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35 Commits
Author SHA1 Message Date
shuai.li 50189d9726 Merge branch 'master' of http://git.fairylandtech.com/ruifeng.zhou/Tutorial 2026-07-15 15:37:20 +08:00
shuai.li cfed736e83 docs增加相关停车机器人资料 2026-07-15 15:33:36 +08:00
ruifeng.zhou 2ade94f196 Update fleet manual remote scaling 2026-07-15 14:01:46 +08:00
ruifeng.zhou 381ae3de76 Simplify fleet curve configuration 2026-07-07 20:44:43 +08:00
ruifeng.zhou 0d44fb8fde Add fleet curve walk support 2026-07-07 20:28:26 +08:00
shuai.li 6ca401cf68 增加原地旋转动作 2026-07-07 20:00:57 +08:00
shuai.li 68dd6fc061 Merge branch 'master' of http://git.fairylandtech.com/ruifeng.zhou/Tutorial 2026-07-04 19:53:44 +08:00
shuai.li 1b4457b341 update 离车动作连贯 2026-07-04 19:53:09 +08:00
ruifeng.zhou 980ee9170b Add FleetCrabWalk startup motion config 2026-07-04 18:11:21 +08:00
shuai.li e5ef701729 update 离车时SetOriginBias(0, 0, 0) 2026-07-04 18:08:08 +08:00
ruifeng.zhou da3d59972c Fix FleetCrabWalk startup synchronization 2026-07-04 16:05:11 +08:00
shuai.li 8e3f276a24 Merge branch 'master' of http://git.fairylandtech.com/ruifeng.zhou/Tutorial 2026-07-04 14:58:31 +08:00
shuai.li 22670d916b 增加dstTracker 2026-07-04 14:58:03 +08:00
ruifeng.zhou c9342eb7f7 Fix fleet crab walk heading tracking 2026-07-03 14:05:52 +08:00
shuai.li fc7c8e243b fix 钻车结束速度不降到0的Bug 2026-07-03 13:32:26 +08:00
shuai.li dadbcc76f0 fix LineTracking 2026-07-02 19:17:27 +08:00
shuai.li 3846985c82 fix LineTracking BUG 2026-07-02 18:07:52 +08:00
shuai.li ba94693adc update 2026-07-02 18:06:09 +08:00
shuai.li d3b4a9eb15 update 增加追踪点动作 2026-07-02 17:52:55 +08:00
ruifeng.zhou cb104b13cc Add absolute fleet crab walk path support 2026-07-02 17:17:32 +08:00
shuai.li 71444b362d Merge branch 'master' of http://git.fairylandtech.com/ruifeng.zhou/Tutorial 2026-07-02 14:40:40 +08:00
ruifeng.zhou bf83bdb4b3 Fix fleet in-place rotate sync 2026-07-02 14:38:00 +08:00
shuai.li 79d023382a update AGV.cs 直线行驶 2026-07-02 14:36:01 +08:00
ruifeng.zhou d4d2b1a052 fix: keep fleet crab steering angle when stopping 2026-07-02 11:04:33 +08:00
ruifeng.zhou f127e145e1 Add fleet correction diagnostics 2026-07-01 23:10:13 +08:00
ruifeng.zhou 1c0258ec75 Add dedicated fleet crab control parameters 2026-07-01 23:10:12 +08:00
shuai.li ca723fbdeb Merge branch 'master' of http://git.fairylandtech.com/ruifeng.zhou/Tutorial 2026-07-01 22:58:36 +08:00
shuai.li b1c50a0916 update 2026-07-01 22:47:59 +08:00
ruifeng.zhou 63ef3c8bb8 Update fleet crab walk control 2026-07-01 20:34:22 +08:00
ruifeng.zhou 1c46d85587 Add C# line ending attributes 2026-07-01 13:30:11 +08:00
ruifeng.zhou c9cb3a5df3 Use binary multi-vehicle sync transport 2026-07-01 13:27:15 +08:00
ruifeng.zhou 3aa979be8b Fix fleet rotate synchronization 2026-07-01 10:28:32 +08:00
ruifeng.zhou 574987222a Update MultiWheel fleet sync and restore clamp support 2026-06-30 22:20:10 +08:00
ruifeng.zhou 3411654a34 Merge branch 'master' of http://git.fairylandtech.com/ruifeng.zhou/Tutorial 2026-06-30 16:13:04 +08:00
ruifeng.zhou 306be14a41 update 2026-06-30 16:12:57 +08:00
33 changed files with 3865 additions and 833 deletions
+2
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@@ -0,0 +1,2 @@
*.cs text eol=crlf
.gitattributes text eol=lf
+288 -17
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@@ -1,6 +1,11 @@
using ClumsyCore; using ClumsyCore;
using ClumsyCore.Interfaces;
using ClumsyCore.Sensors;
using CommonUsage.Chassis;
using CommonUsage.Mathematics;
using FundamentalLib; using FundamentalLib;
using MDCSToolBox.Clumsy.AgvInterfaces; using MDCSToolBox.Clumsy.AgvInterfaces;
using MDCSToolBox.Clumsy.Calibration;
using MDCSToolBox.Clumsy.MotionControllers; using MDCSToolBox.Clumsy.MotionControllers;
using MDCSToolBox.Clumsy.Tracks; using MDCSToolBox.Clumsy.Tracks;
using MDCSToolBox.Commons.Controllers; using MDCSToolBox.Commons.Controllers;
@@ -9,6 +14,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Net.Http; using System.Net.Http;
using System.Numerics; using System.Numerics;
using System.Security.Cryptography;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using static ClumsyCore.DTools.Painter; using static ClumsyCore.DTools.Painter;
@@ -63,6 +69,25 @@ namespace MultiWheelC
PilotDefinition.Self.IOObstacleArea = area; PilotDefinition.Self.IOObstacleArea = area;
} }
} }
public void RotateToTarget(float target)
{
//if (!needrotate) return;
var dl = new DriveTask(new MultiWheelRotateInPlace()
{
AngleTarget = target,
PidparamsRead = () => new PIDParams()
{
Kp = PilotDefinition.Conf.TireFollowingThkp,
Ki = PilotDefinition.Conf.TireFollowingThki,
Kd = PilotDefinition.Conf.TireFollowingThkd,
DeadZone = PilotDefinition.Conf.TireFollowingThDeadZone,
SpeedAccPerSec = PilotDefinition.Conf.TireFollowingThSpeedAccPerSec,
OutputUpperThreshold = PilotDefinition.Conf.TireFollowingThThresh,
MaxI = PilotDefinition.Conf.TireFollowingThMaxI,
}
}.Get());
dl.Wait();
}
//参数1:tireNum 需要钻过的轮胎对数量 //参数1:tireNum 需要钻过的轮胎对数量
//参数2frontLidarDetect true:前雷达识别 false:后雷达识别 //参数2frontLidarDetect true:前雷达识别 false:后雷达识别
@@ -132,7 +157,7 @@ namespace MultiWheelC
0) 0)
}, },
}; };
DLog.Log($"检测器数量为{detectors.Count}", "TireFollowing"); DLog.Log($"钻胎为{tireNum}", "TireFollowing");
var following = new TireFollowing() var following = new TireFollowing()
{ {
GetController = () => new ChassisController().Get(), GetController = () => new ChassisController().Get(),
@@ -141,7 +166,7 @@ namespace MultiWheelC
detectors = detectors, detectors = detectors,
SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance, SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed, MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed,
TireNum = detectors.Count, TireNum = tireNum,
CarDirection = frontLidarDetect ? 0f : 180f, CarDirection = frontLidarDetect ? 0f : 180f,
WalkBlindTh = frontLidarDetect ? PilotDefinition.Conf.TireFollowingFrontLidarWalkBlindTh : PilotDefinition.Conf.TireFollowingBackLidarWalkBlindTh, WalkBlindTh = frontLidarDetect ? PilotDefinition.Conf.TireFollowingFrontLidarWalkBlindTh : PilotDefinition.Conf.TireFollowingBackLidarWalkBlindTh,
}; };
@@ -151,7 +176,7 @@ namespace MultiWheelC
} }
//离车一定是后雷达识别一个轮胎 //离车一定是后雷达识别一个轮胎
public void LeaveCar(int srcId, int dstId) public void LeaveCar(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
{ {
while (!TryLock(dstId)) while (!TryLock(dstId))
{ {
@@ -159,7 +184,8 @@ namespace MultiWheelC
} }
DLog.Log($"锁点{dstId}完成", "TireFollowing"); DLog.Log($"锁点{dstId}完成", "TireFollowing");
DLog.Log($"开始钻车动作,通过后雷达识别结果钻1对轮胎", "TireFollowing"); DLog.Log($"开始钻车动作,通过后雷达识别结果钻1对轮胎", "TireFollowing");
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
chassis.SetOriginBias(0, 0, 0);
var following = new TireFollowing() var following = new TireFollowing()
{ {
GetController = () => new ChassisController().Get(), GetController = () => new ChassisController().Get(),
@@ -172,7 +198,7 @@ namespace MultiWheelC
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false), DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false),
StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX, StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX,
StartGuessingY = 0, StartGuessingY = 0,
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance, SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingLeaveCarWalkBlindSwitchingDistance,
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance, FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
PathTransformation = new Tuple<float, float, float>( PathTransformation = new Tuple<float, float, float>(
PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX, PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX,
@@ -185,13 +211,91 @@ namespace MultiWheelC
}, },
CarDirection = 180f, CarDirection = 180f,
SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance, SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed, MaxSpeed = 0.25f,
EnableHandover = true,
HandoverDistance = 200f,
HandoverSpeed = 0.3f,
WalkBlindTh = 0, WalkBlindTh = 0,
TireNum = 1 TireNum = 1
}; };
var _dt = new DriveTask(following.Get());
IEnumerable<bool> LeaveThenFollow()
{
foreach (var running in following.Get())
{
if (!running) break;
yield return true;
}
DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
DLog.Log("离车TireFollowing结束,开始DstTracker", "TireFollowing");
foreach (var running in new DstTracker()
{
Src = new Vector2(srcX, srcY),
Dst = new Vector2(dstX, dstY),
CarDirectionBias = 180f,
InitialSendSpeed = 0.3f
}.Get())
{
if (!running) break;
yield return true;
}
yield return false;
}
var _dt = new DriveTask(LeaveThenFollow());
_dt.Wait(); _dt.Wait();
DLog.Log("车动作结束", "TireFollowing"); DLog.Log("车动作1结束", "TireFollowing");
}
public void LineTracking(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
{
while (!TryLock(dstId))
{
Thread.Sleep(50);
}
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
chassis.SetOriginBias(0, 0, 0);
DLog.Log($"锁点{dstId}完成", "TireFollowing");
IEnumerable<bool> TrackThenFollow()
{
foreach (var running in new LineTracking()
{
Target = PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
LeaveSrcFunction = Leave,
SrcId = srcId,
EnableHandover = true,
HandoverDistance = 200,
HandoverSpeed = 0.3f,
}.Get())
{
if (!running) break;
yield return true;
}
DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
DLog.Log("离车LineTracking结束,开始DstTracker", "TireFollowing");
while (!TryLock(426))
{
Thread.Sleep(20);
}
Leave(dstId);
DLog.Log($"释放锁点{dstId}完成", "TireFollowing");
foreach (var running in new DstTracker()
{
Src = new Vector2(srcX, srcY),
Dst = new Vector2(dstX, dstY),
InitialSendSpeed = 0.3f
}.Get())
{
if (!running) break;
yield return true;
}
yield return false;
}
var _dt = new DriveTask(TrackThenFollow());
_dt.Wait();
DLog.Log("离车动作2结束", "TireFollowing");
} }
//驱动器上使能 //驱动器上使能
@@ -210,20 +314,187 @@ namespace MultiWheelC
DLog.Log("驱动器下使能完成", "TireFollowing"); DLog.Log("驱动器下使能完成", "TireFollowing");
} }
public void LineTracking(int srcId, int dstId, float LineDistance) // 夹抱:close 为 true 时关闭夹抱,否则打开夹抱。
public void ClamptoTarget(bool close)
{ {
while (!TryLock(dstId)) if (PilotDefinition.Self.GhostMode)
{ {
Thread.Sleep(50); Thread.Sleep(2000);
Console.WriteLine("夹抱完成");
return;
} }
DLog.Log($"锁点{dstId}完成", "TireFollowing"); new DriveTask(new ClampToTarget()
new DriveTask(new LineTracking()
{ {
Target = LineDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2, LeftClampTarget = close ? PilotDefinition.Self.LeftArmUpperPos : PilotDefinition.Self.LeftArmLowerPos,
LeaveSrcFunction = Leave, RightClampTarget = close ? PilotDefinition.Self.RightArmUpperPos : PilotDefinition.Self.RightArmLowerPos
SrcId = srcId,
}.Get()).Wait(); }.Get()).Wait();
} }
// Fleet crab walk: convert scheduler src/dst into the same relative crab-walk path used by MovementTest.
public void FleetCrabWalk(float srcX, float srcY, int srcId, float dstX, float dstY, int dstId,
float speed)
{
var dx = dstX - srcX;
var dy = dstY - srcY;
var pathLength = (float)Math.Sqrt(dx * dx + dy * dy);
if (pathLength <= 1f)
{
DLog.Log("FleetCrabWalk abort: path length is too short.", "FleetCrabDbg");
return;
}
var self = PilotDefinition.Self;
if (!self.TryGetFleetCenterFromMembers(out var centerX, out var centerY, out var centerTh) &&
!self.TryGetFleetCenterFromSlam(out centerX, out centerY, out centerTh))
{
DLog.Log("FleetCrabWalk abort: failed to read fleet center.", "FleetCrabDbg");
Hedingben.ToastText("FleetCrab requires master localization", "FleetCrab");
return;
}
var pathAngle = (float)CommonMath.RoundTh((float)(Math.Atan2(dy, dx) / Math.PI * 180.0));
var crabAngle = (float)CommonMath.ThDiff(pathAngle, centerTh);
var targetBodyWorldHeading = (float)CommonMath.RoundTh(PilotDefinition.Conf.FleetCrabBodyWorldHeadingDeg);
var bodyToPathAngle = (float)CommonMath.ThDiff(pathAngle, targetBodyWorldHeading);
DLog.Log(
$"call FleetCrabWalk(src=({srcX:0},{srcY:0},id:{srcId}), dst=({dstX:0},{dstY:0},id:{dstId}), " +
$"len={pathLength:0.0}, speed={speed:0.000}, pathAngle={pathAngle:0.0}, " +
$"center=({centerX:0},{centerY:0},{centerTh:0.0}), crabAngle={crabAngle:0.0}, " +
$"targetBodyWorld={targetBodyWorldHeading:0.0}, bodyToPath={bodyToPathAngle:0.0})",
"FleetCrabDbg");
if (dstId != -1)
{
while (!TryLock(dstId))
{
Thread.Sleep(50);
}
DLog.Log($"锁点{dstId}完成", "FleetCrabDbg");
}
var action = new MultiWheelC.FleetCrabWalk
{
CrabAngleDeg = crabAngle,
BodyToPathAngleDeg = bodyToPathAngle,
CrabLengthMm = pathLength,
CrabSpeed = speed,
FleetCrabAccel = PilotDefinition.Conf.FleetCrabAccel,
FleetCrabStartAccel = PilotDefinition.Conf.FleetCrabStartAccel,
FleetCrabSlowDistance = PilotDefinition.Conf.FleetCrabSlowDistance,
FleetCrabFinishDistance = PilotDefinition.Conf.FleetCrabFinishDistance,
FleetCrabFinishSpeed = PilotDefinition.Conf.FleetCrabFinishSpeed,
FleetCrabSlowingPow = PilotDefinition.Conf.FleetCrabSlowingPow,
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold
};
try
{
new DriveTask(action.Get()).Wait();
}
finally
{
if (srcId != -1)
{
Leave(srcId);
DLog.Log($"释放放车点{srcId}", "FleetCrabDbg");
}
}
}
public void FleetCurveWalk(float srcX, float srcY, int srcId, float dstX, float dstY, int dstId,
float speed, params float[] trackTypeInfo)
{
if (trackTypeInfo == null || trackTypeInfo.Length < 2)
{
DLog.Log("FleetCurveWalk abort: invalid trackTypeInfo, expected Bezier type info.", "FleetCurveDbg");
Hedingben.ToastText("FleetCurve invalid trackTypeInfo", "FleetCurve");
return;
}
var trackType = (int)trackTypeInfo[0];
if (trackType != 2)
{
DLog.Log($"FleetCurveWalk abort: unsupported trackType={trackType}, only Bezier(type=2) is supported.",
"FleetCurveDbg");
Hedingben.ToastText("FleetCurve only supports Bezier trackType=2", "FleetCurve");
return;
}
var controlPointNum = (int)trackTypeInfo[1];
var expectedLength = 2 + controlPointNum * 2;
if (controlPointNum < 3 || trackTypeInfo.Length < expectedLength)
{
DLog.Log(
$"FleetCurveWalk abort: invalid Bezier trackTypeInfo. controlPointNum={controlPointNum}, " +
$"length={trackTypeInfo.Length}, expected>={expectedLength}.",
"FleetCurveDbg");
Hedingben.ToastText("FleetCurve invalid Bezier trackTypeInfo", "FleetCurve");
return;
}
BezierTrack track;
try
{
track = ProcessTrackTypeInfo(srcX, srcY, dstX, dstY, trackTypeInfo) as BezierTrack;
}
catch (Exception ex)
{
DLog.Log($"FleetCurveWalk abort: failed to process trackTypeInfo. {ex.Message}", "FleetCurveDbg");
Hedingben.ToastText("FleetCurve failed to process track", "FleetCurve");
return;
}
if (track == null)
{
DLog.Log("FleetCurveWalk abort: ProcessTrackTypeInfo did not return BezierTrack.", "FleetCurveDbg");
Hedingben.ToastText("FleetCurve requires BezierTrack", "FleetCurve");
return;
}
track.Speed = speed;
track.CarDirectionBias = 0f;
DLog.Log(
$"call FleetCurveWalk(src=({srcX:0},{srcY:0},id:{srcId}), dst=({dstX:0},{dstY:0},id:{dstId}), " +
$"speed={speed:0.000}, trackType={trackType}, controls={controlPointNum}, track={track.GetType().Name}, " +
$"carDirectionBias=0.0)",
"FleetCurveDbg");
if (dstId != -1)
{
while (!TryLock(dstId))
{
Thread.Sleep(50);
}
DLog.Log($"閿佺偣{dstId}瀹屾垚", "FleetCurveDbg");
}
var action = new MultiWheelC.FleetCurveWalk
{
Track = track,
CurveSpeed = speed,
CarDirectionBias = 0f,
SlowDistance = PilotDefinition.Conf.FleetCurveSlowDistance,
FinishDistance = PilotDefinition.Conf.FleetCurveFinishDistance,
FinishSpeed = PilotDefinition.Conf.FleetCurveFinishSpeed,
SlowingPow = PilotDefinition.Conf.FleetCurveSlowingPow,
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold,
StartSyncTimeoutSec = PilotDefinition.Conf.FleetCrabStartSyncTimeoutSec
};
try
{
new DriveTask(action.Get()).Wait();
}
finally
{
if (srcId != -1)
{
Leave(srcId);
DLog.Log($"release srcId={srcId}", "FleetCurveDbg");
}
}
}
public void ChangeAvoidanceDistance(float stopDistance, float slowDistance) public void ChangeAvoidanceDistance(float stopDistance, float slowDistance)
{ {
@@ -257,7 +528,7 @@ namespace MultiWheelC
if (setLocationRes != null && setLocationRes.l_step == 2) break; if (setLocationRes != null && setLocationRes.l_step == 2) break;
} }
}); });
} }
public float baseSpeed = 0;
} }
} }
+526
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@@ -0,0 +1,526 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using ClumsyCore;
using ClumsyCore.Interfaces;
using ClumsyCore.Pilot;
using FundamentalLib;
using CommonUsage.Chassis;
using CommonUsage.Mathematics;
using MDCSToolBox.Clumsy.Movements;
using MDCSToolBox.Clumsy.Pilot;
namespace MultiWheelC;
// ===== 车队联动-自动蟹行动作 =====
// 以当前车队中心为起点,构造指定方向和长度的直线路径;
// 执行侧直接写 MultiVehicleAuto...,由 TickMultiVehicle 自动分支统一下发。
//
// 控制思路参考 MDCSToolbox 几何控制器,但实现收在 MultiWheelC 内:
// 1) 读取主车 Detour 反推车队中心,计算沿直线的进度、横向偏差和车身目标朝向偏差;
// 2) 根据横向偏差给前后 GCP 同向修正,根据车身目标朝向偏差给前后 GCP 反向修正;
// 3) 根据终点距离减速,并发布 ideal fleet center 给从车做前馈。
//
// 前提:在主车(MultiVehicleMasterEndpoint=="/")运行,且主车有 Detour 定位。
public class FleetCrabWalk : MovementDefinition
{
/// <summary>路径方向相对启动时车队朝向的夹角(deg,逆时针为正)。</summary>
public float CrabAngleDeg = 45f;
/// <summary>路径方向相对车身目标朝向的夹角(deg,逆时针为正)。MovementTest 会设为 CrabAngleDeg,以保持启动时车身朝向。</summary>
public float BodyToPathAngleDeg = 45f;
/// <summary>路径长度(mm)。</summary>
public float CrabLengthMm = 2000f;
/// <summary>行驶速度(m/s)。</summary>
public float CrabSpeed = 0.2f;
/// <summary>速度命令加速度限制(m/s^2),小于等于 0 表示不限制。</summary>
public float FleetCrabAccel = 0.2f;
/// <summary>预对齐后正式下发速度前 5 秒加速度限制(m/s^2),小于等于 0 表示不限制。</summary>
public float FleetCrabStartAccel = 0.01f;
/// <summary>末端开始减速距离(mm)。</summary>
public float FleetCrabSlowDistance = 2000f;
/// <summary>完成距离(mm),低于该剩余距离结束动作。</summary>
public float FleetCrabFinishDistance = 20f;
/// <summary>末端最低速度(m/s)。</summary>
public float FleetCrabFinishSpeed = 0.02f;
/// <summary>末端减速曲线指数。</summary>
public float FleetCrabSlowingPow = 0.8f;
/// <summary>前后 GCP 舵角修正上限(deg)。</summary>
public float GcpThetaThreshold = 95f;
private bool _stopping;
private void Cleanup()
{
var self = PilotDefinition.Self;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = 0;
self.MultiVehicleAutoRearTh = 0;
self.MultiVehicleAutoHasIdeal = false;
self.MultiVehicleAutoEnabled = false;
}
public void Stop()
{
_stopping = true;
Cleanup();
}
private static float Clamp(float value, float min, float max)
{
if (value < min) return min;
if (value > max) return max;
return value;
}
private static float ClampAbs(float value, float limit)
{
var absLimit = Math.Abs(limit);
if (absLimit <= 0) return value;
if (value > absLimit) return absLimit;
if (value < -absLimit) return -absLimit;
return value;
}
private static float Slew(float current, float target, float maxDelta)
{
if (maxDelta <= 0) return target;
if (target > current + maxDelta) return current + maxDelta;
if (target < current - maxDelta) return current - maxDelta;
return target;
}
private static float AverageAngle(float frontTh, float rearTh)
{
var diff = (float)CommonMath.ThDiff(frontTh, rearTh);
return (float)CommonMath.RoundTh(rearTh + diff / 2f);
}
private static void ResolveCrabDriveEquivalent(float speed, float rawFrontTh, float rawRearTh, float steerLimit,
out float driveSpeed, out float frontTh, out float rearTh, out bool reverseEquivalent, out float rawBaseTh)
{
var limit = Math.Min(179f, Math.Max(1f, Math.Abs(steerLimit)));
rawBaseTh = AverageAngle(rawFrontTh, rawRearTh);
driveSpeed = speed;
frontTh = rawFrontTh;
rearTh = rawRearTh;
reverseEquivalent = false;
if (rawBaseTh > limit)
{
frontTh = (float)CommonMath.RoundTh(frontTh - 180f);
rearTh = (float)CommonMath.RoundTh(rearTh - 180f);
driveSpeed = -driveSpeed;
reverseEquivalent = true;
}
else if (rawBaseTh < -limit)
{
frontTh = (float)CommonMath.RoundTh(frontTh + 180f);
rearTh = (float)CommonMath.RoundTh(rearTh + 180f);
driveSpeed = -driveSpeed;
reverseEquivalent = true;
}
frontTh = ClampAbs(frontTh, limit);
rearTh = ClampAbs(rearTh, limit);
}
private static float ProbeSpeed(float speed)
{
return Math.Abs(speed) > 1e-4f ? speed : 1f;
}
private static bool TryGetMotionYawSign(float frontTh, float rearTh, float driveSpeed, float controlRadius,
out float yawSign)
{
yawSign = 0f;
if (Math.Abs(CommonMath.ThDiff(frontTh, rearTh)) <= 1e-3f)
return false;
var radius = Math.Max(1f, Math.Abs(controlRadius));
Vector2 pFront = new(radius, 0), pRear = new(-radius, 0),
normFront = CommonMath.Transform2D(pFront, frontTh + 90f, Vector2.UnitX),
normRear = CommonMath.Transform2D(pRear, rearTh + 90f, Vector2.UnitX);
var (intersect, center) = CommonMath.TwoLinesIntersection(pFront, normFront, pRear, normRear);
if (!intersect)
return false;
// Match MultiWheelChassis.SendMotion: the tangent side is selected by
// rotCenter.Y > 1, and reverse-equivalent motion flips the yaw direction.
var tangentSign = center.Y > 1f ? 1f : -1f;
var speedSign = driveSpeed >= 0f ? 1f : -1f;
yawSign = speedSign * tangentSign;
return true;
}
private static float GetYawSplitSign(float baseTh, float speed, float steerLimit, float controlRadius)
{
const float probeDth = 1f;
ResolveCrabDriveEquivalent(ProbeSpeed(speed), baseTh + probeDth, baseTh - probeDth, steerLimit,
out var probeSpeed, out var probeFrontTh, out var probeRearTh, out _, out _);
return TryGetMotionYawSign(probeFrontTh, probeRearTh, probeSpeed, controlRadius, out var yawSign)
? yawSign
: 1f;
}
private static float EstimateLateralVelocity(float bodyTh, float frontTh, float rearTh, float driveSpeed,
Vector2 pathLeft)
{
var motionTh = (float)CommonMath.RoundTh(bodyTh + AverageAngle(frontTh, rearTh));
var rad = motionTh / 180f * Math.PI;
var dir = new Vector2((float)Math.Cos(rad), (float)Math.Sin(rad));
if (driveSpeed < 0f)
dir = -dir;
return Vector2.Dot(dir, pathLeft);
}
private static float ScoreBiasSign(float baseTh, float bodyTh, float speed, float steerLimit, Vector2 pathLeft,
float lateral, float biasProbe)
{
ResolveCrabDriveEquivalent(ProbeSpeed(speed), baseTh + biasProbe, baseTh + biasProbe, steerLimit,
out var probeSpeed, out var probeFrontTh, out var probeRearTh, out _, out _);
var lateralVelocity = EstimateLateralVelocity(bodyTh, probeFrontTh, probeRearTh, probeSpeed, pathLeft);
return -Math.Sign(lateral) * lateralVelocity;
}
private static float GetLateralBiasSign(float baseTh, float bodyTh, float speed, float steerLimit, Vector2 pathLeft,
float lateral)
{
if (Math.Abs(lateral) <= 1e-3f)
return 1f;
const float probeBias = 1f;
var positiveScore = ScoreBiasSign(baseTh, bodyTh, speed, steerLimit, pathLeft, lateral, probeBias);
var negativeScore = ScoreBiasSign(baseTh, bodyTh, speed, steerLimit, pathLeft, lateral, -probeBias);
return positiveScore >= negativeScore ? 1f : -1f;
}
private static bool TryGetControlFleetCenter(PilotDefinition self, out float centerX, out float centerY,
out float centerTh, out string source)
{
if (self.TryGetFleetCenterFromMembers(out centerX, out centerY, out centerTh))
{
source = "fleet";
return true;
}
if (self.TryGetFleetCenterFromSlam(out centerX, out centerY, out centerTh))
{
source = "slam";
return true;
}
source = "none";
return false;
}
public override IEnumerable<bool> Get()
{
var self = PilotDefinition.Self;
var conf = PilotDefinition.Conf;
var chassis = BasicPilotBase.Chassis as MultiWheelChassis;
if (chassis == null)
{
DLog.Log("ABORT: FleetCrabWalk requires MultiWheelChassis.", "FleetCrabDbg");
yield break;
}
_stopping = false;
DLog.Log(
$"ENTER master?={conf.MultiVehicleMasterEndpoint == "/"} endpoint={conf.MultiVehicleMasterEndpoint} " +
$"fleetNum={conf.MultiVehicleFleetNum} useDetect={conf.MultiVehicleUseDetect} " +
$"syncUseDetour={conf.MultiVehicleSyncUseDetour} useIdealCenter={conf.MultiVehicleAutoUseIdealCenter} " +
$"autoFields=true pathMode=relative pathAngle={CrabAngleDeg:0.0} " +
$"bodyToPath={BodyToPathAngleDeg:0.0} gcpLimit={GcpThetaThreshold:0.0} " +
$"biasFac={conf.BiasFac:0.00} fleetCrabDthFac={conf.FleetCrabDthLinearFac:0.00}",
"FleetCrabDbg");
if (conf.MultiVehicleMasterEndpoint != "/")
{
DLog.Log($"ABORT: 非主车 (endpoint={conf.MultiVehicleMasterEndpoint})", "FleetCrabDbg");
Hedingben.ToastText("车队蟹行需在主车(主车端点=\"/\")运行", "FleetCrab");
yield break;
}
// 注意:getCartLocation() 在无有效 Detour 定位时会阻塞——若卡在这里且后面看不到 CENTER 日志,即定位未就绪。
DLog.Log("主车校验通过,开始读取车队中心 (getCartLocation 无定位会阻塞)…", "FleetCrabDbg");
if (!TryGetControlFleetCenter(self, out var x0, out var y0, out var theta, out var initialCenterSource))
{
DLog.Log("ABORT: TryGetFleetCenterFromSlam 返回 false (无定位)", "FleetCrabDbg");
Hedingben.ToastText("车队蟹行需要主车 Detour 定位", "FleetCrab");
yield break;
}
DLog.Log($"CENTER 车队中心=({x0:0},{y0:0},{theta:0.0})", "FleetCrabDbg");
DLog.Log($"CENTER_SOURCE source={initialCenterSource} center=({x0:0},{y0:0},{theta:0.0})", "FleetCrabDbg");
var pathStart = new Vector2(x0, y0);
var pathLengthMm = CrabLengthMm;
var phi = CommonMath.RoundTh(theta + CrabAngleDeg);
var dst = CommonMath.Transform2D(pathStart, phi, new Vector2(pathLengthMm, 0));
var targetBodyTh = CommonMath.RoundTh(phi - BodyToPathAngleDeg);
var phiRad = phi / 180.0 * Math.PI;
var pathDir = new Vector2((float)Math.Cos(phiRad), (float)Math.Sin(phiRad));
var pathLeft = new Vector2(-pathDir.Y, pathDir.X);
DLog.Log(
$"START center=({x0:0},{y0:0},{theta:0.0}) pathMode=relative " +
$"src=({pathStart.X:0},{pathStart.Y:0}) pathAngle={CrabAngleDeg:0.0} bodyToPath={BodyToPathAngleDeg:0.0} " +
$"phi={phi:0.0} targetBody={targetBodyTh:0.0} " +
$"len={pathLengthMm:0} dst=({dst.X:0},{dst.Y:0}) speed={CrabSpeed:0.000} startAccel={FleetCrabStartAccel:0.000} accel={FleetCrabAccel:0.000} " +
$"slow={FleetCrabSlowDistance:0} finishDist={FleetCrabFinishDistance:0} " +
$"finishSpeed={FleetCrabFinishSpeed:0.000} slowingPow={FleetCrabSlowingPow:0.00}",
"FleetCrabDbg");
var gcpLimit = Math.Max(1f, Math.Abs(GcpThetaThreshold));
var controlRadius = Math.Max(1f, Math.Abs(conf.TestCarSyncDistance) / 2f);
ResolveCrabDriveEquivalent(0f, (float)CommonMath.ThDiff(phi, theta),
(float)CommonMath.ThDiff(phi, theta), gcpLimit, out _, out var holdFrontTh, out var holdRearTh,
out _, out _);
var warmStart = DateTime.Now;
var warmSeqBaseline = self.BeginFleetMotionWarmup();
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = holdFrontTh;
self.MultiVehicleAutoRearTh = holdRearTh;
self.MultiVehicleAutoIdealX = pathStart.X;
self.MultiVehicleAutoIdealY = pathStart.Y;
self.MultiVehicleAutoIdealTh = targetBodyTh;
self.MultiVehicleAutoHasIdeal = true;
self.MultiVehicleAutoCmdTime = DateTime.Now;
self.PrimeMasterAutoFromSlam();
DLog.Log(
$"WARMUP auto fields enabled, waiting for fleet startup sync seqBase={warmSeqBaseline} " +
$"hold=({holdFrontTh:0.00},{holdRearTh:0.00})",
"FleetCrabDbg");
var warmEnd = warmStart.AddSeconds(Math.Max(1.0f, conf.FleetCrabStartSyncTimeoutSec));
var warmIter = 0;
var warmReady = false;
var warmDetail = "";
while (!_stopping && DateTime.Now < warmEnd)
{
warmIter++;
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = holdFrontTh;
self.MultiVehicleAutoRearTh = holdRearTh;
self.MultiVehicleAutoIdealX = pathStart.X;
self.MultiVehicleAutoIdealY = pathStart.Y;
self.MultiVehicleAutoIdealTh = targetBodyTh;
self.MultiVehicleAutoHasIdeal = true;
self.MultiVehicleAutoCmdTime = DateTime.Now;
self.PrimeMasterAutoFromSlam();
var snap = self.GetFleetCenterSnapshot();
int cnt;
lock (self.FleetLock) cnt = self.MultiVehicleFleet.Count;
if (warmIter % 5 == 0)
DLog.Log(
$"WARMUP#{warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) tick={snap.Tick} " +
$"autoEn={self.MultiVehicleAutoEnabled} scriptEn={self.MultiVehicleScriptEnabled} cnt={cnt}/{conf.MultiVehicleFleetNum} " +
$"detail={warmDetail}",
"FleetCrabDbg");
if (self.IsFleetMotionWarmupReady(warmStart, warmSeqBaseline,
conf.TestCarSyncTh, conf.TestCarSyncDistance, out warmDetail))
{
warmReady = true;
DLog.Log(
$"WARMUP done iter={warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) cnt={cnt} detail={warmDetail}",
"FleetCrabDbg");
break;
}
yield return true;
}
if (!warmReady)
{
DLog.Log($"WARMUP timeout: fleet startup sync failed, abort action. detail={warmDetail}",
"FleetCrabDbg");
Hedingben.ToastText("车队蟹行启动同步超时,已取消", "FleetCrab");
Cleanup();
yield break;
}
Hedingben.ToastText($"车队蟹行 路径{phi:0.0}° 车身夹角{BodyToPathAngleDeg:0.0}° 长度{pathLengthMm:0}mm", "FleetCrab");
if (warmReady && self.TryGetFleetCenterFromMembers(out var warmX, out var warmY, out var warmTh))
{
x0 = warmX;
y0 = warmY;
theta = warmTh;
pathStart = new Vector2(x0, y0);
phi = CommonMath.RoundTh(theta + CrabAngleDeg);
dst = CommonMath.Transform2D(pathStart, phi, new Vector2(pathLengthMm, 0));
targetBodyTh = CommonMath.RoundTh(phi - BodyToPathAngleDeg);
phiRad = phi / 180.0 * Math.PI;
pathDir = new Vector2((float)Math.Cos(phiRad), (float)Math.Sin(phiRad));
pathLeft = new Vector2(-pathDir.Y, pathDir.X);
self.MultiVehicleAutoIdealX = pathStart.X;
self.MultiVehicleAutoIdealY = pathStart.Y;
self.MultiVehicleAutoIdealTh = targetBodyTh;
self.MultiVehicleAutoCmdTime = DateTime.Now;
DLog.Log(
$"WARMUP_REBASE source=fleet center=({x0:0},{y0:0},{theta:0.0}) phi={phi:0.0} targetBody={targetBodyTh:0.0} dst=({dst.X:0},{dst.Y:0})",
"FleetCrabDbg");
}
var iter = 0;
var lastLog = DateTime.MinValue;
var finishDistance = Math.Max(0f, FleetCrabFinishDistance);
var slowDistance = Math.Max(finishDistance + 1f, FleetCrabSlowDistance);
var baseSpeed = Math.Abs(CrabSpeed);
var finishSpeed = Math.Min(baseSpeed, Math.Abs(FleetCrabFinishSpeed));
var slowingPow = Math.Max(0.01f, FleetCrabSlowingPow);
var accel = Math.Abs(FleetCrabAccel);
var startAccel = Math.Abs(FleetCrabStartAccel);
var cmdSpeed = 0f;
var lastTick = DateTime.Now;
var speedRampStart = DateTime.Now;
var stopReason = "done";
while (!_stopping)
{
iter++;
if (!TryGetControlFleetCenter(self, out var cx, out var cy, out var cth, out var centerSource))
{
stopReason = "fleet center invalid";
DLog.Log("ABORT: TryGetControlFleetCenter returned false during auto crab.", "FleetCrabDbg");
break;
}
var delta = new Vector2(cx - pathStart.X, cy - pathStart.Y);
var along = Vector2.Dot(delta, pathDir);
var lateral = Vector2.Dot(delta, pathLeft);
var remain = pathLengthMm - along;
if (remain <= finishDistance)
break;
var targetSpeed = baseSpeed;
var slowRatio = 1f;
if (remain < slowDistance)
{
slowRatio = (float)Math.Pow(Clamp(Math.Max(0, remain) / slowDistance, 0f, 1f), slowingPow);
targetSpeed = slowRatio * (baseSpeed - finishSpeed) + finishSpeed;
}
var now = DateTime.Now;
var dt = Math.Max(0.001f, (float)(now - lastTick).TotalSeconds);
lastTick = now;
var rampElapsed = (now - speedRampStart).TotalSeconds;
var activeAccel = rampElapsed < 5.0 ? startAccel : accel;
var speed = activeAccel > 0 ? Slew(cmdSpeed, targetSpeed, activeAccel * dt) : targetSpeed;
cmdSpeed = speed;
var baseCrabTh = (float)CommonMath.ThDiff(phi, cth);
var headingErr = (float)CommonMath.ThDiff(targetBodyTh, cth);
var headingErrReverse = (float)CommonMath.ThDiff(cth, targetBodyTh);
var targetBodyToPath = (float)CommonMath.ThDiff(phi, targetBodyTh);
var rawBiasMagnitude = (float)(Math.Atan(conf.BiasFac * Math.Abs(lateral) / 1000f /
Math.Max(speed, 0.3f)) / Math.PI * 180.0);
var biasSign = GetLateralBiasSign(baseCrabTh, cth, speed, gcpLimit, pathLeft, lateral);
var rawBiasItem = rawBiasMagnitude * biasSign;
var biasItem = ClampAbs(rawBiasItem, conf.BiasThreshold);
var yawSplitSign = GetYawSplitSign(baseCrabTh + biasItem, speed, gcpLimit, controlRadius);
var rawDthItem = conf.FleetCrabDthLinearFac * headingErr * yawSplitSign;
var dthItem = ClampAbs(rawDthItem, conf.FleetCrabDthLinearThreshold);
var rawFrontTh = baseCrabTh + biasItem + dthItem;
var rawRearTh = baseCrabTh + biasItem - dthItem;
ResolveCrabDriveEquivalent(speed, rawFrontTh, rawRearTh, gcpLimit, out var driveSpeed,
out var frontTh, out var rearTh, out var reverseEquivalent, out var rawBaseTh);
holdFrontTh = frontTh;
holdRearTh = rearTh;
var idealAlong = Clamp(along, 0f, pathLengthMm);
var ideal = pathStart + pathDir * idealAlong;
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = driveSpeed;
self.MultiVehicleAutoFrontTh = frontTh;
self.MultiVehicleAutoRearTh = rearTh;
self.MultiVehicleAutoIdealX = ideal.X;
self.MultiVehicleAutoIdealY = ideal.Y;
self.MultiVehicleAutoIdealTh = targetBodyTh;
self.MultiVehicleAutoHasIdeal = true;
self.MultiVehicleAutoCmdTime = DateTime.Now;
if ((DateTime.Now - lastLog).TotalMilliseconds >= 300)
{
lastLog = DateTime.Now;
var snap = self.GetFleetCenterSnapshot();
int fleetCnt;
lock (self.FleetLock) fleetCnt = self.MultiVehicleFleet.Count;
DLog.Log(
$"ITER#{iter} centerSrc={centerSource} center=({cx:0},{cy:0},{cth:0.0}) snap=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) " +
$"along={along:0} lateral={lateral:0} remain={remain:0} headingErr={headingErr:0.0} " +
$"baseTh={baseCrabTh:0.0} bias={biasItem:0.0} dth={dthItem:0.0} " +
$"slowRatio={slowRatio:0.000} targetV={targetSpeed:0.000} rampT={rampElapsed:0.0} accel={activeAccel:0.000} auto=(vx:{driveSpeed:0.000},fTh:{frontTh:0.0},rTh:{rearTh:0.0}) " +
$"ideal=({ideal.X:0},{ideal.Y:0},{targetBodyTh:0.0}) scriptEn={self.MultiVehicleScriptEnabled} " +
$"cnt={fleetCnt}/{conf.MultiVehicleFleetNum}",
"FleetCrabDbg");
DLog.Log(
$"CTRL iter={iter} centerSrc:{centerSource} phi:{phi:0.00} targetBody:{targetBodyTh:0.00} startTheta:{theta:0.00} " +
$"cth:{cth:0.00} crabAngle:{CrabAngleDeg:0.00} bodyToPathCfg:{BodyToPathAngleDeg:0.00} " +
$"targetBodyToPath:{targetBodyToPath:0.00} bodyToPathNow:{baseCrabTh:0.00} " +
$"headingErr(target-current):{headingErr:0.00} reverse(current-target):{headingErrReverse:0.00} yawSign:{yawSplitSign:0} " +
$"fleetCrabDthFac:{conf.FleetCrabDthLinearFac:0.000} rawDth:{rawDthItem:0.00} dth:{dthItem:0.00} dthLimit:{conf.FleetCrabDthLinearThreshold:0.00} " +
$"lateral:{lateral:0.0} biasFac:{conf.BiasFac:0.000} biasSign:{biasSign:0} rawBias:{rawBiasItem:0.00} bias:{biasItem:0.00} biasLimit:{conf.BiasThreshold:0.00} " +
$"baseTh:{baseCrabTh:0.00} rawBase:{rawBaseTh:0.00} rawOut(f:{rawFrontTh:0.00},r:{rawRearTh:0.00}) " +
$"out(f:{frontTh:0.00},r:{rearTh:0.00}) gcpLimit:{gcpLimit:0.00} revEq:{reverseEquivalent} " +
$"speedRaw:{speed:0.000} speed:{driveSpeed:0.000} rampT:{rampElapsed:0.0} accel:{activeAccel:0.000} along:{along:0.0} remain:{remain:0.0} ideal=({ideal.X:0.0},{ideal.Y:0.0},{targetBodyTh:0.00})",
"FleetCrabHeadingDbg");
}
yield return true;
}
if (_stopping)
stopReason = "stop";
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = holdFrontTh;
self.MultiVehicleAutoRearTh = holdRearTh;
self.MultiVehicleAutoCmdTime = DateTime.Now;
DLog.Log(
$"STOP_HOLD iter={iter} reason={stopReason} hold=(fTh:{holdFrontTh:0.0},rTh:{holdRearTh:0.0}) cmdSpeed={cmdSpeed:0.000}",
"FleetCrabDbg");
var settleEnd = DateTime.Now.AddMilliseconds(Math.Max(100, conf.MultiVehicleSyncInterval * 3));
while (!_stopping && DateTime.Now < settleEnd)
{
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = holdFrontTh;
self.MultiVehicleAutoRearTh = holdRearTh;
self.MultiVehicleAutoCmdTime = DateTime.Now;
yield return true;
}
Cleanup();
Hedingben.ToastText("车队蟹行完成", "FleetCrab");
DLog.Log($"DONE iter={iter} reason={stopReason}", "FleetCrabDbg");
}
}
+411
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@@ -0,0 +1,411 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Numerics;
using ClumsyCore;
using ClumsyCore.Interfaces;
using ClumsyCore.Pilot;
using FundamentalLib;
using CommonUsage.Chassis;
using CommonUsage.Mathematics;
using MDCSToolBox.Clumsy.MotionControllers;
using MDCSToolBox.Clumsy.Movements;
using MDCSToolBox.Clumsy.Pilot;
using MDCSToolBox.Clumsy.Tracks;
namespace MultiWheelC;
public class FleetCurveWalk : MovementDefinition
{
public BezierTrack Track;
public List<Vector2> ControlPoints = new();
public float CurveSpeed = 0.2f;
public float CarDirectionBias = 0f;
public int BezierResolution = 100;
public float SlowDistance = 2000f;
public float FinishDistance = 20f;
public float FinishSpeed = 0.02f;
public float SlowingPow = 0.8f;
public float GcpThetaThreshold = 95f;
public float StartSyncTimeoutSec = 8f;
private bool _stopping;
private MultiWheelGeometricController _controller;
private MultiWheelChassis _chassis;
private bool _savedControlPoints;
private float _savedControlRadius;
private Vector2 _savedGcp0;
private Vector2 _savedGcp1;
public void Stop()
{
_stopping = true;
if (_controller != null)
_controller.BreakAndHold = true;
Cleanup();
}
public static bool TryParsePointList(string text, out List<Vector2> points, out string error)
{
points = new List<Vector2>();
error = "";
if (string.IsNullOrWhiteSpace(text))
{
error = "empty control point list";
return false;
}
var segments = text.Split(new[] { ';', '|' }, StringSplitOptions.RemoveEmptyEntries);
for (var i = 0; i < segments.Length; i++)
{
var pair = segments[i].Split(new[] { ',', ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
if (pair.Length != 2)
{
error = $"invalid point #{i + 1}: {segments[i]}";
return false;
}
if (!TryParseFloat(pair[0], out var x) || !TryParseFloat(pair[1], out var y))
{
error = $"invalid number in point #{i + 1}: {segments[i]}";
return false;
}
points.Add(new Vector2(x, y));
}
if (points.Count < 3)
{
error = "Bezier curve requires at least 3 control points";
return false;
}
return true;
}
public static List<Vector2> BuildRelativeControlPoints(Vector2 start, float startTh, List<Vector2> relativePoints)
{
var source = relativePoints ?? new List<Vector2>();
var normalized = new List<Vector2>();
if (source.Count == 0 || Vector2.Distance(source[0], Vector2.Zero) > 1f)
normalized.Add(Vector2.Zero);
for (var i = 0; i < source.Count; i++)
normalized.Add(source[i]);
if (normalized.Count < 2)
normalized.Add(new Vector2(1000f, 0f));
if (normalized.Count < 3)
normalized.Add(new Vector2(2000f, 0f));
var result = new List<Vector2>();
for (var i = 0; i < normalized.Count; i++)
result.Add(CommonMath.Transform2D(start, startTh, normalized[i]));
return result;
}
public static List<Vector2> BuildAgvControlPoints(float srcX, float srcY, float dstX, float dstY,
params float[] controlPointCoords)
{
var src = new Vector2(srcX, srcY);
var dst = new Vector2(dstX, dstY);
var result = new List<Vector2>();
if (controlPointCoords == null || controlPointCoords.Length == 0)
{
result.Add(src);
result.Add((src + dst) / 2f);
result.Add(dst);
return result;
}
if (controlPointCoords.Length % 2 != 0)
throw new ArgumentException("FleetCurve controlPointCoords must contain x,y pairs.");
var supplied = new List<Vector2>();
for (var i = 0; i < controlPointCoords.Length; i += 2)
supplied.Add(new Vector2(controlPointCoords[i], controlPointCoords[i + 1]));
if (supplied.Count >= 3 &&
Vector2.Distance(supplied[0], src) <= 10f &&
Vector2.Distance(supplied[supplied.Count - 1], dst) <= 10f)
return supplied;
result.Add(src);
for (var i = 0; i < supplied.Count; i++)
result.Add(supplied[i]);
result.Add(dst);
if (result.Count < 3)
result.Insert(1, (src + dst) / 2f);
return result;
}
private static bool TryParseFloat(string text, out float value)
{
return float.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out value) ||
float.TryParse(text, out value);
}
private static float ClampAbs(float value, float limit)
{
var absLimit = Math.Abs(limit);
if (absLimit <= 0) return value;
if (value > absLimit) return absLimit;
if (value < -absLimit) return -absLimit;
return value;
}
private static bool TryGetControlFleetCenter(PilotDefinition self, out float centerX, out float centerY,
out float centerTh, out string source)
{
if (self.TryGetFleetCenterFromMembers(out centerX, out centerY, out centerTh))
{
source = "fleet";
return true;
}
if (self.TryGetFleetCenterFromSlam(out centerX, out centerY, out centerTh))
{
source = "slam";
return true;
}
source = "none";
return false;
}
private void Cleanup()
{
var self = PilotDefinition.Self;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = 0;
self.MultiVehicleAutoRearTh = 0;
self.MultiVehicleAutoHasIdeal = false;
self.MultiVehicleAutoEnabled = false;
RestoreControlPointRadius();
}
private void ApplyFleetControlPointRadius(MultiWheelChassis chassis, float radius)
{
if (!_savedControlPoints)
{
_chassis = chassis;
_savedControlRadius = chassis.ControlPointRadius;
var gcps = chassis.GetGeometricControlPoints();
if (gcps.Count >= 2)
{
_savedGcp0 = gcps[0].Position;
_savedGcp1 = gcps[1].Position;
}
_savedControlPoints = true;
}
chassis.ControlPointRadius = radius;
var points = chassis.GetGeometricControlPoints();
if (points.Count >= 2)
{
points[0].Position = new Vector2(radius, 0);
points[1].Position = new Vector2(-radius, 0);
}
}
private void RestoreControlPointRadius()
{
if (!_savedControlPoints || _chassis == null)
return;
_chassis.ControlPointRadius = _savedControlRadius;
var points = _chassis.GetGeometricControlPoints();
if (points.Count >= 2)
{
points[0].Position = _savedGcp0;
points[1].Position = _savedGcp1;
}
_savedControlPoints = false;
}
private static void WriteWarmupAuto(PilotDefinition self, Vector2 idealPos, float idealTh,
float frontTh, float rearTh)
{
self.MultiVehicleScriptEnabled = false;
self.MultiVehicleScriptMode = 0;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoFrontTh = frontTh;
self.MultiVehicleAutoRearTh = rearTh;
self.MultiVehicleAutoIdealX = idealPos.X;
self.MultiVehicleAutoIdealY = idealPos.Y;
self.MultiVehicleAutoIdealTh = idealTh;
self.MultiVehicleAutoHasIdeal = true;
self.MultiVehicleAutoCmdTime = DateTime.Now;
}
public override IEnumerable<bool> Get()
{
var self = PilotDefinition.Self;
var conf = PilotDefinition.Conf;
var chassis = BasicPilotBase.Chassis as MultiWheelChassis;
_stopping = false;
if (chassis == null)
{
DLog.Log("ABORT: FleetCurveWalk requires MultiWheelChassis.", "FleetCurveDbg");
yield break;
}
if (conf.MultiVehicleMasterEndpoint != "/")
{
DLog.Log($"ABORT: FleetCurveWalk must run on master endpoint, endpoint={conf.MultiVehicleMasterEndpoint}",
"FleetCurveDbg");
Hedingben.ToastText("FleetCurve requires master vehicle", "FleetCurve");
yield break;
}
if (Track == null && (ControlPoints == null || ControlPoints.Count < 3))
{
DLog.Log("ABORT: FleetCurveWalk requires a BezierTrack or at least 3 control points.", "FleetCurveDbg");
Hedingben.ToastText("FleetCurve requires track or >=3 control points", "FleetCurve");
yield break;
}
if (!TryGetControlFleetCenter(self, out var x0, out var y0, out var theta, out var initialCenterSource))
{
DLog.Log("ABORT: FleetCurveWalk failed to read fleet center.", "FleetCurveDbg");
Hedingben.ToastText("FleetCurve requires master localization", "FleetCurve");
yield break;
}
var baseSpeed = Math.Abs(CurveSpeed);
if (baseSpeed <= 1e-4f)
{
DLog.Log("ABORT: FleetCurveWalk speed is zero.", "FleetCurveDbg");
yield break;
}
var resolution = Math.Max(2, BezierResolution);
var speedFinish = Math.Min(baseSpeed, Math.Abs(FinishSpeed));
var gcpLimit = Math.Max(1f, Math.Abs(GcpThetaThreshold));
var controlRadius = Math.Max(1f, Math.Abs(conf.TestCarSyncDistance) / 2f);
ApplyFleetControlPointRadius(chassis, controlRadius);
try
{
var track = Track;
var trackSource = "external";
if (track == null)
{
var points = new List<Vector2>(ControlPoints);
track = new BezierTrack(points, resolution);
trackSource = "controlPoints";
}
track.CarDirectionBias = CarDirectionBias;
track.Speed = baseSpeed;
var center = new Vector2(x0, y0);
var (idealPos, idealAngle, bias, pd) = track.QueryTangentPoint(center);
var carDirection = (float)CommonMath.ThDiff(theta, CarDirectionBias);
var holdTh = ClampAbs((float)CommonMath.ThDiff(idealAngle, carDirection), gcpLimit);
var targetBodyTh = (float)CommonMath.RoundTh(idealAngle + CarDirectionBias);
DLog.Log(
$"START center=({x0:0},{y0:0},{theta:0.0}) source={initialCenterSource} " +
$"track={track.GetType().Name} trackSource={trackSource} controls={ControlPoints?.Count ?? 0} " +
$"len={track.Length():0} speed={baseSpeed:0.000} bias={CarDirectionBias:0.0} " +
$"query=({idealPos.X:0},{idealPos.Y:0}) tangent={idealAngle:0.0} targetBody={targetBodyTh:0.0} " +
$"pathBias={bias:0.0} pd={pd:0.0} hold={holdTh:0.0} radius={controlRadius:0}",
"FleetCurveDbg");
var warmStart = DateTime.Now;
var warmSeqBaseline = self.BeginFleetMotionWarmup();
WriteWarmupAuto(self, idealPos, targetBodyTh, holdTh, holdTh);
self.PrimeMasterAutoFromSlam();
var warmEnd = warmStart.AddSeconds(Math.Max(1.0f, StartSyncTimeoutSec));
var warmIter = 0;
var warmReady = false;
var warmDetail = "";
while (!_stopping && DateTime.Now < warmEnd)
{
warmIter++;
WriteWarmupAuto(self, idealPos, targetBodyTh, holdTh, holdTh);
self.PrimeMasterAutoFromSlam();
if (warmIter % 5 == 0)
{
var snap = self.GetFleetCenterSnapshot();
int cnt;
lock (self.FleetLock) cnt = self.MultiVehicleFleet.Count;
DLog.Log(
$"WARMUP#{warmIter} snap=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) " +
$"cnt={cnt}/{conf.MultiVehicleFleetNum} detail={warmDetail}",
"FleetCurveDbg");
}
if (self.IsFleetMotionWarmupReady(warmStart, warmSeqBaseline,
conf.TestCarSyncTh, conf.TestCarSyncDistance, out warmDetail))
{
warmReady = true;
DLog.Log($"WARMUP done iter={warmIter} detail={warmDetail}", "FleetCurveDbg");
break;
}
yield return true;
}
if (!warmReady)
{
DLog.Log($"WARMUP timeout: fleet startup sync failed, abort curve action. detail={warmDetail}",
"FleetCurveDbg");
Hedingben.ToastText("FleetCurve startup sync timeout", "FleetCurve");
Cleanup();
yield break;
}
_controller = new ChassisController { BaseSpeed = baseSpeed }.Get();
_controller.MultiVehicleSync = true;
_controller.BaseSpeed = baseSpeed;
_controller.SlowDistance = Math.Max(FinishDistance + 1f, SlowDistance);
_controller.FinishDistance = Math.Max(0f, FinishDistance);
_controller.FinishSpeed = speedFinish;
_controller.SlowingPow = Math.Max(0.01f, SlowingPow);
_controller.GcpThetaThreshold = gcpLimit;
_controller.AddTrack(track, "FleetCurve");
Hedingben.ToastText($"FleetCurve len {track.Length():0}mm speed {baseSpeed:0.00}", "FleetCurve");
foreach (var running in _controller.Track())
{
if (_stopping)
break;
if (!running)
break;
yield return true;
}
if (!_stopping)
{
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoCmdTime = DateTime.Now;
var settleEnd = DateTime.Now.AddMilliseconds(Math.Max(100, conf.MultiVehicleSyncInterval * 3));
while (!_stopping && DateTime.Now < settleEnd)
{
self.MultiVehicleAutoEnabled = true;
self.MultiVehicleAutoVx = 0;
self.MultiVehicleAutoCmdTime = DateTime.Now;
yield return true;
}
}
DLog.Log($"DONE stopping={_stopping}", "FleetCurveDbg");
}
finally
{
Cleanup();
_controller = null;
}
}
}
@@ -210,6 +210,52 @@ namespace MultiWheelC
private DriveTask _dt; private DriveTask _dt;
} }
[MovementTest(name = "抱夹关闭")]
public class ClampTest1 : MovementTest
{
public override void TestStop()
{
_dt?.Stop();
PilotDefinition.Self.SpeedLeftArm = 0;
PilotDefinition.Self.SpeedRightArm = 0;
}
public override void Test()
{
_dt = new DriveTask(new ClampToTarget()
{
LeftClampTarget = PilotDefinition.Self.LeftArmUpperPos,
RightClampTarget = PilotDefinition.Self.RightArmUpperPos
}.Get());
_dt.Wait();
}
private DriveTask _dt;
}
[MovementTest(name = "抱夹打开")]
public class ClampTest2 : MovementTest
{
public override void TestStop()
{
_dt?.Stop();
PilotDefinition.Self.SpeedLeftArm = 0;
PilotDefinition.Self.SpeedRightArm = 0;
}
public override void Test()
{
_dt = new DriveTask(new ClampToTarget()
{
LeftClampTarget = PilotDefinition.Self.LeftArmLowerPos,
RightClampTarget = PilotDefinition.Self.RightArmLowerPos
}.Get());
_dt.Wait();
}
private DriveTask _dt;
}
[MovementTest(name = "测试前进基于轮里程")] [MovementTest(name = "测试前进基于轮里程")]
public class LineTrackingTest : MovementTest public class LineTrackingTest : MovementTest
{ {
@@ -246,6 +292,206 @@ namespace MultiWheelC
private DriveTask _dt; private DriveTask _dt;
} }
[MovementTest(name = "测试终点跟踪动作-前进")]
public class DstTrackerForward : MovementTest
{
public bool UseInteractivePick = true;
public float srcX;
public float srcY;
public float dstX;
public float dstY;
public float carDirectionBias = 0f;
private readonly Painter _painter = UI.GetPainter("DstTrackerTest");
public override void TestStop()
{
_dt?.Stop();
_painter?.Clear();
}
public override void Test()
{
var p1 = UI.GetPoint("point1");
var p2 = UI.GetPoint("point2");
_painter.Clear();
_dt = new DriveTask(new DstTracker()
{
Src = p1,
Dst = p2,
CarDirectionBias = carDirectionBias,
}.Get());
_dt.Wait();
}
private DriveTask _dt;
}
[MovementTest(name = "测试终点跟踪动作-后退")]
public class DstTrackerhoutui : MovementTest
{
public bool UseInteractivePick = true;
public float srcX;
public float srcY;
public float dstX;
public float dstY;
public float carDirectionBias = 180f;
private readonly Painter _painter = UI.GetPainter("DstTrackerTest");
public override void TestStop()
{
_dt?.Stop();
_painter?.Clear();
}
public override void Test()
{
var p1 = UI.GetPoint("point1");
var p2 = UI.GetPoint("point2");
_painter.Clear();
_dt = new DriveTask(new DstTracker()
{
Src = p1,
Dst = p2,
CarDirectionBias = carDirectionBias,
}.Get());
_dt.Wait();
}
private DriveTask _dt;
}
[MovementTest(name = "测试先直行再终点跟踪")]
public class LineTrackThenDstTrackerTest : MovementTest
{
public float carDirectionBias = 0f;
private readonly Painter _painter = UI.GetPainter("LineTrackThenDstTrackerTest");
public override void TestStop()
{
_dt?.Stop();
_painter?.Clear();
}
public override void Test()
{
var src = UI.GetPoint("请在上位机选择起点(src)");
var dst = UI.GetPoint("请在上位机选择终点(dst)");
_painter.Clear();
_painter.DrawLine(Color.Cyan, src.X, src.Y, dst.X, dst.Y, width: 3);
_painter.DrawCircle(Color.LimeGreen, src.X, src.Y, 80f);
_painter.DrawCircle(Color.OrangeRed, dst.X, dst.Y, 80f);
_painter.DrawText(Color.LimeGreen, "src", src.X + 80f, src.Y + 80f);
_painter.DrawText(Color.OrangeRed, "dst", dst.X + 80f, dst.Y + 80f);
IEnumerable<bool> TrackThenFollow()
{
foreach (var running in new LineTracking()
{
Target = PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
EnableHandover = true,
HandoverDistance = 200f,
HandoverSpeed = 0.3f,
}.Get())
{
if (!running) break;
yield return true;
}
foreach (var running in new DstTracker()
{
Src = src,
Dst = dst,
CarDirectionBias = carDirectionBias,
InitialSendSpeed = 0.3f
}.Get())
{
if (!running) break;
yield return true;
}
yield return false;
}
_dt = new DriveTask(TrackThenFollow());
_dt.Wait();
}
private DriveTask _dt;
}
[MovementTest(name = "测试先离车再终点跟踪")]
public class LeaveCarThenDstTrackerTest : MovementTest
{
private readonly Painter _painter = UI.GetPainter("LeaveCarThenDstTrackerTest");
public override void TestStop()
{
_dt?.Stop();
_painter?.Clear();
}
public override void Test()
{
var src = UI.GetPoint("请在上位机选择离车后起点(src)");
var dst = UI.GetPoint("请在上位机选择终点(dst)");
_painter.Clear();
_painter.DrawLine(Color.Cyan, src.X, src.Y, dst.X, dst.Y, width: 3);
_painter.DrawCircle(Color.LimeGreen, src.X, src.Y, 80f);
_painter.DrawCircle(Color.OrangeRed, dst.X, dst.Y, 80f);
_painter.DrawText(Color.LimeGreen, "src", src.X + 80f, src.Y + 80f);
_painter.DrawText(Color.OrangeRed, "dst", dst.X + 80f, dst.Y + 80f);
IEnumerable<bool> LeaveThenFollow()
{
var following = new TireFollowing()
{
GetController = () => new ChassisController().Get(),
GuessRangeX = PilotDefinition.Conf.TireFilterLength / 2,
GuessRangeY = PilotDefinition.Conf.TireFilterWidth / 2,
detectors = new List<TireFollowing.DetectorDefinition>()
{
new TireFollowing.DetectorDefinition()
{
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false),
StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX,
StartGuessingY = 0,
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
PathTransformation = new Tuple<float, float, float>(
PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX,
PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
0),
},
},
CarDirection = 180f,
SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed,
WalkBlindTh = 0,
TireNum = 1
};
foreach (var running in following.Get())
{
if (!running) break;
yield return true;
}
foreach (var running in new DstTracker()
{
Src = src,
Dst = dst,
CarDirectionBias = 180f,
}.Get())
{
if (!running) break;
yield return true;
}
yield return false;
}
_dt = new DriveTask(LeaveThenFollow());
_dt.Wait();
}
private DriveTask _dt;
}
[MovementTest(name = "驱动器下使能测试")] [MovementTest(name = "驱动器下使能测试")]
public class DriverDisableTest : MovementTest public class DriverDisableTest : MovementTest
{ {
@@ -274,6 +520,35 @@ namespace MultiWheelC
} }
} }
[MovementTest(name = "底盘旋转测试")]
public class RotateToAngleTest : MovementTest
{
public override void TestStop()
{
throw new NotImplementedException();
}
public override void Test()
{
var target = UI.GetInput("输入旋转角度:");
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
new DriveTask(new MultiWheelRotateInPlace()
{
AngleTarget = float.Parse(target),
PidparamsRead = () => new PIDParams()
{
Kp = PilotDefinition.Conf.TireFollowingThkp,
Ki = PilotDefinition.Conf.TireFollowingThki,
Kd = PilotDefinition.Conf.TireFollowingThkd,
DeadZone = PilotDefinition.Conf.TireFollowingThDeadZone,
SpeedAccPerSec = PilotDefinition.Conf.TireFollowingThSpeedAccPerSec,
OutputUpperThreshold = PilotDefinition.Conf.TireFollowingThThresh,
MaxI = PilotDefinition.Conf.TireFollowingThMaxI,
}
}.Get()).Wait();
}
}
public class utils public class utils
{ {
public static List<(float x, float y, float th)> RemoveOutliers(List<(float x, float y, float th)> data, float threshold = 2.0f) public static List<(float x, float y, float th)> RemoveOutliers(List<(float x, float y, float th)> data, float threshold = 2.0f)
@@ -86,12 +86,25 @@ public class TwoLegDetect : MovementTest
}; };
#pragma warning restore CS0612, CS0618 #pragma warning restore CS0612, CS0618
return detector.DetectWithGuess( var result = detector.DetectWithGuess(
lidarName, lidarName,
new LineSegment(new Vector2(guessX, 0), Vector2.Zero), new LineSegment(new Vector2(guessX, 0), Vector2.Zero),
guessCoordinateSystem: CoordinateSystem.Car2D, guessCoordinateSystem: CoordinateSystem.Car2D,
outCoordinateSystem: CoordinateSystem.Car2D, outCoordinateSystem: CoordinateSystem.Car2D,
filters); filters);
return ApplyOutputBias(result);
}
private static LineSegment ApplyOutputBias(LineSegment result)
{
if (result == null) return null;
var conf = PilotDefinition.Conf;
if (Math.Abs(conf.TwoLegOutputBiasX) < 1e-6f && Math.Abs(conf.TwoLegOutputBiasY) < 1e-6f)
return result;
var bias = new Vector2(conf.TwoLegOutputBiasX, conf.TwoLegOutputBiasY);
return new LineSegment(result.Src + bias, result.Dst + bias);
} }
/// <summary>在猜测中心周围构造一个矩形 ROI,过滤掉框外点云,降低误识别。</summary> /// <summary>在猜测中心周围构造一个矩形 ROI,过滤掉框外点云,降低误识别。</summary>
+146 -227
View File
@@ -7,7 +7,6 @@ using ClumsyCore.Pilot;
using FundamentalLib; using FundamentalLib;
using CommonUsage.Chassis; using CommonUsage.Chassis;
using CommonUsage.Mathematics; using CommonUsage.Mathematics;
using MDCSToolBox.Clumsy.MotionControllers;
using MDCSToolBox.Clumsy.Movements; using MDCSToolBox.Clumsy.Movements;
using MDCSToolBox.Clumsy.Pilot; using MDCSToolBox.Clumsy.Pilot;
using MDCSToolBox.Clumsy.Tracks; using MDCSToolBox.Clumsy.Tracks;
@@ -206,13 +205,17 @@ public class FleetRotateInPlace : MovementDefinition
var start = DateTime.Now; var start = DateTime.Now;
var lastTime = start; var lastTime = start;
var lastLog = DateTime.MinValue; var lastLog = DateTime.MinValue;
var lastCenterLog = DateTime.MinValue;
var cmdMag = 0f; // 当前实际下发角速度大小(deg/s),缓启动从 0 斜坡爬升 var cmdMag = 0f; // 当前实际下发角速度大小(deg/s),缓启动从 0 斜坡爬升
var centerTracking = false;
float centerStartX = 0, centerStartY = 0, centerStartTh = 0;
float centerLastX = 0, centerLastY = 0, centerLastTh = 0, centerMaxDrift = 0;
// 无定位按时长估算时,补上缓启动斜坡少转的等效时间(≈ maxOmega/(2·accel)),使时长更接近目标角。 // 无定位按时长估算时,补上缓启动斜坡少转的等效时间(≈ maxOmega/(2·accel)),使时长更接近目标角。
var estDuration = maxOmega > 1e-3 ? targetMag / maxOmega : 0; var estDuration = maxOmega > 1e-3 ? targetMag / maxOmega : 0;
if (accel > 1e-3) estDuration += maxOmega / (2 * accel); if (accel > 1e-3) estDuration += maxOmega / (2 * accel);
DLog.Log( DLog.Log(
$"START target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} accel={accel:0.0} " + $"REQUEST target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} accel={accel:0.0} " +
$"slowDeg={slowDeg:0.0} minOmega={minOmega:0.0} useDetourHeading={hasPos} startTh={startTh:0.00} " + $"slowDeg={slowDeg:0.0} minOmega={minOmega:0.0} useDetourHeading={hasPos} startTh={startTh:0.00} " +
$"estDuration={estDuration:0.00}s syncUseDetour={conf.MultiVehicleSyncUseDetour}", $"estDuration={estDuration:0.00}s syncUseDetour={conf.MultiVehicleSyncUseDetour}",
"FleetRotateDbg"); "FleetRotateDbg");
@@ -224,6 +227,58 @@ public class FleetRotateInPlace : MovementDefinition
self.MultiVehicleScriptMode = 2; self.MultiVehicleScriptMode = 2;
self.MultiVehicleScriptVth = 0; self.MultiVehicleScriptVth = 0;
self.MultiVehicleScriptEnabled = true; self.MultiVehicleScriptEnabled = true;
self.MultiVehicleRotateWheelsReady = false;
self.MultiVehicleRotateFleetReady = false;
DLog.Log("WAIT_ALIGN fleet rotate wheels", "FleetRotateDbg");
while (!self.MultiVehicleRotateFleetReady)
{
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptMode = 2;
self.MultiVehicleScriptVth = 0;
self.MultiVehicleScriptEnabled = true;
Hedingben.ToastText("车队原地旋转舵轮预对齐中", "FleetRotate");
yield return true;
}
float centerStartCarX = 0, centerStartCarY = 0, centerStartCarTh = 0;
if (hasPos)
{
var startPos = DetourInterface.getCartLocation();
centerStartCarX = (float)startPos.x;
centerStartCarY = (float)startPos.y;
centerStartCarTh = (float)startPos.th;
prevTh = centerStartCarTh;
startTh = prevTh;
if (self.TryGetFleetCenterFromPose(centerStartCarX, centerStartCarY, centerStartCarTh,
out centerStartX, out centerStartY, out centerStartTh))
{
centerLastX = centerStartX;
centerLastY = centerStartY;
centerLastTh = centerStartTh;
centerMaxDrift = 0;
centerTracking = true;
}
}
accumulated = 0f;
start = DateTime.Now;
lastTime = start;
lastLog = DateTime.MinValue;
lastCenterLog = DateTime.MinValue;
cmdMag = 0f;
DLog.Log(
$"START target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} startTh={startTh:0.00} " +
$"fleetAligned={self.MultiVehicleRotateFleetReady}",
"FleetRotateDbg");
if (centerTracking)
{
DLog.Log(
$"START center=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " +
$"car=({centerStartCarX:0.0},{centerStartCarY:0.0},{centerStartCarTh:0.00}) " +
$"target={TargetDeltaDeg:0.0} omega={maxOmega:0.0}",
"FleetRotateCenterDbg");
}
var stopReason = "stop()"; var stopReason = "stop()";
while (true) while (true)
@@ -237,7 +292,8 @@ public class FleetRotateInPlace : MovementDefinition
float curTh = 0f, remaining = 0f, actualRate = 0f; float curTh = 0f, remaining = 0f, actualRate = 0f;
if (hasPos) if (hasPos)
{ {
curTh = (float)DetourInterface.getCartLocation().th; var carPos = DetourInterface.getCartLocation();
curTh = (float)carPos.th;
var step = (float)CommonMath.ThDiff(curTh, prevTh); // 本帧实际转角(逆时针为正) var step = (float)CommonMath.ThDiff(curTh, prevTh); // 本帧实际转角(逆时针为正)
accumulated += step; accumulated += step;
actualRate = dt > 1e-3 ? step / dt : 0f; // 实际角速率(deg/s),用于对比指令 actualRate = dt > 1e-3 ? step / dt : 0f; // 实际角速率(deg/s),用于对比指令
@@ -251,6 +307,28 @@ public class FleetRotateInPlace : MovementDefinition
desiredMag = remaining < slowDeg desiredMag = remaining < slowDeg
? Math.Max(minOmega, maxOmega * (remaining / slowDeg)) ? Math.Max(minOmega, maxOmega * (remaining / slowDeg))
: maxOmega; : maxOmega;
if (centerTracking &&
self.TryGetFleetCenterFromPose((float)carPos.x, (float)carPos.y, (float)carPos.th,
out centerLastX, out centerLastY, out centerLastTh))
{
var centerDx = centerLastX - centerStartX;
var centerDy = centerLastY - centerStartY;
var centerDrift = (float)Math.Sqrt(centerDx * centerDx + centerDy * centerDy);
centerMaxDrift = Math.Max(centerMaxDrift, centerDrift);
var centerDth = (float)CommonMath.ThDiff(centerLastTh, centerStartTh);
if ((now - lastCenterLog).TotalMilliseconds >= 250)
{
lastCenterLog = now;
DLog.Log(
$"ACTION t={elapsed:0.00}s center=({centerLastX:0.0},{centerLastY:0.0},{centerLastTh:0.00}) " +
$"start=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " +
$"drift=({centerDx:0.0},{centerDy:0.0}) dist={centerDrift:0.0} max={centerMaxDrift:0.0} dth={centerDth:0.00} " +
$"cmdW={dir * cmdMag:0.000} actualW={actualRate:0.000} acc={accumulated:0.0} remain={remaining:0.0} " +
$"wheelReady={self.MultiVehicleRotateWheelsReady} fleetReady={self.MultiVehicleRotateFleetReady}",
"FleetRotateCenterDbg");
}
}
} }
else else
{ {
@@ -300,6 +378,19 @@ public class FleetRotateInPlace : MovementDefinition
$"DONE reason={stopReason} 累计转角={accumulated:0.0}° 目标={TargetDeltaDeg:0.0}° " + $"DONE reason={stopReason} 累计转角={accumulated:0.0}° 目标={TargetDeltaDeg:0.0}° " +
$"用时={(DateTime.Now - start).TotalSeconds:0.00}s useDetourHeading={hasPos}", $"用时={(DateTime.Now - start).TotalSeconds:0.00}s useDetourHeading={hasPos}",
"FleetRotateDbg"); "FleetRotateDbg");
if (centerTracking)
{
var centerDx = centerLastX - centerStartX;
var centerDy = centerLastY - centerStartY;
var centerDrift = (float)Math.Sqrt(centerDx * centerDx + centerDy * centerDy);
var centerDth = (float)CommonMath.ThDiff(centerLastTh, centerStartTh);
DLog.Log(
$"DONE reason={stopReason} center=({centerLastX:0.0},{centerLastY:0.0},{centerLastTh:0.00}) " +
$"start=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " +
$"drift=({centerDx:0.0},{centerDy:0.0}) dist={centerDrift:0.0} max={centerMaxDrift:0.0} dth={centerDth:0.00} " +
$"acc={accumulated:0.0} target={TargetDeltaDeg:0.0}",
"FleetRotateCenterDbg");
}
Hedingben.ToastText($"车队原地旋转完成({stopReason}) 累计{accumulated:0.0}°", "FleetRotate"); Hedingben.ToastText($"车队原地旋转完成({stopReason}) 累计{accumulated:0.0}°", "FleetRotate");
} }
} }
@@ -334,233 +425,57 @@ public class FleetRotateInPlaceTest : MovementTest
} }
} }
// ===== 车队联动-自动蟹行动作 ===== [MovementTest(name = "车队联动-曲线行走")]
// 以当前车队中心为起点,构造与车队朝向夹角 x、长度 y 的直线路径;执行侧复用 public class FleetCurveWalkTest : MovementTest
// TickMultiVehicle 的脚本手动等价输入(mode=1),也就是 FleetRemote 手动蟹行同一条下发链路。
//
// 手动蟹行已验证丝滑,自动动作只额外做两件事:
// 1) 读取主车 Detour 反推车队中心,计算沿直线的进度和横向偏差;
// 2) 用小幅、带斜率限制的方向修正写 MultiVehicleScriptVx/Vy,避免几何控制器 bias/dTh 阶跃造成抖动。
//
// 与 FleetRemote 手动蟹行(mode==1)对照:TickMultiVehicle 仍负责合成 frontTh==rearTh 的蟹行舵角并广播给从车。
//
// 前提:在主车(MultiVehicleMasterEndpoint=="/")运行,且主车有 Detour 定位。
public class FleetCrabWalk : MovementDefinition
{ {
/// <summary>与当前车队朝向的夹角(deg,逆时针为正)。</summary> private FleetCurveWalk _proc;
public float CrabAngleDeg = 45f; private DriveTask _task;
/// <summary>路径长度(mm)。</summary> public override void Test()
public float CrabLengthMm = 2000f;
/// <summary>行驶速度(m/s)。</summary>
public float CrabSpeed = 0.2f;
/// <summary>兼容旧配置;当前脚本手动等价实现不再直接使用几何控制器 gcp 上限。</summary>
public float GcpThetaThreshold = 95f;
/// <summary>横向误差转向增益,沿用 Stanley 形式:atan(gain * lateral / speed)。</summary>
public float CorrectionGain = 1f;
/// <summary>自动纠偏最大改向角(deg)。越小越接近手动蟹行,越大收敛越快。</summary>
public float CorrectionAngleThreshold = 8f;
/// <summary>脚本 Vx/Vy 命令斜率限制(m/s^2),避免纠偏量变化造成舵角阶跃。</summary>
public float CommandAccel = 0.4f;
private bool _stopping;
private void Cleanup()
{ {
var self = PilotDefinition.Self; var self = PilotDefinition.Self;
self.MultiVehicleScriptVx = 0; if (!self.TryGetFleetCenterFromMembers(out var x, out var y, out var th) &&
self.MultiVehicleScriptVy = 0; !self.TryGetFleetCenterFromSlam(out x, out y, out th))
self.MultiVehicleScriptVth = 0; {
self.MultiVehicleScriptMode = 0; DLog.Log("FleetCurveWalkTest abort: failed to read fleet center.", "FleetCurveDbg");
self.MultiVehicleScriptEnabled = false; Hedingben.ToastText("FleetCurve requires master localization", "FleetCurve");
self.MultiVehicleAutoVx = 0; return;
self.MultiVehicleAutoFrontTh = 0; }
self.MultiVehicleAutoRearTh = 0;
self.MultiVehicleAutoHasIdeal = false; var pointCount = Math.Max(3, PilotDefinition.Conf.FleetCurveTestControlPointCount);
self.MultiVehicleAutoEnabled = false; var controlPoints = new List<Vector2>();
for (var i = 0; i < pointCount; i++)
controlPoints.Add(UI.GetPoint($"FleetCurve point {i + 1}/{pointCount}"));
var fleetCenter = new Vector2(x, y);
if (Vector2.Distance(fleetCenter, controlPoints[0]) >
Vector2.Distance(fleetCenter, controlPoints[controlPoints.Count - 1]))
controlPoints.Reverse();
var track = new BezierTrack(controlPoints)
{
Speed = PilotDefinition.Conf.FleetCurveSpeed,
CarDirectionBias = 0f
};
_proc = new FleetCurveWalk
{
Track = track,
CurveSpeed = PilotDefinition.Conf.FleetCurveSpeed,
CarDirectionBias = 0f,
SlowDistance = PilotDefinition.Conf.FleetCurveSlowDistance,
FinishDistance = PilotDefinition.Conf.FleetCurveFinishDistance,
FinishSpeed = PilotDefinition.Conf.FleetCurveFinishSpeed,
SlowingPow = PilotDefinition.Conf.FleetCurveSlowingPow,
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold,
StartSyncTimeoutSec = PilotDefinition.Conf.FleetCrabStartSyncTimeoutSec
};
_task = new DriveTask(_proc.Get());
_task.Wait();
} }
public void Stop() public override void TestStop()
{ {
_stopping = true; _proc?.Stop();
Cleanup(); _task?.Stop();
}
private static float Slew(float current, float target, float maxStep)
{
var diff = target - current;
if (Math.Abs(diff) <= maxStep) return target;
return current + Math.Sign(diff) * maxStep;
}
public override IEnumerable<bool> Get()
{
var self = PilotDefinition.Self;
var conf = PilotDefinition.Conf;
_stopping = false;
DLog.Log(
$"ENTER master?={conf.MultiVehicleMasterEndpoint == "/"} endpoint={conf.MultiVehicleMasterEndpoint} " +
$"fleetNum={conf.MultiVehicleFleetNum} useDetect={conf.MultiVehicleUseDetect} " +
$"syncUseDetour={conf.MultiVehicleSyncUseDetour} useIdealCenter={conf.MultiVehicleAutoUseIdealCenter} " +
$"manualLike=true corrGain={CorrectionGain:0.00} corrMax={CorrectionAngleThreshold:0.0} accel={CommandAccel:0.00}",
"FleetCrabDbg");
if (conf.MultiVehicleMasterEndpoint != "/")
{
DLog.Log($"ABORT: 非主车 (endpoint={conf.MultiVehicleMasterEndpoint})", "FleetCrabDbg");
Hedingben.ToastText("车队蟹行需在主车(主车端点=\"/\")运行", "FleetCrab");
yield break;
}
// 注意:getCartLocation() 在无有效 Detour 定位时会阻塞——若卡在这里且后面看不到 CENTER 日志,即定位未就绪。
DLog.Log("主车校验通过,开始读取车队中心 (getCartLocation 无定位会阻塞)…", "FleetCrabDbg");
if (!self.TryGetFleetCenterFromSlam(out var x0, out var y0, out var theta))
{
DLog.Log("ABORT: TryGetFleetCenterFromSlam 返回 false (无定位)", "FleetCrabDbg");
Hedingben.ToastText("车队蟹行需要主车 Detour 定位", "FleetCrab");
yield break;
}
DLog.Log($"CENTER 车队中心=({x0:0},{y0:0},{theta:0.0})", "FleetCrabDbg");
var phi = CommonMath.RoundTh(theta + CrabAngleDeg);
var dst = CommonMath.Transform2D(new Vector2(x0, y0), phi, new Vector2(CrabLengthMm, 0));
var phiRad = phi / 180.0 * Math.PI;
var pathDir = new Vector2((float)Math.Cos(phiRad), (float)Math.Sin(phiRad));
var pathLeft = new Vector2(-pathDir.Y, pathDir.X);
DLog.Log(
$"START center=({x0:0},{y0:0},{theta:0.0}) crabAngle={CrabAngleDeg:0.0} phi={phi:0.0} " +
$"len={CrabLengthMm:0} dst=({dst.X:0},{dst.Y:0}) speed={CrabSpeed:0.000}",
"FleetCrabDbg");
// 手动蟹行已验证丝滑:这里复用 TickMultiVehicle 的脚本手动等价输入(mode=1),
// 只在本动作内根据车队中心相对直线的横向误差缓慢调整 Vx/Vy 方向。
self.MultiVehicleScriptEnabled = true;
self.MultiVehicleScriptMode = 1;
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
self.PrimeMasterAutoFromSlam();
DLog.Log("WARMUP 已启用脚本蟹行(mode=1),等待编队成员就位…", "FleetCrabDbg");
var warmEnd = DateTime.Now.AddSeconds(2.0);
var warmIter = 0;
var warmReady = false;
while (!_stopping && DateTime.Now < warmEnd)
{
warmIter++;
self.MultiVehicleScriptEnabled = true;
self.MultiVehicleScriptMode = 1;
self.PrimeMasterAutoFromSlam();
var snap = self.GetFleetCenterSnapshot();
int cnt;
lock (self.FleetLock) cnt = self.MultiVehicleFleet.Count;
if (warmIter % 5 == 0)
DLog.Log(
$"WARMUP#{warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) tick={snap.Tick} " +
$"scriptEn={self.MultiVehicleScriptEnabled} cnt={cnt}/{conf.MultiVehicleFleetNum}",
"FleetCrabDbg");
if (cnt >= conf.MultiVehicleFleetNum)
{
warmReady = true;
DLog.Log(
$"WARMUP done iter={warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) cnt={cnt}",
"FleetCrabDbg");
break;
}
yield return true;
}
if (!warmReady)
DLog.Log("WARMUP 超时:编队仍未就位,继续进入脚本蟹行(若不动请查看 FleetDiagClumsy ready/cnt",
"FleetCrabDbg");
Hedingben.ToastText($"车队蟹行 夹角{CrabAngleDeg:0.0}° 长度{CrabLengthMm:0}mm", "FleetCrab");
var iter = 0;
var cmdVx = 0f;
var cmdVy = 0f;
var lastTime = DateTime.Now;
var lastLog = DateTime.MinValue;
var finishDistance = Math.Max(20f, conf.FinishDistance);
var stopReason = "done";
while (!_stopping)
{
iter++;
var now = DateTime.Now;
var dt = (float)Math.Min(0.2, Math.Max(0.001, (now - lastTime).TotalSeconds));
lastTime = now;
self.TryGetFleetCenterFromSlam(out var cx, out var cy, out var cth);
var delta = new Vector2(cx - x0, cy - y0);
var along = Vector2.Dot(delta, pathDir);
var lateral = Vector2.Dot(delta, pathLeft);
var remain = CrabLengthMm - along;
if (remain <= finishDistance)
break;
var speed = Math.Abs(CrabSpeed);
if (remain < conf.SlowDistance && conf.SlowDistance > 1)
{
var ratio = (float)Math.Pow(Math.Max(0, remain) / conf.SlowDistance, conf.SlowingPow);
speed = ratio * (speed - Math.Abs(conf.FinishSpeed)) + Math.Abs(conf.FinishSpeed);
}
var correction = (float)(-Math.Atan(CorrectionGain * lateral / 1000f / Math.Max(speed, 0.3f)) / Math.PI * 180.0);
correction = Math.Sign(correction) * Math.Min(Math.Abs(correction), Math.Abs(CorrectionAngleThreshold));
var desiredWorldAngle = CommonMath.RoundTh(phi + correction);
var localAngle = (float)CommonMath.ThDiff(desiredWorldAngle, cth);
var localRad = localAngle / 180.0 * Math.PI;
var targetVx = speed * (float)Math.Cos(localRad);
var targetVy = speed * (float)Math.Sin(localRad);
var maxStep = Math.Max(0.05f, CommandAccel) * dt;
cmdVx = Slew(cmdVx, targetVx, maxStep);
cmdVy = Slew(cmdVy, targetVy, maxStep);
self.MultiVehicleScriptEnabled = true;
self.MultiVehicleScriptMode = 1;
self.MultiVehicleScriptVx = cmdVx;
self.MultiVehicleScriptVy = cmdVy;
self.MultiVehicleScriptVth = 0;
if ((DateTime.Now - lastLog).TotalMilliseconds >= 300)
{
lastLog = DateTime.Now;
var snap = self.GetFleetCenterSnapshot();
int fleetCnt;
lock (self.FleetLock) fleetCnt = self.MultiVehicleFleet.Count;
DLog.Log(
$"ITER#{iter} center=({cx:0},{cy:0},{cth:0.0}) snap=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) " +
$"along={along:0} lateral={lateral:0} remain={remain:0} corr={correction:0.0} " +
$"localAngle={localAngle:0.0} cmd=({cmdVx:0.000},{cmdVy:0.000}) cnt={fleetCnt}/{conf.MultiVehicleFleetNum}",
"FleetCrabDbg");
}
yield return true;
}
if (_stopping)
stopReason = "stop";
self.MultiVehicleScriptVx = 0;
self.MultiVehicleScriptVy = 0;
self.MultiVehicleScriptVth = 0;
var settleEnd = DateTime.Now.AddMilliseconds(Math.Max(100, conf.MultiVehicleSyncInterval * 3));
while (!_stopping && DateTime.Now < settleEnd)
{
self.MultiVehicleScriptEnabled = true;
self.MultiVehicleScriptMode = 1;
yield return true;
}
Cleanup();
Hedingben.ToastText("车队蟹行完成", "FleetCrab");
DLog.Log($"DONE iter={iter} reason={stopReason}", "FleetCrabDbg");
} }
} }
@@ -575,12 +490,16 @@ public class FleetCrabWalkTest : MovementTest
_proc = new FleetCrabWalk _proc = new FleetCrabWalk
{ {
CrabAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg, CrabAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg,
BodyToPathAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg,
CrabLengthMm = PilotDefinition.Conf.FleetCrabLengthMm, CrabLengthMm = PilotDefinition.Conf.FleetCrabLengthMm,
CrabSpeed = PilotDefinition.Conf.FleetCrabSpeed, CrabSpeed = PilotDefinition.Conf.FleetCrabSpeed,
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold, FleetCrabAccel = PilotDefinition.Conf.FleetCrabAccel,
CorrectionGain = PilotDefinition.Conf.FleetCrabCorrectionGain, FleetCrabStartAccel = PilotDefinition.Conf.FleetCrabStartAccel,
CorrectionAngleThreshold = PilotDefinition.Conf.FleetCrabCorrectionAngleDeg, FleetCrabSlowDistance = PilotDefinition.Conf.FleetCrabSlowDistance,
CommandAccel = PilotDefinition.Conf.FleetCrabCommandAccel FleetCrabFinishDistance = PilotDefinition.Conf.FleetCrabFinishDistance,
FleetCrabFinishSpeed = PilotDefinition.Conf.FleetCrabFinishSpeed,
FleetCrabSlowingPow = PilotDefinition.Conf.FleetCrabSlowingPow,
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold
}; };
_task = new DriveTask(_proc.Get()); _task = new DriveTask(_proc.Get());
_task.Wait(); _task.Wait();
+144 -13
View File
@@ -25,6 +25,7 @@ using System.Numerics;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using static ClumsyCore.DTools.Painter;
namespace MultiWheelC namespace MultiWheelC
{ {
@@ -73,6 +74,50 @@ namespace MultiWheelC
} }
public class ClampToTarget : MovementDefinition
{
public float LeftClampTarget;
public float RightClampTarget;
public float MaxClampSpeed = PilotDefinition.Conf.MaxClampSpeed;
public float ClampKp = PilotDefinition.Conf.ClampControlKp;
public float ClampKi = PilotDefinition.Conf.ClampControlKi;
public float ClampKd = PilotDefinition.Conf.ClampControlKd;
public float ClampMaxI = PilotDefinition.Conf.ClampControlMaxI;
public float ClampSpeedAcc = PilotDefinition.Conf.ClampControlSpeedAcc;
public float ClampDeadZone = PilotDefinition.Conf.ClampControlDeadZone;
private PIDController leftpid, rightpid;
public override IEnumerable<bool> Get()
{
leftpid = new PIDController(() => PilotDefinition.Self.ActualPosLeftArm, ClampKp, ClampKi, ClampKd,
ClampMaxI, ClampDeadZone, MaxClampSpeed)
{ SpeedAccPerSec = ClampSpeedAcc };
rightpid = new PIDController(() => PilotDefinition.Self.ActualPosRightArm, ClampKp, ClampKi, ClampKd,
ClampMaxI, ClampDeadZone, MaxClampSpeed)
{ SpeedAccPerSec = ClampSpeedAcc };
while (true)
{
var leftspeed = leftpid.GetResponse(LeftClampTarget);
var rightspeed = rightpid.GetResponse(RightClampTarget);
Console.WriteLine($"left arm speed:{leftspeed} right arm speed:{rightspeed}");
PilotDefinition.Self.SpeedLeftArm = leftspeed;
PilotDefinition.Self.SpeedRightArm = rightspeed;
if (leftpid.IsArrived()) PilotDefinition.Self.SpeedLeftArm = 0;
if (rightpid.IsArrived()) PilotDefinition.Self.SpeedRightArm = 0;
if (leftpid.IsArrived() && rightpid.IsArrived()) break;
yield return true;
}
PilotDefinition.Self.SpeedLeftArm = 0;
PilotDefinition.Self.SpeedRightArm = 0;
Console.WriteLine($"left clamp to target:{LeftClampTarget} right clamp to target:{RightClampTarget}");
}
}
public class Sleep : MovementDefinition public class Sleep : MovementDefinition
{ {
public float Second = 2; public float Second = 2;
@@ -123,6 +168,41 @@ namespace MultiWheelC
} }
} }
//在世界坐标系下,从路径起点追踪到终点并停车
public class DstTracker : MovementDefinition
{
public Vector2 Src;
public Vector2 Dst;
public float CarDirectionBias = 0f;
public Painter Painter = UI.GetPainter("DstTracker");
public float InitialSendSpeed = 0;
public override IEnumerable<bool> Get()
{
Console.WriteLine($"DstTracker src:({Src.X:F2}, {Src.Y:F2}) dst:({Dst.X:F2}, {Dst.Y:F2})");
Painter.DrawLine(Color.Cyan, Src.X, Src.Y, Dst.X, Dst.Y, width: 3);
var tracker = new ChassisController().Get();
if (InitialSendSpeed != 0)
{
tracker.SkipInitialRotate = true;
tracker.InitialSendSpeed = InitialSendSpeed;
}
var linePath = new LineTrack(Src, Dst) { CarDirectionBias = CarDirectionBias, Speed = PilotDefinition.Conf.DstTrackerMaxSpeed };
tracker.AddTrack(linePath);
var task = new DriveTask(tracker.Track());
task.Wait();
// 到点后兜底停车
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
chassis.SendXYThSpeed(0f, 0f, 0f);
yield return false;
}
}
//直线行走基于轮里程 //直线行走基于轮里程
public class LineTracking : MovementDefinition public class LineTracking : MovementDefinition
{ {
@@ -136,25 +216,42 @@ namespace MultiWheelC
public int DstId = -1; public int DstId = -1;
public Action<int> LeaveSrcFunction = null; public Action<int> LeaveSrcFunction = null;
private PIDController pid; private PIDController pid;
// 末段衔接:接近目标后不再让 PID 把速度降到 0,保留一个接力速度给后续动作接管
public bool EnableHandover = false;
public float HandoverDistance = 80f; // mm
public float HandoverSpeed = 0.15f; // m/s
public override IEnumerable<bool> Get() public override IEnumerable<bool> Get()
{ {
pid = new PIDController(() => (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2, Kp, Ki, Kd, 0,
DeadZone, MaxSpeed) pid = new PIDController(() =>
(PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
Kp, Ki, Kd, 0, DeadZone, MaxSpeed)
{ SpeedAccPerSec = MaxSpeed / 2f }; { SpeedAccPerSec = MaxSpeed / 2f };
var chassis = (MultiWheelChassis)PilotDefinition.Chassis; var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
//chassis.SetOriginBias(0, 0, 0);
DLog.Log($"直线行驶距离:{Target}", "TireFollowing");
while (true) while (true)
{ {
var current = (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2;
var remain = Target - current;
if (EnableHandover && Math.Abs(remain) <= Math.Max(1f, HandoverDistance))
{
var handoverSign = Math.Sign(remain);
if (handoverSign == 0) handoverSign = 1;
var handoverSpeed = Math.Abs(HandoverSpeed) * handoverSign;
Console.WriteLine($"handover speed: {handoverSpeed:F3}, remain: {remain:F2}");
chassis.SendXYThSpeed(handoverSpeed, 0, 0);
// 保留一拍接力速度,让后续 DstTracker 无缝接管
yield return true;
break;
}
var speed = pid.GetResponse(Target); var speed = pid.GetResponse(Target);
Console.WriteLine($"output: {speed} current: {(PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2}"); Console.WriteLine($"output: {speed} current: {(PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2}");
var current = (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2;
chassis.SendXYThSpeed(speed, 0, 0); chassis.SendXYThSpeed(speed, 0, 0);
//if (Math.Abs(current - Target) < pid.DeadZone)
//{
// chassis.SendXYThSpeed(0f, 0f, 0f);
// Console.WriteLine($"调整退出:当前({current:f2}) ,目标:({Target:f2})");
// break;
//}
if (pid.IsArrived()) break; if (pid.IsArrived()) break;
yield return true; yield return true;
} }
@@ -169,26 +266,60 @@ namespace MultiWheelC
public class DriverAble : MovementDefinition public class DriverAble : MovementDefinition
{ {
public int WaitTimeoutMs = 2000;
public int PollIntervalMs = 50;
public override IEnumerable<bool> Get() public override IEnumerable<bool> Get()
{ {
Console.WriteLine("驱动器上使能"); Console.WriteLine("驱动器上使能");
PilotDefinition.Self.ResetFromC = true; PilotDefinition.Self.ResetFromC = true;
Thread.Sleep(200);
var start = DateTime.Now;
var timeoutMs = Math.Max(0, WaitTimeoutMs);
var pollMs = Math.Max(1, PollIntervalMs);
var success = PilotDefinition.Self.WheelAbleState;
while (!success && (DateTime.Now - start).TotalMilliseconds < timeoutMs)
{
Thread.Sleep(pollMs);
success = PilotDefinition.Self.WheelAbleState;
if (!success) yield return true;
}
PilotDefinition.Self.ResetFromC = false; PilotDefinition.Self.ResetFromC = false;
Console.WriteLine("驱动器上使能完成"); if (success)
Console.WriteLine($"驱动器上使能完成,WheelAbleState={PilotDefinition.Self.WheelAbleState}");
else
Console.WriteLine($"驱动器上使能超时,WheelAbleState={PilotDefinition.Self.WheelAbleState},等待{timeoutMs}ms");
yield return false; yield return false;
} }
} }
public class DriverDisable : MovementDefinition public class DriverDisable : MovementDefinition
{ {
public int WaitTimeoutMs = 3000;
public int PollIntervalMs = 20;
public override IEnumerable<bool> Get() public override IEnumerable<bool> Get()
{ {
Console.WriteLine("驱动器下使能"); Console.WriteLine("驱动器下使能");
PilotDefinition.Self.DisableFromC = true; PilotDefinition.Self.DisableFromC = true;
Thread.Sleep(200);
var start = DateTime.Now;
var timeoutMs = Math.Max(0, WaitTimeoutMs);
var pollMs = Math.Max(1, PollIntervalMs);
var success = !PilotDefinition.Self.WheelAbleState;
while (!success && (DateTime.Now - start).TotalMilliseconds < timeoutMs)
{
Thread.Sleep(pollMs);
success = !PilotDefinition.Self.WheelAbleState;
if (!success) yield return true;
}
PilotDefinition.Self.DisableFromC = false; PilotDefinition.Self.DisableFromC = false;
Console.WriteLine("驱动器下使能完成"); if (success)
Console.WriteLine($"驱动器下使能完成,WheelAbleState={PilotDefinition.Self.WheelAbleState}");
else
Console.WriteLine($"驱动器下使能超时,WheelAbleState={PilotDefinition.Self.WheelAbleState},等待{timeoutMs}ms");
yield return false; yield return false;
} }
} }
+99 -26
View File
@@ -6,14 +6,14 @@ namespace MultiWheelC;
public class PilotConfig : MultiWheelPilotConfig public class PilotConfig : MultiWheelPilotConfig
{ {
// ===== 多车联动(已从 MDCSToolBox 内联回 Tutorial===== [FieldMember(desc = "[sync] steering angle acceleration(deg/s^2)")] public float SyncThAccPerSec = 30f;
[FieldMember(desc = "[sync] (deg/s^2)")] public float SyncThAccPerSec = 30f; [FieldMember(desc = "[sync] fleet member distance(mm)")] public float TestCarSyncDistance = 2400f;
[FieldMember(desc = "[sync] (mm)")] public float TestCarSyncDistance = 2400f; [FieldMember(desc = "[sync] fleet layout bias angle(deg)")] public float TestCarSyncTh = 0f;
[FieldMember(desc = "[sync] (deg)")] public float TestCarSyncTh = 0f; // Fleet manual remote IO values are normalized joystick ratios. Keep all speed/angle scaling here.
// 手动遥控 Vx 已是 m/s、Vth 已是转向角(deg),此处系数保持 1(直通),不要再次缩放。 [FieldMember(desc = "[sync] fleet manual max linear speed(m/s)")] public float FleetManualMaxSpeed = 0.3f;
[FieldMember(desc = "[sync] Vx系数")] public float ManualCarSyncVxFac = 1f; [FieldMember(desc = "[sync] fleet manual normal-mode full-stick steering angle(deg)")] public float FleetManualMaxSteerAngleDeg = 45f;
[FieldMember(desc = "[sync] Vy系数()")] public float ManualCarSyncVyFac = 1f; [FieldMember(desc = "[sync] fleet manual crab-mode full-stick steering angle(deg)")] public float FleetManualMaxCrabAngleDeg = 60f;
[FieldMember(desc = "[sync] Vth系数")] public float ManualCarSyncVthFac = 1f; [FieldMember(desc = "[sync] fleet manual rotate-mode full-stick angular speed(deg/s)")] public float FleetManualMaxRotateOmegaDegPerSec = 45f;
[FieldMember(desc = "[sync] (degMedulla舵轮角度限制匹配120)")] public float MultiVehicleCrabSteerLimitDeg = 120f; [FieldMember(desc = "[sync] (degMedulla舵轮角度限制匹配120)")] public float MultiVehicleCrabSteerLimitDeg = 120f;
[FieldMember(desc = "[sync] (mm)")] public float DeltaDetectCenter = 350f; [FieldMember(desc = "[sync] (mm)")] public float DeltaDetectCenter = 350f;
// 仅控制"车队内姿态纠正"(POS 补偿)是否使用 Detour 的 SLAM 位姿,不影响"整个车队姿态的计算"。 // 仅控制"车队内姿态纠正"(POS 补偿)是否使用 Detour 的 SLAM 位姿,不影响"整个车队姿态的计算"。
@@ -22,12 +22,16 @@ public class PilotConfig : MultiWheelPilotConfig
// 注意:无论该开关如何,自动模式下整队姿态(反推/广播车队中心、SLAM 间距、自动安全门)始终依赖 Detour 全局定位; // 注意:无论该开关如何,自动模式下整队姿态(反推/广播车队中心、SLAM 间距、自动安全门)始终依赖 Detour 全局定位;
// 主车自动模式必调用 getCartLocation(),若无有效全局定位该调用会阻塞 → 联动线程阻塞不下发速度(安全停车)。 // 主车自动模式必调用 getCartLocation(),若无有效全局定位该调用会阻塞 → 联动线程阻塞不下发速度(安全停车)。
[FieldMember(desc = "[sync] 姿(姿)")] public bool MultiVehicleSyncUseDetour = false; [FieldMember(desc = "[sync] 姿(姿)")] public bool MultiVehicleSyncUseDetour = false;
// 手动外部遥控联动默认只走 2 腿检测/几何同步,避免 Detour getCartLocation 阻塞导致遥控和检测可视化变慢。
[FieldMember(desc = "[sync] 姿()")] public bool MultiVehicleManualUseDetourCorrection = false;
[FieldMember(desc = "多车联动:总车数")] public int MultiVehicleFleetNum = 2; [FieldMember(desc = "多车联动:总车数")] public int MultiVehicleFleetNum = 2;
[FieldMember(desc = "联动线程周期(ms)")] public int MultiVehicleSyncInterval = 50; [FieldMember(desc = "联动线程周期(ms)")] public int MultiVehicleSyncInterval = 50;
[FieldMember(desc = "多车联动:主车端点 ip:port/ 表示本车为主车")] public string MultiVehicleMasterEndpoint = "/"; [FieldMember(desc = "多车联动:主车端点 ip:port/ 表示本车为主车")] public string MultiVehicleMasterEndpoint = "/";
[FieldMember(desc = "多车联动:本车同步 IP")] public string SimpleIp = "127.0.0.1"; [FieldMember(desc = "多车联动:本车同步 IP")] public string SimpleIp = "127.0.0.1";
[FieldMember(desc = "多车联动:本车回连端点 ip:port,供主车 notify 回连,空=127.0.0.1:本车port")] public string MultiVehicleSelfEndpoint = "";
[JsonProperty("MultiVehicleMasterIp")] [JsonProperty("MultiVehicleMasterIp")]
private string LegacyMasterIpSetter private string LegacyMasterIpSetter
{ {
@@ -41,9 +45,6 @@ public class PilotConfig : MultiWheelPilotConfig
[FieldMember(desc = "多车联动:启用互识别纠正")] public bool MultiVehicleUseDetect = false; [FieldMember(desc = "多车联动:启用互识别纠正")] public bool MultiVehicleUseDetect = false;
// E: 编队控制点半径(mm)。0 表示自动取 syncDistance/2(与 SetOriginBias 几何一致),>0 时按本值固定。
// 取代历史硬编码 510,避免改间距后控制点半径不跟随导致转向/补偿几何错位。
[FieldMember(desc = "多车联动:控制点半径(mm0=syncDistance/2)")] public float MultiVehicleControlRadius = 0f;
// B: 自动速度命令新鲜度(ms)。主车超过此时长未从路径控制器收到新速度命令(路径结束/早退/卡顿), // B: 自动速度命令新鲜度(ms)。主车超过此时长未从路径控制器收到新速度命令(路径结束/早退/卡顿),
// 即视为失效并清零下发速度,避免车队按末速度滑行。0 表示自动取 max(200, interval*4)。 // 即视为失效并清零下发速度,避免车队按末速度滑行。0 表示自动取 max(200, interval*4)。
[FieldMember(desc = "多车联动:自动速度命令超时(ms0=auto)")] public int MultiVehicleAutoCmdTimeoutMs = 0; [FieldMember(desc = "多车联动:自动速度命令超时(ms0=auto)")] public int MultiVehicleAutoCmdTimeoutMs = 0;
@@ -82,10 +83,9 @@ public class PilotConfig : MultiWheelPilotConfig
// 仅当车队实际被指令旋转(|fleetOmega|超过此阈值)时才运行纠偏 PI;否则清零并复位积分, // 仅当车队实际被指令旋转(|fleetOmega|超过此阈值)时才运行纠偏 PI;否则清零并复位积分,
// 避免松开摇杆后积分残留持续驱动车辆"自行旋转停不下来"。 // 避免松开摇杆后积分残留持续驱动车辆"自行旋转停不下来"。
[FieldMember(desc = "原地旋转纠偏:生效的最小角速度阈值(deg/s)")] public float MultiVehicleRotateActiveOmega = 0.5f; [FieldMember(desc = "原地旋转纠偏:生效的最小角速度阈值(deg/s)")] public float MultiVehicleRotateActiveOmega = 0.5f;
// 可选硬安全网:每轮纠偏速度幅值 该比例×本轮旋转切向速度,限制合速度相对纯切向的最大偏角。 // 安全网:每轮纠偏速度幅值 <= 该比例 * 本轮旋转切向速度,限制合速度相对纯切向的最大偏角。
// 默认 <0 关闭——纠偏随转速缩放(代码 #1)已让"纠偏:切向"比例全程恒定,匀速段不应再被削弱 // 旧配置若仍为 <0,运行时按安全默认 0.10 处理;确需放宽时可在主车显式调大并同步给从车
// 仅在极端启动偏差导致匀速段仍乱打方向时,可设为 ~1.0(偏角≤45°) 兜底。 [FieldMember(desc = "原地旋转纠偏:纠偏/旋转切向比例硬上限,<0使用安全默认0.10")] public float MultiVehicleRotateCompTangentFrac = 0.10f;
[FieldMember(desc = "原地旋转纠偏:纠偏/旋转切向比例硬上限(默认-1关闭)")] public float MultiVehicleRotateCompTangentFrac = -1f;
[FieldMember(desc = "单车同步 xy 精度(mm)")] public float SingleCarSyncPrecisionXy = 10f; [FieldMember(desc = "单车同步 xy 精度(mm)")] public float SingleCarSyncPrecisionXy = 10f;
[FieldMember(desc = "单车同步 th 精度(deg)")] public float SingleCarSyncPrecisionTh = 0.2f; [FieldMember(desc = "单车同步 th 精度(deg)")] public float SingleCarSyncPrecisionTh = 0.2f;
@@ -93,6 +93,9 @@ public class PilotConfig : MultiWheelPilotConfig
[FieldMember(desc = "Playground WebAPI 基地址")] [FieldMember(desc = "Playground WebAPI 基地址")]
public string PlaygroundWebApiUrl = "http://localhost:18090"; public string PlaygroundWebApiUrl = "http://localhost:18090";
[FieldMember(desc = "MultiVehicle rotate pose WebAPI diagnostics (simulation only)")]
public bool MultiVehicleRotatePoseWebApiDiagEnabled = false;
[FieldMember(desc = "Playground 小车名称(场景 robots[].name")] [FieldMember(desc = "Playground 小车名称(场景 robots[].name")]
public string PlaygroundRobotName = "agv_multi_1"; public string PlaygroundRobotName = "agv_multi_1";
@@ -117,6 +120,9 @@ public class PilotConfig : MultiWheelPilotConfig
[FieldMember(desc = "原地旋转:起转前舵轮对齐精度(deg)")] [FieldMember(desc = "原地旋转:起转前舵轮对齐精度(deg)")]
public float InPlaceRotateWheelAlignDeg = 2f; public float InPlaceRotateWheelAlignDeg = 2f;
[FieldMember(desc = "原地旋转:旋转过程中舵轮偏差重对齐阈值(deg)")]
public float InPlaceRotateActiveWheelAlignDeg = 10f;
// ===== 车队联动-原地旋转动作(FleetRotateInPlace / 对应 FleetRemote 原地旋转模式)===== // ===== 车队联动-原地旋转动作(FleetRotateInPlace / 对应 FleetRemote 原地旋转模式)=====
// 通过 Clumsy 内部脚本字段驱动 TickMultiVehicle 的 mode2 旋转(绕车队中心 + PI 纠偏),需主车运行。 // 通过 Clumsy 内部脚本字段驱动 TickMultiVehicle 的 mode2 旋转(绕车队中心 + PI 纠偏),需主车运行。
[FieldMember(desc = "车队原地旋转:角速度大小(deg/s,方向由目标角符号决定)")] [FieldMember(desc = "车队原地旋转:角速度大小(deg/s,方向由目标角符号决定)")]
@@ -146,29 +152,71 @@ public class PilotConfig : MultiWheelPilotConfig
public bool FleetRotateUseDetourHeading = true; public bool FleetRotateUseDetourHeading = true;
// ===== 车队联动-自动蟹行(FleetCrabWalk===== // ===== 车队联动-自动蟹行(FleetCrabWalk=====
// 以当前车队中心为起点,构造与车队朝向夹角 FleetCrabAngleDeg、长度 FleetCrabLengthMm 的直线路径 // 以当前车队中心为起点,构造一条直线路径;MovementTest 中车身保持启动朝向追踪该路径
// 复用脚本手动等价输入(mode=1)斜向平移;动作侧只把横向误差转换成小幅、带斜率限制的蟹行方向修正 // 动作侧参考几何控制器的路径跟踪思路,直接写入 MultiVehicleAuto... 字段,不再复用脚本手动链路
[FieldMember(desc = "车队蟹行:车队朝向夹角(deg,逆时针为正)")] [FieldMember(desc = "车队蟹行:路径方向相对启动时车队朝向夹角(deg,逆时针为正;路径在车右侧x度时填-x)")]
public float FleetCrabAngleDeg = 45f; public float FleetCrabAngleDeg = 45f;
[FieldMember(desc = "车队蟹行:AGV入口使用的车队世界系目标朝向(deg)")]
public float FleetCrabBodyWorldHeadingDeg = 0f;
[FieldMember(desc = "车队蟹行:路径长度(mm)")] [FieldMember(desc = "车队蟹行:路径长度(mm)")]
public float FleetCrabLengthMm = 2000f; public float FleetCrabLengthMm = 2000f;
[FieldMember(desc = "车队蟹行:行驶速度(m/s)")] [FieldMember(desc = "车队蟹行:行驶速度(m/s)")]
public float FleetCrabSpeed = 0.2f; public float FleetCrabSpeed = 0.2f;
// 兼容旧版几何控制器实现;当前自动蟹行走脚本手动等价输入,不再直接使用该上限。 [FieldMember(desc = "车队蟹行:速度命令加速度限制(m/s^2,<=0表示不限制)")]
[FieldMember(desc = "车队蟹行:旧几何控制器gcp角度上限(deg)")] public float FleetCrabAccel = 0.2f;
[FieldMember(desc = "车队蟹行:预对齐后正式下发速度前5秒加速度(m/s^2<=0表示不限制)")]
public float FleetCrabStartAccel = 0.01f;
[FieldMember(desc = "车队蟹行:末端开始减速距离(mm)")]
public float FleetCrabSlowDistance = 2000f;
[FieldMember(desc = "车队蟹行:完成距离(mm),低于该剩余距离结束动作")]
public float FleetCrabFinishDistance = 20f;
[FieldMember(desc = "车队蟹行:末端最低速度(m/s)")]
public float FleetCrabFinishSpeed = 0.02f;
[FieldMember(desc = "车队蟹行:末端减速曲线指数")]
public float FleetCrabSlowingPow = 0.8f;
[FieldMember(desc = "车队蟹行:GCP舵角修正上限(deg)")]
public float FleetCrabGcpThetaThreshold = 95f; public float FleetCrabGcpThetaThreshold = 95f;
[FieldMember(desc = "车队蟹行:横向误差纠偏增益")] [FieldMember(desc = "车队蟹行:headingErr角度纠偏比例系数")]
public float FleetCrabCorrectionGain = 1f; public float FleetCrabDthLinearFac = 1f;
[FieldMember(desc = "车队蟹行:自动纠偏最大改向角(deg)")] [FieldMember(desc = "车队蟹行:headingErr角度纠偏舵角限幅(deg)")]
public float FleetCrabCorrectionAngleDeg = 8f; public float FleetCrabDthLinearThreshold = 10f;
[FieldMember(desc = "车队蟹行:脚本速度命令斜率(m/s^2)")] [FieldMember(desc = "FleetCrab startup sync timeout(s)")]
public float FleetCrabCommandAccel = 0.4f; public float FleetCrabStartSyncTimeoutSec = 8f;
[FieldMember(desc = "FleetCrab startup wheel alignment tolerance(deg)")]
public float FleetCrabStartWheelAlignDeg = 2f;
// ===== Fleet linked Bezier curve walk =====
[FieldMember(desc = "FleetCurve MovementTest Bezier control point count")]
public int FleetCurveTestControlPointCount = 4;
[FieldMember(desc = "FleetCurve speed(m/s)")]
public float FleetCurveSpeed = 0.2f;
[FieldMember(desc = "FleetCurve slow distance(mm)")]
public float FleetCurveSlowDistance = 2000f;
[FieldMember(desc = "FleetCurve finish distance(mm)")]
public float FleetCurveFinishDistance = 20f;
[FieldMember(desc = "FleetCurve finish speed(m/s)")]
public float FleetCurveFinishSpeed = 0.02f;
[FieldMember(desc = "FleetCurve slowing curve exponent")]
public float FleetCurveSlowingPow = 0.8f;
// ===== 2腿检测(单线雷达识别两腿托盘 / 轮胎)===== // ===== 2腿检测(单线雷达识别两腿托盘 / 轮胎)=====
[FieldMember(desc = "2腿检测:雷达名(逗号分隔可多个)")] [FieldMember(desc = "2腿检测:雷达名(逗号分隔可多个)")]
@@ -204,6 +252,12 @@ public class PilotConfig : MultiWheelPilotConfig
[FieldMember(desc = "2腿检测:中心X偏移(mm)")] [FieldMember(desc = "2腿检测:中心X偏移(mm)")]
public float TwoLegCenterChangeX = 0f; public float TwoLegCenterChangeX = 0f;
[FieldMember(desc = "2腿检测:输出X补偿(mm)")]
public float TwoLegOutputBiasX = 0f;
[FieldMember(desc = "2腿检测:输出Y补偿(mm)")]
public float TwoLegOutputBiasY = 0f;
[FieldMember(desc = "2腿检测:ROI滤波框长(mm)")] [FieldMember(desc = "2腿检测:ROI滤波框长(mm)")]
public float TwoLegFilterLength = 1800f; public float TwoLegFilterLength = 1800f;
@@ -230,6 +284,15 @@ public class PilotConfig : MultiWheelPilotConfig
[FieldMember(desc = "轮胎识别:后雷达参数")] public int TireBackTwoLegSgnDir = 1; [FieldMember(desc = "轮胎识别:后雷达参数")] public int TireBackTwoLegSgnDir = 1;
[FieldMember(desc = "轮胎识别:后雷达参数")] public float TireBackTwoLegCenterChangeX = 0; [FieldMember(desc = "轮胎识别:后雷达参数")] public float TireBackTwoLegCenterChangeX = 0;
[FieldMember(desc = "抱夹控制pid:Kp")] public float ClampControlKp = 0.1f;
[FieldMember(desc = "抱夹控制pid:Ki")] public float ClampControlKi = 0f;
[FieldMember(desc = "抱夹控制pid:Kd")] public float ClampControlKd = 0f;
[FieldMember(desc = "抱夹控制pid:MaxI")] public float ClampControlMaxI = 0f;
[FieldMember(desc = "抱夹控制pid:Acc")] public float ClampControlSpeedAcc = 1f;
[FieldMember(desc = "抱夹控制pid:Thresh")] public float ClampControlThresh = 0.2f;
[FieldMember(desc = "抱夹控制pid:DeadZone")] public float ClampControlDeadZone = 5f;
[FieldMember(desc = "抱夹最大速度")] public float MaxClampSpeed = 1.5f;
[FieldMember(desc = "直线行走距离")] public float LineTrackDistance = 1000f; [FieldMember(desc = "直线行走距离")] public float LineTrackDistance = 1000f;
[FieldMember(desc = "直线行走最大速度")] public float LineTrackMaxSpeed = 0.3f; [FieldMember(desc = "直线行走最大速度")] public float LineTrackMaxSpeed = 0.3f;
[FieldMember(desc = "直线行走Kp")] public float LineTrackKp = 0.2f; [FieldMember(desc = "直线行走Kp")] public float LineTrackKp = 0.2f;
@@ -257,5 +320,15 @@ public class PilotConfig : MultiWheelPilotConfig
[FieldMember(desc = "轮胎跟踪:距离过近角度忽略阈值")] public float TireFollowingAngleIgnoreThr = 0.2f; [FieldMember(desc = "轮胎跟踪:距离过近角度忽略阈值")] public float TireFollowingAngleIgnoreThr = 0.2f;
[FieldMember(desc = "轮胎跟踪:Y最大平均数")] public int TireFollowingYAverageFrameCount = 5; [FieldMember(desc = "轮胎跟踪:Y最大平均数")] public int TireFollowingYAverageFrameCount = 5;
[FieldMember(desc = "终点跟踪:速度")] public float DstTrackerMaxSpeed = 0.3f;
[FieldMember(desc = "轮胎跟踪:释放锁点距离")] public float TireFollowingReleaseDistance = 1600;
#endregion #endregion
[FieldMember(desc = "轮胎跟踪:角度调整kp")] public float TireFollowingThkp = 0.05f;
[FieldMember(desc = "轮胎跟踪:角度调整ki")] public float TireFollowingThki = 0.01f;
[FieldMember(desc = "轮胎跟踪:角度调整kd")] public float TireFollowingThkd = 0f;
[FieldMember(desc = "轮胎跟踪:角度调整SpeedAcc")] public float TireFollowingThSpeedAccPerSec = 1f;
[FieldMember(desc = "轮胎跟踪:角度调整Thresh")] public float TireFollowingThThresh = 0.1f;
[FieldMember(desc = "轮胎跟踪:角度调整DeadZone")] public float TireFollowingThDeadZone = 5f;
[FieldMember(desc = "轮胎跟踪:角度调整MaxI")] public float TireFollowingThMaxI = 0.01f;
} }
File diff suppressed because it is too large Load Diff
+37 -9
View File
@@ -50,6 +50,11 @@ namespace MultiWheelC
/// </summary> /// </summary>
public float MaxSpeed = 0.3f; public float MaxSpeed = 0.3f;
// 末段衔接:接近盲走终点时给非零速度,供后续动作连续接管
public bool EnableHandover = false;
public float HandoverDistance = 200f; // mm
public float HandoverSpeed = 0.2f; // m/s
/// <summary> /// <summary>
/// 钻轮胎数量 /// 钻轮胎数量
/// </summary> /// </summary>
@@ -200,7 +205,12 @@ namespace MultiWheelC
controller.FinishDistance = float.MinValue; controller.FinishDistance = float.MinValue;
controller.FirstThAccuracy = 999; controller.FirstThAccuracy = 999;
_dt = new DriveTask(controller.Track(true, CoordinateSystem.Car2D)); _dt = new DriveTask(controller.Track(true, CoordinateSystem.Car2D));
void HardStop()
{
_dt?.Stop();
((MultiWheelChassis)PilotDefinition.Chassis).DriveStop();
DLog.Log($"Hard Stop!", "TireFollowing");
}
float WalkBlindCarPathDstX = -1f, WalkBlindCarPathDstY = -1f, WalkBlindCarPathDstTh = -1f; float WalkBlindCarPathDstX = -1f, WalkBlindCarPathDstY = -1f, WalkBlindCarPathDstTh = -1f;
bool WalkBlindStage1 = false, WalkBlindStage2 = false; bool WalkBlindStage1 = false, WalkBlindStage2 = false;
var angle2target = -1f; var angle2target = -1f;
@@ -280,9 +290,16 @@ namespace MultiWheelC
//第二次盲走时或只钻一个轮胎时 //第二次盲走时或只钻一个轮胎时
if (WalkBlindStage2 || detectors.Count == 1 || TireNum == 1) if (WalkBlindStage2 || detectors.Count == 1 || TireNum == 1)
{ {
//controller.FinishDistance = 10f;
controller.SlowDistance = SlowDistance; controller.SlowDistance = SlowDistance;
controller.SlowingPow = 0.7f; controller.SlowingPow = 0.7f;
} }
if (EnableHandover)
{
controller.SlowDistance = float.MinValue;
controller.FinishSpeed = 0.2f;
controller.FinishDistance = 50;
}
(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh) = GetCurrentPos2Dst(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh); (WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh) = GetCurrentPos2Dst(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh);
var walkBlindPathEnd = Tuple.Create(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh); var walkBlindPathEnd = Tuple.Create(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh);
var walkBlindPathStart = LessMath.Transform2D(walkBlindPathEnd, Tuple.Create(CarDirection == 0 ? -3000f : 3000f, 0f, 0f)); var walkBlindPathStart = LessMath.Transform2D(walkBlindPathEnd, Tuple.Create(CarDirection == 0 ? -3000f : 3000f, 0f, 0f));
@@ -318,16 +335,19 @@ namespace MultiWheelC
_remainAngleList.Clear(); _remainAngleList.Clear();
_remainDistanceList.Clear(); _remainDistanceList.Clear();
detectorIndex++; detectorIndex++;
if (detectors.Count == 1 || TireNum == 1) if ((detectors.Count == 1 || TireNum == 1) && !EnableHandover)
{ {
_dt.Stop(); HardStop();
yield return false; yield return false;
} }
} }
else if (WalkBlindStage2) else if (WalkBlindStage2)
{ {
DLog.Log("达到第二对轮胎处,停止移动", "TireFollowing"); DLog.Log("达到第二对轮胎处,停止移动", "TireFollowing");
_dt.Stop(); if (!EnableHandover)
{
HardStop();
}
yield return false; yield return false;
} }
} }
@@ -397,6 +417,14 @@ namespace MultiWheelC
while (_remainDistanceList.Count > 3) _remainDistanceList.RemoveAt(0); while (_remainDistanceList.Count > 3) _remainDistanceList.RemoveAt(0);
rd = _remainDistanceList.Average(); rd = _remainDistanceList.Average();
_painter.DrawText(Color.Green, $"{rd:F3}", distanceLabelPos.X, distanceLabelPos.Y - 200); _painter.DrawText(Color.Green, $"{rd:F3}", distanceLabelPos.X, distanceLabelPos.Y - 200);
if(rd < PilotDefinition.Conf.TireFollowingReleaseDistance)
{
if (detectors[detectorIndex].SrcId != -1 && detectors[detectorIndex].LeaveSrcFunction != null)
{
detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].SrcId);
DLog.Log($"释放预取车点{detectors[detectorIndex].SrcId}", "TireFollowing");
}
}
if (detectorIndex < detectors.Count - 1) if (detectorIndex < detectors.Count - 1)
{ {
@@ -404,11 +432,11 @@ namespace MultiWheelC
if (detectors[detectorIndex].SwitchWalkBlindCondition(rd)) if (detectors[detectorIndex].SwitchWalkBlindCondition(rd))
{ {
WalkBlindStage1 = true; WalkBlindStage1 = true;
if (detectors[detectorIndex].SrcId != -1 && detectors[detectorIndex].LeaveSrcFunction != null) //if (detectors[detectorIndex].SrcId != -1 && detectors[detectorIndex].LeaveSrcFunction != null)
{ //{
detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].SrcId); // detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].SrcId);
DLog.Log($"释放预取车点{detectors[detectorIndex].SrcId}", "TireFollowing"); // DLog.Log($"释放预取车点{detectors[detectorIndex].SrcId}", "TireFollowing");
} //}
WalkBlindCarPathDstX = trackDst.X; WalkBlindCarPathDstX = trackDst.X;
WalkBlindCarPathDstY = trackDst.Y; WalkBlindCarPathDstY = trackDst.Y;
WalkBlindCarPathDstTh = angle2target + WalkBlindTh; WalkBlindCarPathDstTh = angle2target + WalkBlindTh;
@@ -0,0 +1,277 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace MultiWheelC;
internal static class VehicleSyncBinaryCodec
{
private const byte Version = 2;
private const byte RegisterType = 1;
private const byte NotificationType = 2;
private static readonly byte[] Magic = Encoding.ASCII.GetBytes("MVS1");
public static byte[] EncodeRegister(int carNum, VehicleSyncInfo info)
{
using var stream = new MemoryStream();
using var writer = new BinaryWriter(stream, Encoding.UTF8);
WriteHeader(writer, RegisterType);
writer.Write(carNum);
WriteInfo(writer, info);
writer.Flush();
return stream.ToArray();
}
public static (int CarNum, VehicleSyncInfo Info) DecodeRegister(byte[] payload)
{
using var stream = new MemoryStream(payload ?? throw new ArgumentNullException(nameof(payload)));
using var reader = new BinaryReader(stream, Encoding.UTF8);
var version = ReadHeader(reader, RegisterType);
var carNum = reader.ReadInt32();
var info = ReadInfo(reader, version);
EnsureFullyRead(stream);
return (carNum, info);
}
public static byte[] EncodeNotification(VehicleSyncNotification notification)
{
using var stream = new MemoryStream();
using var writer = new BinaryWriter(stream, Encoding.UTF8);
WriteHeader(writer, NotificationType);
writer.Write(notification.Seq);
writer.Write(BuildNotificationFlags(notification));
writer.Write(notification.Mode);
writer.Write(notification.FleetStopSourceCar);
writer.Write(notification.CenterX);
writer.Write(notification.CenterY);
writer.Write(notification.CenterTh);
writer.Write(notification.FleetVx);
writer.Write(notification.FleetFrontTh);
writer.Write(notification.FleetRearTh);
writer.Write(notification.FleetOmega);
writer.Write(notification.RequestedFleetOmega);
writer.Write(notification.SyncTh);
writer.Write(notification.SyncDistance);
writer.Write(notification.DeltaDetectCenter);
writer.Write(notification.RotateActiveOmega);
writer.Write(notification.RotateCompXyFac);
writer.Write(notification.RotateCompXyIFac);
writer.Write(notification.RotateCompXyMax);
writer.Write(notification.RotateCompThFac);
writer.Write(notification.RotateCompThIFac);
writer.Write(notification.RotateCompThMax);
writer.Write(notification.RotateCompTangentFrac);
writer.Write(notification.RotateStartWheelAlignDeg);
writer.Write(notification.RotateActiveWheelAlignDeg);
writer.Write(notification.IdealX);
writer.Write(notification.IdealY);
writer.Write(notification.IdealTh);
WriteString(writer, notification.FleetStopReason);
var fleet = notification.Fleet ?? new Dictionary<int, VehicleSyncInfo>();
if (fleet.Count > ushort.MaxValue)
throw new InvalidOperationException($"Fleet count {fleet.Count} exceeds binary protocol limit.");
writer.Write((ushort)fleet.Count);
foreach (var kv in fleet)
{
writer.Write(kv.Key);
WriteInfo(writer, kv.Value);
}
writer.Flush();
return stream.ToArray();
}
public static VehicleSyncNotification DecodeNotification(byte[] payload)
{
using var stream = new MemoryStream(payload ?? throw new ArgumentNullException(nameof(payload)));
using var reader = new BinaryReader(stream, Encoding.UTF8);
var version = ReadHeader(reader, NotificationType);
var notification = new VehicleSyncNotification
{
Seq = reader.ReadInt64()
};
ApplyNotificationFlags(notification, reader.ReadUInt16());
notification.Mode = reader.ReadInt32();
notification.FleetStopSourceCar = reader.ReadInt32();
notification.CenterX = reader.ReadSingle();
notification.CenterY = reader.ReadSingle();
notification.CenterTh = reader.ReadSingle();
notification.FleetVx = reader.ReadSingle();
notification.FleetFrontTh = reader.ReadSingle();
notification.FleetRearTh = reader.ReadSingle();
notification.FleetOmega = reader.ReadSingle();
notification.RequestedFleetOmega = reader.ReadSingle();
notification.SyncTh = reader.ReadSingle();
notification.SyncDistance = reader.ReadSingle();
notification.DeltaDetectCenter = reader.ReadSingle();
notification.RotateActiveOmega = reader.ReadSingle();
notification.RotateCompXyFac = reader.ReadSingle();
notification.RotateCompXyIFac = reader.ReadSingle();
notification.RotateCompXyMax = reader.ReadSingle();
notification.RotateCompThFac = reader.ReadSingle();
notification.RotateCompThIFac = reader.ReadSingle();
notification.RotateCompThMax = reader.ReadSingle();
notification.RotateCompTangentFrac = reader.ReadSingle();
notification.RotateStartWheelAlignDeg = reader.ReadSingle();
notification.RotateActiveWheelAlignDeg = reader.ReadSingle();
notification.IdealX = reader.ReadSingle();
notification.IdealY = reader.ReadSingle();
notification.IdealTh = reader.ReadSingle();
notification.FleetStopReason = ReadString(reader);
var fleetCount = reader.ReadUInt16();
notification.Fleet = new Dictionary<int, VehicleSyncInfo>(fleetCount);
for (var i = 0; i < fleetCount; ++i)
{
var carNum = reader.ReadInt32();
notification.Fleet[carNum] = ReadInfo(reader, version);
}
EnsureFullyRead(stream);
return notification;
}
private static void WriteHeader(BinaryWriter writer, byte type)
{
writer.Write(Magic);
writer.Write(Version);
writer.Write(type);
writer.Write((ushort)0);
}
private static byte ReadHeader(BinaryReader reader, byte expectedType)
{
for (var i = 0; i < Magic.Length; ++i)
{
if (reader.ReadByte() != Magic[i])
throw new InvalidDataException("Invalid multi-vehicle sync binary magic.");
}
var version = reader.ReadByte();
if (version < 1 || version > Version)
throw new InvalidDataException($"Unsupported multi-vehicle sync binary version {version}.");
var type = reader.ReadByte();
if (type != expectedType)
throw new InvalidDataException($"Unexpected multi-vehicle sync packet type {type}.");
var reserved = reader.ReadUInt16();
if (reserved != 0)
throw new InvalidDataException("Invalid multi-vehicle sync binary reserved field.");
return version;
}
private static void WriteInfo(BinaryWriter writer, VehicleSyncInfo info)
{
writer.Write(BuildInfoFlags(info));
WriteString(writer, info.Ip);
writer.Write(info.Port);
writer.Write(info.X);
writer.Write(info.Y);
writer.Write(info.Th);
writer.Write(info.LayoutX);
writer.Write(info.LayoutY);
writer.Write(info.LayoutTh);
WriteString(writer, info.MotionInfeasibleReason);
WriteString(writer, info.RotateWheelAlignDetail);
writer.Write(info.AppliedNotificationSeq);
}
private static VehicleSyncInfo ReadInfo(BinaryReader reader, byte version)
{
var info = new VehicleSyncInfo();
ApplyInfoFlags(info, reader.ReadUInt16());
info.Ip = ReadString(reader);
info.Port = reader.ReadInt32();
info.X = reader.ReadSingle();
info.Y = reader.ReadSingle();
info.Th = reader.ReadSingle();
info.LayoutX = reader.ReadSingle();
info.LayoutY = reader.ReadSingle();
info.LayoutTh = reader.ReadSingle();
info.MotionInfeasibleReason = ReadString(reader);
info.RotateWheelAlignDetail = ReadString(reader);
info.AppliedNotificationSeq = version >= 2 ? reader.ReadInt64() : -1;
return info;
}
private static ushort BuildInfoFlags(VehicleSyncInfo info)
{
ushort flags = 0;
if (info.Master) flags |= 1 << 0;
if (info.PosAvailable) flags |= 1 << 1;
if (info.Aligned) flags |= 1 << 2;
if (info.DetectOk) flags |= 1 << 3;
if (info.MotionFeasible) flags |= 1 << 4;
if (info.RotateWheelsAligned) flags |= 1 << 5;
return flags;
}
private static void ApplyInfoFlags(VehicleSyncInfo info, ushort flags)
{
info.Master = (flags & (1 << 0)) != 0;
info.PosAvailable = (flags & (1 << 1)) != 0;
info.Aligned = (flags & (1 << 2)) != 0;
info.DetectOk = (flags & (1 << 3)) != 0;
info.MotionFeasible = (flags & (1 << 4)) != 0;
info.RotateWheelsAligned = (flags & (1 << 5)) != 0;
}
private static ushort BuildNotificationFlags(VehicleSyncNotification notification)
{
ushort flags = 0;
if (notification.PosAvailable) flags |= 1 << 0;
if (notification.Aligned) flags |= 1 << 1;
if (notification.FleetMotionReleased) flags |= 1 << 2;
if (notification.FleetStopActive) flags |= 1 << 3;
if (notification.AutoEnabled) flags |= 1 << 4;
if (notification.ManualEnabled) flags |= 1 << 5;
if (notification.HasIdeal) flags |= 1 << 6;
if (notification.RotateParamsValid) flags |= 1 << 7;
if (notification.UseDetourCorrection) flags |= 1 << 8;
return flags;
}
private static void ApplyNotificationFlags(VehicleSyncNotification notification, ushort flags)
{
notification.PosAvailable = (flags & (1 << 0)) != 0;
notification.Aligned = (flags & (1 << 1)) != 0;
notification.FleetMotionReleased = (flags & (1 << 2)) != 0;
notification.FleetStopActive = (flags & (1 << 3)) != 0;
notification.AutoEnabled = (flags & (1 << 4)) != 0;
notification.ManualEnabled = (flags & (1 << 5)) != 0;
notification.HasIdeal = (flags & (1 << 6)) != 0;
notification.RotateParamsValid = (flags & (1 << 7)) != 0;
notification.UseDetourCorrection = (flags & (1 << 8)) != 0;
}
private static void WriteString(BinaryWriter writer, string value)
{
var bytes = Encoding.UTF8.GetBytes(value ?? "");
if (bytes.Length > ushort.MaxValue)
throw new InvalidOperationException($"String payload length {bytes.Length} exceeds binary protocol limit.");
writer.Write((ushort)bytes.Length);
writer.Write(bytes);
}
private static string ReadString(BinaryReader reader)
{
var length = reader.ReadUInt16();
var bytes = reader.ReadBytes(length);
if (bytes.Length != length)
throw new EndOfStreamException("Truncated multi-vehicle sync string payload.");
return Encoding.UTF8.GetString(bytes);
}
private static void EnsureFullyRead(MemoryStream stream)
{
if (stream.Position != stream.Length)
throw new InvalidDataException("Unexpected trailing bytes in multi-vehicle sync packet.");
}
}
@@ -19,6 +19,11 @@ public class VehicleSyncInfo
[JsonProperty("Aligned")] public bool Aligned { get; set; } [JsonProperty("Aligned")] public bool Aligned { get; set; }
// 本车本轮是否成功识别到邻车(关闭互识别时恒为 true)。任一车为 false 则整队停车。 // 本车本轮是否成功识别到邻车(关闭互识别时恒为 true)。任一车为 false 则整队停车。
[JsonProperty("DetectOk")] public bool DetectOk { get; set; } [JsonProperty("DetectOk")] public bool DetectOk { get; set; }
[JsonProperty("MotionFeasible")] public bool MotionFeasible { get; set; } = true;
[JsonProperty("MotionInfeasibleReason")] public string MotionInfeasibleReason { get; set; } = "";
[JsonProperty("RotateWheelsAligned")] public bool RotateWheelsAligned { get; set; } = true;
[JsonProperty("RotateWheelAlignDetail")] public string RotateWheelAlignDetail { get; set; } = "";
[JsonProperty("AppliedNotificationSeq")] public long AppliedNotificationSeq { get; set; } = -1;
} }
public class VehicleSyncNotification public class VehicleSyncNotification
@@ -36,11 +41,29 @@ public class VehicleSyncNotification
[JsonProperty("Mode")] public int Mode { get; set; } [JsonProperty("Mode")] public int Mode { get; set; }
// 原地旋转角速度(deg/s,逆时针为正),仅 Mode==2 有效 // 原地旋转角速度(deg/s,逆时针为正),仅 Mode==2 有效
[JsonProperty("FleetOmega")] public float FleetOmega { get; set; } [JsonProperty("FleetOmega")] public float FleetOmega { get; set; }
[JsonProperty("RequestedFleetOmega")] public float RequestedFleetOmega { get; set; }
[JsonProperty("FleetMotionReleased")] public bool FleetMotionReleased { get; set; } = true;
[JsonProperty("FleetStopActive")] public bool FleetStopActive { get; set; }
[JsonProperty("FleetStopReason")] public string FleetStopReason { get; set; } = "";
[JsonProperty("FleetStopSourceCar")] public int FleetStopSourceCar { get; set; }
[JsonProperty("AutoEnabled")] public bool AutoEnabled { get; set; } [JsonProperty("AutoEnabled")] public bool AutoEnabled { get; set; }
[JsonProperty("ManualEnabled")] public bool ManualEnabled { get; set; } [JsonProperty("ManualEnabled")] public bool ManualEnabled { get; set; }
[JsonProperty("UseDetourCorrection")] public bool UseDetourCorrection { get; set; }
[JsonProperty("SyncTh")] public float SyncTh { get; set; } [JsonProperty("SyncTh")] public float SyncTh { get; set; }
[JsonProperty("SyncDistance")] public float SyncDistance { get; set; } [JsonProperty("SyncDistance")] public float SyncDistance { get; set; }
[JsonProperty("DeltaDetectCenter")] public float DeltaDetectCenter { get; set; } [JsonProperty("DeltaDetectCenter")] public float DeltaDetectCenter { get; set; }
// 原地旋转纠偏参数由主车广播,从车运行时使用同一套增益/限幅,避免主从补偿强度不一致。
[JsonProperty("RotateParamsValid")] public bool RotateParamsValid { get; set; }
[JsonProperty("RotateActiveOmega")] public float RotateActiveOmega { get; set; }
[JsonProperty("RotateCompXyFac")] public float RotateCompXyFac { get; set; }
[JsonProperty("RotateCompXyIFac")] public float RotateCompXyIFac { get; set; }
[JsonProperty("RotateCompXyMax")] public float RotateCompXyMax { get; set; }
[JsonProperty("RotateCompThFac")] public float RotateCompThFac { get; set; }
[JsonProperty("RotateCompThIFac")] public float RotateCompThIFac { get; set; }
[JsonProperty("RotateCompThMax")] public float RotateCompThMax { get; set; }
[JsonProperty("RotateCompTangentFrac")] public float RotateCompTangentFrac { get; set; }
[JsonProperty("RotateStartWheelAlignDeg")] public float RotateStartWheelAlignDeg { get; set; }
[JsonProperty("RotateActiveWheelAlignDeg")] public float RotateActiveWheelAlignDeg { get; set; }
// F: 单调递增序列号,从车据此丢弃乱序到达的旧 notify 包。 // F: 单调递增序列号,从车据此丢弃乱序到达的旧 notify 包。
[JsonProperty("Seq")] public long Seq { get; set; } [JsonProperty("Seq")] public long Seq { get; set; }
// D: 自动模式下主车路径控制器算出的车队中心理想位姿(世界系),由 idealPos/idealAngle 透传而来。 // D: 自动模式下主车路径控制器算出的车队中心理想位姿(世界系),由 idealPos/idealAngle 透传而来。
+9 -6
View File
@@ -89,22 +89,25 @@ public partial class CartDefinition : CartActivator.CartDefinition
[AsLowerIO(desc = "(手动)多车联动模式")] [AsLowerIO(desc = "(手动)多车联动模式")]
public int MultiVehicleManualMode; public int MultiVehicleManualMode;
[AsLowerIO(desc = "多车联动:遥控器Vx")] [AsLowerIO(desc = "多车联动:遥控器Vx比例")]
public float MultiVehicleManualVx; public float MultiVehicleManualVx;
[AsLowerIO(desc = "多车联动:遥控器Vy")] [AsLowerIO(desc = "多车联动:遥控器Vy比例")]
public float MultiVehicleManualVy; public float MultiVehicleManualVy;
[AsLowerIO(desc = "多车联动:遥控器Vth")] [AsLowerIO(desc = "多车联动:遥控器Vth比例")]
public float MultiVehicleManualVth; public float MultiVehicleManualVth;
[AsInitParam(desc = "手动最大速度(m/s)")] [AsLowerIO(desc = "多车联动:遥控暂停")]
public bool MultiVehicleHold;
[AsInitParam(desc = "普通手动最大速度(m/s),车队联动不使用")]
public float MaxManualSpeed = 0.3f; public float MaxManualSpeed = 0.3f;
[AsInitParam(desc = "手动最大自旋角速度(deg/s)")] [AsInitParam(desc = "普通手动最大自旋角速度(deg/s),车队联动不使用")]
public float MaxManualAngularSpeed = 45f; public float MaxManualAngularSpeed = 45f;
[AsInitParam(desc = "手动最大转向角度(deg)")] [AsInitParam(desc = "普通手动最大转向角度(deg),车队联动不使用")]
public float MaxManualTheta = 45f; public float MaxManualTheta = 45f;
[AsInitParam(desc = "遥控转向输入幂数")] [AsInitParam(desc = "遥控转向输入幂数")]
+9 -24
View File
@@ -26,6 +26,7 @@ public partial class CartDefinition
MultiVehicleManualVx = 0; MultiVehicleManualVx = 0;
MultiVehicleManualVy = 0; MultiVehicleManualVy = 0;
MultiVehicleManualVth = 0; MultiVehicleManualVth = 0;
MultiVehicleHold = false;
} }
[IOObjectUtility] [IOObjectUtility]
@@ -43,7 +44,6 @@ public partial class CartDefinition
var crabOn = false; // 蟹行(四轮同向平移) var crabOn = false; // 蟹行(四轮同向平移)
var rotateOn = false; // 原地旋转(绕车队中心) var rotateOn = false; // 原地旋转(绕车队中心)
// 速度比例 0~1,作用于摇杆输出的线速度/横移/角速度。 // 速度比例 0~1,作用于摇杆输出的线速度/横移/角速度。
var speedRatio = 1f;
UseGesture? manip = null; UseGesture? manip = null;
// 0=常规(前进+转向) 1=蟹行 2=原地旋转。crab 优先于 rotate(同时打开时蟹行生效)。 // 0=常规(前进+转向) 1=蟹行 2=原地旋转。crab 优先于 rotate(同时打开时蟹行生效)。
@@ -87,7 +87,6 @@ public partial class CartDefinition
return; return;
} }
var ratio = Math.Clamp(speedRatio, 0, 1);
var px = Math.Clamp(pos.X, -1, 1); var px = Math.Clamp(pos.X, -1, 1);
var py = Math.Clamp(pos.Y, -1, 1); var py = Math.Clamp(pos.Y, -1, 1);
var mode = CurrentMode(); var mode = CurrentMode();
@@ -95,31 +94,27 @@ public partial class CartDefinition
if (mode == 2) if (mode == 2)
{ {
// 原地旋转:pos.X(左右) → 角速度(deg/s),绕车队中心。
MultiVehicleManualVx = 0; MultiVehicleManualVx = 0;
MultiVehicleManualVy = 0; MultiVehicleManualVy = 0;
MultiVehicleManualVth = px * MaxManualAngularSpeed * ratio; MultiVehicleManualVth = px;
} }
else if (mode == 1) else if (mode == 1)
{ {
// 蟹行:pos.Y → 前后向线速度,pos.X → 横向线速度(m/s)。 MultiVehicleManualVx = py;
MultiVehicleManualVx = py * MaxManualSpeed * ratio; MultiVehicleManualVy = px;
MultiVehicleManualVy = px * MaxManualSpeed * ratio;
MultiVehicleManualVth = 0; MultiVehicleManualVth = 0;
} }
else else
{ {
// 常规:pos.Y → 线速度(m/s)pos.X → 转向角(deg)。 MultiVehicleManualVx = py;
MultiVehicleManualVx = py * MaxManualSpeed * ratio;
MultiVehicleManualVy = 0; MultiVehicleManualVy = 0;
MultiVehicleManualVth = px * MaxManualAngularSpeed * ratio; MultiVehicleManualVth = px;
} }
if ((DateTime.Now - _fleetDiagLastStick).TotalMilliseconds >= 200) if ((DateTime.Now - _fleetDiagLastStick).TotalMilliseconds >= 200)
{ {
_fleetDiagLastStick = DateTime.Now; _fleetDiagLastStick = DateTime.Now;
FleetDiag($"STICK mode={mode} pos=({pos.X:0.00},{pos.Y:0.00}) manip={manipulating} ratio={ratio:0.00} " + FleetDiag($"STICK mode={mode} pos=({pos.X:0.00},{pos.Y:0.00}) manip={manipulating} raw " +
$"-> Vx={MultiVehicleManualVx:0.000} Vy={MultiVehicleManualVy:0.000} Vth={MultiVehicleManualVth:0.0} en={MultiVehicleManualEnabled}"); $"-> Vx={MultiVehicleManualVx:0.000} Vy={MultiVehicleManualVy:0.000} Vth={MultiVehicleManualVth:0.000} en={MultiVehicleManualEnabled}");
} }
} }
}); });
@@ -169,15 +164,6 @@ public partial class CartDefinition
} }
}); });
manip.AddWidget(new UseGesture.ThrottleWidget
{
name = "fleet_speed_ratio",
text = "速度比例",
position = "50%+10px, 64%+10px",
size = "37.5%-10px, 10%-10px",
bounceBack = false,
OnValue = (val, _) => speedRatio = Math.Clamp(val, 0, 1)
});
manip.AddWidget(new UseGesture.ButtonWidget manip.AddWidget(new UseGesture.ButtonWidget
{ {
@@ -218,8 +204,7 @@ public partial class CartDefinition
pb.SeparatorText("状态"); pb.SeparatorText("状态");
var modeName = MultiVehicleManualMode == 2 ? "原地旋转" : MultiVehicleManualMode == 1 ? "蟹行" : "常规"; var modeName = MultiVehicleManualMode == 2 ? "原地旋转" : MultiVehicleManualMode == 1 ? "蟹行" : "常规";
pb.Label($"车队联动: {MultiVehicleManualEnabled} 模式: {modeName}"); pb.Label($"车队联动: {MultiVehicleManualEnabled} 模式: {modeName}");
pb.Label($"速度比例: {speedRatio:0.00}"); pb.Label($"VxRatio={MultiVehicleManualVx:0.000} VyRatio={MultiVehicleManualVy:0.000}, VthRatio={MultiVehicleManualVth:0.000}");
pb.Label($"Vx={MultiVehicleManualVx:0.000} Vy={MultiVehicleManualVy:0.000} m/s, Vth={MultiVehicleManualVth:0.0}");
pb.Label($"优先级: {CartActivator.CartDefinition.currentPriority} ({CartActivator.CartDefinition.currentPriorityDesc})"); pb.Label($"优先级: {CartActivator.CartDefinition.currentPriority} ({CartActivator.CartDefinition.currentPriorityDesc})");
pb.Label("请勿同时打开「手动控制」面板"); pb.Label("请勿同时打开「手动控制」面板");
pb.Panel.Repaint(); pb.Panel.Repaint();
-22
View File
@@ -1,22 +0,0 @@
using System.Threading.Tasks;
using SimpleComposer.RCS;
using SimpleCore.PropType;
namespace MultiWheelS
{
[CarType(Name = "多车联动AGV")]
public class MultiVehicleCar : GhostCar
{
public bool MultiVehicleSync = true;
public static new async Task<MultiVehicleCar> Create()
{
return new MultiVehicleCar
{
lstatus = "连接中",
address = "127.0.0.1",
name = "联动AGV"
};
}
}
}
-62
View File
@@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D1D1D1D1-E2E2-F3F3-A4A4-B5B5B5B5B5B3}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>MultiWheelS</RootNamespace>
<AssemblyName>MultiWheelS</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="LessokajiWeaverUtilities">
<HintPath>D:\MDCS\Release\deps\LessokajiWeaverUtilities.dll</HintPath>
</Reference>
<Reference Include="RefSimpleCore">
<HintPath>D:\MDCS\Dependencies\Simple\RefSimpleCore.dll</HintPath>
</Reference>
<Reference Include="SimpleComposer">
<HintPath>D:\MDCS\Executables\Simple\SimpleComposer.exe</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="MultiVehicleCar.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>if not exist "$(SolutionDir)build\Simple\plugins" mkdir "$(SolutionDir)build\Simple\plugins"
if not exist "$(SolutionDir)build\Simple" mkdir "$(SolutionDir)build\Simple"
xcopy "$(TargetDir)$(TargetFileName)" "$(SolutionDir)build\Simple\plugins" /y
xcopy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)build\Simple\plugins" /y
copy /Y "D:\MDCS\Executables\Simple\SimpleComposer.exe" "$(SolutionDir)build\Simple\"
copy /Y "D:\MDCS\Release\MDCSToolBox.dll" "$(SolutionDir)build\Simple\"
copy /Y "D:\MDCS\Release\CommonUsage.dll" "$(SolutionDir)build\Simple\"
copy /Y "D:\MDCS\Dependencies\Simple\RefSimpleCore.dll" "$(SolutionDir)build\Simple\"</PostBuildEvent>
</PropertyGroup>
</Project>
-8
View File
@@ -1,4 +1,3 @@
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.5.33424.131 VisualStudioVersion = 17.5.33424.131
@@ -15,8 +14,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MultiWheelM", "MultiWheel\M
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MultiWheelC", "MultiWheel\MultiWheelC\MultiWheelC.csproj", "{C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MultiWheelC", "MultiWheel\MultiWheelC\MultiWheelC.csproj", "{C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MultiWheelS", "MultiWheel\MultiWheelS\MultiWheelS.csproj", "{D1D1D1D1-E2E2-F3F3-A4A4-B5B5B5B5B5B3}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -39,10 +36,6 @@ Global
{C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0}.Debug|Any CPU.Build.0 = Debug|Any CPU {C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0}.Release|Any CPU.ActiveCfg = Release|Any CPU {C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0}.Release|Any CPU.Build.0 = Release|Any CPU {C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0}.Release|Any CPU.Build.0 = Release|Any CPU
{D1D1D1D1-E2E2-F3F3-A4A4-B5B5B5B5B5B3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D1D1D1D1-E2E2-F3F3-A4A4-B5B5B5B5B5B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D1D1D1D1-E2E2-F3F3-A4A4-B5B5B5B5B5B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D1D1D1D1-E2E2-F3F3-A4A4-B5B5B5B5B5B3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -52,7 +45,6 @@ Global
{A1B2C3D4-E5F6-7890-ABCD-EF1234567890} = {A1A1A1A1-B2B2-C3C3-D4D4-E5E5E5E5E5E1} {A1B2C3D4-E5F6-7890-ABCD-EF1234567890} = {A1A1A1A1-B2B2-C3C3-D4D4-E5E5E5E5E5E1}
{B7B53B6B-98B5-4B6F-9B09-598F7B8166C9} = {A1A1A1A1-B2B2-C3C3-D4D4-E5E5E5E5E5E2} {B7B53B6B-98B5-4B6F-9B09-598F7B8166C9} = {A1A1A1A1-B2B2-C3C3-D4D4-E5E5E5E5E5E2}
{C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0} = {A1A1A1A1-B2B2-C3C3-D4D4-E5E5E5E5E5E2} {C8C64C7C-A9C6-5C7F-0C1A-609F8C9277D0} = {A1A1A1A1-B2B2-C3C3-D4D4-E5E5E5E5E5E2}
{D1D1D1D1-E2E2-F3F3-A4A4-B5B5B5B5B5B3} = {A1A1A1A1-B2B2-C3C3-D4D4-E5E5E5E5E5E2}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {EF6B92D5-5691-42DE-8B38-C17AE7DD7418} SolutionGuid = {EF6B92D5-5691-42DE-8B38-C17AE7DD7418}
-15
View File
@@ -1,15 +0,0 @@
{
"WheelConfig": {
"LeftFront": { "Position": { "X": 525.0, "Y": 200.0 } },
"LeftRear": { "Position": { "X": -525.0, "Y": 200.0 } },
"RightFront": { "Position": { "X": 525.0, "Y": -200.0 } },
"RightRear": { "Position": { "X": -525.0, "Y": -200.0 } }
},
"MaxSpeed": 0.3,
"AccPerSecond": 0.3,
"DeAccPerSecond": 0.5,
"MinTurnSpeedFac": 0.25,
"ControlPointRadius": 500.0,
"GcpThetaPerSecond": 10.0,
"MinimumTurningAngleForAckermann": 60.0
}
-60
View File
@@ -1,60 +0,0 @@
{
"basicSpeed": 0.2,
"DriveTaskInterval": 50,
"script": "MultiWheelC.dll",
"detourHost": "127.0.0.1",
"detourPort": 4321,
"msConf": {
"MultiVehicleMasterEndpoint": "/",
"MultiVehicleFleetNum": 2,
"MultiVehicleSyncInterval": 50,
"TestCarSyncDistance": 2400,
"TestCarSyncTh": 0,
"ManualCarSyncVxFac": 1.0,
"ManualCarSyncVthFac": 1.0,
"SyncThAccPerSec": 30,
"MultiVehicleSyncUseDetour": true,
"SimpleIp": "127.0.0.1",
"CarNum": 1
},
"layout": {
"chassis": {
"width": 1000,
"length": 1550,
"contour": [
750, -500, -750, -500, -750, -300, -800, -280, -800, -220,
-750, -200, -750, 200, -800, 220, -800, 280, -750, 300,
-750, 500, 750, 500
]
},
"components": [
{
"type": "lidar2d",
"options": {
"name": "front_lidar_1",
"x": 700, "y": 0, "yaw": 0, "z": 0, "pitch": 0, "roll": 0,
"isCircle": false, "ignoreDist": 100, "maxDist": 200000,
"filterChassis": true
}
},
{
"type": "lidar2d",
"options": {
"name": "rear_left_lidar_1",
"x": -700, "y": 450, "yaw": 180, "z": 0, "pitch": 0, "roll": 0,
"isCircle": false, "ignoreDist": 100, "maxDist": 200000,
"filterChassis": true
}
},
{
"type": "lidar2d",
"options": {
"name": "rear_right_lidar_1",
"x": -700, "y": -450, "yaw": 180, "z": 0, "pitch": 0, "roll": 0,
"isCircle": false, "ignoreDist": 100, "maxDist": 200000,
"filterChassis": true
}
}
]
}
}
-11
View File
@@ -1,11 +0,0 @@
{
"port": 8008,
"allowMultiple": true,
"soTag": "Multi1",
"detourHost": "127.0.0.1",
"detourPort": 4321,
"HideConsoleOnStart": false,
"FollowCarOnStart": true,
"ShowRobot3dModel": true,
"ShowRobotArrow": true
}
-60
View File
@@ -1,60 +0,0 @@
{
"basicSpeed": 0.2,
"DriveTaskInterval": 50,
"script": "MultiWheelC.dll",
"detourHost": "127.0.0.1",
"detourPort": 4421,
"msConf": {
"MultiVehicleMasterEndpoint": "127.0.0.1:8008",
"MultiVehicleFleetNum": 2,
"MultiVehicleSyncInterval": 50,
"TestCarSyncDistance": 2400,
"TestCarSyncTh": 0,
"ManualCarSyncVxFac": 1.0,
"ManualCarSyncVthFac": 1.0,
"SyncThAccPerSec": 30,
"MultiVehicleSyncUseDetour": true,
"SimpleIp": "127.0.0.1",
"CarNum": 2
},
"layout": {
"chassis": {
"width": 1000,
"length": 1550,
"contour": [
750, -500, -750, -500, -750, -300, -800, -280, -800, -220,
-750, -200, -750, 200, -800, 220, -800, 280, -750, 300,
-750, 500, 750, 500
]
},
"components": [
{
"type": "lidar2d",
"options": {
"name": "front_lidar_2",
"x": 700, "y": 0, "yaw": 0, "z": 0, "pitch": 0, "roll": 0,
"isCircle": false, "ignoreDist": 100, "maxDist": 200000,
"filterChassis": true
}
},
{
"type": "lidar2d",
"options": {
"name": "rear_left_lidar_2",
"x": -700, "y": 450, "yaw": 180, "z": 0, "pitch": 0, "roll": 0,
"isCircle": false, "ignoreDist": 100, "maxDist": 200000,
"filterChassis": true
}
},
{
"type": "lidar2d",
"options": {
"name": "rear_right_lidar_2",
"x": -700, "y": -450, "yaw": 180, "z": 0, "pitch": 0, "roll": 0,
"isCircle": false, "ignoreDist": 100, "maxDist": 200000,
"filterChassis": true
}
}
]
}
}
-11
View File
@@ -1,11 +0,0 @@
{
"port": 8009,
"allowMultiple": true,
"soTag": "Multi2",
"detourHost": "127.0.0.1",
"detourPort": 4421,
"HideConsoleOnStart": false,
"FollowCarOnStart": true,
"ShowRobot3dModel": true,
"ShowRobotArrow": true
}
-17
View File
@@ -1,17 +0,0 @@
{
"basicSpeed": 0.2,
"DriveTaskInterval": 50,
"script": "DiffWheelC.dll",
"msConf": {
"ChassisWidth": 600,
"SimpleIp": "127.0.0.1"
},
"layout": {
"chassis": {
"width": 600,
"length": 900,
"contour": [-450, 300, 450, 300, 450, -300, -450, -300]
},
"components": []
}
}
-9
View File
@@ -1,9 +0,0 @@
@echo off
setlocal
cd /d "%~dp0"
if not exist chassis.json copy /Y ..\..\deploy\chassis.json chassis.json >nul
if not exist clumsy.json copy /Y ..\..\deploy\clumsy_agv1\clumsy.json clumsy.json >nul
if not exist clumsyconsole.json copy /Y ..\..\deploy\clumsy_agv1\clumsyconsole.json clumsyconsole.json >nul
echo [Clumsy AGV1] Master, tag Multi1. Start Medulla build\Medulla first.
ClumsyLite.exe
pause
-9
View File
@@ -1,9 +0,0 @@
@echo off
setlocal
cd /d "%~dp0"
if not exist chassis.json copy /Y ..\..\deploy\chassis.json chassis.json >nul
if not exist clumsy.json copy /Y ..\..\deploy\clumsy_agv2\clumsy.json clumsy.json >nul
if not exist clumsyconsole.json copy /Y ..\..\deploy\clumsy_agv2\clumsyconsole.json clumsyconsole.json >nul
echo [Clumsy AGV2] Slave, tag Multi2. Start Medulla build\Medulla_AGV2 first.
ClumsyLite.exe
pause
+60 -46
View File
@@ -2,7 +2,7 @@
> 本文档汇总 **当前仓库状态、外部依赖、运行/日志路径、代码地图与待解决问题**,便于后续继续调试「车队联动-自动蟹行」。 > 本文档汇总 **当前仓库状态、外部依赖、运行/日志路径、代码地图与待解决问题**,便于后续继续调试「车队联动-自动蟹行」。
> >
> 最后更新:2026-06-29 > 最后更新:2026-07-01
--- ---
@@ -11,8 +11,8 @@
| 阶段 | 状态 | 说明 | | 阶段 | 状态 | 说明 |
|------|------|------| |------|------|------|
| 动作能启动、能下发运动 | ✅ 已解决 | 方案 1(预热)修复了启动期 `(0,0,0)` 快照导致 `Track()` 立即结束(`iter=0`)的问题 | | 动作能启动、能下发运动 | ✅ 已解决 | 方案 1(预热)修复了启动期 `(0,0,0)` 快照导致 `Track()` 立即结束(`iter=0`)的问题 |
| 路径跟踪质量 | 🔧 已改,待实测 | 2026-06-29 继续处理:自动蟹行改为复用手动蟹行同款 `mode=1` 下发链路,只叠加小幅平滑横向纠偏 | | 路径跟踪质量 | 🔧 已改,待实测 | 2026-07-01 改为自动字段链路;MovementTest 中 `FleetCrabAngleDeg=-x` 表示车身保持当前角度,以 x 度夹角追踪路径 |
| 与手动蟹行对照 | ✅ 已验证 | 手动模式(FleetRemote `mode==1`丝滑;因此自动抖动主要来自纠偏链路而非底盘执行能力 | | 与手动蟹行对照 | ✅ 已验证 | 手动模式(FleetRemote `mode==1`仍保留;自动蟹行不再复用脚本手动链路 |
**触发方式**:主车 Clumsy → MovementTest 面板 → **「车队联动-自动蟹行」**`FleetCrabWalkTest`)。 **触发方式**:主车 Clumsy → MovementTest 面板 → **「车队联动-自动蟹行」**`FleetCrabWalkTest`)。
@@ -36,37 +36,39 @@
- 已处理:`TickMultiVehicle` 每拍开头的 `PublishFleetCenter(0,0,0)` 已移除,避免动作/控制线程并发读到假中心。 - 已处理:`TickMultiVehicle` 每拍开头的 `PublishFleetCenter(0,0,0)` 已移除,避免动作/控制线程并发读到假中心。
2. **横向纠偏 `bias` 项在蟹行模式下的参考系** 2. **横向纠偏 `bias` 项在蟹行模式下的参考系**
- `MultiWheelGeometricController.PerformGoing``bias = -bias` 后按 Stanley 形式修正 gcp`BiasFac` / `BiasThreshold`)。 - 当前实现不改 MDCSToolbox,只参考几何控制器思路在 `MultiWheelC` 内计算。
- 蟹行时 `thDiff` 来自路径切线(≈夹角),`dTh` 参考固定 `CrabTargetHeading`;若 `bias` 符号或 fleet 中心更新滞后,会持续向一侧推 - `lateral` 通过 `BiasFac/BiasThreshold` 转为前后 GCP 同向修正;`headingErr` 通过 `DthLinearFac/DthLinearThreshold` 转为前后 GCP 反向修正
- 已绕开:`FleetCrabWalk` 当前不再用几何控制器直接下发 gcp;改为 Detour 计算 `along/lateral/remain`,再写脚本 `MultiVehicleScriptVx/Vy` - 输出直接写 `MultiVehicleAutoVx/FrontTh/RearTh/IdealX/Y/Th`,由 `TickMultiVehicle` 自动分支统一下发
- MovementTest 会令 `BodyToPathAngleDeg = FleetCrabAngleDeg`,因此 `targetBodyTh = pathTh - BodyToPathAngleDeg = 启动时车队朝向`
3. **`MultiVehicleSyncUseDetour=true` 时的 POS 补偿与控制器抢方向盘** 3. **`MultiVehicleSyncUseDetour=true` 时的 POS 补偿与控制器抢方向盘**
- 当前 `deploy/clumsy_agv1/clumsy.json``MultiVehicleSyncUseDetour: true` - 当前 `deploy/clumsy_agv1/clumsy.json``MultiVehicleSyncUseDetour: true`
- 各车 SLAM 偏差经 `PosBias*` 叠加到 `SendMotion`,可能与几何控制器横向纠偏形成耦合振荡。 - 各车 SLAM 偏差经 `PosBias*` 叠加到 `SendMotion`,可能与几何控制器横向纠偏形成耦合振荡。
4. **动作期间关闭了 `MultiVehicleAutoUseIdealCenter`** 4. **理想车队中心前馈**
- 有意为之(避免 ideal 中心回灌快照、抹平真实 bias)。副作用是仅依赖「快照中心 + bias 闭环」,对快照质量更敏感 - 当前动作会发布 `MultiVehicleAutoIdealX/Y/Th`
- `MultiVehicleAutoUseIdealCenter=true` 时,从车使用该理想中心做 layout 前馈;关闭后只用当前广播中心和补偿项。
5. **路径/起点几何** 5. **路径/起点几何**
- 起点:`TryGetFleetCenterFromSlam()`;路径:`LineTrack(x0,y0 → dst)``phi = theta + CrabAngleDeg` - 起点:`TryGetFleetCenterFromSlam()`;路径:`LineTrack(x0,y0 → dst)``phi = theta + CrabAngleDeg`
-`theta` 与运行时 `CenterTh` 不一致,或 layout 反推中心与控制器使用的快照中心有系统偏差,会表现为沿某一轴漂移。 -`theta` 与运行时 `CenterTh` 不一致,或 layout 反推中心与控制器使用的快照中心有系统偏差,会表现为沿某一轴漂移。
**建议下一轮日志对照** **建议下一轮日志对照**
- `FleetCrabDbg``lateral` 是否收敛、`corr/localAngle/cmd` 是否平滑、有无到达纠偏上限 - `FleetCrabDbg``lateral` 是否收敛、`headingErr` 是否收敛、`bias/dth` 是否到达阈值、`auto(vx,fTh,rTh)` 是否稳定
- `MultiVehicleDbg``frontTh/rearTh/speed` 是否接近手动蟹行、POS/Detect 补偿是否持续驱动`CRAB in/raw/limit/rev` 是否显示 `raw=-95°` 这类角度未被反向等价转换 - `MultiVehicleDbg`自动分支是否为 `auto:true/manual:false/script:false``BASE/SEND` 是否接近 `FleetCrabDbg` 输出,POS/Detect 补偿是否持续驱动
- 如需回退旧几何控制器路线,再看 `CrabDbg``bias/biasItem/gcp/fleetPos` - 重点看 `FleetCrabGcpThetaThreshold``BiasThreshold``DthLinearThreshold` 三个限幅是否过早截断纠偏
**2026-06-29 DLog 结论(自动蟹行仍抖动)** **2026-06-29 DLog 结论(旧脚本链路下自动蟹行仍抖动)**
- `FleetCrabDbg``along/lateral/remain/corr/localAngle/cmd` 基本平滑,横向误差多在几十 mm 内,未见路径控制器发散。 - `FleetCrabDbg``along/lateral/remain/旧方向修正/旧命令` 基本平滑,横向误差多在几十 mm 内,未见路径控制器发散。
- 主/从 `MultiVehicleDbg``BASE vx` 在正负之间跳,同时 `fTh/rTh``+90°/-90°` 附近翻转;这是同一横移矢量被错误地按 ±90° 边界转换成两种等价表示,底盘执行层会看到接近 180° 的转向跳变。 - 主/从 `MultiVehicleDbg``BASE vx` 在正负之间跳,同时 `fTh/rTh``+90°/-90°` 附近翻转;这是同一横移矢量被错误地按 ±90° 边界转换成两种等价表示,底盘执行层会看到接近 180° 的转向跳变。
- POS 补偿在该批日志中为关闭/零补偿(`corr:false``POS comp 0`),Detect 补偿有小幅值但不是主因。 - POS 补偿在该批日志中为关闭/零补偿(`corr:false``POS comp 0`),Detect 补偿有小幅值但不是主因。
- 因此本轮判定为 **mode=1 蟹行矢量合成把 ±90° 误当舵角边界**,不是优先调 `FleetCrabCorrectionGain`。Medulla 侧 `WheelAngleLowerLimit/UpperLimit` 默认约为 `-120/+120`,自动蟹行应允许 `-95°` 直接下发。 - 因此本轮判定为 **mode=1 蟹行矢量合成把 ±90° 误当舵角边界**,不是优先调横向纠偏增益。Medulla 侧 `WheelAngleLowerLimit/UpperLimit` 默认约为 `-120/+120`,自动蟹行应允许 `-95°` 直接下发。
**2026-06-29 DLog 结论(±120 修复后仍 Y+ 漂移)** **2026-06-29 DLog 结论(±120 修复后仍 Y+ 漂移)**
- Clumsy 侧 `MultiVehicleDbg` 已显示 `CRAB raw=-9x``limit=120.0``rev:false``BASE vx` 不再正负翻转,说明上层 `mode=1` 表达已连续,剧烈抖动问题已消失。 - Clumsy 侧 `MultiVehicleDbg` 已显示 `CRAB raw=-9x``limit=120.0``rev:false``BASE vx` 不再正负翻转,说明上层 `mode=1` 表达已连续,剧烈抖动问题已消失。
-`FleetCrabDbg``lateral` 仍从 `0` 单调增长到约 `+171mm``corr` 到达 `-8°` 上限后无法拉回;主/从 `DETECT dy` 也增长到百毫米量级,`DETECT comp y` 达到 `20mm/s` 上限。 -`FleetCrabDbg``lateral` 仍从 `0` 单调增长到约 `+171mm``corr` 到达 `-8°` 上限后无法拉回;主/从 `DETECT dy` 也增长到百毫米量级,`DETECT comp y` 达到 `20mm/s` 上限。
- 进一步检查 Playground 发现:`D:\MDCS\Source\Core\Medulla\Playground\default_scene.json` 与运行目录 `bin\Debug\net8.0\default_scene.json` 中两台 `multi-steering` 仍为 `"maxSteeringAngle": 90`,而 `ActuatorModels.cs` 会把模块舵角 clamp 到 `[-MaxSteeringAngleRad,+MaxSteeringAngleRad]` - 进一步检查 Playground 发现:`D:\MDCS\Source\Core\Medulla\Playground\default_scene.json` 与运行目录 `bin\Debug\net8.0\default_scene.json` 中两台 `multi-steering` 仍为 `"maxSteeringAngle": 90`,而 `ActuatorModels.cs` 会把模块舵角 clamp 到 `[-MaxSteeringAngleRad,+MaxSteeringAngleRad]`
- 这意味着 Clumsy 发出的 `-98°` 路径纠偏,在 Playground 实际执行时会被夹回 `-90°`,纠偏分量被吞掉;这比继续调 `FleetCrabCorrectionGain` 更像 Y+ 漂移的直接原因。 - 这意味着 Clumsy 发出的 `-98°` 路径纠偏,在 Playground 实际执行时会被夹回 `-90°`,纠偏分量被吞掉;这比继续调横向纠偏增益更像 Y+ 漂移的直接原因。
- 已把 Playground 源码场景和运行目录场景改为 `maxSteeringAngle: 120`,并在仿真器中加入 `multi-steering clamp` 节流日志;复测前必须重启 Playground 使场景重载。若复测时仍出现该日志,说明还有其他配置或场景副本在限制舵角。 - 已把 Playground 源码场景和运行目录场景改为 `maxSteeringAngle: 120`,并在仿真器中加入 `multi-steering clamp` 节流日志;复测前必须重启 Playground 使场景重载。若复测时仍出现该日志,说明还有其他配置或场景副本在限制舵角。
### 2.2 两车抖动、不丝滑 ### 2.2 两车抖动、不丝滑
@@ -82,7 +84,7 @@
**建议对照实验** **建议对照实验**
- 手动 FleetRemote 蟹行(同速度、同角度)是否也抖 - 手动 FleetRemote 蟹行(同速度、同角度)是否也抖
- 临时 `MultiVehicleSyncUseDetour=false` 复测 - 临时 `MultiVehicleSyncUseDetour=false` 复测
-`FleetCrabDbg``corr/localAngle/cmd``MultiVehicleDbg``frontTh/rearTh` 是否周期跳变 -`FleetCrabDbg``auto(vx,fTh,rTh)``MultiVehicleDbg``BASE/SEND` 是否周期跳变
--- ---
@@ -214,8 +216,8 @@ DLog 由 **Clumsy 进程工作目录**下的 `dlog\` 管理(FundamentalLib
| Topic | 来源 | 内容 | | Topic | 来源 | 内容 |
|-------|------|------| |-------|------|------|
| **`FleetCrabDbg`** | `MovementTests.cs` | `ENTER/CENTER/START/WARMUP/ITER/DONE`,含 `along/lateral/remain/corr/localAngle/cmd` | | **`FleetCrabDbg`** | `MovementTests.cs` | `ENTER/CENTER/START/WARMUP/ITER/DONE`,含 `along/lateral/remain/headingErr/baseTh/bias/dth/auto/ideal` |
| **`CrabDbg`** | `MultiWheelGeometricController.cs` | 几何控制器路线诊断;当前脚本蟹行实现不再依赖 | | **`CrabDbg`** | `MultiWheelGeometricController.cs` | MDCSToolbox 几何控制器诊断;当前自动蟹行只参考其思路,不修改也不依赖该源码 |
| **`MultiVehicleDbg`** | `PilotDefinition.cs` | 联动循环:速度、舵角、补偿、ready 状态 | | **`MultiVehicleDbg`** | `PilotDefinition.cs` | 联动循环:速度、舵角、补偿、ready 状态 |
| **`FleetDiagClumsy`** | `PilotDefinition.cs` | 精简 fleet 诊断(带 `car{N}` 前缀) | | **`FleetDiagClumsy`** | `PilotDefinition.cs` | 精简 fleet 诊断(带 `car{N}` 前缀) |
| **`MultiVehicle`** | `PilotDefinition.cs` | 初始化、心跳、HTTP 错误 | | **`MultiVehicle`** | `PilotDefinition.cs` | 初始化、心跳、HTTP 错误 |
@@ -223,9 +225,9 @@ DLog 由 **Clumsy 进程工作目录**下的 `dlog\` 管理(FundamentalLib
### 6.3 建议抓取顺序(排查漂移/抖动) ### 6.3 建议抓取顺序(排查漂移/抖动)
1. 主车 `FleetCrabDbg``WARMUP done``ITER#``lateral/remain/corr/localAngle/cmd` 1. 主车 `FleetCrabDbg``WARMUP done``ITER#``lateral/remain/headingErr/bias/dth/auto(vx,fTh,rTh)`
2. 主车 + 从车 `MultiVehicleDbg``frontTh/rearTh``PosBias*`、是否 `ready=false` 2. 主车 + 从车 `MultiVehicleDbg``auto:true/manual:false``BASE/SEND``PosBias*`、是否 `ready=false`
3.回退旧几何控制器路线,再看主车 `CrabDbg``bias` 是否单调增大;`fleetPos` 是否偶发 `(0,0,0)` 3.怀疑 MDCSToolbox 自动路径,再看主车 `CrabDbg`;当前 `FleetCrabWalk` 不直接调用该控制器
4. 从车 `FleetDiagClumsy`:是否频繁掉线 / register 超时 4. 从车 `FleetDiagClumsy`:是否频繁掉线 / register 超时
--- ---
@@ -237,23 +239,26 @@ MovementTest「车队联动-自动蟹行」
FleetCrabWalk.Get() FleetCrabWalk.Get()
TryGetFleetCenterFromSlam() → 路径起点 (x0,y0,θ) TryGetFleetCenterFromSlam() → 路径起点 (x0,y0,θ)
phi = theta + FleetCrabAngleDeg phi = theta + FleetCrabAngleDeg
MultiVehicleScriptEnabled = true BodyToPathAngleDeg = FleetCrabAngleDeg
MultiVehicleScriptMode = 1 → 复用 FleetRemote 手动蟹行下发链路 targetBodyTh = phi - BodyToPathAngleDeg = theta
MultiVehicleScriptEnabled = false
MultiVehicleAutoEnabled = true → 进入 TickMultiVehicle 自动分支
WARMUP → 等编队成员就位 WARMUP → 等编队成员就位
loop: loop:
TryGetFleetCenterFromSlam() → 当前车队中心 TryGetFleetCenterFromSlam() → 当前车队中心
along/lateral/remain → 沿线进度、横向偏差、剩余距离 along/lateral/remain/headingErr → 沿线进度、横向偏差、剩余距离、车身目标朝向偏差
corr = clamp(Stanley(lateral), ±FleetCrabCorrectionAngleDeg) bias = clamp(Stanley(lateral), ±BiasThreshold)
localAngle = (phi + corr) - currentTheta dth = clamp(DthLinearFac * (targetBodyTh-currentTheta), ±DthLinearThreshold)
Vx/Vy slew limit → FleetCrabCommandAccel 平滑 frontTh/rearTh = clamp(phi-currentTheta + bias ± dth, ±FleetCrabGcpThetaThreshold)
MultiVehicleScriptVx/Vy = cmd ideal = pathStart + pathDir * clamp(along, 0, FleetCrabLengthMm)
MultiVehicleAutoVx/FrontTh/RearTh/Ideal* = cmd
PilotDefinition.TickMultiVehicle (50ms) PilotDefinition.TickMultiVehicle (50ms)
manual/script mode==1 auto branch
Vx/Vy → speed + frontTh==rearTh MultiVehicleAuto* → speed + frontTh/rearTh + ideal center
notify → 从车 SendMotion + POS/Detect 补偿 notify → 从车 SendMotion + POS/Detect 补偿
``` ```
**对照 baseline**`PilotDefinition.cs` 手动分支 `fleetMode == 1`FleetRemote 蟹行)直接合成 `frontTh/rearTh`,不经几何控制器 `bias` 闭环 **对照 baseline**`PilotDefinition.cs` 手动分支 `fleetMode == 1`FleetRemote 蟹行)直接合成 `frontTh/rearTh`;自动蟹行当前不走该分支
--- ---
@@ -263,15 +268,19 @@ MovementTest「车队联动-自动蟹行」
| 字段 | 默认 | 作用 | | 字段 | 默认 | 作用 |
|------|------|------| |------|------|------|
| `FleetCrabAngleDeg` | 45 | 路径车队朝向夹角 (deg) | | `FleetCrabAngleDeg` | 45 | 路径方向相对启动时车队朝向夹角 (deg)。MovementTest 同时把车身-路径夹角设为该值;若输入“路径与小车夹角 x 度”,应填 `-x` 以保持当前车身角度 |
| `FleetCrabLengthMm` | 2000 | 路径长度 (mm) | | `FleetCrabLengthMm` | 2000 | 路径长度 (mm) |
| `FleetCrabSpeed` | 0.2 | 速度 (m/s) | | `FleetCrabSpeed` | 0.2 | 巡航速度 (m/s),接近终点时由自动蟹行专用减速参数下调 |
| `FleetCrabGcpThetaThreshold` | 95 | 兼容旧几何控制器实现;当前脚本蟹行不直接使用 | | `FleetCrabAccel` | 0.2 | 速度命令加速度限制 (m/s^2),限制 `MultiVehicleAutoVx` 每拍变化量;`<=0` 表示不限制 |
| `FleetCrabCorrectionGain` | 1.0 | 横向误差纠偏增益 | | `FleetCrabSlowDistance` | 2000 | 末端开始减速距离 (mm) |
| `FleetCrabCorrectionAngleDeg` | 8 | 自动纠偏最大改向角,越小越接近手动蟹行 | | `FleetCrabFinishDistance` | 20 | 完成距离 (mm),剩余距离低于该值时结束动作 |
| `FleetCrabCommandAccel` | 0.4 | 脚本 `Vx/Vy` 命令斜率限制(m/s²) | | `FleetCrabFinishSpeed` | 0.02 | 末端最低速度 (m/s) |
| `FleetCrabSlowingPow` | 0.8 | 末端减速曲线指数;越大越靠近终点才明显降速,越小越早降速 |
| `FleetCrabGcpThetaThreshold` | 95 | 自动蟹行输出 `frontTh/rearTh` 的绝对值上限,应给实际舵角限位与 `AngleLimitMarginDeg` 留余量 |
动作行为:当前不再改 `MultiVehicleAutoUseIdealCenter`,结束/急停会清零 `MultiVehicleScript*` `MultiVehicleAuto*` 已删除旧字段:`FleetCrabCorrectionGain``FleetCrabCorrectionAngleDeg``FleetCrabCommandAccel`。旧 `clumsy.json` 若残留这些 key,会被配置反序列化忽略;新的自动链路使用 `FleetCrabAccel` 控制 `MultiVehicleAutoVx` 速度命令斜率
动作行为:当前不再改 `MultiVehicleAutoUseIdealCenter`,结束/急停会清零 `MultiVehicleAuto*`,并保持 `MultiVehicleScriptEnabled=false`
### 8.2 影响跟踪/手感的全局项(节选) ### 8.2 影响跟踪/手感的全局项(节选)
@@ -282,7 +291,12 @@ MovementTest「车队联动-自动蟹行」
| `TestCarSyncDistance` | 2400 | 与 Playground 双车间距一致 | | `TestCarSyncDistance` | 2400 | 与 Playground 双车间距一致 |
| `MultiVehicleSyncInterval` | 50 | 联动周期 ms | | `MultiVehicleSyncInterval` | 50 | 联动周期 ms |
| `DriveTaskInterval` | 50 | `clumsy.json` 顶层 | | `DriveTaskInterval` | 50 | `clumsy.json` 顶层 |
| `BiasFac` / `DthLinearFac` | 继承 `MultiWheelPilotConfig` | 几何控制器 PID 形态参数 | | `BiasFac` / `BiasThreshold` | 继承 `MultiWheelPilotConfig` | 横向偏差 `lateral` → 前后 GCP 同向修正 |
| `DthLinearFac` / `DthLinearThreshold` | 继承 `MultiWheelPilotConfig` | 车身目标朝向偏差 `headingErr` → 前后 GCP 反向修正 |
| `FleetCrabSlowDistance` / `FleetCrabSlowingPow` / `FleetCrabFinishDistance` / `FleetCrabFinishSpeed` | `PilotConfig` | 自动蟹行专用终点减速和结束判定 |
| `MultiVehicleAutoUseIdealCenter` | true(默认) | 使用自动蟹行发布的 ideal center 给从车做前馈 |
| `MultiVehicleAutoRequireFleetCenter` | true(默认) | 自动模式无有效车队中心时整队停车 |
| `MultiVehicleAutoCmdTimeoutMs` | 0(auto) | 自动命令新鲜度超时,避免控制器停发后沿末速度滑行 |
详见 [MultiVehicleConfig.md](./MultiVehicleConfig.md) §2–§6。 详见 [MultiVehicleConfig.md](./MultiVehicleConfig.md) §2–§6。
@@ -296,20 +310,20 @@ MovementTest「车队联动-自动蟹行」
| 蟹行要求朝向不变但有纠偏 | `CrabHoldHeading` + `CrabTargetHeading`;保留 `dTh` | | 蟹行要求朝向不变但有纠偏 | `CrabHoldHeading` + `CrabTargetHeading`;保留 `dTh` |
| 多车 firstTurn 破坏队形 | `MultiVehicleSync` 时跳过 `firstTurnN`TODO 整队预旋转) | | 多车 firstTurn 破坏队形 | `MultiVehicleSync` 时跳过 `firstTurnN`TODO 整队预旋转) |
| gcp 被 45° 上限截断 | 动作侧 `GcpThetaThreshold=95` | | gcp 被 45° 上限截断 | 动作侧 `GcpThetaThreshold=95` |
| ideal 中心抹平横向误差 | 动作期间关 `MultiVehicleAutoUseIdealCenter` | | ideal 中心抹平横向误差 | 已改为显式发布 `MultiVehicleAutoIdealX/Y/Th`,由 `MultiVehicleAutoUseIdealCenter` 控制是否前馈 |
| Tick 中间窗口发布 `(0,0,0)` 假中心 | 已移除 tick 开头 `PublishFleetCenter(0,0,0)` | | Tick 中间窗口发布 `(0,0,0)` 假中心 | 已移除 tick 开头 `PublishFleetCenter(0,0,0)` |
| 自动蟹行纠偏导致抖动 | 已改为脚本手动蟹行链路 + 小幅平滑横向纠偏 | | 自动蟹行纠偏导致抖动 | 已改为自动字段链路,按 `lateral/headingErr/remain` 计算 `MultiVehicleAuto*` |
| 接近纯横移时速度符号/舵角表示翻转 | `fleetMode==1` 改为按 `MultiVehicleCrabSteerLimitDeg`(默认 120°)归一化;`-95°` 直接下发,超过上限才做速度取反的等价转换,并在 `MultiVehicleDbg` 输出 `CRAB in/raw/limit/rev` | | 接近纯横移时速度符号/舵角表示翻转 | `fleetMode==1` 改为按 `MultiVehicleCrabSteerLimitDeg`(默认 120°)归一化;`-95°` 直接下发,超过上限才做速度取反的等价转换,并在 `MultiVehicleDbg` 输出 `CRAB in/raw/limit/rev` |
--- ---
## 10. 后续工作建议(优先级) ## 10. 后续工作建议(优先级)
1. **复测 -90° 自动蟹行**:重点看 `MultiVehicleDbg``CRAB raw=-9x``limit=120.0``rev:false`,以及 `BASE vx/fTh/rTh` 是否不再正负翻转。 1. **复测自动蟹行**:重点看 `FleetCrabDbg``auto=(vx,fTh,rTh)``MultiVehicleDbg``auto:true/manual:false` 是否一致。
2. **A/B`MultiVehicleCrabSteerLimitDeg`** 默认 120,应与 Medulla 侧 `WheelAngleLowerLimit/UpperLimit` 匹配;若实际轮角限制不同,先同步该值。 2. **A/B`FleetCrabGcpThetaThreshold`** 默认 95,应与实车舵角限制和 `AngleLimitMarginDeg` 匹配;若输出很快被限幅,先核对该值。
3. **A/B`FleetCrabCorrectionAngleDeg`** 先试 4、8、12:4 最接近手动,12 收敛更快;当前不再因跨 ±90° 直接翻面。 3. **A/B`BiasFac/BiasThreshold`**`lateral` 单向增长,先看 `bias` 是否到上限;需要更强横向纠偏时调这组参数。
4. **A/B`MultiVehicleSyncUseDetour=false`** 若仍抖,跑同一条蟹行,区分脚本纠偏 vs POS 补偿贡献。 4. **A/B`DthLinearFac/DthLinearThreshold`** 若车队朝向偏差收敛慢或前后 GCP 差动过大,调这组参数。
5. **路径误差**:若仍持续 Y+ 漂移,看 `lateral` 是否持续单向增长;若增长但 `corr` 已到上限,增大 `FleetCrabCorrectionAngleDeg``FleetCrabCorrectionGain` 5. **A/B`MultiVehicleSyncUseDetour=false`** 若仍抖,跑同一条蟹行,区分自动路径纠偏 vs POS 补偿贡献。
6. **notify 平滑**(中长期):见 `MultiVehicleAutoSyncReview.md` §F。 6. **notify 平滑**(中长期):见 `MultiVehicleAutoSyncReview.md` §F。
--- ---
+2 -2
View File
@@ -127,7 +127,7 @@ lock (MultiVehicleFleet)
编队间距配置变更时,实际控制点半径仍固定 510mm,补偿/转向几何与 `TestCarSyncDistance` 不一致,调参困难。 编队间距配置变更时,实际控制点半径仍固定 510mm,补偿/转向几何与 `TestCarSyncDistance` 不一致,调参困难。
**建议修复** **建议修复**
统一使用 `syncDistance / 2f` 或配置项 `MultiVehicleControlRadius`,删除 magic number 510。 统一使用 `syncDistance / 2f`,删除 magic number 510。
--- ---
@@ -203,7 +203,7 @@ lock (MultiVehicleFleet)
- **B**`MultiVehicleSendMotion` 回调写入 `MultiVehicleAutoCmdTime`;主车自动分支按 `MultiVehicleAutoCmdTimeoutMs`(0=auto) 判定命令新鲜度,超时清零速度/idealPos 并关闭 `AutoEnabled`,避免末速度滑行。 - **B**`MultiVehicleSendMotion` 回调写入 `MultiVehicleAutoCmdTime`;主车自动分支按 `MultiVehicleAutoCmdTimeoutMs`(0=auto) 判定命令新鲜度,超时清零速度/idealPos 并关闭 `AutoEnabled`,避免末速度滑行。
- **C**:新增本地 `_multiVehicleFleetSeen` 存活时刻表,register/notify 收到即刷新;主车 Tick `PruneStaleFleetMembers()``MultiVehicleMemberTtlMs`(0=auto) 剔除掉线成员,`fleetReady`(数量==总数) 因此蕴含全员新鲜。 - **C**:新增本地 `_multiVehicleFleetSeen` 存活时刻表,register/notify 收到即刷新;主车 Tick `PruneStaleFleetMembers()``MultiVehicleMemberTtlMs`(0=auto) 剔除掉线成员,`fleetReady`(数量==总数) 因此蕴含全员新鲜。
- **D**:回调不再丢弃 `idealPos/idealAngle`,写入 `MultiVehicleAutoIdeal*` 并经 notify(`HasIdeal/IdealX/Y/Th`) 广播;自动模式下以理想车队中心作为各车 layout 前馈目标(`MultiVehicleAutoUseIdealCenter`,默认开)。 - **D**:回调不再丢弃 `idealPos/idealAngle`,写入 `MultiVehicleAutoIdeal*` 并经 notify(`HasIdeal/IdealX/Y/Th`) 广播;自动模式下以理想车队中心作为各车 layout 前馈目标(`MultiVehicleAutoUseIdealCenter`,默认开)。
- **E**新增 `MultiVehicleControlRadius`(0=syncDistance/2)`ControlPointRadius``SendMotion(localControlRadius)` 统一取该值,删除硬编码 510。 - **E**`ControlPointRadius``SendMotion(localControlRadius)` 统一取 `syncDistance / 2f`,删除硬编码 510。
- **F**notify 改为 POST + JSON body(取代 GET query 串);新增单调递增 `Seq`,从车丢弃乱序旧包(含主车重启回退识别)。 - **F**notify 改为 POST + JSON body(取代 GET query 串);新增单调递增 `Seq`,从车丢弃乱序旧包(含主车重启回退识别)。
- **G**:新增 `FleetCenterSnapshot` 不可变快照 + `volatile` 引用,`PublishFleetCenter` 整体赋值,控制器线程 `GetFleetCenterSnapshot()` 只读完整快照,消除 torn read。 - **G**:新增 `FleetCenterSnapshot` 不可变快照 + `volatile` 引用,`PublishFleetCenter` 整体赋值,控制器线程 `GetFleetCenterSnapshot()` 只读完整快照,消除 torn read。
- **H**:自动模式新增 `MultiVehicleAutoRequireFleetCenter`(默认开) 门控——无有效车队中心(定位丢失)时强制停车,补上纯 SLAM 模式安全网;手动模式不受限。 - **H**:自动模式新增 `MultiVehicleAutoRequireFleetCenter`(默认开) 门控——无有效车队中心(定位丢失)时强制停车,补上纯 SLAM 模式安全网;手动模式不受限。
+52 -27
View File
@@ -94,17 +94,18 @@ TwoLegGuessX = -(TestCarSyncDistance - DeltaDetectCenter)
## 4. 手动遥控(Medulla 车队遥控) ## 4. 手动遥控(Medulla 车队遥控)
遥控在 Medulla 侧产生指令(`MultiVehicleManual*``[AsLowerIO]` 上报 Clumsy)。摇杆输出已是物理单位,Clumsy 端系数应保持 **1(直通)** 遥控在 Medulla 侧产生指令(`MultiVehicleManual*``[AsLowerIO]` 上报 Clumsy)。车队联动遥控只上报归一化摇杆比例 `[-1,1]`;实际速度/舵角/角速度统一在 Clumsy 的 `FleetManual*` 参数中换算,避免 Medulla 和 Clumsy 两层缩放叠加
| 端 | 字段 | 含义 | 推荐值 | | 端 | 字段 | 含义 | 推荐值 |
|----|------|------|--------| |----|------|------|--------|
| Medulla `[AsInitParam]` | `MaxManualSpeed` | 车队手动**最大线速度(m/s)** | `0.3` | | Medulla `[AsLowerIO]` | `MultiVehicleManualVx/Vy/Vth` | 车队遥控摇杆比例(仅 `[-1,1]`,不带物理单位) | 摇杆值 |
| Medulla `[AsInitParam]` | `MaxManualAngularSpeed` | 车队手动**最大转向角(deg)** | `45` | | Clumsy `clumsy.json` | `FleetManualMaxSpeed` | 满杆线速度(m/s) | `0.3` |
| Clumsy `clumsy.json` | `ManualCarSyncVxFac` | 手动 Vx 系数(**保持 1,勿再缩放**) | `1.0` | | Clumsy `clumsy.json` | `FleetManualMaxSteerAngleDeg` | 常规模式满杆转向舵角(deg) | `45` |
| Clumsy `clumsy.json` | `ManualCarSyncVthFac` | 手动 Vth 系数(**保持 1** | `1.0` | | Clumsy `clumsy.json` | `FleetManualMaxCrabAngleDeg` | 蟹行模式满杆蟹行舵角(deg) | `60` |
| Clumsy `clumsy.json` | `FleetManualMaxRotateOmegaDegPerSec` | 原地旋转模式满杆角速度(deg/s) | `45` |
| Clumsy `clumsy.json` | `SyncThAccPerSec` | 转向角爬升速率(deg/s) | `30` | | Clumsy `clumsy.json` | `SyncThAccPerSec` | 转向角爬升速率(deg/s) | `30` |
> 历史坑:`ManualCarSyncVxFac=0.2 × MaxManualSpeed=0.3 → 0.06 m/s`,肉眼几乎不动;`VthFac=5 → 225°` 超舵轮范围。已统一为系数=1 > 历史坑:旧链路会出现 `ManualCarSyncVxFac × MaxManualSpeed` 叠乘,导致满杆只有 `0.06 m/s` 这类异常低速;现在车队联动不再使用 Medulla 的 `MaxManualSpeed/MaxManualAngularSpeed`,这些字段只属于普通手动遥控
操作:在 Medulla 打开车体工具 **「FleetRemote / 车队联动遥控」**workspace 摇杆,松手自动回零),开「车队联动」开关后拖摇杆即可。主车摇杆驱动全队;从车由主车广播自动跟随,**无需**各自开开关。**不要**同时打开普通「手动控制」面板(会抢占优先级)。 操作:在 Medulla 打开车体工具 **「FleetRemote / 车队联动遥控」**workspace 摇杆,松手自动回零),开「车队联动」开关后拖摇杆即可。主车摇杆驱动全队;从车由主车广播自动跟随,**无需**各自开开关。**不要**同时打开普通「手动控制」面板(会抢占优先级)。
@@ -144,28 +145,49 @@ TwoLegGuessX = -(TestCarSyncDistance - DeltaDetectCenter)
## 6. 自动蟹行动作(FleetCrabWalk / MovementTest「车队联动-自动蟹行」) ## 6. 自动蟹行动作(FleetCrabWalk / MovementTest「车队联动-自动蟹行」)
在 Clumsy 侧 MovementTest 面板触发,以**当前车队中心**为起点,构造一条与车队朝向夹角 `FleetCrabAngleDeg`、长度 `FleetCrabLengthMm` 的**直线路径**,执行侧复用 FleetRemote 已验证丝滑的脚本手动等价输入(`MultiVehicleScriptEnabled + mode=1`)让整队**斜向平移(蟹行)** 在 Clumsy 侧 MovementTest 面板触发,以**当前车队中心**为起点,构造一条与启动时车队朝向夹角 `FleetCrabAngleDeg`、长度 `FleetCrabLengthMm` 的**直线路径**。MovementTest 会保持启动时车身朝向追踪路径;因此如果“路径相对小车”的夹角为 `x` 度(路径在车体右侧为正),应配置 `FleetCrabAngleDeg = -x`。当前实现不再复用脚本手动链路,而是参考几何控制器思路,在 `MultiWheelC` 内计算并写入 `MultiVehicleAuto...` 字段
- 动作每拍读取主车 Detour 反推车队中心,计算直线进度 `along`、横向偏差 `lateral`剩余距离 `remain` - 动作每拍读取主车 Detour 反推车队中心,计算直线进度 `along`、横向偏差 `lateral`剩余距离 `remain` 和车身目标朝向偏差 `headingErr`
- 横向偏差只转成一个**小幅、带斜率限制的蟹行方向修正**,再写入 `MultiVehicleScriptVx/Vy``TickMultiVehicle` 仍按手动蟹行逻辑合成 `frontTh==rearTh` 并广播从车 - `lateral` 通过 `BiasFac/BiasThreshold` 转为前后 GCP 同向舵角修正;`headingErr` 通过 `DthLinearFac/DthLinearThreshold` 转为前后 GCP 反向舵角修正
- 这样保留手动蟹行的平滑执行链路,同时让自动动作具备温和的路径纠偏;避免旧几何控制器 `bias/dTh` 直接叠到 gcp 时出现舵角阶跃 - 动作直接输出 `MultiVehicleAutoVx/FrontTh/RearTh/IdealX/IdealY/IdealTh`,由 `TickMultiVehicle` 的自动分支统一广播、下发 `SendMotion`,并继续受识别丢失、成员超时、舵角余量不足等整队缓停联锁保护
- **前提**:在**主车**`MultiVehicleMasterEndpoint="/"`)上运行,且主车有 Detour 定位(用于反推车队中心起点)。 - **前提**:在**主车**`MultiVehicleMasterEndpoint="/"`)上运行,且主车有 Detour 定位(用于反推车队中心起点与运行中闭环)。
| 字段(`clumsy.json``msConf` | 含义 | 默认值 | | 字段(`clumsy.json``msConf` | 含义 | 默认值 |
|------|------|--------| |------|------|--------|
| `FleetCrabAngleDeg` | 蟹行路径**与当前车队朝向的夹角**(deg,逆时针为正)。决定斜行方向:0=正前方,90=正左方平移,-90=正右方。稳态下即各舵轮的蟹行角 | `45` | | `FleetCrabAngleDeg` | 蟹行路径方向相对**启动时车队朝向**的夹角(deg,逆时针为正)。MovementTest 同时把车身-路径夹角设为该值,因此 `FleetCrabAngleDeg=-x` 会让车身保持启动朝向,并以 `x` 度夹角追踪路径 | `45` |
| `FleetCrabLengthMm` | 蟹行路径**长度**(mm),沿夹角方向行驶该距离后停车结束 | `2000` | | `FleetCrabLengthMm` | 蟹行路径**长度**(mm),沿夹角方向行驶该距离后停车结束 | `2000` |
| `FleetCrabSpeed` | 蟹行**行驶速度**(m/s) | `0.2` | | `FleetCrabSpeed` | 蟹行巡航速度(m/s),写入 `MultiVehicleAutoVx`;接近终点时会被自动蟹行专用减速参数下调 | `0.2` |
| `FleetCrabGcpThetaThreshold` | 兼容旧几何控制器实现的 gcp 舵角上限;当前脚本手动等价实现不直接使用 | `95` | | `FleetCrabAccel` | 蟹行速度命令加速度限制(m/s^2),限制 `MultiVehicleAutoVx` 每拍变化量;`<=0` 表示不限制 | `0.2` |
| `FleetCrabCorrectionGain` | 横向误差纠偏增益。增大后收敛更快,但更容易出现方向摆动 | `1` | | `FleetCrabSlowDistance` | 蟹行末端开始减速距离(mm) | `2000` |
| `FleetCrabCorrectionAngleDeg` | 自动纠偏最大改向角(deg)。越小越接近手动蟹行,越大纠偏越强 | `8` | | `FleetCrabFinishDistance` | 蟹行完成距离(mm),剩余距离低于该值时结束动作 | `20` |
| `FleetCrabCommandAccel` | `Vx/Vy` 命令斜率限制(m/s²),抑制纠偏方向突变 | `0.4` | | `FleetCrabFinishSpeed` | 蟹行末端最低速度(m/s) | `0.02` |
| `MultiVehicleCrabSteerLimitDeg` | mode=1 蟹行舵角上限,应与 Medulla 侧 `WheelAngleLowerLimit/UpperLimit` 匹配;`-95°` 在默认 120° 内会直接下发 | `120` | | `FleetCrabSlowingPow` | 蟹行末端减速曲线指数;越大越靠近终点才明显降速,越小越早降速 | `0.8` |
| `FleetCrabGcpThetaThreshold` | 自动蟹行输出 `frontTh/rearTh` 的绝对值上限(deg)。应小于实际舵角可行范围,并给 `AngleLimitMarginDeg` 留余量 | `95` |
自动蟹行还会使用下列通用控制参数:
| 字段 | 影响 | 默认来源 |
|------|------|----------|
| `BiasFac` / `BiasThreshold` | 横向偏差 `lateral` → 前后 GCP 同向修正。增大后收敛更快,但过大可能摆动 | `MultiWheelPilotConfig` |
| `DthLinearFac` / `DthLinearThreshold` | 车身目标朝向偏差 `headingErr` → 前后 GCP 反向修正,用于保持车身与路径夹角 | `MultiWheelPilotConfig` |
| `MultiVehicleAutoUseIdealCenter` | 是否把自动蟹行计算出的 `IdealX/Y/Th` 广播给从车做前馈 | `true` |
| `MultiVehicleAutoRequireFleetCenter` | 自动模式是否要求有效车队中心;定位/车队中心失效时整队停车 | `true` |
| `MultiVehicleAutoCmdTimeoutMs` | 自动命令新鲜度超时,0 表示按联动周期自动计算 | `0` |
| `MultiVehicleUseDetect` / `MultiVehicleDetectBias*` | 互识别纠正与安全门;检测丢失时整队停车 | 见 §5 |
| `MultiVehicleSyncUseDetour` / `MultiVehiclePosBias*` | 车队内姿态纠正(POS 补偿);不影响整车队中心计算 | 见 §5 |
已删除的旧自动蟹行参数:
| 已删除字段 | 原用途 | 当前替代 |
|------------|--------|----------|
| `FleetCrabCorrectionGain` | 旧脚本链路的横向误差纠偏增益 | `BiasFac` |
| `FleetCrabCorrectionAngleDeg` | 旧脚本链路的最大改向角 | `BiasThreshold` / `FleetCrabGcpThetaThreshold` |
| `FleetCrabCommandAccel` | 旧脚本链路的 `Vx/Vy` 斜率限制 | 新自动链路使用 `FleetCrabAccel` 限制 `MultiVehicleAutoVx` |
**行为要点 / 注意** **行为要点 / 注意**
- 当前实现`MultiVehicleAuto*`/`MultiVehicleSendMotion`,也不再临时改 `MultiVehicleAutoUseIdealCenter`;结束/急停会清零脚本字段 - 当前实现走 `MultiVehicleAuto*` 自动字段链路,不再开启 `MultiVehicleScriptEnabled`,也不 `MultiVehicleCrabSteerLimitDeg` 影响(该字段只影响手动 `mode=1` 蟹行)
- `FleetCrabDbg` 会记录 `along/lateral/remain/corr/localAngle/cmd(Vx,Vy)``MultiVehicleDbg` 可继续对照最终 `frontTh≈rearTh`、是否有 POS/Detect 补偿,以及 `CRAB in/raw/limit/rev` 是否在舵角上限内保持连续表达 - `FleetCrabDbg` 会记录 `along/lateral/remain/headingErr/baseTh/bias/dth/targetV/auto(vx,fTh,rTh)/ideal``MultiVehicleDbg` 可继续对照最终 `BASE/SEND`、POS/Detect 补偿、ready/stop 状态
- `MultiVehicleUseDetect=true` 时仍受 2 腿检测安全门约束(检测丢失会被置零停车)。 - `MultiVehicleUseDetect=true` 时仍受 2 腿检测安全门约束(检测丢失会被置零停车)。
- Playground 双车场景的 `actuator.maxSteeringAngle` 也必须与该上限一致;若仍为 `90`Clumsy 发出的 `-98°` 纠偏会在仿真执行层被夹回 `-90°`,表现为纯横移路径无法收敛。 - Playground 双车场景的 `actuator.maxSteeringAngle` 也必须与该上限一致;若仍为 `90`Clumsy 发出的 `-98°` 纠偏会在仿真执行层被夹回 `-90°`,表现为纯横移路径无法收敛。
@@ -191,8 +213,10 @@ TwoLegGuessX = -(TestCarSyncDistance - DeltaDetectCenter)
"TwoLegGuessX": -1600, "TwoLegGuessX": -1600,
"MultiVehicleFleetNum": 2, "MultiVehicleFleetNum": 2,
"MultiVehicleUseDetect": true, "MultiVehicleUseDetect": true,
"ManualCarSyncVxFac": 1.0, "FleetManualMaxSpeed": 0.3,
"ManualCarSyncVthFac": 1.0, "FleetManualMaxSteerAngleDeg": 45,
"FleetManualMaxCrabAngleDeg": 60,
"FleetManualMaxRotateOmegaDegPerSec": 45,
"SyncThAccPerSec": 30, "SyncThAccPerSec": 30,
"MultiVehicleMasterEndpoint": "/", // 从车: "127.0.0.1:8008" "MultiVehicleMasterEndpoint": "/", // 从车: "127.0.0.1:8008"
"PlaygroundRobotName": "agv_multi_1", // 从车: "agv_multi_2" "PlaygroundRobotName": "agv_multi_1", // 从车: "agv_multi_2"
@@ -202,11 +226,12 @@ TwoLegGuessX = -(TestCarSyncDistance - DeltaDetectCenter)
"FleetCrabAngleDeg": 45, "FleetCrabAngleDeg": 45,
"FleetCrabLengthMm": 2000, "FleetCrabLengthMm": 2000,
"FleetCrabSpeed": 0.2, "FleetCrabSpeed": 0.2,
"FleetCrabGcpThetaThreshold": 95, "FleetCrabAccel": 0.2,
"FleetCrabCorrectionGain": 1.0, "FleetCrabSlowDistance": 2000,
"FleetCrabCorrectionAngleDeg": 8, "FleetCrabFinishDistance": 20,
"FleetCrabCommandAccel": 0.4, "FleetCrabFinishSpeed": 0.02,
"MultiVehicleCrabSteerLimitDeg": 120 "FleetCrabSlowingPow": 0.8,
"FleetCrabGcpThetaThreshold": 95
``` ```
```text ```text
@@ -0,0 +1,332 @@
# 停车机器人产品标准化规划书
## 文档信息
| 项目 | 内容 |
|------|------|
| 产品名称 | P2800 停车机器人 |
| 文档版本 | V1.0 |
| 编写日期 | 2026-07-14 |
| 文档类型 | 产品规划书 |
---
# 一、项目目标
## 1.1 总体目标
将停车机器人建设成为具备标准化交付能力的产品,实现车辆自主识别、自主搬运及双车协同控制,逐步形成可复制、可推广、可持续迭代的产品体系。
## 1.2 阶段目标
### **短期目标(7.15~9.15**
- 保证固定场景下稳定完成车辆搬运演示
- 提升现有算法稳定性
- 补齐路径规划能力
- 完善双车联动基础功能
### **中期目标(9.15~11.30**
- 引入3D相机
- 提升复杂场景适应能力
- 建立稳定性测试体系
### **长期目标(11.30~12.31**
- 车辆自主识别、自主搬运及双车稳定协同控制
---
# 二、系统现状
目前停车机器人整体流程如下:
```text
轮胎识别
轮胎定位
钻车控制
双车协同搬运
```
| 模块 | 当前状态 | 存在问题 |
|------|----------|----------|
| 雷达轮胎识别 | 已完成 | 识别误差最大±20mm,稳定性不足 |
| 路径规划 | 未完成 | 当前仅目标跟踪,无规划能力 |
| 钻车控制 | 已完成 | 对车辆停放姿态适应能力不足 |
| 双车联动 | 已完成部分功能 | 横移、原地旋转能力缺失 |
---
# 三、产品演进规划
## 第一阶段:展会保障(7.15~9.15)
### 3.1 雷达轮胎识别优化
保持当前3D雷达方案,不进行硬件更换。
优化方向:
- 提升识别稳定性
目标:
- 连续识别稳定
---
### 3.2 路径规划建设
新增停车机器人路径规划模块。
整体流程:
```text
轮胎识别
目标位姿生成
路径规划
轨迹跟踪
钻车控制
```
建设内容:
- 固定场景路径规划
- 钻车轨迹生成
- 轨迹跟踪控制
预计开发周期:约1个月。
---
### 3.3 双车联动完善
完成手动模式:
- 自由运动
- 横移
- 原地旋转
- 任意角度斜行
优化自动斜行稳定性。
阶段交付目标:
完成上海展会11场景下的稳定搬运。
---
## 第二阶段:产品完善(9月~年底)
### 轮胎识别升级
技术路线:
```text
3D雷达
3D相机(规则识别)
数据采集
模型训练
AI轮胎识别
```
说明:
优先验证3D相机点云质量;若点云质量满足要求,可先替代雷达方案,再逐步推进深度识别算法。
### 路径规划升级
完善:
- 自动规划
- 轨迹优化
- 自动纠偏
- 障碍物绕行(预研)
### 双车协同升级
实现自动模式:
- 自动横移
- 自动原地旋转
- 自动姿态调整
- 双车同步控制
---
## 第三阶段:产品智能化(长期)
建设统一算法平台。
包括:
- 3D相机AI识别
- 模型持续优化
- 多车型适配
形成持续迭代能力。
---
# 四、稳定性建设
稳定性测试贯穿整个研发周期。
## 感知稳定性
验证:
- 不同车型
- 不同轮胎尺寸
- 杂物遮挡
- 点云噪声
- 光照变化(相机阶段)
统计:
- 识别成功率
- 定位误差
- 重复性
## 钻车稳定性
验证:
- 左右偏移
- 前后偏移
- 初始角度偏差
- 不同停车姿态
验证规划算法鲁棒性。
## 双车协同稳定性
验证:
- 横向偏差
- 纵向偏差
- 姿态误差
验证自动纠偏能力和稳定双车联动能力。
## 长时间运行测试
开展:
- 连续搬运测试
- 连续运行测试
- 异常恢复测试
确保满足工程交付要求。
---
# 五、阶段里程碑
| 时间节点 | 目标 |
|-----------|------|
| 9月 | 完成上海展会1:1场景下的稳定演示 |
| 年底 | 完成路径规划、双车联动及稳定性建设 |
| 长期 | 完成3D相机替代、AI识别及产品智能化 |
然后你再帮我写一个停车机器人目标达成指标的一个MD文档,里面需要包含达成了短/中/长期目标的一些能力:
**短期目标需要达到:**
车端能力:
1.实现钻车/出车过程中的路径规划能力;
2.实现在AGV相对车体有略微偏移(角度≤3°、横向偏移≤50mm)的情况下能够成功规划路径并保证钻入过程无碰撞;
3.实现钻入过程平滑无卡顿;
4.实现在2D雷达/3D雷达/3D相机(非Learning)识别的前提下:识别—规划—控制钻车到位停止精度要达到±15mm/1°以内,重复性测试须达到至少N次;
5.实现钻车过程从开始识别至AGV到位,钻两对轮需满足30s内完成,钻一对轮需满足18s内完成;
6.实现双车联动(带载/空载)手动遥控器控制模式下(0.1m/s~0.3m/s)的自由运动、任意角度斜行、横移以及原地旋转;
7.实现双车联动(带载/空载)自动控制模式下(0.1m/s~0.3m/s)的任意角度稳定斜行;
8.实现双车联动(带载/空载)自动控制模式下斜行到位精度达到±10mm/1°以内;
9.实现双车联动(带载/空载)手/自动控制模式下在两车之间有略微偏移(角度≤2°,横向偏移≤30mm)的情况下依旧能够稳定完成移动操作;
10.稳定完成上海展会同场景下的循环搬运任务,保证任务成功率为100%;
注意:双车联动功能无论是基于网络信号较好的Simple服务器转发或双车直连通信模块,都需要实现前面提到的能力。
调度能力:
1.实现在收到搬车任务后,在没有开启车端避障的前提下,两台AGV的运动过程不发生碰撞;
2.实现在收到搬车任务后,两台AGV的运动需要相对同步,不允许出现锁点问题导致两台AGV距离过远;
3.实现在收到搬车任务后,两台AGV能够分别从车头和车尾同时钻入;
**中期目标需达到:**
在短期目标能力的基础上额外实现:
车端能力:
1.实现钻车过程从开始识别至AGV到位,钻两对轮需满足20s内完成,钻一对轮需满足12s内完成;
2.实现在AGV相对车体有较大偏移(角度≤6°、横向偏移≤100mm)的情况下能够成功规划并保证钻入过程无碰撞;
3.实现在3D相机(Learning)识别的前提下:识别—规划—控制钻车到位停止精度要达到±5mm/0.5°以内,重复性测试须达到至少N次;
4.实现从车体侧面的钻车能力;
5.实现双车联动(带载/空载)自动控制模式下(0.3m/s~1.0m/s)的自由运动、任意角度斜行、横移以及原地旋转;
6.实现双车联动(带载/空载)自动控制模式下双车通讯、定位异常及其他异常时两车同时立即停车的安全机制;
7.实现双车联动(带载/空载)手/自动控制模式下在两车之间有略微偏移(角度≤5°,横向偏移≤50mm)的情况下依旧能够稳定完成移动操作;
调度能力:
1.实现在收到搬车任务后,若场景内有超过两台以上的AGV,根据AGV状态自动选择最合适执行当前搬运任务的两台AGV;
1.实现在收到搬车任务后,根据两台AGV的状态自动判断二者钻入顺序,同时保证第一台AGV以车头传感器识别的形式钻入,第二台AGV以车尾传感器识别的形式钻入;
**长期目标须达到:**
@@ -0,0 +1,127 @@
# 停车机器人产品能力达成指标(V1.0)
> 本文档定义停车机器人产品在短期、中期及长期三个阶段应达到的核心能力指标,作为产品研发、测试验收及版本演进依据。
---
# 一、短期目标(展会交付版本)
## 1. 车端能力
### 1.1 钻车能力
- 基于2D雷达/3D雷达/3D相机(非Learning)完成轮胎稳定识别;
- 建立钻车、出车完整路径规划能力;
- 完成"识别→目标生成→路径规划→轨迹跟踪→停车"闭环;
- 重复定位测试≥100次,满足到位精度≤±15 mm,姿态误差≤±1°,成功率≥99%;
- 实现从开始识别至AGV到位,钻两对轮需满足30s内完成,钻一对轮需满足18s内完成;
- 当AGV相对车辆存在角度≤3°、横向偏移≤50 mm时,可自动规划无碰撞轨迹;
- 支持轨迹平滑、速度连续,无明显急停、倒车抖动及振荡;
- 钻车过程中绝不允许发生机械干涉;
- 稳定完成上海展会同场景下的循环搬运任务,保证任务成功率为100%;
### 1.2 双车联动能力
支持带载/空载:
- 手动(0.1m/s~0.3m/s):自由运动、横移、任意角度斜行、原地旋转;
- 自动(0.1m/s~0.3m/s):稳定任意角度斜行;
- 自动斜行停止精度≤±10 mm / ±1°;
- 两车存在角度≤2°、横向误差≤30 mm安装误差时仍可稳定协同;
- 支持Simple服务器转发及点对点通信两种模式;
### 1.3 工程能力
- 全过程日志记录;
- 异常时能够人工接管;
- 故障定位能力。
---
## 2. 调度能力
- 在没有开启车端避障的前提下,车体间运动不干涉;
- 车体间的运动需要相对同步,不允许出现锁点问题导致的两台AGV距离过远;
- 两台AGV能够分别从车头和车尾同时钻入;
---
# 二、中期目标(产品化版本)
在短期目标基础上新增:
## 1. 车端能力
### 1.1 钻车能力
- 引入3D相机Learning算法;
- 到位精度≤±5 mm、±0.5°;
- 支持不同车型自动识别;
- 支持车辆侧向钻车。
- 偏移≤6°、≤100 mm条件下完成自主规划;
- 支持复杂停车姿态自动修正。
- 实现从开始识别至AGV到位,钻两对轮需满足20s内完成,钻一对轮需满足12s内完成;
### 1.2 双车联动能力
- 自动模式支持自由运动、横移、斜行、原地旋转(0.3~1.0 m/s);
- 通信、定位异常或其他异常时同步急停;
- 两车≤5°、≤50 mm误差下稳定协同。
## 2. 调度能力
- 多AGV自动选车;
- 自动确定钻车顺序;
- 多任务调度;
- AGV健康状态参与调度决策。
---
# 三、长期目标(标准化产品)
## 1. 智能车端
- AI轮胎识别持续学习;
- 自动识别车型、轮胎规格、车辆姿态;
- 多传感器融合感知(雷达+3D相机)。
- 任意方向自主钻车;
- 动态环境自主避障;
- 双车高速协同(≥1.0 m/s);
- 全自动搬运无需人工干预;
- 故障降级、自恢复、重新编队。
## 2. 智能调度
- 停车场级多机器人调度;
- 全局交通管理;
- 自动充电、自动换班;
- 云端监控与远程运维;
- 跨停车场统一调度。
## 3. 产品平台能力
- 算法平台化;
- 数据闭环(采集→标注→训练→部署);
- 自动化回归测试;
- 多车型快速适配。
---
# 四、产品成熟度目标
| 阶段 | 产品定位 | 核心目标 |
|------|----------|----------|
| 短期 | Demo交付 | 展会稳定演示,形成基础闭环 |
| 中期 | 工程产品 | 满足工程交付及批量部署 |
| 长期 | 标准产品 | 智能化、多车型、多机器人停车搬运平台 |
# 五、说明
本文档为停车机器人能力建设阶段的目标达成指标说明,用于明确阶段性能力建设方向与评估基准,并非最终产品定版标准。
文档中所列精度、耗时、偏移容差、重复性次数等定量指标,以及部分定性能力描述,将依据实际研发验证、现场测试数据、产品定位变更及项目交付要求进行动态调整。如指标发生变更,以后续正式发布的修订版本或相关专项技术方案为准。
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