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StandardSence/StandardScene.Core/ExtendDevice/Door/DoorModel.cs
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2026-06-14 11:19:15 +08:00
using System;
using System.Collections.Generic;
namespace StandardScene.ExtendDevice.Door
{
/// <summary>
/// 门控制器模型
/// </summary>
public class DoorControllerModel
{
/// <summary>
/// 控制器索引
/// </summary>
public int Index { get; set; } = 0;
/// <summary>
/// IP地址
/// </summary>
public string Ip { get; set; } = string.Empty;
/// <summary>
/// 端口
/// </summary>
public int Port { get; set; } = 502;
/// <summary>
/// 控制器类型(类名)
/// </summary>
public string Type { get; set; } = string.Empty;
/// <summary>
/// 门列表
/// </summary>
public List<DoorModel> Doors { get; set; } = new List<DoorModel>();
}
/// <summary>
/// 门模型
/// </summary>
public class DoorModel
{
/// <summary>
/// 门索引
/// </summary>
public int Index { get; set; } = 0;
/// <summary>
/// 开关控制信号地址(Modbus 线圈地址)
/// </summary>
public ushort ControlAddress { get; set; } = 0;
/// <summary>
/// 开到位信号地址(Modbus 线圈地址)
/// </summary>
public ushort OpenStatusAddress { get; set; } = 0;
/// <summary>
/// 禁止对该门下发任何控制指令(打开或关闭)。
/// 为 true 时,门控逻辑不会对该门调用 WriteDoorControl。
/// </summary>
public bool NoControl { get; set; } = false;
}
}