docs: 添加 cyclegui-app-development 项目技能
将 CycleGUI 开发技能(含 Duplicated id 防碰撞规范)纳入 .cursor/skills,并调整 gitignore 仅放行 skills 目录可提交。 Co-authored-by: Cursor <cursoragent@cursor.com>
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# Workspace 场景、Viewport 和 Painter
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## 颜色契约
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CycleGUI 公开颜色字段统一使用 `System.Drawing.Color`。不要把 ARGB `uint` 直接塞给颜色字段;旧 wire-format 用 `Extensions.FromRgba8(uint)` 转回 `Color`。
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## 模型加载和实例
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```csharp
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Workspace.AddProp(new LoadModel
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{
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name = "robot_class",
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detail = new Workspace.ModelDetail(File.ReadAllBytes("robot.glb"))
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{
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Scale = 0.01f,
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Center = Vector3.Zero,
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}
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});
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Workspace.AddProp(new PutModelObject
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{
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name = "robot_1",
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clsName = "robot_class",
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newPosition = new Vector3(1, 0, 0),
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newQuaternion = Quaternion.Identity,
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});
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```
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用 `TransformObject` 更新位置和姿态:
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```csharp
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Workspace.AddProp(new TransformObject
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{
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name = "robot_1",
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pos = new Vector3(2, 0, 0),
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quat = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI / 4),
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timeMs = 500,
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});
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```
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## 点云
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```csharp
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Workspace.AddProp(new PutPointCloud
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{
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name = "scan",
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xyzSzs = points.Select(p => new Vector4(p, 3f)).ToArray(),
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colors = points.Select(_ => Color.White).ToArray(),
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newPosition = Vector3.Zero,
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});
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```
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`xyzSzs` 的 `Vector4.W` 是点大小。颜色数组使用 `Color[]`。
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## 线、文本和对象删除
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常用 prop 可在 `api-signatures.md` 查询。删除对象可保留 prop 引用调用 `Remove()`,或使用 name pattern 删除。
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```csharp
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myProp.Remove();
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WorkspaceProp.RemoveNamePattern("robot_*");
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```
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name pattern 是 glob,不是 regex。
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## 相机和外观
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```csharp
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new SetCamera
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{
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lookAt = Vector3.Zero,
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azimuth = -MathF.PI / 2,
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altitude = MathF.PI / 4,
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distance = 10f,
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fov = 45f,
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projectionMode = SetCamera.ProjectionMode.Perspective,
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}.IssueToAllTerminals();
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```
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```csharp
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new SetAppearance
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{
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useEDL = true,
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useSSAO = true,
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useGround = true,
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drawGroundGrid = true,
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drawGuizmo = true,
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useDefaultSky = true,
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}.IssueToDefault();
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```
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## Viewport
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```csharp
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var vp = GUI.PromptWorkspaceViewport(
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panel => panel.ShowTitle("Aux View"),
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closeEvent: () => true);
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vp.OnClosing(() => true);
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```
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不传 `closeEvent` 时不显示关闭按钮。
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## Painter
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Painter 用于调试绘制,数据按帧刷新,不持久化为业务对象。
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```csharp
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var p = Painter.GetPainter("debug");
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p.Clear();
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p.DrawDot(Color.Red, new Vector3(1, 0, 0), size: 3f);
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p.DrawLine(Color.Yellow, start, end, width: 2f, arrow: Painter.ArrowType.End);
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p.DrawVector(origin, direction, Color.Green, width: 1f, pixels: 20);
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p.DrawText(Color.White, new Vector3(0, 0, 1), "Label");
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p.DrawRegion3D(Color.Blue, center);
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```
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同名 Painter 复用同一层。需要限定终端时设置 `painter.terminal = terminal`。
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## 填充多边形
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```csharp
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p.DrawPolygonFilled(points2D, translation, rotation,
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borderColor: Color.White,
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fillColor: Color.FromArgb(128, Color.Blue),
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thickness: 0.1f);
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```
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更多 prop 和 Painter 签名见 `api-signatures.md`。
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