增加dstTracker
This commit is contained in:
@@ -1,5 +1,7 @@
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using ClumsyCore;
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using ClumsyCore.Interfaces;
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using ClumsyCore.Sensors;
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using CommonUsage.Chassis;
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using FundamentalLib;
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using MDCSToolBox.Clumsy.AgvInterfaces;
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using MDCSToolBox.Clumsy.MotionControllers;
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@@ -10,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Net.Http;
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using System.Numerics;
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using System.Security.Cryptography;
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using System.Threading;
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using System.Threading.Tasks;
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using static ClumsyCore.DTools.Painter;
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@@ -65,20 +68,20 @@ namespace MultiWheelC
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}
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}
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//参数1:tireNum 需要钻过的轮胎对数量
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//参数2:frontLidarDetect true:前雷达识别 false:后雷达识别
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//参数1:tireNum 需要钻过的轮胎对数量
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//参数2:frontLidarDetect true:前雷达识别 false:后雷达识别
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public void TireFollowing(int tireNum, bool frontLidarDetect, int srcId, int dstId)
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{
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while (!TryLock(dstId))
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{
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Thread.Sleep(50);
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}
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DLog.Log($"锁点{dstId}完成", "TireFollowing");
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var lidarName = frontLidarDetect ? "前雷达" : "后雷达";
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DLog.Log($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎", "TireFollowing");
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DLog.Log($"锁点{dstId}完成", "TireFollowing");
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var lidarName = frontLidarDetect ? "前雷达" : "后雷达";
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DLog.Log($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎", "TireFollowing");
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if (tireNum != 1 && tireNum != 2)
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{
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DLog.Log($"TireNum必须是1或2 (当前输入:{tireNum})", "TireFollowing");
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DLog.Log($"TireNum必须是1或2 (当前输入:{tireNum})", "TireFollowing");
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return;
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}
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@@ -86,20 +89,20 @@ namespace MultiWheelC
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{
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while (!TryLock(dstId))
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{
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Console.WriteLine("等待锁取货点中...");
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Console.WriteLine("等待锁取货点中...");
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Thread.Sleep(200);
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}
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Console.WriteLine($"锁点{dstId}完成");
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Console.WriteLine($"锁点{dstId}完成");
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Thread.Sleep(1000);
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Console.WriteLine($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎");
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Console.WriteLine($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎");
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Thread.Sleep(1000);
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Leave(srcId);
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Console.WriteLine($"开始第一段盲走,此时释放预取货点{srcId}");
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Console.WriteLine($"开始第一段盲走,此时释放预取货点{srcId}");
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Thread.Sleep(2000);
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//Leave(dstId);
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//Console.WriteLine($"结束第一段盲走,此时释放取货点{dstId}");
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//Console.WriteLine($"结束第一段盲走,此时释放取货点{dstId}");
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Thread.Sleep(2000);
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Console.WriteLine($"结束钻车动作");
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Console.WriteLine($"结束钻车动作");
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return;
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}
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@@ -133,7 +136,7 @@ namespace MultiWheelC
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0)
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},
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};
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DLog.Log($"钻胎为{tireNum}", "TireFollowing");
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DLog.Log($"钻胎为{tireNum}", "TireFollowing");
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var following = new TireFollowing()
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{
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GetController = () => new ChassisController().Get(),
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@@ -148,18 +151,18 @@ namespace MultiWheelC
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};
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var _dt = new DriveTask(following.Get());
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_dt.Wait();
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DLog.Log("钻车动作结束", "TireFollowing");
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DLog.Log("钻车动作结束", "TireFollowing");
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}
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//离车一定是后雷达识别一个轮胎
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//离车一定是后雷达识别一个轮胎
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public void LeaveCar(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
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{
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while (!TryLock(dstId))
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{
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Thread.Sleep(50);
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}
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DLog.Log($"锁点{dstId}完成", "TireFollowing");
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DLog.Log($"开始钻车动作,通过后雷达识别结果钻1对轮胎", "TireFollowing");
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DLog.Log($"锁点{dstId}完成", "TireFollowing");
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DLog.Log($"开始钻车动作,通过后雷达识别结果钻1对轮胎", "TireFollowing");
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var following = new TireFollowing()
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{
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@@ -173,7 +176,7 @@ namespace MultiWheelC
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DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false),
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StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX,
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StartGuessingY = 0,
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SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
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SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingLeaveCarWalkBlindSwitchingDistance,
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FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
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PathTransformation = new Tuple<float, float, float>(
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PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX,
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@@ -190,39 +193,97 @@ namespace MultiWheelC
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WalkBlindTh = 0,
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TireNum = 1
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};
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var _dt = new DriveTask(following.Get());
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_dt.Wait();
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new DriveTask(new DstTracker()
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IEnumerable<bool> LeaveThenFollow()
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{
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foreach (var running in following.Get())
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{
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if (!running) break;
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yield return true;
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}
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DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
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DLog.Log("离车TireFollowing结束,开始DstTracker", "TireFollowing");
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foreach (var running in new DstTracker()
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{
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Src = new Vector2(srcX, srcY),
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Dst = new Vector2(dstX, dstY),
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}.Get()); Wait();
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DLog.Log("钻车动作结束", "TireFollowing");
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CarDirectionBias = 180f,
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}.Get())
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{
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if (!running) break;
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yield return true;
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}
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//驱动器上使能
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yield return false;
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}
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var _dt = new DriveTask(LeaveThenFollow());
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_dt.Wait();
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DLog.Log("离车动作1结束", "TireFollowing");
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}
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public void LineTracking(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
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{
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while (!TryLock(dstId))
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{
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Thread.Sleep(50);
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}
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DLog.Log($"锁点{dstId}完成", "TireFollowing");
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IEnumerable<bool> TrackThenFollow()
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{
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foreach (var running in new LineTracking()
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{
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Target = PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
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LeaveSrcFunction = Leave,
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SrcId = srcId,
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}.Get())
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{
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if (!running) break;
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yield return true;
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}
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DLog.Log("离车LineTracking结束,开始DstTracker", "TireFollowing");
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foreach (var running in new DstTracker()
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{
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Src = new Vector2(srcX, srcY),
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Dst = new Vector2(dstX, dstY),
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}.Get())
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{
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if (!running) break;
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yield return true;
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}
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yield return false;
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}
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var _dt = new DriveTask(TrackThenFollow());
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_dt.Wait();
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//Leave(srcId);
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DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
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DLog.Log("离车动作2结束", "TireFollowing");
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}
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//驱动器上使能
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public void DriverAble()
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{
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var dl = new DriveTask(new DriverAble() { }.Get());
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dl.Wait();
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DLog.Log("驱动器上使能完成", "TireFollowing");
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DLog.Log("驱动器上使能完成", "TireFollowing");
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}
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//驱动器下使能
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//驱动器下使能
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public void DriverDisable()
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{
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var dl = new DriveTask(new DriverDisable() { }.Get());
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dl.Wait();
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DLog.Log("驱动器下使能完成", "TireFollowing");
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DLog.Log("驱动器下使能完成", "TireFollowing");
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}
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// 夹抱:close 为 true 时关闭夹抱,否则打开夹抱。
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// 夹抱:close 为 true 时关闭夹抱,否则打开夹抱。
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public void ClamptoTarget(bool close)
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{
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if (PilotDefinition.Self.GhostMode)
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{
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Thread.Sleep(2000);
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Console.WriteLine("夹抱完成");
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Console.WriteLine("夹抱完成");
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return;
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}
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new DriveTask(new ClampToTarget()
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@@ -231,8 +292,8 @@ namespace MultiWheelC
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RightClampTarget = close ? PilotDefinition.Self.RightArmUpperPos : PilotDefinition.Self.RightArmLowerPos
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}.Get()).Wait();
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}
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// 车队联动-自动蟹行:供调度按绝对起终点触发。
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// CarDirectionBias 表示车队方向相对路径方向的夹角,逆时针为正。
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// 车队联动-自动蟹行:供调度按绝对起终点触发。
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// CarDirectionBias 表示车队方向相对路径方向的夹角,逆时针为正。
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public void FleetCrabWalk(float srcX, float srcY, int srcId, float dstX, float dstY, int dstId,
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float speed, float CarDirectionBias)
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{
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@@ -256,7 +317,7 @@ namespace MultiWheelC
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{
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Thread.Sleep(50);
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}
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DLog.Log($"锁点{dstId}完成", "FleetCrabDbg");
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DLog.Log($"锁点{dstId}完成", "FleetCrabDbg");
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}
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var action = new MultiWheelC.FleetCrabWalk
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@@ -286,33 +347,11 @@ namespace MultiWheelC
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if (srcId != -1)
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{
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Leave(srcId);
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DLog.Log($"释放放车点{srcId}", "FleetCrabDbg");
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DLog.Log($"释放放车点{srcId}", "FleetCrabDbg");
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}
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}
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}
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public void LineTracking(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
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{
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while (!TryLock(dstId))
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{
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Thread.Sleep(50);
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}
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DLog.Log($"锁点{dstId}完成", "TireFollowing");
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new DriveTask(new LineTracking()
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{
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Target = PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
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//LeaveSrcFunction = Leave,
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//SrcId = srcId,
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}.Get()).Wait();
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new DriveTask(new DstTracker()
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{
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Src = new Vector2(srcX, srcY),
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Dst = new Vector2(dstX, dstY),
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}.Get());Wait();
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Leave(srcId);
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DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
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}
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public void ChangeAvoidanceDistance(float stopDistance, float slowDistance)
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{
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@@ -390,13 +390,6 @@ namespace MultiWheelC
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if (!running) break;
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yield return true;
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}
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// 衔接速度:避免第一段结束后瞬间“掉速”,让第二段接管更连贯
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var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
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var handoverSpeed = Math.Max(0.08f, Math.Min(PilotDefinition.Conf.DstTrackerMaxSpeed, 0.2f));
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var direction = Math.Sign(dst.x - src.x);
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if (direction == 0) direction = 1;
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chassis.SendXYThSpeed(handoverSpeed * direction, 0f, 0f);
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yield return true;
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foreach (var running in new DstTracker()
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{
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Src = src,
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@@ -415,7 +408,87 @@ namespace MultiWheelC
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private DriveTask _dt;
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}
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[MovementTest(name = "测试先离车再终点跟踪")]
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public class LeaveCarThenDstTrackerTest : MovementTest
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{
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private readonly Painter _painter = UI.GetPainter("LeaveCarThenDstTrackerTest");
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public override void TestStop()
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{
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_dt?.Stop();
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_painter?.Clear();
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}
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public override void Test()
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{
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var src = UI.GetPoint("请在上位机选择离车后起点(src)");
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var dst = UI.GetPoint("请在上位机选择终点(dst)");
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_painter.Clear();
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_painter.DrawLine(Color.Cyan, src.X, src.Y, dst.X, dst.Y, width: 3);
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_painter.DrawCircle(Color.LimeGreen, src.X, src.Y, 80f);
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_painter.DrawCircle(Color.OrangeRed, dst.X, dst.Y, 80f);
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_painter.DrawText(Color.LimeGreen, "src", src.X + 80f, src.Y + 80f);
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_painter.DrawText(Color.OrangeRed, "dst", dst.X + 80f, dst.Y + 80f);
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IEnumerable<bool> LeaveThenFollow()
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{
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var following = new TireFollowing()
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{
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GetController = () => new ChassisController().Get(),
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GuessRangeX = PilotDefinition.Conf.TireFilterLength / 2,
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GuessRangeY = PilotDefinition.Conf.TireFilterWidth / 2,
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detectors = new List<TireFollowing.DetectorDefinition>()
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{
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new TireFollowing.DetectorDefinition()
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{
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DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false),
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StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX,
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StartGuessingY = 0,
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SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
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FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
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PathTransformation = new Tuple<float, float, float>(
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PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX,
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PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
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0),
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},
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},
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CarDirection = 180f,
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SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
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MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed,
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WalkBlindTh = 0,
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TireNum = 1
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};
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foreach (var running in following.Get())
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{
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if (!running) break;
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yield return true;
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}
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foreach (var running in new DstTracker()
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{
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Src = src,
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Dst = dst,
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CarDirectionBias = 180f,
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}.Get())
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{
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if (!running) break;
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yield return true;
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}
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yield return false;
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}
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_dt = new DriveTask(LeaveThenFollow());
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_dt.Wait();
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}
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private DriveTask _dt;
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}
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[MovementTest(name = "驱动器下使能测试")]
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public class DriverDisableTest : MovementTest
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{
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public override void TestStop()
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@@ -25,6 +25,7 @@ using System.Numerics;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using static ClumsyCore.DTools.Painter;
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namespace MultiWheelC
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{
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@@ -208,43 +209,20 @@ namespace MultiWheelC
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public Action<int> LeaveSrcFunction = null;
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private PIDController pid;
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// GhostMode 虚拟里程计
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private float _ghostDistance;
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private DateTime _lastTick;
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public override IEnumerable<bool> Get()
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{
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bool isGhost = PilotDefinition.Self.GhostMode;
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if (isGhost)
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{
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_ghostDistance = 0f;
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_lastTick = DateTime.Now;
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}
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pid = new PIDController(() =>
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isGhost ? _ghostDistance : (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
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(PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
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Kp, Ki, Kd, 0, DeadZone, MaxSpeed)
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{ SpeedAccPerSec = MaxSpeed / 2f };
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var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
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DLog.Log($"直线行驶距离:{Target}", "TireFollowing");
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while (true)
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{
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var speed = pid.GetResponse(Target);
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if (isGhost)
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{
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var now = DateTime.Now;
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float dt = (float)(now - _lastTick).TotalSeconds;
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_ghostDistance += speed * dt * 1000f;
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_lastTick = now;
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Console.WriteLine($"[Ghost] output: {speed:F2} current: {_ghostDistance:F2}");
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}
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else
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{
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Console.WriteLine($"output: {speed} current: {(PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2}");
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}
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|
||||
var current = isGhost ? _ghostDistance : (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2;
|
||||
chassis.SendXYThSpeed(speed, 0, 0);
|
||||
|
||||
if (pid.IsArrived()) break;
|
||||
@@ -261,26 +239,60 @@ namespace MultiWheelC
|
||||
|
||||
public class DriverAble : MovementDefinition
|
||||
{
|
||||
public int WaitTimeoutMs = 2000;
|
||||
public int PollIntervalMs = 50;
|
||||
|
||||
public override IEnumerable<bool> Get()
|
||||
{
|
||||
Console.WriteLine("驱动器上使能");
|
||||
PilotDefinition.Self.ResetFromC = true;
|
||||
Thread.Sleep(200);
|
||||
|
||||
var start = DateTime.Now;
|
||||
var timeoutMs = Math.Max(0, WaitTimeoutMs);
|
||||
var pollMs = Math.Max(1, PollIntervalMs);
|
||||
var success = PilotDefinition.Self.WheelAbleState;
|
||||
while (!success && (DateTime.Now - start).TotalMilliseconds < timeoutMs)
|
||||
{
|
||||
Thread.Sleep(pollMs);
|
||||
success = PilotDefinition.Self.WheelAbleState;
|
||||
if (!success) yield return true;
|
||||
}
|
||||
|
||||
PilotDefinition.Self.ResetFromC = false;
|
||||
Console.WriteLine("驱动器上使能完成");
|
||||
if (success)
|
||||
Console.WriteLine($"驱动器上使能完成,WheelAbleState={PilotDefinition.Self.WheelAbleState}");
|
||||
else
|
||||
Console.WriteLine($"驱动器上使能超时,WheelAbleState={PilotDefinition.Self.WheelAbleState},等待{timeoutMs}ms");
|
||||
yield return false;
|
||||
}
|
||||
}
|
||||
|
||||
public class DriverDisable : MovementDefinition
|
||||
{
|
||||
public int WaitTimeoutMs = 3000;
|
||||
public int PollIntervalMs = 20;
|
||||
|
||||
public override IEnumerable<bool> Get()
|
||||
{
|
||||
Console.WriteLine("驱动器下使能");
|
||||
PilotDefinition.Self.DisableFromC = true;
|
||||
Thread.Sleep(200);
|
||||
|
||||
var start = DateTime.Now;
|
||||
var timeoutMs = Math.Max(0, WaitTimeoutMs);
|
||||
var pollMs = Math.Max(1, PollIntervalMs);
|
||||
var success = !PilotDefinition.Self.WheelAbleState;
|
||||
while (!success && (DateTime.Now - start).TotalMilliseconds < timeoutMs)
|
||||
{
|
||||
Thread.Sleep(pollMs);
|
||||
success = !PilotDefinition.Self.WheelAbleState;
|
||||
if (!success) yield return true;
|
||||
}
|
||||
|
||||
PilotDefinition.Self.DisableFromC = false;
|
||||
Console.WriteLine("驱动器下使能完成");
|
||||
if (success)
|
||||
Console.WriteLine($"驱动器下使能完成,WheelAbleState={PilotDefinition.Self.WheelAbleState}");
|
||||
else
|
||||
Console.WriteLine($"驱动器下使能超时,WheelAbleState={PilotDefinition.Self.WheelAbleState},等待{timeoutMs}ms");
|
||||
yield return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,6 +132,7 @@ public class PilotDefinition : MultiWheelPilotDefinition<PilotConfig, PilotDefin
|
||||
|
||||
[AsUpperIO(desc = "从C往驱动器下使能")] public bool DisableFromC = false;
|
||||
[AsUpperIO(desc = "从C上复位")] public bool ResetFromC = false;
|
||||
[AsLowerIO(desc = "驱动轮使能状态")] public bool WheelAbleState = true;
|
||||
|
||||
private float _multiVehicleAccumulateTh;
|
||||
private DateTime _multiVehicleLastThTime = DateTime.Now;
|
||||
|
||||
Reference in New Issue
Block a user