refactor: CycleUiHelper 重命名为 FairyUiHelper
对齐 FairyView 宿主命名。环线/充电/按钮/门进程的 Stop 改为 override,避免隐藏基类;Kiva.ForceStop 改为 override。 Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -373,7 +373,7 @@ namespace StandardScene.Chained
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{
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if (_simRunning)
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{
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CycleUiHelper.Alert("提示", "模拟下发搬运任务已在运行中。");
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FairyUiHelper.Alert("提示", "模拟下发搬运任务已在运行中。");
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return;
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}
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@@ -461,7 +461,7 @@ namespace StandardScene.Chained
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{
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G.pushStatus("选择小车");
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var selected = SimpleMonitor.selected.ToArray();
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if (selected.Length == 0) { CycleUiHelper.Alert("提示", "请先选择需要控制的小车!"); return; }
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if (selected.Length == 0) { FairyUiHelper.Alert("提示", "请先选择需要控制的小车!"); return; }
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var obj = selected[0];
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if (obj is Car car)
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{
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@@ -485,7 +485,7 @@ namespace StandardScene.Chained
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}
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else
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{
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CycleUiHelper.Alert("提示", "请选择需要控制的小车!");
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FairyUiHelper.Alert("提示", "请选择需要控制的小车!");
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}
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}
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catch
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@@ -512,7 +512,7 @@ namespace StandardScene.Chained
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{
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G.pushStatus("选择小车");
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var selected = SimpleMonitor.selected.ToArray();
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if (selected.Length == 0) { CycleUiHelper.Alert("提示", "请先选择需要控制的小车!"); return; }
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if (selected.Length == 0) { FairyUiHelper.Alert("提示", "请先选择需要控制的小车!"); return; }
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var obj = selected[0];
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if (obj is Car car)
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{
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@@ -537,7 +537,7 @@ namespace StandardScene.Chained
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}
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else
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{
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CycleUiHelper.Alert("提示", "请选择需要控制的小车!");
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FairyUiHelper.Alert("提示", "请选择需要控制的小车!");
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}
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}
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catch
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