将 CycleGUI 开发技能(含 Duplicated id 防碰撞规范)纳入 .cursor/skills,并调整 gitignore 仅放行 skills 目录可提交。 Co-authored-by: Cursor <cursoragent@cursor.com>
2.9 KiB
2.9 KiB
Workspace 场景、Viewport 和 Painter
颜色契约
CycleGUI 公开颜色字段统一使用 System.Drawing.Color。不要把 ARGB uint 直接塞给颜色字段;旧 wire-format 用 Extensions.FromRgba8(uint) 转回 Color。
模型加载和实例
Workspace.AddProp(new LoadModel
{
name = "robot_class",
detail = new Workspace.ModelDetail(File.ReadAllBytes("robot.glb"))
{
Scale = 0.01f,
Center = Vector3.Zero,
}
});
Workspace.AddProp(new PutModelObject
{
name = "robot_1",
clsName = "robot_class",
newPosition = new Vector3(1, 0, 0),
newQuaternion = Quaternion.Identity,
});
用 TransformObject 更新位置和姿态:
Workspace.AddProp(new TransformObject
{
name = "robot_1",
pos = new Vector3(2, 0, 0),
quat = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI / 4),
timeMs = 500,
});
点云
Workspace.AddProp(new PutPointCloud
{
name = "scan",
xyzSzs = points.Select(p => new Vector4(p, 3f)).ToArray(),
colors = points.Select(_ => Color.White).ToArray(),
newPosition = Vector3.Zero,
});
xyzSzs 的 Vector4.W 是点大小。颜色数组使用 Color[]。
线、文本和对象删除
常用 prop 可在 api-signatures.md 查询。删除对象可保留 prop 引用调用 Remove(),或使用 name pattern 删除。
myProp.Remove();
WorkspaceProp.RemoveNamePattern("robot_*");
name pattern 是 glob,不是 regex。
相机和外观
new SetCamera
{
lookAt = Vector3.Zero,
azimuth = -MathF.PI / 2,
altitude = MathF.PI / 4,
distance = 10f,
fov = 45f,
projectionMode = SetCamera.ProjectionMode.Perspective,
}.IssueToAllTerminals();
new SetAppearance
{
useEDL = true,
useSSAO = true,
useGround = true,
drawGroundGrid = true,
drawGuizmo = true,
useDefaultSky = true,
}.IssueToDefault();
Viewport
var vp = GUI.PromptWorkspaceViewport(
panel => panel.ShowTitle("Aux View"),
closeEvent: () => true);
vp.OnClosing(() => true);
不传 closeEvent 时不显示关闭按钮。
Painter
Painter 用于调试绘制,数据按帧刷新,不持久化为业务对象。
var p = Painter.GetPainter("debug");
p.Clear();
p.DrawDot(Color.Red, new Vector3(1, 0, 0), size: 3f);
p.DrawLine(Color.Yellow, start, end, width: 2f, arrow: Painter.ArrowType.End);
p.DrawVector(origin, direction, Color.Green, width: 1f, pixels: 20);
p.DrawText(Color.White, new Vector3(0, 0, 1), "Label");
p.DrawRegion3D(Color.Blue, center);
同名 Painter 复用同一层。需要限定终端时设置 painter.terminal = terminal。
填充多边形
p.DrawPolygonFilled(points2D, translation, rotation,
borderColor: Color.White,
fillColor: Color.FromArgb(128, Color.Blue),
thickness: 0.1f);
更多 prop 和 Painter 签名见 api-signatures.md。