using ClumsyCore; using ClumsyCore.DTools; using ClumsyCore.Interfaces; using ClumsyCore.Pilot; using CommonUsage.Chassis; using MDCSToolBox.Commons.Controllers; using MDCSToolBox.Clumsy.Tracks; using MyParking.Shared; using System; using System.Numerics; using System.Threading; namespace MultiWheelC { internal static class MovementTestPreparation { // 在测试正式开始前,将四个舵轮稳定回正到车体前向。 public static bool AlignWheelsForward( ref DriveTask activeTask) { var preparation = new PrepareWheelsForward(); var task = new DriveTask(preparation.Get()); activeTask = task; try { task.Wait(); return preparation.Completed; } catch (Exception ex) { Console.WriteLine( $"测试前舵轮回正失败:{ex.Message}"); return false; } finally { task.Stop(); if (ReferenceEquals(activeTask, task)) activeTask = null; } } // 只读取实际舵角,检查四个舵轮是否已与车头方向一致。 public static bool AreWheelsForward( float toleranceDegrees = 2f) { var chassis = PilotDefinition.Chassis as MultiWheelChassis; if (chassis == null) { Console.WriteLine( "当前底盘不是MultiWheelChassis,无法检查舵轮方向。"); return false; } try { var adapter = new MultiWheelChassisAdapter( chassis, PilotDefinition.Self.CarNum); var toleranceRadians = toleranceDegrees * Math.PI / 180.0; if (adapter.AreParallelWheelsAligned( 0.0, toleranceRadians)) { return true; } Console.WriteLine( "四个舵轮尚未与车头方向一致,请先执行“准备:四个舵轮与车头方向一致”。"); return false; } catch (Exception ex) { Console.WriteLine( $"检查舵轮方向失败:{ex.Message}"); return false; } } } [MovementTest(name = "准备:四个舵轮与车头方向一致")] public class AlignWheelsForwardTest : MovementTest { private DriveTask _task; // 单独将四个舵轮转到车体前向0°并等待实际反馈稳定到位。 public override void Test() { MovementTestPreparation.AlignWheelsForward( ref _task); } // 停止正在执行的舵轮回正任务并清零底盘运动命令。 public override void TestStop() { _task?.Stop(); _task = null; } } [MovementTest(name = "测试连续前进4m")] public class TestForward4m : MovementTest { public float DistanceMillimeters = 4000f; // 测试距离,单位mm。 public float CruiseSpeed = 0.3f; // 巡航速度上限,单位m/s。 public int TrialNumber = 1; // 重复实验编号。 private DriveTask _task; private TrackingExperimentRecorder _recorder; // 从当前Detour位置沿车头方向生成4m连续直线并记录测试数据。 public override void Test() { if (!MovementTestPreparation.AreWheelsForward()) { return; } var location = DetourInterface.getCartLocation(); if (double.IsNaN(location.x) || double.IsInfinity(location.x) || double.IsNaN(location.y) || double.IsInfinity(location.y) || double.IsNaN(location.th) || double.IsInfinity(location.th)) { Console.WriteLine( "Detour当前位姿无效,取消连续前进4m测试。"); return; } var source = new Vector2((float)location.x, (float)location.y); // Detour航向单位是度,三角函数需要弧度。 var headingRadians = location.th * Math.PI / 180.0; var destination = new Vector2( source.X + DistanceMillimeters * (float)Math.Cos(headingRadians), source.Y + DistanceMillimeters * (float)Math.Sin(headingRadians)); _recorder = new TrackingExperimentRecorder( controllerName: "Stanley", trajectoryName: "Straight4m", trialNumber: TrialNumber, referenceStart: source, referenceEnd: destination, referenceSpeed: CruiseSpeed); _recorder.Start(); try { _task = new DriveTask( new DstTracker { Src = source, Dst = destination, CarDirectionBias = 0f, MaxSpeed = CruiseSpeed }.Get()); _task.Wait(); // 保留少量停车后数据,便于观察速度是否回到零。 Thread.Sleep(300); } finally { _task?.Stop(); _recorder?.UpdateCommand(0f, 0f); _recorder?.StopAndSave(); _task = null; _recorder = null; } } public override void TestStop() { _task?.Stop(); _recorder?.UpdateCommand(0f, 0f); _recorder?.StopAndSave(); } } [MovementTest(name = "测试原地自转90°")] public class TestRotate90 : MovementTest { public float RelativeAngleDegrees = 90f; // 相对当前航向的旋转角度,逆时针为正。 public float MaxAngularSpeedDegreesPerSecond = 20f; // PID输出的最大角速度。 public int TrialNumber = 1; // 重复实验编号。 private DriveTask _task; private TrackingExperimentRecorder _recorder; // 从当前Detour航向开始,原地相对旋转指定角度并记录实验数据。 public override void Test() { if (float.IsNaN(RelativeAngleDegrees) || float.IsInfinity(RelativeAngleDegrees) || float.IsNaN(MaxAngularSpeedDegreesPerSecond) || float.IsInfinity(MaxAngularSpeedDegreesPerSecond) || MaxAngularSpeedDegreesPerSecond <= 0f) { Console.WriteLine("原地旋转测试参数无效。"); return; } var location = DetourInterface.getCartLocation(); if (double.IsNaN(location.x) || double.IsInfinity(location.x) || double.IsNaN(location.y) || double.IsInfinity(location.y) || double.IsNaN(location.th) || double.IsInfinity(location.th)) { Console.WriteLine( "Detour当前位姿无效,取消原地旋转测试。"); return; } var rotationCenter = new Vector2((float)location.x, (float)location.y); var targetWorldAngle = NormalizeDegrees( (float)location.th + RelativeAngleDegrees); _recorder = new TrackingExperimentRecorder( controllerName: "InPlaceRotatePID", trajectoryName: "Rotate90", trialNumber: TrialNumber, referenceStart: rotationCenter, referenceEnd: rotationCenter, referenceSpeed: MaxAngularSpeedDegreesPerSecond); _recorder.Start(); try { _task = new DriveTask( new MultiWheelRotateInPlace { // MultiWheelRotateInPlace接收世界坐标系绝对航向。 AngleTarget = targetWorldAngle, PidparamsRead = () => new PIDParams { Kp = PilotDefinition.Conf.InPlaceRotateKp, Ki = PilotDefinition.Conf.InPlaceRotateKi, Kd = PilotDefinition.Conf.InPlaceRotateKd, DeadZone = PilotDefinition.Conf .InPlaceRotateArriveDeg, SpeedAccPerSec = PilotDefinition.Conf.InPlaceRotateAcc, OutputUpperThreshold = MaxAngularSpeedDegreesPerSecond, MaxI = PilotDefinition.Conf.InPlaceRotateMaxI }, CommandAngularSpeedObserver = commandAngularSpeed => _recorder?.UpdateCommand( 0f, commandAngularSpeed) }.Get()); _task.Wait(); // 保留少量停止后的样本,用于观察角速度是否回到零。 Thread.Sleep(300); } finally { _task?.Stop(); _recorder?.UpdateCommand(0f, 0f); _recorder?.StopAndSave(); _task = null; _recorder = null; } } // 停止原地旋转并保存当前已经采集的实验数据。 public override void TestStop() { _task?.Stop(); _recorder?.UpdateCommand(0f, 0f); _recorder?.StopAndSave(); } // 将世界航向归一化到大约[-180°,180°]。 private static float NormalizeDegrees(float angleDegrees) { return (float)( angleDegrees - Math.Round(angleDegrees / 360.0) * 360.0); } } [MovementTest(name = "测试左转90°圆弧")] public class TestArcMovement : MovementTest { public float RadiusMillimeters = 2000f; // 左转圆的半径,单位mm。 public float CruiseSpeed = 0.3f; // 圆周运动速度上限,单位m/s。 public int TrialNumber = 1; // 重复实验编号。 private DriveTask _task; private TrackingExperimentRecorder _recorder; // 从当前位姿开始,沿半径2m的圆弧向左转弯90°。 public override void Test() { if (float.IsNaN(RadiusMillimeters) || float.IsInfinity(RadiusMillimeters) || RadiusMillimeters <= 0f || float.IsNaN(CruiseSpeed) || float.IsInfinity(CruiseSpeed) || CruiseSpeed <= 0f) { Console.WriteLine("圆弧运动测试参数无效。"); return; } if (!MovementTestPreparation.AreWheelsForward()) { return; } var location = DetourInterface.getCartLocation(); if (double.IsNaN(location.x) || double.IsInfinity(location.x) || double.IsNaN(location.y) || double.IsInfinity(location.y) || double.IsNaN(location.th) || double.IsInfinity(location.th)) { Console.WriteLine( "Detour当前位姿无效,取消圆弧运动测试。"); return; } var source = new Vector2((float)location.x, (float)location.y); var headingRadians = location.th * Math.PI / 180.0; // 根据世界航向求车体左法向,左转圆心位于车辆左侧。 var center = new Vector2( source.X - RadiusMillimeters * (float)Math.Sin(headingRadians), source.Y + RadiusMillimeters * (float)Math.Cos(headingRadians)); // 从圆心指向车辆起点的极角,比车辆切线航向小90°。 var startRadialAngleDegrees = (float)location.th - 90f; var controller = new ChassisController { BaseSpeed = CruiseSpeed }.Get(); controller.FinishSpeed = 0f; var arc = new CircularArcTrack( center, RadiusMillimeters, startRadialAngleDegrees, startRadialAngleDegrees + 90f, direction: 1) { Speed = CruiseSpeed, CarDirectionBias = 0f }; if (!controller.AddTrack(arc, "LeftArc90Degrees")) { Console.WriteLine( "左转90°圆弧轨迹添加失败,取消测试。"); return; } _recorder = new TrackingExperimentRecorder( controllerName: "GeometricController", trajectoryName: $"LeftArc90_R{RadiusMillimeters:0}mm", trialNumber: TrialNumber, referenceStart: source, referenceEnd: source, referenceSpeed: CruiseSpeed); _recorder.Start(); try { _task = new DriveTask(controller.Track()); _task.Wait(); // 保留少量停车后的样本,用于观察速度是否回到零。 Thread.Sleep(300); } finally { _task?.Stop(); _recorder?.UpdateCommand(0f, 0f); _recorder?.StopAndSave(); _task = null; _recorder = null; } } // 停止圆弧运动并保存当前已经采集的实验数据。 public override void TestStop() { _task?.Stop(); _recorder?.UpdateCommand(0f, 0f); _recorder?.StopAndSave(); } } public abstract class ClampMovementTestBase : MovementTest { public float TimeoutSeconds = 30f; // 动作超时时间,单位s。 private DriveTask _task; protected abstract bool Close { get; } // 根据派生测试类型驱动左右夹臂同步夹紧或打开。 public override void Test() { var leftTarget = Close ? PilotDefinition.Self.LeftArmUpperPos : PilotDefinition.Self.LeftArmLowerPos; var rightTarget = Close ? PilotDefinition.Self.RightArmUpperPos : PilotDefinition.Self.RightArmLowerPos; if (float.IsNaN(leftTarget) || float.IsInfinity(leftTarget) || float.IsNaN(rightTarget) || float.IsInfinity(rightTarget)) { Console.WriteLine( "夹臂目标位置无效,取消夹臂运动测试。"); return; } // 防止重复点击时上一项夹臂任务仍在运行。 TestStop(); Console.WriteLine( $"开始夹臂{(Close ? "夹紧" : "打开")}测试:" + $"左目标={leftTarget},右目标={rightTarget}"); var task = new DriveTask( new ClampToTarget { LeftClampTarget = leftTarget, RightClampTarget = rightTarget, TimeoutSeconds = TimeoutSeconds }.Get()); _task = task; try { task.Wait(); } finally { PilotDefinition.Self.SpeedLeftArm = 0f; PilotDefinition.Self.SpeedRightArm = 0f; if (ReferenceEquals(_task, task)) _task = null; } } // 停止夹臂任务并立即清零左右夹臂下发速度。 public override void TestStop() { _task?.Stop(); _task = null; PilotDefinition.Self.SpeedLeftArm = 0f; PilotDefinition.Self.SpeedRightArm = 0f; } } [MovementTest(name = "夹臂关闭测试")] public sealed class TestClampOpenMovement : ClampMovementTestBase { protected override bool Close => false; } [MovementTest(name = "夹臂启动测试")] public sealed class TestClampCloseMovement : ClampMovementTestBase { protected override bool Close => true; } } #region 旧版测试 // public abstract class DstTrackerTestBase : MovementTest // { // public bool UseInteractivePick = true; // public float srcX; // public float srcY; // public float dstX; // public float dstY; // public float carDirectionBias; // private readonly Painter _painter = UI.GetPainter("DstTrackerTest"); // private DriveTask _dt; // protected DstTrackerTestBase(float defaultCarDirectionBias) // { // carDirectionBias = defaultCarDirectionBias; // } // public override void TestStop() // { // _dt?.Stop(); // _painter?.Clear(); // } // public override void Test() // { // Vector2 p1; // Vector2 p2; // if (UseInteractivePick) // { // p1 = UI.GetPoint("point1"); // p2 = UI.GetPoint("point2"); // } // else // { // p1 = new Vector2(srcX, srcY); // p2 = new Vector2(dstX, dstY); // } // _painter.Clear(); // _dt = new DriveTask(new DstTracker // { // Src = p1, // Dst = p2, // CarDirectionBias = carDirectionBias, // }.Get()); // _dt.Wait(); // } // } // [MovementTest(name = "测试终点跟踪动作-前进")] // public sealed class DstTrackerForward : DstTrackerTestBase // { // public DstTrackerForward() : base(0f) { } // } // [MovementTest(name = "测试终点跟踪动作-后退")] // public sealed class DstTrackerBackward : DstTrackerTestBase // { // public DstTrackerBackward() : base(180f) { } // } // [MovementTest(name = "底盘旋转测试")] // public class RotateToAngleTest : MovementTest // { // private DriveTask _dt; // // 停止当前正在执行的底盘原地旋转任务。 // public override void TestStop() // { // _dt?.Stop(); // } // // 交互输入目标角度后执行底盘原地旋转测试。 // public override void Test() // { // var input = UI.GetInput("输入旋转角度:"); // if (!float.TryParse(input, out var angleTarget)) // { // Console.WriteLine( // $"旋转测试输入无效:{input}"); // return; // } // // 防止重复启动测试时,上一项旋转任务仍在运行。 // _dt?.Stop(); // var task = new DriveTask( // new MultiWheelRotateInPlace // { // AngleTarget = angleTarget, // PidparamsRead = () => new PIDParams // { // Kp = PilotDefinition.Conf.InPlaceRotateKp, // Ki = PilotDefinition.Conf.InPlaceRotateKi, // Kd = PilotDefinition.Conf.InPlaceRotateKd, // DeadZone = PilotDefinition.Conf.InPlaceRotateArriveDeg, // SpeedAccPerSec = PilotDefinition.Conf.InPlaceRotateAcc, // OutputUpperThreshold = PilotDefinition.Conf.InPlaceRotateMaxSpeed, // MaxI = PilotDefinition.Conf.InPlaceRotateMaxI, // } // }.Get()); // _dt = task; // try // { // task.Wait(); // } // finally // { // // 防止旧任务结束时,错误清除后来启动的新任务。 // if (ReferenceEquals(_dt, task)) // { // _dt = null; // } // } // } // } #endregion