docs: 添加 cyclegui-app-development 项目技能

将 CycleGUI 开发技能(含 Duplicated id 防碰撞规范)纳入 .cursor/skills,并调整 gitignore 仅放行 skills 目录可提交。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
zhaowei.huang
2026-06-30 22:38:18 +08:00
co-authored by Cursor
parent 1724ea57f6
commit 158d770c54
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# Workspace 场景、Viewport 和 Painter
## 颜色契约
CycleGUI 公开颜色字段统一使用 `System.Drawing.Color`。不要把 ARGB `uint` 直接塞给颜色字段;旧 wire-format 用 `Extensions.FromRgba8(uint)` 转回 `Color`
## 模型加载和实例
```csharp
Workspace.AddProp(new LoadModel
{
name = "robot_class",
detail = new Workspace.ModelDetail(File.ReadAllBytes("robot.glb"))
{
Scale = 0.01f,
Center = Vector3.Zero,
}
});
Workspace.AddProp(new PutModelObject
{
name = "robot_1",
clsName = "robot_class",
newPosition = new Vector3(1, 0, 0),
newQuaternion = Quaternion.Identity,
});
```
`TransformObject` 更新位置和姿态:
```csharp
Workspace.AddProp(new TransformObject
{
name = "robot_1",
pos = new Vector3(2, 0, 0),
quat = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI / 4),
timeMs = 500,
});
```
## 点云
```csharp
Workspace.AddProp(new PutPointCloud
{
name = "scan",
xyzSzs = points.Select(p => new Vector4(p, 3f)).ToArray(),
colors = points.Select(_ => Color.White).ToArray(),
newPosition = Vector3.Zero,
});
```
`xyzSzs``Vector4.W` 是点大小。颜色数组使用 `Color[]`
## 线、文本和对象删除
常用 prop 可在 `api-signatures.md` 查询。删除对象可保留 prop 引用调用 `Remove()`,或使用 name pattern 删除。
```csharp
myProp.Remove();
WorkspaceProp.RemoveNamePattern("robot_*");
```
name pattern 是 glob,不是 regex。
## 相机和外观
```csharp
new SetCamera
{
lookAt = Vector3.Zero,
azimuth = -MathF.PI / 2,
altitude = MathF.PI / 4,
distance = 10f,
fov = 45f,
projectionMode = SetCamera.ProjectionMode.Perspective,
}.IssueToAllTerminals();
```
```csharp
new SetAppearance
{
useEDL = true,
useSSAO = true,
useGround = true,
drawGroundGrid = true,
drawGuizmo = true,
useDefaultSky = true,
}.IssueToDefault();
```
## Viewport
```csharp
var vp = GUI.PromptWorkspaceViewport(
panel => panel.ShowTitle("Aux View"),
closeEvent: () => true);
vp.OnClosing(() => true);
```
不传 `closeEvent` 时不显示关闭按钮。
## Painter
Painter 用于调试绘制,数据按帧刷新,不持久化为业务对象。
```csharp
var p = Painter.GetPainter("debug");
p.Clear();
p.DrawDot(Color.Red, new Vector3(1, 0, 0), size: 3f);
p.DrawLine(Color.Yellow, start, end, width: 2f, arrow: Painter.ArrowType.End);
p.DrawVector(origin, direction, Color.Green, width: 1f, pixels: 20);
p.DrawText(Color.White, new Vector3(0, 0, 1), "Label");
p.DrawRegion3D(Color.Blue, center);
```
同名 Painter 复用同一层。需要限定终端时设置 `painter.terminal = terminal`
## 填充多边形
```csharp
p.DrawPolygonFilled(points2D, translation, rotation,
borderColor: Color.White,
fillColor: Color.FromArgb(128, Color.Blue),
thickness: 0.1f);
```
更多 prop 和 Painter 签名见 `api-signatures.md`