Files
StandardSence/Directory.Build.targets
T

54 lines
3.1 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<Project>
<!--
StandardScene 插件工程编译后,自动将产物复制到 build\plugins\SimpleComposer / SimpleLite 宿主加载目录)。
适用:StandardScene.Core + Magnetic / QrLidar / Devices / Protocol.VDA5050 / Signal 等卫星插件。
-->
<PropertyGroup>
<StandardSceneRepoRoot>$(MSBuildThisFileDirectory)</StandardSceneRepoRoot>
<StandardScenePluginsDir>$(StandardSceneRepoRoot)build\plugins</StandardScenePluginsDir>
<IsStandardScenePluginCopy>false</IsStandardScenePluginCopy>
<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Core'">true</IsStandardScenePluginCopy>
<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Magnetic'">true</IsStandardScenePluginCopy>
<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.QrLidar'">true</IsStandardScenePluginCopy>
<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Devices'">true</IsStandardScenePluginCopy>
<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Protocol.VDA5050'">true</IsStandardScenePluginCopy>
<IsStandardScenePluginCopy Condition="'$(MSBuildProjectName)' == 'StandardScene.Signal'">true</IsStandardScenePluginCopy>
</PropertyGroup>
<Target Name="CopyStandardScenePluginOutputs"
AfterTargets="Build"
Condition="'$(IsStandardScenePluginCopy)' == 'true' and '$(TargetPath)' != ''">
<MakeDir Directories="$(StandardScenePluginsDir)" />
<ItemGroup>
<StandardScenePluginCopyFile Include="$(TargetPath)" />
<StandardScenePluginCopyFile Include="$(TargetDir)$(TargetName).pdb"
Condition="Exists('$(TargetDir)$(TargetName).pdb')" />
<StandardScenePluginCopyFile Include="$(TargetDir)$(TargetName).scene.json"
Condition="Exists('$(TargetDir)$(TargetName).scene.json')" />
<!-- Devices 插件运行时依赖 -->
<StandardScenePluginCopyFile Include="$(TargetDir)leegKeys-sdk.dll"
Condition="Exists('$(TargetDir)leegKeys-sdk.dll')" />
<StandardScenePluginCopyFile Include="$(TargetDir)IoTClient.dll"
Condition="Exists('$(TargetDir)IoTClient.dll')" />
</ItemGroup>
<Copy SourceFiles="@(StandardScenePluginCopyFile)"
DestinationFolder="$(StandardScenePluginsDir)"
SkipUnchangedFiles="true" />
<ItemGroup Condition="'$(MSBuildProjectName)' == 'StandardScene.Signal'">
<StandardSceneSignalConfig Include="$(TargetDir)Config\Signal\*.json" />
</ItemGroup>
<MakeDir Directories="$(StandardScenePluginsDir)\Config\Signal"
Condition="'@(StandardSceneSignalConfig)' != ''" />
<Copy SourceFiles="@(StandardSceneSignalConfig)"
DestinationFolder="$(StandardScenePluginsDir)\Config\Signal"
SkipUnchangedFiles="true"
Condition="'@(StandardSceneSignalConfig)' != ''" />
<Message Importance="high"
Text="[StandardScene] 已复制 $(MSBuildProjectName) 插件产物到 $(StandardScenePluginsDir)" />
</Target>
</Project>