668 lines
24 KiB
C#
668 lines
24 KiB
C#
using ClumsyCore;
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using ClumsyCore.DTools;
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using ClumsyCore.Interfaces;
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using ClumsyCore.Pilot;
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using CommonUsage.Chassis;
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using MyParking.Shared;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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namespace MultiWheelC
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{
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// C层单车测试:在可配置的运动坐标系中统一跟踪直线、圆弧或S型曲线。
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public sealed class CrabMotionFrameTracker : MovementDefinition
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{
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public enum ReferencePathKind
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{
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Straight = 0,
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LeftArc = 1,
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SCurve = 2
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}
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public ReferencePathKind PathKind;
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public Vector2 StartPosition;
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public double InitialBodyYawRadians;
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public float LengthMillimeters = 4000f;
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public float RadiusMillimeters = 2000f;
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public float SCurveLateralOffsetMillimeters = 400f;
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public double ArcSweepRadians = Math.PI / 2.0;
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public float CruiseSpeed = 0.2f;
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public float SlowDistanceMillimeters = 600f;
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public float FinishDistanceMillimeters = 30f;
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public float MinimumSpeed = 0.04f;
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public double LateralGainPerSecond = 0.8;
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public double MaximumLateralCorrection = 0.12;
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public double HeadingGainPerSecond = 1.5;
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public double MaximumAngularSpeedRadiansPerSecond =
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30.0 * Math.PI / 180.0;
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public float WheelAlignmentToleranceDegrees = 2f;
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public float WheelAlignmentStableSeconds = 0.3f;
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public float WheelAlignmentTimeoutSeconds = 10f;
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public float TrackingTimeoutSeconds = 60f;
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public Action<float, float, float> CommandObserver;
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// 运动坐标系相对车体坐标系的朝向:普通模式为0,蟹行为π/2。
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public double MotionFrameYawInBodyRadians = Math.PI / 2.0;
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private double _lastSCurveProgress;
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public override IEnumerable<bool> Get()
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{
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ValidateParameters();
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var chassis =
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PilotDefinition.Chassis as MultiWheelChassis;
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if (chassis == null)
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throw new InvalidOperationException(
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"当前底盘不是MultiWheelChassis,无法执行运动坐标系轨迹测试。");
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var adapter = new MultiWheelChassisAdapter(
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chassis,
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PilotDefinition.Self.CarNum);
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var lastCommandTime = DateTime.Now;
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try
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{
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// 模式切换阶段只转舵轮,驱动速度始终保持为零。
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var alignmentStarted = DateTime.Now;
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DateTime? stableSince = null;
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while (true)
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{
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if (!adapter.PrepareParallelDirection(
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MotionFrameYawInBodyRadians))
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throw new InvalidOperationException(
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"无法生成运动坐标系对应的舵轮准备姿态。");
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var aligned =
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adapter.AreParallelWheelsAligned(
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MotionFrameYawInBodyRadians,
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WheelAlignmentToleranceDegrees *
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Math.PI / 180.0);
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if (aligned)
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{
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if (stableSince == null)
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stableSince = DateTime.Now;
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if ((DateTime.Now - stableSince.Value)
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.TotalSeconds >=
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WheelAlignmentStableSeconds)
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break;
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}
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else
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{
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stableSince = null;
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}
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if ((DateTime.Now - alignmentStarted)
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.TotalSeconds >
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WheelAlignmentTimeoutSeconds)
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throw new TimeoutException(
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"舵轮在限定时间内未稳定到达运动坐标系初始方向。");
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yield return true;
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}
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var trackingStarted = DateTime.Now;
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while (true)
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{
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if ((DateTime.Now - trackingStarted)
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.TotalSeconds >
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TrackingTimeoutSeconds)
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throw new TimeoutException(
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"蟹行轨迹在限定时间内未完成。");
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var location =
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DetourInterface.getCartLocation();
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if (!IsFinite(location.x) ||
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!IsFinite(location.y) ||
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!IsFinite(location.th))
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throw new InvalidOperationException(
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"蟹行轨迹测试期间Detour位姿无效。");
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var currentPosition = new Vector2(
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(float)location.x,
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(float)location.y);
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var currentBodyYaw =
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location.th * Math.PI / 180.0;
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CalculateReference(
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currentPosition,
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out var tangentYaw,
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out var referencePoint,
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out var remainingMillimeters,
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out var referenceCurvature);
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if (remainingMillimeters <=
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FinishDistanceMillimeters)
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break;
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var speed =
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CalculateSpeed(remainingMillimeters);
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var tangent = new Vector2(
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(float)Math.Cos(tangentYaw),
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(float)Math.Sin(tangentYaw));
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var leftNormal = new Vector2(
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-tangent.Y,
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tangent.X);
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var positionError =
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currentPosition - referencePoint;
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var lateralErrorMeters =
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Vector2.Dot(
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positionError,
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leftNormal) / 1000.0;
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var normalCorrection =
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Limit(
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-LateralGainPerSecond *
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lateralErrorMeters,
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MaximumLateralCorrection);
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// 先在世界坐标中组合切向速度与横向纠偏速度。
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var worldVx =
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tangent.X * speed +
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leftNormal.X * (float)normalCorrection;
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var worldVy =
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tangent.Y * speed +
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leftNormal.Y * (float)normalCorrection;
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// 将世界速度表达为当前蟹行运动坐标系速度。
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var motionYaw =
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currentBodyYaw +
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MotionFrameYawInBodyRadians;
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var motionCos = Math.Cos(motionYaw);
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var motionSin = Math.Sin(motionYaw);
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var vxInMotion =
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motionCos * worldVx +
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motionSin * worldVy;
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var vyInMotion =
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-motionSin * worldVx +
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motionCos * worldVy;
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var desiredBodyYaw =
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tangentYaw -
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MotionFrameYawInBodyRadians;
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var headingError =
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FrameTransform2D
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.ShortestAngleDifference(
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desiredBodyYaw,
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currentBodyYaw);
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var omega =
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speed * referenceCurvature +
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HeadingGainPerSecond * headingError;
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omega = Limit(
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omega,
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MaximumAngularSpeedRadiansPerSecond);
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// 运动坐标系相对车体系旋转+90°:
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// 运动系正向速度会转换成车体系+Y速度。
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var bodyTwist =
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FrameTransform2D
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.TransformTwistAtSamePoint(
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new Pose2D(
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0.0,
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0.0,
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MotionFrameYawInBodyRadians),
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new Twist2D(
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vxInMotion,
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vyInMotion,
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omega));
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var now = DateTime.Now;
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var interval = now - lastCommandTime;
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lastCommandTime = now;
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var command = new ChassisCommand(
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PilotDefinition.Self.CarNum,
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bodyTwist);
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if (!adapter.Send(command, interval))
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throw new InvalidOperationException(
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"蟹行轨迹底盘解算失败:" +
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adapter.LastFailureReason);
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CommandObserver?.Invoke(
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(float)bodyTwist.VxMetersPerSecond,
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(float)bodyTwist.VyMetersPerSecond,
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(float)bodyTwist
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.OmegaRadiansPerSecond);
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yield return true;
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}
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}
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finally
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{
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adapter.StopImmediately();
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CommandObserver?.Invoke(0f, 0f, 0f);
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}
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yield return false;
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}
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// 计算当前点在直线或圆弧上的参考点、切线和剩余距离。
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private void CalculateReference(
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Vector2 currentPosition,
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out double tangentYaw,
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out Vector2 referencePoint,
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out float remainingMillimeters,
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out double curvaturePerMeter)
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{
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var initialMotionYaw =
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InitialBodyYawRadians +
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MotionFrameYawInBodyRadians;
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if (PathKind == ReferencePathKind.Straight)
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{
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var tangent = new Vector2(
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(float)Math.Cos(initialMotionYaw),
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(float)Math.Sin(initialMotionYaw));
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var relative = currentPosition - StartPosition;
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var progress =
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Vector2.Dot(relative, tangent);
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var clampedProgress =
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Math.Max(
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0f,
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Math.Min(progress, LengthMillimeters));
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tangentYaw = initialMotionYaw;
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referencePoint =
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StartPosition +
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tangent * clampedProgress;
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remainingMillimeters =
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Math.Max(
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0f,
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LengthMillimeters - progress);
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curvaturePerMeter = 0.0;
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return;
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}
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if (PathKind == ReferencePathKind.SCurve)
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{
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CalculateSCurveReference(
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currentPosition,
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initialMotionYaw,
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out tangentYaw,
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out referencePoint,
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out remainingMillimeters,
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out curvaturePerMeter);
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return;
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}
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var center = GetArcCenter();
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var startRadialYaw =
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initialMotionYaw - Math.PI / 2.0;
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var radial = currentPosition - center;
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var currentRadialYaw =
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Math.Atan2(radial.Y, radial.X);
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var progressRadians =
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FrameTransform2D.NormalizeAngle(
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currentRadialYaw - startRadialYaw);
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// 测试圆弧只有+90°,起点附近的轻微负噪声按0处理。
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if (progressRadians < 0.0)
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progressRadians = 0.0;
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var clampedProgressRadians =
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Math.Min(
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progressRadians,
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ArcSweepRadians);
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var referenceRadialYaw =
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startRadialYaw +
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clampedProgressRadians;
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referencePoint = center + new Vector2(
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RadiusMillimeters *
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(float)Math.Cos(referenceRadialYaw),
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RadiusMillimeters *
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(float)Math.Sin(referenceRadialYaw));
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tangentYaw =
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referenceRadialYaw + Math.PI / 2.0;
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remainingMillimeters =
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(float)Math.Max(
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0.0,
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(ArcSweepRadians - progressRadians) *
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RadiusMillimeters);
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curvaturePerMeter =
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1000.0 / RadiusMillimeters;
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}
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// 通过离散最近点和解析导数计算两段三次贝塞尔S曲线的参考状态。
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private void CalculateSCurveReference(
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Vector2 currentPosition,
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double initialMotionYaw,
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out double tangentYaw,
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out Vector2 referencePoint,
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out float remainingMillimeters,
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out double curvaturePerMeter)
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{
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const int nearestPointSamples = 200;
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var searchStart =
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Math.Max(
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0.0,
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_lastSCurveProgress - 0.02);
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var bestProgress = _lastSCurveProgress;
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var bestDistanceSquared = double.MaxValue;
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for (var i = 0;
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i <= nearestPointSamples;
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i++)
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{
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var progress =
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searchStart +
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(1.0 - searchStart) *
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i / nearestPointSamples;
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EvaluateSCurve(
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progress,
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out var localPoint,
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out _,
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out _);
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var worldPoint =
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LocalPathPointToWorld(
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localPoint,
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initialMotionYaw);
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var distanceSquared =
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Vector2.DistanceSquared(
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currentPosition,
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worldPoint);
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if (distanceSquared <
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bestDistanceSquared)
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{
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bestDistanceSquared =
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distanceSquared;
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bestProgress = progress;
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}
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}
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// 轨迹进度不允许因定位噪声倒退,防止控制目标跳回上一段曲线。
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_lastSCurveProgress =
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Math.Max(
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_lastSCurveProgress,
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bestProgress);
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EvaluateSCurve(
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_lastSCurveProgress,
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out var bestLocalPoint,
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out var firstDerivative,
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out var secondDerivative);
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referencePoint =
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LocalPathPointToWorld(
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bestLocalPoint,
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initialMotionYaw);
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tangentYaw =
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initialMotionYaw +
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Math.Atan2(
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firstDerivative.Y,
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firstDerivative.X);
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var derivativeMagnitude =
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Math.Sqrt(
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firstDerivative.X *
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firstDerivative.X +
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firstDerivative.Y *
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firstDerivative.Y);
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if (derivativeMagnitude < 1e-6)
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{
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curvaturePerMeter = 0.0;
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}
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else
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{
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// 导数单位为mm,乘1000后将曲率从1/mm转换成1/m。
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curvaturePerMeter =
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(firstDerivative.X *
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secondDerivative.Y -
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firstDerivative.Y *
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secondDerivative.X) *
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1000.0 /
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Math.Pow(
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derivativeMagnitude,
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3.0);
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}
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remainingMillimeters =
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ApproximateSCurveRemainingLength(
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_lastSCurveProgress);
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}
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// 计算与普通4m S型测试完全一致的三段三次贝塞尔完整S曲线。
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private void EvaluateSCurve(
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double progress,
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out Vector2 point,
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out Vector2 firstDerivative,
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out Vector2 secondDerivative)
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{
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progress =
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Math.Max(
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0.0,
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Math.Min(progress, 1.0));
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Vector2 p0;
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Vector2 p1;
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Vector2 p2;
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Vector2 p3;
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double t;
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if (progress <= 0.25)
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{
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t = progress * 4.0;
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p0 = new Vector2(0f, 0f);
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p1 = new Vector2(
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LengthMillimeters / 12f,
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0f);
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p2 = new Vector2(
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LengthMillimeters / 6f,
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SCurveLateralOffsetMillimeters);
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p3 = new Vector2(
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LengthMillimeters * 0.25f,
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SCurveLateralOffsetMillimeters);
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}
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else if (progress <= 0.75)
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{
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t = (progress - 0.25) * 2.0;
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p0 = new Vector2(
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LengthMillimeters * 0.25f,
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SCurveLateralOffsetMillimeters);
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p1 = new Vector2(
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LengthMillimeters / 3f,
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SCurveLateralOffsetMillimeters);
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p2 = new Vector2(
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LengthMillimeters * 2f / 3f,
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-SCurveLateralOffsetMillimeters);
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p3 = new Vector2(
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LengthMillimeters * 0.75f,
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-SCurveLateralOffsetMillimeters);
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}
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else
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{
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t = (progress - 0.75) * 4.0;
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p0 = new Vector2(
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LengthMillimeters * 0.75f,
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-SCurveLateralOffsetMillimeters);
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p1 = new Vector2(
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LengthMillimeters * 5f / 6f,
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-SCurveLateralOffsetMillimeters);
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p2 = new Vector2(
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LengthMillimeters * 11f / 12f,
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0f);
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p3 = new Vector2(
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LengthMillimeters,
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0f);
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}
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var oneMinusT = 1.0 - t;
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point =
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p0 * (float)(
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oneMinusT *
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oneMinusT *
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oneMinusT) +
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p1 * (float)(
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3.0 *
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oneMinusT *
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oneMinusT *
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t) +
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p2 * (float)(
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3.0 *
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oneMinusT *
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t *
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t) +
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p3 * (float)(t * t * t);
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firstDerivative =
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(p1 - p0) *
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(float)(
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3.0 *
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oneMinusT *
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oneMinusT) +
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(p2 - p1) *
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(float)(
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6.0 *
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oneMinusT *
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t) +
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(p3 - p2) *
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(float)(3.0 * t * t);
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secondDerivative =
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(p2 - 2f * p1 + p0) *
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(float)(6.0 * oneMinusT) +
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(p3 - 2f * p2 + p1) *
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(float)(6.0 * t);
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}
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// 通过分段采样估算从当前S曲线进度到终点的实际弧长。
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private float ApproximateSCurveRemainingLength(
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double startProgress)
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{
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const int lengthSamples = 100;
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EvaluateSCurve(
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startProgress,
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out var previousPoint,
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out _,
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out _);
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var length = 0f;
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for (var i = 1;
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i <= lengthSamples;
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i++)
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{
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var progress =
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startProgress +
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(1.0 - startProgress) *
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i / lengthSamples;
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EvaluateSCurve(
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progress,
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out var point,
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out _,
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out _);
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length +=
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Vector2.Distance(
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previousPoint,
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point);
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previousPoint = point;
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}
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return length;
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}
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// 将以初始蟹行方向为X轴的局部路径点转换到Detour世界坐标。
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private Vector2 LocalPathPointToWorld(
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Vector2 localPoint,
|
|
double initialMotionYaw)
|
|
{
|
|
var cos =
|
|
(float)Math.Cos(initialMotionYaw);
|
|
var sin =
|
|
(float)Math.Sin(initialMotionYaw);
|
|
|
|
return StartPosition + new Vector2(
|
|
localPoint.X * cos -
|
|
localPoint.Y * sin,
|
|
localPoint.X * sin +
|
|
localPoint.Y * cos);
|
|
}
|
|
|
|
// 获取蟹行左转圆弧圆心;它位于初始运动方向的左侧。
|
|
public Vector2 GetArcCenter()
|
|
{
|
|
var initialMotionYaw =
|
|
InitialBodyYawRadians +
|
|
MotionFrameYawInBodyRadians;
|
|
return StartPosition + new Vector2(
|
|
-RadiusMillimeters *
|
|
(float)Math.Sin(initialMotionYaw),
|
|
RadiusMillimeters *
|
|
(float)Math.Cos(initialMotionYaw));
|
|
}
|
|
|
|
// 获取圆弧测试的理论终点。
|
|
public Vector2 GetArcDestination()
|
|
{
|
|
var initialMotionYaw =
|
|
InitialBodyYawRadians +
|
|
MotionFrameYawInBodyRadians;
|
|
var startRadialYaw =
|
|
initialMotionYaw - Math.PI / 2.0;
|
|
var endRadialYaw =
|
|
startRadialYaw + ArcSweepRadians;
|
|
var center = GetArcCenter();
|
|
|
|
return center + new Vector2(
|
|
RadiusMillimeters *
|
|
(float)Math.Cos(endRadialYaw),
|
|
RadiusMillimeters *
|
|
(float)Math.Sin(endRadialYaw));
|
|
}
|
|
|
|
// 根据剩余路径长度生成终点减速速度。
|
|
private float CalculateSpeed(
|
|
float remainingMillimeters)
|
|
{
|
|
if (remainingMillimeters >=
|
|
SlowDistanceMillimeters)
|
|
return CruiseSpeed;
|
|
|
|
var ratio =
|
|
remainingMillimeters /
|
|
Math.Max(
|
|
SlowDistanceMillimeters,
|
|
1f);
|
|
return Math.Max(
|
|
MinimumSpeed,
|
|
CruiseSpeed * ratio);
|
|
}
|
|
|
|
private void ValidateParameters()
|
|
{
|
|
if (CruiseSpeed <= 0f ||
|
|
!IsFinite(CruiseSpeed) ||
|
|
LengthMillimeters <= 0f ||
|
|
!IsFinite(LengthMillimeters) ||
|
|
RadiusMillimeters <= 0f ||
|
|
!IsFinite(RadiusMillimeters) ||
|
|
SCurveLateralOffsetMillimeters <= 0f ||
|
|
!IsFinite(
|
|
SCurveLateralOffsetMillimeters) ||
|
|
ArcSweepRadians <= 0.0 ||
|
|
!IsFinite(ArcSweepRadians) ||
|
|
SlowDistanceMillimeters <= 0f ||
|
|
!IsFinite(SlowDistanceMillimeters) ||
|
|
FinishDistanceMillimeters < 0f ||
|
|
!IsFinite(FinishDistanceMillimeters) ||
|
|
TrackingTimeoutSeconds <= 0f ||
|
|
!IsFinite(TrackingTimeoutSeconds))
|
|
throw new ArgumentOutOfRangeException(
|
|
"蟹行轨迹测试参数无效。");
|
|
}
|
|
|
|
private static double Limit(
|
|
double value,
|
|
double absoluteLimit)
|
|
{
|
|
return Math.Max(
|
|
-absoluteLimit,
|
|
Math.Min(value, absoluteLimit));
|
|
}
|
|
|
|
private static bool IsFinite(double value)
|
|
{
|
|
return
|
|
!double.IsNaN(value) &&
|
|
!double.IsInfinity(value);
|
|
}
|
|
}
|
|
}
|