From df884252ff73d909ff17dc5029cfe8629bfebd46 Mon Sep 17 00:00:00 2001 From: li-shihao-code <2469171725@qq.com> Date: Mon, 4 May 2026 10:48:06 +0800 Subject: [PATCH] =?UTF-8?q?feat:=E5=AE=8C=E5=96=84=E4=BB=BF=E7=9C=9F?= =?UTF-8?q?=E7=8E=AF=E5=A2=83?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 16 +- build_calibration_room.py | 335 -------------------------------------- 2 files changed, 15 insertions(+), 336 deletions(-) delete mode 100644 build_calibration_room.py diff --git a/README.md b/README.md index ec0d1c7..220e1b7 100644 --- a/README.md +++ b/README.md @@ -8,6 +8,7 @@ 3. [输出的 ROS 2 话题](#3-输出的-ros-2-话题) 4. [团队协作与 Git 配置指南 (必读)](#4-团队协作与-git-配置指南-必读) 5. [开发与分支规范](#5-开发与分支规范) +6. [相关文档](#6-相关文档) --- @@ -213,4 +214,17 @@ git lfs track "*.usd" # 3. 提交 .gitattributes 文件 git add .gitattributes git commit -m "Add Git LFS tracking for large files" -⚠️ 注意:如果已经提交了大文件到历史记录,需要使用 git lfs migrate 来重写历史,否则只是追踪新文件。 \ No newline at end of file +⚠️ 注意:如果已经提交了大文件到历史记录,需要使用 git lfs migrate 来重写历史,否则只是追踪新文件。 + +--- + +## 6. 相关文档 + +本项目包含多个子模块,相关文档位置如下: + +| 文档 | 路径 | 说明 | +|------|------|------| +| **AGV 标定系统总述** | [`agv_calib_brain/README.md`](./agv_calib_brain/README.md) | 自动化标定车间整体架构、核心能力、快速开始 | +| **仿真启动指南** | [`agv_calib_brain/SIMULATION_GUIDE.md`](./agv_calib_brain/SIMULATION_GUIDE.md) | 如何单独启动 Isaac 仿真各组件 | +| **源码目录说明** | [`agv_calib_brain/src/README.md`](./agv_calib_brain/src/README.md) | 源码组织结构、边界规则 | +| **Isaac 仿真车间** | 本文档 | Isaac Sim 环境配置、基础仿真运行 | \ No newline at end of file diff --git a/build_calibration_room.py b/build_calibration_room.py deleted file mode 100644 index 38754bf..0000000 --- a/build_calibration_room.py +++ /dev/null @@ -1,335 +0,0 @@ -import os -os.environ["OMNI_KIT_ACCEPT_EULA"] = "YES" -from isaacsim import SimulationApp - -simulation_app = SimulationApp({"headless": False}) - -from omni.isaac.core.utils.extensions import enable_extension -enable_extension("omni.isaac.ros2_bridge") -simulation_app.update() - -import numpy as np -from PIL import Image -import omni.kit.commands -from pathlib import Path - -# 【底层基石 USD API】 -import omni.usd -from pxr import Gf, Sdf, UsdShade, UsdGeom, Vt, PhysxSchema - -from omni.isaac.core import World -from omni.isaac.core.objects import FixedCuboid -# 【新增引入】DynamicCuboid 用于生成受物理世界重力影响的动态刚体车辆 -from omni.isaac.core.objects import DynamicCuboid - -from omni.isaac.core.utils.prims import create_prim -from omni.isaac.core.utils.viewports import set_camera_view -from omni.isaac.core.utils.rotations import euler_angles_to_quat - -from omni.isaac.sensor import Camera -import omni.replicator.core as rep -import omni.graph.core as og -from omni.isaac.core.objects import VisualCuboid - -# 【引入 URDF 导入器和机器人核心类】 -import omni.kit.commands -from omni.importer.urdf import _urdf -from omni.isaac.core.robots import Robot -from omni.isaac.core.utils.stage import add_reference_to_stage - - -def create_checkerboard_image(filepath="checkerboard.png", rows=6, cols=9, square_size_px=500): - width = cols * square_size_px - height = rows * square_size_px - img = np.ones((height, width, 3), dtype=np.uint8) * 255 - - for r in range(rows): - for c in range(cols): - if (r + c) % 2 == 1: - img[r*square_size_px:(r+1)*square_size_px, c*square_size_px:(c+1)*square_size_px] = 0 - - border = square_size_px - img_with_border = np.pad(img, pad_width=((border, border), (border, border), (0, 0)), mode='constant', constant_values=255) - - pil_img = Image.fromarray(img_with_border) - abs_filepath = Path(filepath).resolve() - pil_img.save(abs_filepath) - usd_filepath = str(abs_filepath).replace("\\", "/") - print(f"[*] 棋盘格纹理已自动生成: {usd_filepath}") - return usd_filepath - -def add_corner_rotary_lidars(room_length=10.0, room_width=6.0, height=3.5, - lidar_config="Example_Rotary", topic_prefix="/workshop/lidar"): - offset = 0.3 - x_pos = (room_length / 2.0) - offset - y_pos = (room_width / 2.0) - offset - - lidar_configs = [ - {"name": "FL", "pos": [ x_pos, y_pos, height], "yaw": np.degrees(np.arctan2(-y_pos, -x_pos))}, - {"name": "FR", "pos": [ x_pos, -y_pos, height], "yaw": np.degrees(np.arctan2( y_pos, -x_pos))}, - {"name": "BL", "pos": [-x_pos, y_pos, height], "yaw": np.degrees(np.arctan2(-y_pos, x_pos))}, - {"name": "BR", "pos": [-x_pos, -y_pos, height], "yaw": np.degrees(np.arctan2( y_pos, x_pos))} - ] - - keys = og.Controller.Keys - graph_path = "/World/ROS2_Lidar_Graph" - nodes = [("OnTick", "omni.graph.action.OnTick"), ("ReadSimTime", "omni.isaac.core_nodes.IsaacReadSimulationTime"), ("PublishTF", "omni.isaac.ros2_bridge.ROS2PublishTransformTree")] - connections = [("OnTick.outputs:tick", "PublishTF.inputs:execIn"), ("ReadSimTime.outputs:simulationTime", "PublishTF.inputs:timeStamp")] - set_values = [] - lidar_paths = [] - - for cfg in lidar_configs: - lidar_path = f"/World/Sensors/Lidar_{cfg['name']}" - lidar_paths.append(lidar_path) - quat = euler_angles_to_quat(np.array([0, 15.0, cfg['yaw']]), degrees=True) - orientation = Gf.Quatd(quat[0], quat[1], quat[2], quat[3]) - omni.kit.commands.execute("IsaacSensorCreateRtxLidar", path=lidar_path, parent=None, config=lidar_config, translation=Gf.Vec3d(*cfg["pos"]), orientation=orientation) - render_product = rep.create.render_product(lidar_path, [1, 1]) - helper_name = f"ROS2LidarHelper_{cfg['name']}" - nodes.append((helper_name, "omni.isaac.ros2_bridge.ROS2RtxLidarHelper")) - connections.append(("OnTick.outputs:tick", f"{helper_name}.inputs:execIn")) - set_values.extend([ - (f"{helper_name}.inputs:renderProductPath", str(render_product.path)), (f"{helper_name}.inputs:topicName", f"{topic_prefix}/{cfg['name'].lower()}/pointcloud"), - (f"{helper_name}.inputs:frameId", f"Lidar_{cfg['name']}"), (f"{helper_name}.inputs:type", "point_cloud"), (f"{helper_name}.inputs:fullScan", True) - ]) - - set_values.append(("PublishTF.inputs:targetPrims", lidar_paths)) - og.Controller.edit({"graph_path": graph_path, "evaluator_name": "execution"}, {keys.CREATE_NODES: nodes, keys.CONNECT: connections, keys.SET_VALUES: set_values}) - -def create_raw_usd_material(stage, mat_path, tex_path): - material = UsdShade.Material.Define(stage, mat_path) - pbr_shader = UsdShade.Shader.Define(stage, f"{mat_path}/PBRShader") - pbr_shader.CreateIdAttr("UsdPreviewSurface") - pbr_shader.CreateInput("roughness", Sdf.ValueTypeNames.Float).Set(1.0) - pbr_shader.CreateInput("metallic", Sdf.ValueTypeNames.Float).Set(0.0) - - tex_sampler = UsdShade.Shader.Define(stage, f"{mat_path}/diffuseTexture") - tex_sampler.CreateIdAttr("UsdUVTexture") - tex_sampler.CreateInput("file", Sdf.ValueTypeNames.Asset).Set(Sdf.AssetPath(tex_path)) - tex_sampler.CreateInput("magFilter", Sdf.ValueTypeNames.Token).Set("nearest") - tex_sampler.CreateInput("minFilter", Sdf.ValueTypeNames.Token).Set("nearest") - - st_reader = UsdShade.Shader.Define(stage, f"{mat_path}/stReader") - st_reader.CreateIdAttr("UsdPrimvarReader_float2") - st_reader.CreateInput("varname", Sdf.ValueTypeNames.Token).Set("st") - - tex_sampler.CreateInput("st", Sdf.ValueTypeNames.Float2).ConnectToSource(st_reader.ConnectableAPI(), "result") - pbr_shader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).ConnectToSource(tex_sampler.ConnectableAPI(), "rgb") - material.CreateSurfaceOutput().ConnectToSource(pbr_shader.ConnectableAPI(), "surface") - return material - -def create_textured_board(stage, prim_path, width, height, center, euler_rot_deg, usd_material): - mesh = UsdGeom.Mesh.Define(stage, prim_path) - w, h = width / 2.0, height / 2.0 - mesh.GetPointsAttr().Set(Vt.Vec3fArray([Gf.Vec3f(-w, -h, 0), Gf.Vec3f( w, -h, 0), Gf.Vec3f( w, h, 0), Gf.Vec3f(-w, h, 0)])) - mesh.GetFaceVertexCountsAttr().Set([4]) - mesh.GetFaceVertexIndicesAttr().Set([0, 1, 2, 3]) - mesh.GetNormalsAttr().Set([Gf.Vec3f(0, 0, 1)] * 4) - mesh.SetNormalsInterpolation(UsdGeom.Tokens.vertex) - - primvars_api = UsdGeom.PrimvarsAPI(mesh) - st_primvar = primvars_api.CreatePrimvar("st", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.vertex) - st_primvar.Set([Gf.Vec2f(0, 0), Gf.Vec2f(1, 0), Gf.Vec2f(1, 1), Gf.Vec2f(0, 1)]) - mesh.GetExtentAttr().Set([Gf.Vec3f(-w, -h, -0.01), Gf.Vec3f(w, h, 0.01)]) - - xform = UsdGeom.Xformable(mesh) - xform.AddTranslateOp().Set(Gf.Vec3d(*center)) - xform.AddRotateXYZOp().Set(Gf.Vec3f(*euler_rot_deg)) - UsdShade.MaterialBindingAPI.Apply(mesh.GetPrim()).Bind(usd_material) - return mesh - - -def build_workshop(): - world = World(stage_units_in_meters=1.0) - L, W, H, T = 10.0, 6.0, 3.5, 0.2 - floor_color = np.array([0.2, 0.2, 0.2]) - wall_color = np.array([0.8, 0.8, 0.8]) - - world.scene.add(FixedCuboid(prim_path="/World/Workshop/Floor", name="floor", position=np.array([0, 0, -T/2]), scale=np.array([L + 2*T, W + 2*T, T]), color=floor_color)) - world.scene.add(FixedCuboid(prim_path="/World/Workshop/Ceiling", name="ceiling", position=np.array([0, 0, H + T/2]), scale=np.array([L + 2*T, W + 2*T, T]), color=wall_color)) - world.scene.add(FixedCuboid(prim_path="/World/Workshop/Wall_Front", name="wall_front", position=np.array([L/2 + T/2, 0, H/2]), scale=np.array([T, W, H]), color=wall_color)) - world.scene.add(FixedCuboid(prim_path="/World/Workshop/Wall_Back", name="wall_back", position=np.array([-L/2 - T/2, 0, H/2]), scale=np.array([T, W, H]), color=wall_color)) - world.scene.add(FixedCuboid(prim_path="/World/Workshop/Wall_Left", name="wall_left", position=np.array([0, W/2 + T/2, H/2]), scale=np.array([L + 2*T, T, H]), color=wall_color)) - world.scene.add(FixedCuboid(prim_path="/World/Workshop/Wall_Right", name="wall_right", position=np.array([0, -W/2 - T/2, H/2]), scale=np.array([L + 2*T, T, H]), color=wall_color)) - - light_positions = [(L/4, W/4, H - 0.5), (L/4, -W/4, H - 0.5), (-L/4, W/4, H - 0.5), (-L/4, -W/4, H - 0.5)] - for i, pos in enumerate(light_positions): - create_prim(prim_path=f"/World/Workshop/Lights/Light_{i}", prim_type="SphereLight", position=np.array(pos), attributes={"inputs:radius": 0.3, "inputs:intensity": 30000.0, "inputs:color": (1.0, 1.0, 0.95)}) - - cb_rows, cb_cols = 6, 9 - cb_square_size = 0.20 - tex_path = create_checkerboard_image("checkerboard.png", rows=cb_rows, cols=cb_cols, square_size_px=500) - stage = omni.usd.get_context().get_stage() - - mat_path = "/World/Workshop/Materials/CheckerboardMat" - usd_material = create_raw_usd_material(stage, mat_path, tex_path) - - board_w = (cb_cols + 2) * cb_square_size - board_h = (cb_rows + 2) * cb_square_size - z_height = H / 2.0 - offset = 0.05 - - board_configs = [ - ("/World/Workshop/CalibrationBoards/Front", [ L/2 - offset, 0, z_height], [90, 0, 90]), - ("/World/Workshop/CalibrationBoards/Back", [-L/2 + offset, 0, z_height], [90, 0, -90]), - ("/World/Workshop/CalibrationBoards/Left", [0, W/2 - offset, z_height], [90, 0, 0]), - ("/World/Workshop/CalibrationBoards/Right", [0, -W/2 + offset, z_height], [90, 0, 180]) - ] - for path, pos, euler_rot in board_configs: - create_textured_board(stage, path, board_w, board_h, pos, euler_rot, usd_material) - - camera_z = H - 0.1 - camera = Camera(prim_path="/World/Workshop/CalibrationCamera", position=np.array([0.0, 0.0, camera_z]), frequency=20, resolution=(1280, 720)) - camera.set_world_pose(orientation=np.array([1.0, 0.0, 0.0, 0.0])) - camera.initialize() - camera.set_focal_length(5.0) - - keys = og.Controller.Keys - og.Controller.edit({"graph_path": "/World/ROS2_Camera_Graph", "evaluator_name": "execution"}, - {keys.CREATE_NODES: [("OnTick", "omni.graph.action.OnTick"), ("ROS2Camera", "omni.isaac.ros2_bridge.ROS2CameraHelper")], - keys.CONNECT: [("OnTick.outputs:tick", "ROS2Camera.inputs:execIn")], - keys.SET_VALUES: [("ROS2Camera.inputs:renderProductPath", camera.get_render_product_path()), ("ROS2Camera.inputs:topicName", "/AutoCalib_Workshop/camera/image_raw"), ("ROS2Camera.inputs:type", "rgb")]}) - - add_corner_rotary_lidars(room_length=L, room_width=W, height=H - 0.2, lidar_config="Example_Rotary", topic_prefix="/AutoCalib_Workshop/lidar") - - - # ================= 【🚗核心新增 1:构建物理层 AGV 底盘】 ================= - # 主车体:带质量的物理刚体 - # world.scene.add( - # DynamicCuboid( - # prim_path="/World/Workshop/Vehicle", name="agv_vehicle", - # position=np.array([0.0, 0.0, 0.2]), # 中心高度 20cm,完美贴地防穿模 - # scale=np.array([0.8, 0.5, 0.3]), # 车辆尺寸:长0.8m x 宽0.5m x 高0.3m - # color=np.array([0.2, 0.6, 1.0]), # 亮蓝色车身 - # mass=50.0 # 赋予 50kg 的真实物理质量 - # ) - # ) - - # 车头指示器:红色方块,挂载在车头正前方,明确指示 +X 前进方向 - # VisualCuboid( - # prim_path="/World/Workshop/Vehicle/DirectionMarker", - # name="direction_marker", - # position=np.array([0.4, 0.0, 0.0]), # 相对车身局部前移 - # scale=np.array([0.1, 0.51, 0.31]), - # color=np.array([1.0, 0.0, 0.0]) # 直接通过内置的 color 参数设置 - # ) - - # ================= 【🚗核心新增 1:导入真实 URDF 替换基础方块】 ================= - urdf_file_path = "/home/nvidia/study/AutoCalib-Workshop/models/ack_m.urdf" - # 🚨 新增:指定转换后的 USD 文件保存在哪里(必须带 .usd 后缀) - dest_usd_path = "/home/nvidia/study/AutoCalib-Workshop/models/ack_m.usd" - - dest_prim_path = "/World/Workshop/Vehicle" - - # 1. 配置 URDF 导入参数 - import_config = _urdf.ImportConfig() - import_config.merge_fixed_joints = True # 🚨 关键修改:改为 True!将雷达、相机和空节点合并进主车身 - import_config.convex_decomp = False - import_config.fix_base = False - import_config.make_default_prim = True - - # 2. 将 URDF 解析并保存为本地的 USD 文件 - omni.kit.commands.execute( - "URDFParseAndImportFile", - urdf_path=urdf_file_path, - import_config=import_config, - dest_path=dest_usd_path # 传入的是硬盘文件路径 - ) - - # 3. 🔥 将硬盘上的 USD 文件作为引用(Reference)挂载到场景树中 - add_reference_to_stage(usd_path=dest_usd_path, prim_path=dest_prim_path) - - # 4. 包装为 Robot 对象 - world.scene.add( - Robot( - prim_path=dest_prim_path, - name="agv_vehicle", - position=np.array([0.0, 0.0, 0.05]) - ) - ) - # ======================================================================================== - - # 强制关闭物理引擎对车辆的“休眠优化(Sleep)”,确保它随时能被指令叫醒移动 - physx_rb = PhysxSchema.PhysxRigidBodyAPI.Get(stage, "/World/Workshop/Vehicle") - if physx_rb: - physx_rb.GetSleepThresholdAttr().Set(0.0) - - # ================= 【🚗核心新增 2:无缝底层 Twist 订阅图】 ================= - og.Controller.edit({"graph_path": "/World/ROS2_Twist_Graph", "evaluator_name": "execution"}, - { - keys.CREATE_NODES: [ - ("OnTick", "omni.graph.action.OnTick"), - ("TwistSub", "omni.isaac.ros2_bridge.ROS2SubscribeTwist"), # <--- 已修正 - ], - keys.CONNECT: [ - ("OnTick.outputs:tick", "TwistSub.inputs:execIn"), - ], - keys.SET_VALUES: [ - ("TwistSub.inputs:topicName", "/cmd_vel"), - ] - }) - # ======================================================================================== - - return world - - -def main(): - world = build_workshop() - - world.reset() - - # 上帝视角的俯视监控 - set_camera_view(eye=np.array([0.001, 0.0, 3.4]), target=np.array([0.0, 0.0, 0.0])) - - print("======================================================") - print(" 🎯 标定车间完美运行!全向 AGV (蓝身红头) 已就绪!") - print(" ---------------------------------------------------") - print(" 🎮 车辆控制指南:请打开您的**原生终端** (不激活 conda),输入:") - print(" ros2 topic pub /cmd_vel geometry_msgs/msg/Twist \"{linear: {x: 0.5}, angular: {z: 0.8}}\"") - print("======================================================") - - agv = world.scene.get_object("agv_vehicle") - - while simulation_app.is_running(): - # ================= 【🚗核心闭环:实时提取 Twist,转换物理运动学】 ================= - try: - # 1. 每一帧从底层 ActionGraph 中拉取解包出来的 ROS2 速度指令 - lin_vel = og.Controller.get(og.Controller.attribute("/World/ROS2_Twist_Graph/TwistSub.outputs:linearVelocity")) - ang_vel = og.Controller.get(og.Controller.attribute("/World/ROS2_Twist_Graph/TwistSub.outputs:angularVelocity")) - - if lin_vel is not None and ang_vel is not None and len(lin_vel) == 3: - # 2. 获取车辆在物理世界中实时的绝对姿态四元数 [w, x, y, z] 和 自然下落速度 - pos, quat = agv.get_world_pose() - curr_lin_vel = agv.get_linear_velocity() - - # 3. 构造 3D 四元数和旋转矩阵 - q = Gf.Quatd(float(quat[0]), float(quat[1]), float(quat[2]), float(quat[3])) - rot_mat = Gf.Matrix3d(Gf.Rotation(q)) - - # 🚨 核心修复:USD (pxr.Gf) 中,向量与矩阵相乘直接使用 * 运算符(行向量右乘矩阵) - world_lin_vel = Gf.Vec3d(*lin_vel) * rot_mat - world_ang_vel = Gf.Vec3d(*ang_vel) * rot_mat - - # 4. 物理防翻车约束 - target_lin_vel = np.array([world_lin_vel[0], world_lin_vel[1], curr_lin_vel[2]]) - target_ang_vel = np.array([0.0, 0.0, world_ang_vel[2]]) - - # 5. 直接对车辆物理质心施加强制推演覆盖 - agv.set_linear_velocity(target_lin_vel) - agv.set_angular_velocity(target_ang_vel) - - # Debug 日志:确认 ROS2 话题是否真正连通 - if abs(lin_vel[0]) > 0.01 or abs(ang_vel[2]) > 0.01: - print(f"\r[ROS2 Debug] 车辆移动中: 线速度 {lin_vel[0]:.2f}, 角速度 {ang_vel[2]:.2f}", end="") - - except Exception as e: - # 🚨 永远不要用 pass 吞掉这里的报错 - print(f"\n[ERROR] 运动学控制循环异常: {e}") - # ============================================================================================ - - world.step(render=True) - - simulation_app.close() - -if __name__ == "__main__": - main() \ No newline at end of file