增加dstTracker

This commit is contained in:
shuai.li
2026-07-04 14:58:03 +08:00
parent fc7c8e243b
commit 22670d916b
4 changed files with 221 additions and 96 deletions
+94 -55
View File
@@ -1,5 +1,7 @@
using ClumsyCore;
using ClumsyCore.Interfaces;
using ClumsyCore.Sensors;
using CommonUsage.Chassis;
using FundamentalLib;
using MDCSToolBox.Clumsy.AgvInterfaces;
using MDCSToolBox.Clumsy.MotionControllers;
@@ -10,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Numerics;
using System.Security.Cryptography;
using System.Threading;
using System.Threading.Tasks;
using static ClumsyCore.DTools.Painter;
@@ -65,20 +68,20 @@ namespace MultiWheelC
}
}
//参数1:tireNum 需要钻过的轮胎对数量
//参数2frontLidarDetect true:前雷达识别 false:后雷达识别
//参数1:tireNum 需要钻过的轮胎对数量
//参数2frontLidarDetect true:前雷达识别 false:后雷达识别
public void TireFollowing(int tireNum, bool frontLidarDetect, int srcId, int dstId)
{
while (!TryLock(dstId))
{
Thread.Sleep(50);
}
DLog.Log($"锁点{dstId}完成", "TireFollowing");
var lidarName = frontLidarDetect ? "前雷达" : "后雷达";
DLog.Log($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎", "TireFollowing");
DLog.Log($"锁点{dstId}完成", "TireFollowing");
var lidarName = frontLidarDetect ? "前雷达" : "后雷达";
DLog.Log($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎", "TireFollowing");
if (tireNum != 1 && tireNum != 2)
{
DLog.Log($"TireNum必须是1或2 (当前输入:{tireNum})", "TireFollowing");
DLog.Log($"TireNum必须是1或2 (当前输入:{tireNum})", "TireFollowing");
return;
}
@@ -86,20 +89,20 @@ namespace MultiWheelC
{
while (!TryLock(dstId))
{
Console.WriteLine("等待锁取货点中...");
Console.WriteLine("等待锁取货点中...");
Thread.Sleep(200);
}
Console.WriteLine($"锁点{dstId}完成");
Console.WriteLine($"锁点{dstId}完成");
Thread.Sleep(1000);
Console.WriteLine($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎");
Console.WriteLine($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎");
Thread.Sleep(1000);
Leave(srcId);
Console.WriteLine($"开始第一段盲走,此时释放预取货点{srcId}");
Console.WriteLine($"开始第一段盲走,此时释放预取货点{srcId}");
Thread.Sleep(2000);
//Leave(dstId);
//Console.WriteLine($"结束第一段盲走,此时释放取货点{dstId}");
//Console.WriteLine($"结束第一段盲走,此时释放取货点{dstId}");
Thread.Sleep(2000);
Console.WriteLine($"结束钻车动作");
Console.WriteLine($"结束钻车动作");
return;
}
@@ -133,7 +136,7 @@ namespace MultiWheelC
0)
},
};
DLog.Log($"钻胎为{tireNum}", "TireFollowing");
DLog.Log($"钻胎为{tireNum}", "TireFollowing");
var following = new TireFollowing()
{
GetController = () => new ChassisController().Get(),
@@ -148,18 +151,18 @@ namespace MultiWheelC
};
var _dt = new DriveTask(following.Get());
_dt.Wait();
DLog.Log("钻车动作结束", "TireFollowing");
DLog.Log("钻车动作结束", "TireFollowing");
}
//离车一定是后雷达识别一个轮胎
//离车一定是后雷达识别一个轮胎
public void LeaveCar(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
{
while (!TryLock(dstId))
{
Thread.Sleep(50);
}
DLog.Log($"锁点{dstId}完成", "TireFollowing");
DLog.Log($"开始钻车动作,通过后雷达识别结果钻1对轮胎", "TireFollowing");
DLog.Log($"锁点{dstId}完成", "TireFollowing");
DLog.Log($"开始钻车动作,通过后雷达识别结果钻1对轮胎", "TireFollowing");
var following = new TireFollowing()
{
@@ -173,7 +176,7 @@ namespace MultiWheelC
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false),
StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX,
StartGuessingY = 0,
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingLeaveCarWalkBlindSwitchingDistance,
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
PathTransformation = new Tuple<float, float, float>(
PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX,
@@ -190,39 +193,97 @@ namespace MultiWheelC
WalkBlindTh = 0,
TireNum = 1
};
var _dt = new DriveTask(following.Get());
_dt.Wait();
new DriveTask(new DstTracker()
IEnumerable<bool> LeaveThenFollow()
{
foreach (var running in following.Get())
{
if (!running) break;
yield return true;
}
DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
DLog.Log("离车TireFollowing结束,开始DstTracker", "TireFollowing");
foreach (var running in new DstTracker()
{
Src = new Vector2(srcX, srcY),
Dst = new Vector2(dstX, dstY),
}.Get()); Wait();
DLog.Log("钻车动作结束", "TireFollowing");
CarDirectionBias = 180f,
}.Get())
{
if (!running) break;
yield return true;
}
//驱动器上使能
yield return false;
}
var _dt = new DriveTask(LeaveThenFollow());
_dt.Wait();
DLog.Log("离车动作1结束", "TireFollowing");
}
public void LineTracking(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
{
while (!TryLock(dstId))
{
Thread.Sleep(50);
}
DLog.Log($"锁点{dstId}完成", "TireFollowing");
IEnumerable<bool> TrackThenFollow()
{
foreach (var running in new LineTracking()
{
Target = PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
LeaveSrcFunction = Leave,
SrcId = srcId,
}.Get())
{
if (!running) break;
yield return true;
}
DLog.Log("离车LineTracking结束,开始DstTracker", "TireFollowing");
foreach (var running in new DstTracker()
{
Src = new Vector2(srcX, srcY),
Dst = new Vector2(dstX, dstY),
}.Get())
{
if (!running) break;
yield return true;
}
yield return false;
}
var _dt = new DriveTask(TrackThenFollow());
_dt.Wait();
//Leave(srcId);
DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
DLog.Log("离车动作2结束", "TireFollowing");
}
//驱动器上使能
public void DriverAble()
{
var dl = new DriveTask(new DriverAble() { }.Get());
dl.Wait();
DLog.Log("驱动器上使能完成", "TireFollowing");
DLog.Log("驱动器上使能完成", "TireFollowing");
}
//驱动器下使能
//驱动器下使能
public void DriverDisable()
{
var dl = new DriveTask(new DriverDisable() { }.Get());
dl.Wait();
DLog.Log("驱动器下使能完成", "TireFollowing");
DLog.Log("驱动器下使能完成", "TireFollowing");
}
// 夹抱:close 为 true 时关闭夹抱,否则打开夹抱。
// 夹抱:close 为 true 时关闭夹抱,否则打开夹抱。
public void ClamptoTarget(bool close)
{
if (PilotDefinition.Self.GhostMode)
{
Thread.Sleep(2000);
Console.WriteLine("夹抱完成");
Console.WriteLine("夹抱完成");
return;
}
new DriveTask(new ClampToTarget()
@@ -231,8 +292,8 @@ namespace MultiWheelC
RightClampTarget = close ? PilotDefinition.Self.RightArmUpperPos : PilotDefinition.Self.RightArmLowerPos
}.Get()).Wait();
}
// 车队联动-自动蟹行:供调度按绝对起终点触发。
// CarDirectionBias 表示车队方向相对路径方向的夹角,逆时针为正。
// 车队联动-自动蟹行:供调度按绝对起终点触发。
// CarDirectionBias 表示车队方向相对路径方向的夹角,逆时针为正。
public void FleetCrabWalk(float srcX, float srcY, int srcId, float dstX, float dstY, int dstId,
float speed, float CarDirectionBias)
{
@@ -256,7 +317,7 @@ namespace MultiWheelC
{
Thread.Sleep(50);
}
DLog.Log($"锁点{dstId}完成", "FleetCrabDbg");
DLog.Log($"锁点{dstId}完成", "FleetCrabDbg");
}
var action = new MultiWheelC.FleetCrabWalk
@@ -286,33 +347,11 @@ namespace MultiWheelC
if (srcId != -1)
{
Leave(srcId);
DLog.Log($"释放放车点{srcId}", "FleetCrabDbg");
DLog.Log($"释放放车点{srcId}", "FleetCrabDbg");
}
}
}
public void LineTracking(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
{
while (!TryLock(dstId))
{
Thread.Sleep(50);
}
DLog.Log($"锁点{dstId}完成", "TireFollowing");
new DriveTask(new LineTracking()
{
Target = PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
//LeaveSrcFunction = Leave,
//SrcId = srcId,
}.Get()).Wait();
new DriveTask(new DstTracker()
{
Src = new Vector2(srcX, srcY),
Dst = new Vector2(dstX, dstY),
}.Get());Wait();
Leave(srcId);
DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
}
public void ChangeAvoidanceDistance(float stopDistance, float slowDistance)
{
@@ -390,13 +390,6 @@ namespace MultiWheelC
if (!running) break;
yield return true;
}
// 衔接速度:避免第一段结束后瞬间“掉速”,让第二段接管更连贯
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
var handoverSpeed = Math.Max(0.08f, Math.Min(PilotDefinition.Conf.DstTrackerMaxSpeed, 0.2f));
var direction = Math.Sign(dst.x - src.x);
if (direction == 0) direction = 1;
chassis.SendXYThSpeed(handoverSpeed * direction, 0f, 0f);
yield return true;
foreach (var running in new DstTracker()
{
Src = src,
@@ -415,7 +408,87 @@ namespace MultiWheelC
private DriveTask _dt;
}
[MovementTest(name = "测试先离车再终点跟踪")]
public class LeaveCarThenDstTrackerTest : MovementTest
{
private readonly Painter _painter = UI.GetPainter("LeaveCarThenDstTrackerTest");
public override void TestStop()
{
_dt?.Stop();
_painter?.Clear();
}
public override void Test()
{
var src = UI.GetPoint("请在上位机选择离车后起点(src)");
var dst = UI.GetPoint("请在上位机选择终点(dst)");
_painter.Clear();
_painter.DrawLine(Color.Cyan, src.X, src.Y, dst.X, dst.Y, width: 3);
_painter.DrawCircle(Color.LimeGreen, src.X, src.Y, 80f);
_painter.DrawCircle(Color.OrangeRed, dst.X, dst.Y, 80f);
_painter.DrawText(Color.LimeGreen, "src", src.X + 80f, src.Y + 80f);
_painter.DrawText(Color.OrangeRed, "dst", dst.X + 80f, dst.Y + 80f);
IEnumerable<bool> LeaveThenFollow()
{
var following = new TireFollowing()
{
GetController = () => new ChassisController().Get(),
GuessRangeX = PilotDefinition.Conf.TireFilterLength / 2,
GuessRangeY = PilotDefinition.Conf.TireFilterWidth / 2,
detectors = new List<TireFollowing.DetectorDefinition>()
{
new TireFollowing.DetectorDefinition()
{
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false),
StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX,
StartGuessingY = 0,
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
PathTransformation = new Tuple<float, float, float>(
PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX,
PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
0),
},
},
CarDirection = 180f,
SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed,
WalkBlindTh = 0,
TireNum = 1
};
foreach (var running in following.Get())
{
if (!running) break;
yield return true;
}
foreach (var running in new DstTracker()
{
Src = src,
Dst = dst,
CarDirectionBias = 180f,
}.Get())
{
if (!running) break;
yield return true;
}
yield return false;
}
_dt = new DriveTask(LeaveThenFollow());
_dt.Wait();
}
private DriveTask _dt;
}
[MovementTest(name = "驱动器下使能测试")]
public class DriverDisableTest : MovementTest
{
public override void TestStop()
+41 -29
View File
@@ -25,6 +25,7 @@ using System.Numerics;
using System.Reflection;
using System.Text;
using System.Threading;
using static ClumsyCore.DTools.Painter;
namespace MultiWheelC
{
@@ -208,43 +209,20 @@ namespace MultiWheelC
public Action<int> LeaveSrcFunction = null;
private PIDController pid;
// GhostMode 虚拟里程计
private float _ghostDistance;
private DateTime _lastTick;
public override IEnumerable<bool> Get()
{
bool isGhost = PilotDefinition.Self.GhostMode;
if (isGhost)
{
_ghostDistance = 0f;
_lastTick = DateTime.Now;
}
pid = new PIDController(() =>
isGhost ? _ghostDistance : (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
(PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
Kp, Ki, Kd, 0, DeadZone, MaxSpeed)
{ SpeedAccPerSec = MaxSpeed / 2f };
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
DLog.Log($"直线行驶距离:{Target}", "TireFollowing");
while (true)
{
var speed = pid.GetResponse(Target);
if (isGhost)
{
var now = DateTime.Now;
float dt = (float)(now - _lastTick).TotalSeconds;
_ghostDistance += speed * dt * 1000f;
_lastTick = now;
Console.WriteLine($"[Ghost] output: {speed:F2} current: {_ghostDistance:F2}");
}
else
{
Console.WriteLine($"output: {speed} current: {(PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2}");
}
var current = isGhost ? _ghostDistance : (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2;
chassis.SendXYThSpeed(speed, 0, 0);
if (pid.IsArrived()) break;
@@ -261,26 +239,60 @@ namespace MultiWheelC
public class DriverAble : MovementDefinition
{
public int WaitTimeoutMs = 2000;
public int PollIntervalMs = 50;
public override IEnumerable<bool> Get()
{
Console.WriteLine("驱动器上使能");
PilotDefinition.Self.ResetFromC = true;
Thread.Sleep(200);
var start = DateTime.Now;
var timeoutMs = Math.Max(0, WaitTimeoutMs);
var pollMs = Math.Max(1, PollIntervalMs);
var success = PilotDefinition.Self.WheelAbleState;
while (!success && (DateTime.Now - start).TotalMilliseconds < timeoutMs)
{
Thread.Sleep(pollMs);
success = PilotDefinition.Self.WheelAbleState;
if (!success) yield return true;
}
PilotDefinition.Self.ResetFromC = false;
Console.WriteLine("驱动器上使能完成");
if (success)
Console.WriteLine($"驱动器上使能完成,WheelAbleState={PilotDefinition.Self.WheelAbleState}");
else
Console.WriteLine($"驱动器上使能超时,WheelAbleState={PilotDefinition.Self.WheelAbleState},等待{timeoutMs}ms");
yield return false;
}
}
public class DriverDisable : MovementDefinition
{
public int WaitTimeoutMs = 3000;
public int PollIntervalMs = 20;
public override IEnumerable<bool> Get()
{
Console.WriteLine("驱动器下使能");
PilotDefinition.Self.DisableFromC = true;
Thread.Sleep(200);
var start = DateTime.Now;
var timeoutMs = Math.Max(0, WaitTimeoutMs);
var pollMs = Math.Max(1, PollIntervalMs);
var success = !PilotDefinition.Self.WheelAbleState;
while (!success && (DateTime.Now - start).TotalMilliseconds < timeoutMs)
{
Thread.Sleep(pollMs);
success = !PilotDefinition.Self.WheelAbleState;
if (!success) yield return true;
}
PilotDefinition.Self.DisableFromC = false;
Console.WriteLine("驱动器下使能完成");
if (success)
Console.WriteLine($"驱动器下使能完成,WheelAbleState={PilotDefinition.Self.WheelAbleState}");
else
Console.WriteLine($"驱动器下使能超时,WheelAbleState={PilotDefinition.Self.WheelAbleState},等待{timeoutMs}ms");
yield return false;
}
}
@@ -132,6 +132,7 @@ public class PilotDefinition : MultiWheelPilotDefinition<PilotConfig, PilotDefin
[AsUpperIO(desc = "从C往驱动器下使能")] public bool DisableFromC = false;
[AsUpperIO(desc = "从C上复位")] public bool ResetFromC = false;
[AsLowerIO(desc = "驱动轮使能状态")] public bool WheelAbleState = true;
private float _multiVehicleAccumulateTh;
private DateTime _multiVehicleLastThTime = DateTime.Now;