refactor: SimpleLite 迁移到 Simple3,插件窗体改用 FairyView ForceFloat
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -1,7 +1,7 @@
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using IoTClient.Clients.PLC;
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using IoTClient.Common.Enums;
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using LessokajiWeaverUtilities.Utilities;
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using SimpleLite.RCS;
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using Simple3.RCS;
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using SimpleCore.Library;
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using SimpleCore.PropType;
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using StandardScene;
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@@ -12,7 +12,7 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using SimpleLite.RCS.CarTypes;
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using Simple3.RCS.CarTypes;
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namespace StandardScene.Scheduler.FassEvent
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{
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@@ -1,9 +1,9 @@
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using SimpleLite.RCS;
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using Simple3.RCS;
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using SimpleCore.PropType;
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using StandardScene.CarTypes;
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using System;
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using System.Globalization;
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using SimpleLite.RCS.CarTypes;
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using Simple3.RCS.CarTypes;
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namespace StandardScene.Scheduler.FassEvent
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{
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@@ -94,7 +94,7 @@ namespace StandardScene.Scheduler.FassEvent
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}
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/// <summary>
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/// 车辆事件处理用的只读快照,从 StandardScene <see cref="SimpleLite.RCS.Car"/> 提取 FASS 语义字段。
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/// 车辆事件处理用的只读快照,从 StandardScene <see cref="Simple3.RCS.CarTypes.Car"/> 提取 FASS 语义字段。
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/// 每次 TimerTick 为每辆车构建一份,供触发器与条件方法使用。
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/// </summary>
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public class FassEventCarSnapshot
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@@ -1,9 +1,9 @@
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using SimpleLite.RCS;
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using Simple3.RCS;
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using SimpleCore;
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using SimpleCore.PropType;
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using System;
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using System.Linq;
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using SimpleLite.RCS.CarTypes;
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using Simple3.RCS.CarTypes;
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namespace StandardScene.Scheduler.FassEvent
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{
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