build: 宿主改为 Simple3/FairyView,插件产物拷到 Simple3/plugins
Co-authored-by: Cursor <cursoragent@cursor.com>
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+10
-35
@@ -1,40 +1,15 @@
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<Project>
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<!--
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StandardScene 插件工程编译后,自动将产物复制到 build\plugins\(SimpleComposer / SimpleLite 宿主加载目录)。
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适用:StandardScene.Core + Magnetic / QrLidar / Devices / Protocol.VDA5050 等卫星插件。
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-->
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<PropertyGroup>
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<StandardSceneRepoRoot>$(MSBuildThisFileDirectory)</StandardSceneRepoRoot>
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<StandardScenePluginsDir>$(StandardSceneRepoRoot)build\plugins</StandardScenePluginsDir>
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<IsStandardScenePluginCopy>false</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Core'">true</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Magnetic'">true</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.QrLidar'">true</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Devices'">true</IsStandardScenePluginCopy>
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<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Protocol.VDA5050'">true</IsStandardScenePluginCopy>
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</PropertyGroup>
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<Target Name="CopyStandardScenePluginOutputs"
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AfterTargets="Build"
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Condition="'$(IsStandardScenePluginCopy)' == 'true' and '$(TargetPath)' != ''">
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<MakeDir Directories="$(StandardScenePluginsDir)" />
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<!-- 编完拷到 Simple3/plugins -->
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<Target Name="CopyPluginToHosts" AfterTargets="Build" Condition="'$(OutputType)' == 'Library' And '$(IsPackable)' != 'false'">
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<MakeDir Directories="$(Simple3PluginsDir)" Condition="!Exists('$(Simple3PluginsDir)')" />
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<ItemGroup>
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<StandardScenePluginCopyFile Include="$(TargetPath)" />
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<StandardScenePluginCopyFile Include="$(TargetDir)$(TargetName).pdb"
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Condition="Exists('$(TargetDir)$(TargetName).pdb')" />
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<StandardScenePluginCopyFile Include="$(TargetDir)$(TargetName).scene.json"
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Condition="Exists('$(TargetDir)$(TargetName).scene.json')" />
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<!-- Devices 插件运行时依赖 -->
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<StandardScenePluginCopyFile Include="$(TargetDir)leegKeys-sdk.dll"
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Condition="Exists('$(TargetDir)leegKeys-sdk.dll')" />
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<_PluginCopy Include="$(TargetPath)" />
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<_PluginCopy Include="$(TargetDir)$(TargetName).pdb" Condition="Exists('$(TargetDir)$(TargetName).pdb')" />
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<_PluginCopy Include="$(TargetDir)$(TargetName).scene.json" Condition="Exists('$(TargetDir)$(TargetName).scene.json')" />
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<_PluginCopy Include="$(TargetDir)leegKeys-sdk.dll" Condition="Exists('$(TargetDir)leegKeys-sdk.dll')" />
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</ItemGroup>
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<Copy SourceFiles="@(StandardScenePluginCopyFile)"
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DestinationFolder="$(StandardScenePluginsDir)"
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SkipUnchangedFiles="true" />
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<Message Importance="high"
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Text="[StandardScene] 已复制 $(MSBuildProjectName) 插件产物到 $(StandardScenePluginsDir)" />
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<Copy SourceFiles="@(_PluginCopy)" DestinationFolder="$(Simple3PluginsDir)" SkipUnchangedFiles="true"
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ContinueOnError="true"
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Condition="Exists('$(Simple3PluginsDir)')" />
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</Target>
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</Project>
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