Files
StandardSence/StandardScene.Signal/SignalConfigStore.cs
T

86 lines
2.9 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace StandardScene.Signal
{
/// <summary>信号插件 JSON 配置的路径解析、种子拷贝与读写。</summary>
public static class SignalConfigStore
{
private static readonly object FileLock = new object();
private static readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings
{
Formatting = Formatting.Indented,
NullValueHandling = NullValueHandling.Ignore,
Converters = { new StringEnumConverter() }
};
/// <summary>
/// 相对路径依次尝试:工作目录、插件目录旁的 Config。
/// 工作目录文件不存在时,若插件目录有样例则拷过去。
/// </summary>
public static string Resolve(string configuredPath)
{
if (string.IsNullOrWhiteSpace(configuredPath))
configuredPath = Path.Combine("Config", "Signal", "stations.json");
if (Path.IsPathRooted(configuredPath))
return configuredPath;
var working = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, configuredPath);
if (File.Exists(working))
return working;
var sample = Path.Combine(
Path.GetDirectoryName(typeof(SignalConfigStore).Assembly.Location) ?? "",
configuredPath);
if (File.Exists(sample))
{
try
{
var dir = Path.GetDirectoryName(working);
if (!string.IsNullOrEmpty(dir))
Directory.CreateDirectory(dir);
File.Copy(sample, working, overwrite: false);
}
catch
{
return File.Exists(working) ? working : sample;
}
}
return working;
}
public static List<T> Load<T>(string path) where T : class
{
try
{
if (string.IsNullOrWhiteSpace(path) || !File.Exists(path))
return new List<T>();
var json = File.ReadAllText(path);
if (string.IsNullOrWhiteSpace(json))
return new List<T>();
return JsonConvert.DeserializeObject<List<T>>(json, JsonSettings) ?? new List<T>();
}
catch
{
return new List<T>();
}
}
public static void Save<T>(string path, IReadOnlyList<T> items)
{
var json = JsonConvert.SerializeObject(items ?? Array.Empty<T>(), JsonSettings);
var dir = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(dir))
Directory.CreateDirectory(dir);
lock (FileLock)
File.WriteAllText(path, json);
}
}
}