新增 scene.signal 信号交互插件,落地 PLC 握手与扫车放行。
Co-authored-by: Cursor <cursoragent@cursor.com>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0-windows</TargetFramework>
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<OutputType>Library</OutputType>
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<RootNamespace>StandardScene.Signal</RootNamespace>
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<AssemblyName>StandardScene.Signal</AssemblyName>
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<LangVersion>latest</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Platforms>AnyCPU;x64</Platforms>
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<PlatformTarget>x64</PlatformTarget>
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<Deterministic>true</Deterministic>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<NoWarn>$(NoWarn);NU1701;CS0618;CS0612;MSB3277;CA1416</NoWarn>
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<AssemblySearchPaths>{HintPathFromItem};{TargetFrameworkDirectory};{RawFileName};{GAC}</AssemblySearchPaths>
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</PropertyGroup>
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<ItemGroup>
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<None Update="StandardScene.Signal.scene.json" CopyToOutputDirectory="PreserveNewest" />
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<None Update="Config\Signal\*.json" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\StandardScene.Core\StandardScene.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="CommonUsage">
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<HintPath>$(StandRefDir)CommonUsage.dll</HintPath>
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</Reference>
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<Reference Include="CycleGUI">
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<HintPath>$(StandRefDir)CycleGUI.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="LessokajiWeaverUtilities">
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<HintPath>$(StandRefDir)LessokajiWeaverUtilities.dll</HintPath>
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</Reference>
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<Reference Include="SimpleCore">
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<HintPath>$(StandRefDir)SimpleCore.dll</HintPath>
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</Reference>
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<Reference Include="SimpleLite">
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<HintPath>$(StandSimpleLiteDir)SimpleLite.dll</HintPath>
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</Reference>
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<Reference Include="Topaz">
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<HintPath>$(StandRefDir)Topaz.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="IoTClient" Version="1.0.40" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
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</ItemGroup>
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</Project>
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