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@@ -0,0 +1,70 @@
|
|||||||
|
---
|
||||||
|
description: Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
|
||||||
|
alwaysApply: true
|
||||||
|
---
|
||||||
|
|
||||||
|
# Karpathy behavioral guidelines
|
||||||
|
|
||||||
|
Behavioral guidelines to reduce common LLM coding mistakes. Merge with project-specific instructions as needed.
|
||||||
|
|
||||||
|
**Tradeoff:** These guidelines bias toward caution over speed. For trivial tasks, use judgment.
|
||||||
|
|
||||||
|
## 1. Think Before Coding
|
||||||
|
|
||||||
|
**Don't assume. Don't hide confusion. Surface tradeoffs.**
|
||||||
|
|
||||||
|
Before implementing:
|
||||||
|
- State your assumptions explicitly. If uncertain, ask.
|
||||||
|
- If multiple interpretations exist, present them - don't pick silently.
|
||||||
|
- If a simpler approach exists, say so. Push back when warranted.
|
||||||
|
- If something is unclear, stop. Name what's confusing. Ask.
|
||||||
|
|
||||||
|
## 2. Simplicity First
|
||||||
|
|
||||||
|
**Minimum code that solves the problem. Nothing speculative.**
|
||||||
|
|
||||||
|
- No features beyond what was asked.
|
||||||
|
- No abstractions for single-use code.
|
||||||
|
- No "flexibility" or "configurability" that wasn't requested.
|
||||||
|
- No error handling for impossible scenarios.
|
||||||
|
- If you write 200 lines and it could be 50, rewrite it.
|
||||||
|
|
||||||
|
Ask yourself: "Would a senior engineer say this is overcomplicated?" If yes, simplify.
|
||||||
|
|
||||||
|
## 3. Surgical Changes
|
||||||
|
|
||||||
|
**Touch only what you must. Clean up only your own mess.**
|
||||||
|
|
||||||
|
When editing existing code:
|
||||||
|
- Don't "improve" adjacent code, comments, or formatting.
|
||||||
|
- Don't refactor things that aren't broken.
|
||||||
|
- Match existing style, even if you'd do it differently.
|
||||||
|
- If you notice unrelated dead code, mention it - don't delete it.
|
||||||
|
|
||||||
|
When your changes create orphans:
|
||||||
|
- Remove imports/variables/functions that YOUR changes made unused.
|
||||||
|
- Don't remove pre-existing dead code unless asked.
|
||||||
|
|
||||||
|
The test: Every changed line should trace directly to the user's request.
|
||||||
|
|
||||||
|
## 4. Goal-Driven Execution
|
||||||
|
|
||||||
|
**Define success criteria. Loop until verified.**
|
||||||
|
|
||||||
|
Transform tasks into verifiable goals:
|
||||||
|
- "Add validation" → "Write tests for invalid inputs, then make them pass"
|
||||||
|
- "Fix the bug" → "Write a test that reproduces it, then make it pass"
|
||||||
|
- "Refactor X" → "Ensure tests pass before and after"
|
||||||
|
|
||||||
|
For multi-step tasks, state a brief plan:
|
||||||
|
```
|
||||||
|
1. [Step] → verify: [check]
|
||||||
|
2. [Step] → verify: [check]
|
||||||
|
3. [Step] → verify: [check]
|
||||||
|
```
|
||||||
|
|
||||||
|
Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**These guidelines are working if:** fewer unnecessary changes in diffs, fewer rewrites due to overcomplication, and clarifying questions come before implementation rather than after mistakes.
|
||||||
+43
-77
@@ -1,90 +1,56 @@
|
|||||||
##################################################
|
# .NET / MSBuild生成目录
|
||||||
# Visual Studio
|
**/bin/
|
||||||
##################################################
|
**/obj/
|
||||||
|
**/build/
|
||||||
|
**/publish/
|
||||||
|
artifacts/
|
||||||
|
TestResults/
|
||||||
|
*.nupkg
|
||||||
|
packages/
|
||||||
|
|
||||||
# Visual Studio 工作区缓存
|
# MyParking构建脚本生成的部署文件
|
||||||
|
/output/
|
||||||
|
/ref/CommonUsage.dll
|
||||||
|
|
||||||
|
# Python缓存和本地虚拟环境
|
||||||
|
**/__pycache__/
|
||||||
|
*.py[cod]
|
||||||
|
.pytest_cache/
|
||||||
|
.mypy_cache/
|
||||||
|
.venv/
|
||||||
|
venv/
|
||||||
|
|
||||||
|
# 实验生成数据;保留脚本、requirements和README
|
||||||
|
/data_process/**/*.csv
|
||||||
|
/data_process/**/*.png
|
||||||
|
/data_process/**/plots/
|
||||||
|
/logs/
|
||||||
|
|
||||||
|
# IDE和用户配置
|
||||||
.vs/
|
.vs/
|
||||||
**/.vs/
|
.idea/
|
||||||
|
.vscode/
|
||||||
# 用户配置
|
|
||||||
*.user
|
*.user
|
||||||
*.suo
|
*.suo
|
||||||
*.userosscache
|
*.userosscache
|
||||||
*.sln.docstates
|
*.sln.docstates
|
||||||
|
|
||||||
##################################################
|
|
||||||
# Build 输出
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
# 编译输出目录
|
|
||||||
bin/
|
|
||||||
obj/
|
|
||||||
**/bin/
|
|
||||||
**/obj/
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# Rider / VS Code
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
.idea/
|
|
||||||
.vscode/
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# NuGet
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
*.nupkg
|
|
||||||
packages/
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# 日志
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
*.log
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# 临时文件
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
*.tmp
|
|
||||||
*.temp
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# 测试结果
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
TestResults/
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# 发布目录
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
publish/
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# Windows
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
Thumbs.db
|
|
||||||
Desktop.ini
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
# JetBrains
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
_ReSharper*/
|
_ReSharper*/
|
||||||
*.DotSettings.user
|
*.DotSettings.user
|
||||||
|
|
||||||
##################################################
|
# 日志、临时文件和本地缓存
|
||||||
# 缓存
|
*.log
|
||||||
##################################################
|
*.tmp
|
||||||
|
*.temp
|
||||||
*.cache
|
*.cache
|
||||||
|
|
||||||
##################################################
|
# 本地数据库
|
||||||
# 数据库(如果有)
|
|
||||||
##################################################
|
|
||||||
|
|
||||||
*.db
|
*.db
|
||||||
*.sqlite
|
*.sqlite
|
||||||
*.sqlite3
|
*.sqlite3
|
||||||
|
|
||||||
|
# 操作系统生成文件
|
||||||
|
Thumbs.db
|
||||||
|
Desktop.ini
|
||||||
|
.DS_Store
|
||||||
|
|
||||||
|
# 不要全局忽略*.dll:MedullaAdapter/ref和MultiWheelC/ref中的宿主依赖需要保留。
|
||||||
|
|||||||
Binary file not shown.
@@ -1,3 +0,0 @@
|
|||||||
{
|
|
||||||
"CurrentProjectSetting": null
|
|
||||||
}
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
{
|
|
||||||
"ExpandedNodes": [
|
|
||||||
""
|
|
||||||
],
|
|
||||||
"PreviewInSolutionExplorer": false
|
|
||||||
}
|
|
||||||
Binary file not shown.
@@ -0,0 +1,87 @@
|
|||||||
|
# Karpathy原则
|
||||||
|
|
||||||
|
## 先理解再修改
|
||||||
|
|
||||||
|
- 检查实际实现、调用链和现有约束,不凭名称猜测行为。
|
||||||
|
- 明确必要假设;遇到会显著改变结果的歧义时先说明。
|
||||||
|
|
||||||
|
## 保持简单
|
||||||
|
|
||||||
|
- 使用满足当前需求的最小方案。
|
||||||
|
- 不增加推测性功能、无必要抽象或配置。
|
||||||
|
|
||||||
|
## 精确修改
|
||||||
|
|
||||||
|
- 只触碰与当前任务直接相关的代码,保留既有风格和无关改动。
|
||||||
|
- 清理由本次修改产生的废弃代码,不顺便清理原有无关代码。
|
||||||
|
|
||||||
|
## 面向验证
|
||||||
|
|
||||||
|
- 修改前明确可观察的成功标准,修改后运行相关检查。
|
||||||
|
- 如实报告警告、限制和未验证项。
|
||||||
|
|
||||||
|
# MyParking项目规则
|
||||||
|
|
||||||
|
## 项目定位与事实来源
|
||||||
|
|
||||||
|
- `MyParking`是当前正式开发的停车机器人项目,结论优先依据本目录中的当前代码和实际运行配置。
|
||||||
|
- 工作区中的旧版停车机器人、MDCS源码和轨迹规划项目只能作为辅助参考,不能覆盖当前实现所表达的事实。
|
||||||
|
- 不能从代码、配置或用户提供资料确认的信息统一标记为“待确认”,不得自行补全或编造。
|
||||||
|
- 修改代码后检查实际diff,并运行与改动风险相匹配的最相关编译或测试;不主动修改任务范围之外的代码。
|
||||||
|
|
||||||
|
## 代码边界
|
||||||
|
|
||||||
|
- `CommonUsage-MultiVehicleSync`是独立的通用底盘库,不反向依赖`Shared`、M层或C层。
|
||||||
|
- `Shared`只包含M/C共享的数据模型、数学方法和底盘适配代码。
|
||||||
|
- `MedullaAdapter`负责M层硬件通信、IO和底盘命令。
|
||||||
|
- `MultiWheelC`负责C层动作、控制、实验和数据记录。
|
||||||
|
|
||||||
|
## 代码规范
|
||||||
|
|
||||||
|
- 新增或修改的类、结构体和方法使用一句话的`/// <summary>`说明业务用途。
|
||||||
|
- 单位、坐标系或正负方向不明确时补充说明,不复述代码字面内容。
|
||||||
|
- Shared统一使用SI单位:m、m/s、rad、rad/s。
|
||||||
|
- 车体坐标系为X向前、Y向左、逆时针为正;旧接口单位只在边界处转换。
|
||||||
|
- 角度归一化、最短角差和度弧度转换统一使用`Shared/Mathematics/AngleMath.cs`,不重复手写。
|
||||||
|
- 弧度归一化范围为`[-π, π)`,度归一化范围为`[-180°, 180°)`。
|
||||||
|
- 车辆航向可用圆周最短角差;受`[-120°, 120°]`限制的机械舵角误差必须直接使用目标值减实际值。
|
||||||
|
|
||||||
|
## 控制安全
|
||||||
|
|
||||||
|
- 未经明确要求,不改变速度或舵角符号、CAN ID、遥控器映射、机械限位和模式切换策略。
|
||||||
|
- 修改底盘命令、模式切换或四轮解算时,说明对实际运动的影响。
|
||||||
|
- 实车测试采用低速、短距离,并确保可以立即停车。
|
||||||
|
|
||||||
|
## 构建验证
|
||||||
|
|
||||||
|
- 修改`CommonUsage-MultiVehicleSync`、`Shared`、`MedullaAdapter`或`MultiWheelC`后,在`MyParking`目录运行:
|
||||||
|
|
||||||
|
```powershell
|
||||||
|
powershell -NoProfile -ExecutionPolicy Bypass -File .\build-and-package.ps1
|
||||||
|
```
|
||||||
|
|
||||||
|
- Release构建在命令末尾追加`-Configuration Release`。
|
||||||
|
- 报告各项目的警告和错误,并确认M/C部署包使用同一份`CommonUsage.dll`。
|
||||||
|
- 不直接编辑`bin`、`obj`、`build`和`output`中的产物。
|
||||||
|
- 不手工覆盖`ref/CommonUsage.dll`,由构建脚本统一更新。
|
||||||
|
|
||||||
|
# 项目知识库规则
|
||||||
|
|
||||||
|
## 按需读取
|
||||||
|
|
||||||
|
- 默认只读取`docs/INDEX.md`,再根据当前任务选择最相关的知识文档。
|
||||||
|
- 严禁在每个任务开始时读取整个`docs/`;初始只读取与任务直接相关的1~2个文档,信息不足时再扩大范围。
|
||||||
|
- 当前任务不依赖项目背景或长期知识时,可以不读取`INDEX.md`之外的文档。
|
||||||
|
- 同一会话中已经读取且没有变化的知识文档不要重复读取。
|
||||||
|
- 除非任务确实涉及旧版实现或MDCS底层,不读取工作区中的参考项目。
|
||||||
|
- 优先使用关键词、类名、方法名和文件路径定位代码,不进行无目的的全库扫描。
|
||||||
|
- 不扫描`.git`、`bin`、`obj`、`build`、`output`、日志、缓存、编译产物和第三方依赖。
|
||||||
|
|
||||||
|
## 增量更新
|
||||||
|
|
||||||
|
- 只有产生了已经确认、长期有效的新知识时,才更新对应文档。
|
||||||
|
- 普通代码修改、临时调试、失败尝试和一般问答不需要更新知识库。
|
||||||
|
- 每次只读取和更新与当前任务直接相关的文档,采用局部增量修改,不重写无关内容。
|
||||||
|
- 不把大段源码、日志、终端输出或聊天记录复制到知识库;使用路径、类型名、方法名和精炼结论。
|
||||||
|
- 单纯进度变化只更新`docs/progress.md`中的对应小段。
|
||||||
|
- 没有值得长期保存的信息时,不为了形式要求强行更新文档。
|
||||||
@@ -1,534 +0,0 @@
|
|||||||
using ClumsyCore;
|
|
||||||
using ClumsyCore.Interfaces;
|
|
||||||
using ClumsyCore.Sensors;
|
|
||||||
using CommonUsage.Chassis;
|
|
||||||
using CommonUsage.Mathematics;
|
|
||||||
using FundamentalLib;
|
|
||||||
using MDCSToolBox.Clumsy.AgvInterfaces;
|
|
||||||
using MDCSToolBox.Clumsy.Calibration;
|
|
||||||
using MDCSToolBox.Clumsy.MotionControllers;
|
|
||||||
using MDCSToolBox.Clumsy.Tracks;
|
|
||||||
using MDCSToolBox.Commons.Controllers;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Net.Http;
|
|
||||||
using System.Numerics;
|
|
||||||
using System.Security.Cryptography;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using static ClumsyCore.DTools.Painter;
|
|
||||||
|
|
||||||
namespace MultiWheelC
|
|
||||||
{
|
|
||||||
public class SetLocationRes
|
|
||||||
{
|
|
||||||
public float x, y, th;
|
|
||||||
public int l_step;
|
|
||||||
public long tick;
|
|
||||||
public string error;
|
|
||||||
}
|
|
||||||
public class AGV : MultiWheelInterface
|
|
||||||
{
|
|
||||||
public override AbstractGeometricController GetController()
|
|
||||||
{
|
|
||||||
return new ChassisController().Get();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override MultiWheelMagTracker GetMagController()
|
|
||||||
{
|
|
||||||
return new MultiWheelMagTracker();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override NaiveMagnetController GetNaiveMagnetController()
|
|
||||||
{
|
|
||||||
return new NaiveMagnetController();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Sleep(float s)
|
|
||||||
{
|
|
||||||
new DriveTask(new Sleep() { Second = s }.Get()).Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ControlChargePort(bool open)
|
|
||||||
{
|
|
||||||
DLog.Log($"call ControlChargePort({open})");
|
|
||||||
PilotDefinition.Self.OpenChargeByClumsy = open;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SwitchLidarArea(int area)
|
|
||||||
{
|
|
||||||
DLog.Log($"call SwitchLidarArea({area})");
|
|
||||||
PilotDefinition.Self.AreaChoose = area;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SwitchIoArea(int area)
|
|
||||||
{
|
|
||||||
if (area != -1)
|
|
||||||
{
|
|
||||||
PilotDefinition.Self.IOObstacleArea = area;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void RotateToTarget(float target)
|
|
||||||
{
|
|
||||||
//if (!needrotate) return;
|
|
||||||
var dl = new DriveTask(new MultiWheelRotateInPlace()
|
|
||||||
{
|
|
||||||
AngleTarget = target,
|
|
||||||
PidparamsRead = () => new PIDParams()
|
|
||||||
{
|
|
||||||
Kp = PilotDefinition.Conf.TireFollowingThkp,
|
|
||||||
Ki = PilotDefinition.Conf.TireFollowingThki,
|
|
||||||
Kd = PilotDefinition.Conf.TireFollowingThkd,
|
|
||||||
DeadZone = PilotDefinition.Conf.TireFollowingThDeadZone,
|
|
||||||
SpeedAccPerSec = PilotDefinition.Conf.TireFollowingThSpeedAccPerSec,
|
|
||||||
OutputUpperThreshold = PilotDefinition.Conf.TireFollowingThThresh,
|
|
||||||
MaxI = PilotDefinition.Conf.TireFollowingThMaxI,
|
|
||||||
}
|
|
||||||
}.Get());
|
|
||||||
dl.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
//参数1:tireNum 需要钻过的轮胎对数量
|
|
||||||
//参数2:frontLidarDetect true:前雷达识别 false:后雷达识别
|
|
||||||
public void TireFollowing(int tireNum, bool frontLidarDetect, int srcId, int dstId)
|
|
||||||
{
|
|
||||||
while (!TryLock(dstId))
|
|
||||||
{
|
|
||||||
Thread.Sleep(50);
|
|
||||||
}
|
|
||||||
DLog.Log($"锁点{dstId}完成", "TireFollowing");
|
|
||||||
var lidarName = frontLidarDetect ? "前雷达" : "后雷达";
|
|
||||||
DLog.Log($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎", "TireFollowing");
|
|
||||||
if (tireNum != 1 && tireNum != 2)
|
|
||||||
{
|
|
||||||
DLog.Log($"TireNum必须是1或2 (当前输入:{tireNum})", "TireFollowing");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (PilotDefinition.Self.GhostMode)
|
|
||||||
{
|
|
||||||
while (!TryLock(dstId))
|
|
||||||
{
|
|
||||||
Console.WriteLine("等待锁取货点中...");
|
|
||||||
Thread.Sleep(200);
|
|
||||||
}
|
|
||||||
Console.WriteLine($"锁点{dstId}完成");
|
|
||||||
Thread.Sleep(1000);
|
|
||||||
Console.WriteLine($"开始钻车动作,通过{lidarName}识别结果钻{tireNum}对轮胎");
|
|
||||||
Thread.Sleep(1000);
|
|
||||||
Leave(srcId);
|
|
||||||
Console.WriteLine($"开始第一段盲走,此时释放预取货点{srcId}");
|
|
||||||
Thread.Sleep(2000);
|
|
||||||
//Leave(dstId);
|
|
||||||
//Console.WriteLine($"结束第一段盲走,此时释放取货点{dstId}");
|
|
||||||
Thread.Sleep(2000);
|
|
||||||
Console.WriteLine($"结束钻车动作");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var detectors = new List<TireFollowing.DetectorDefinition>()
|
|
||||||
{
|
|
||||||
new TireFollowing.DetectorDefinition()
|
|
||||||
{
|
|
||||||
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, frontLidarDetect),
|
|
||||||
StartGuessingX = frontLidarDetect ? PilotDefinition.Conf.TireFollowingStage1GuessX : -PilotDefinition.Conf.TireFollowingStage1GuessX,
|
|
||||||
StartGuessingY = 0,
|
|
||||||
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
|
|
||||||
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
|
|
||||||
PathTransformation = new Tuple<float, float, float>(
|
|
||||||
frontLidarDetect ? PilotDefinition.Conf.TireFollowingFrontLidarPathTransformationX : PilotDefinition.Conf.TireFollowingBackLidarPathTransformationX,
|
|
||||||
frontLidarDetect ? PilotDefinition.Conf.TireFollowingFrontLidarPathTransformationY : PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
|
|
||||||
0),
|
|
||||||
LeaveSrcFunction = Leave,
|
|
||||||
SrcId = srcId,
|
|
||||||
DstId = dstId,
|
|
||||||
},
|
|
||||||
new TireFollowing.DetectorDefinition()
|
|
||||||
{
|
|
||||||
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, frontLidarDetect),
|
|
||||||
StartGuessingX = frontLidarDetect ? PilotDefinition.Conf.TireFollowingStage2GuessX : -PilotDefinition.Conf.TireFollowingStage2GuessX,
|
|
||||||
StartGuessingY = 0,
|
|
||||||
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
|
|
||||||
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
|
|
||||||
PathTransformation = new Tuple<float, float, float>(
|
|
||||||
frontLidarDetect ? PilotDefinition.Conf.TireFollowingFrontLidarPathTransformationX : PilotDefinition.Conf.TireFollowingBackLidarPathTransformationX,
|
|
||||||
frontLidarDetect ? PilotDefinition.Conf.TireFollowingFrontLidarPathTransformationY : PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
|
|
||||||
0)
|
|
||||||
},
|
|
||||||
};
|
|
||||||
DLog.Log($"钻胎为{tireNum}", "TireFollowing");
|
|
||||||
var following = new TireFollowing()
|
|
||||||
{
|
|
||||||
GetController = () => new ChassisController().Get(),
|
|
||||||
GuessRangeX = PilotDefinition.Conf.TireFilterLength / 2,
|
|
||||||
GuessRangeY = PilotDefinition.Conf.TireFilterWidth / 2,
|
|
||||||
detectors = detectors,
|
|
||||||
SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
|
|
||||||
MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed,
|
|
||||||
TireNum = tireNum,
|
|
||||||
CarDirection = frontLidarDetect ? 0f : 180f,
|
|
||||||
WalkBlindTh = frontLidarDetect ? PilotDefinition.Conf.TireFollowingFrontLidarWalkBlindTh : PilotDefinition.Conf.TireFollowingBackLidarWalkBlindTh,
|
|
||||||
};
|
|
||||||
var _dt = new DriveTask(following.Get());
|
|
||||||
_dt.Wait();
|
|
||||||
DLog.Log("钻车动作结束", "TireFollowing");
|
|
||||||
}
|
|
||||||
|
|
||||||
//离车一定是后雷达识别一个轮胎
|
|
||||||
public void LeaveCar(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
|
|
||||||
{
|
|
||||||
while (!TryLock(dstId))
|
|
||||||
{
|
|
||||||
Thread.Sleep(50);
|
|
||||||
}
|
|
||||||
DLog.Log($"锁点{dstId}完成", "TireFollowing");
|
|
||||||
DLog.Log($"开始钻车动作,通过后雷达识别结果钻1对轮胎", "TireFollowing");
|
|
||||||
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
|
|
||||||
chassis.SetOriginBias(0, 0, 0);
|
|
||||||
var following = new TireFollowing()
|
|
||||||
{
|
|
||||||
GetController = () => new ChassisController().Get(),
|
|
||||||
GuessRangeX = PilotDefinition.Conf.TireFilterLength / 2,
|
|
||||||
GuessRangeY = PilotDefinition.Conf.TireFilterWidth / 2,
|
|
||||||
detectors = new List<TireFollowing.DetectorDefinition>()
|
|
||||||
{
|
|
||||||
new TireFollowing.DetectorDefinition()
|
|
||||||
{
|
|
||||||
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false),
|
|
||||||
StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX,
|
|
||||||
StartGuessingY = 0,
|
|
||||||
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingLeaveCarWalkBlindSwitchingDistance,
|
|
||||||
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
|
|
||||||
PathTransformation = new Tuple<float, float, float>(
|
|
||||||
PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX,
|
|
||||||
PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
|
|
||||||
0),
|
|
||||||
LeaveSrcFunction = Leave,
|
|
||||||
SrcId = srcId,
|
|
||||||
DstId = dstId,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
CarDirection = 180f,
|
|
||||||
SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
|
|
||||||
MaxSpeed = 0.25f,
|
|
||||||
EnableHandover = true,
|
|
||||||
HandoverDistance = 200f,
|
|
||||||
HandoverSpeed = 0.3f,
|
|
||||||
WalkBlindTh = 0,
|
|
||||||
TireNum = 1
|
|
||||||
};
|
|
||||||
|
|
||||||
IEnumerable<bool> LeaveThenFollow()
|
|
||||||
{
|
|
||||||
foreach (var running in following.Get())
|
|
||||||
{
|
|
||||||
if (!running) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
|
|
||||||
DLog.Log("离车TireFollowing结束,开始DstTracker", "TireFollowing");
|
|
||||||
|
|
||||||
foreach (var running in new DstTracker()
|
|
||||||
{
|
|
||||||
Src = new Vector2(srcX, srcY),
|
|
||||||
Dst = new Vector2(dstX, dstY),
|
|
||||||
CarDirectionBias = 180f,
|
|
||||||
InitialSendSpeed = 0.3f
|
|
||||||
}.Get())
|
|
||||||
{
|
|
||||||
if (!running) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var _dt = new DriveTask(LeaveThenFollow());
|
|
||||||
_dt.Wait();
|
|
||||||
DLog.Log("离车动作1结束", "TireFollowing");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LineTracking(int srcId, float srcX, float srcY, int dstId, float dstX, float dstY)
|
|
||||||
{
|
|
||||||
while (!TryLock(dstId))
|
|
||||||
{
|
|
||||||
Thread.Sleep(50);
|
|
||||||
}
|
|
||||||
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
|
|
||||||
chassis.SetOriginBias(0, 0, 0);
|
|
||||||
DLog.Log($"锁点{dstId}完成", "TireFollowing");
|
|
||||||
IEnumerable<bool> TrackThenFollow()
|
|
||||||
{
|
|
||||||
foreach (var running in new LineTracking()
|
|
||||||
{
|
|
||||||
Target = PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
|
|
||||||
LeaveSrcFunction = Leave,
|
|
||||||
SrcId = srcId,
|
|
||||||
EnableHandover = true,
|
|
||||||
HandoverDistance = 200,
|
|
||||||
HandoverSpeed = 0.3f,
|
|
||||||
}.Get())
|
|
||||||
{
|
|
||||||
if (!running) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
DLog.Log($"释放锁点{srcId}完成", "TireFollowing");
|
|
||||||
DLog.Log("离车LineTracking结束,开始DstTracker", "TireFollowing");
|
|
||||||
while (!TryLock(426))
|
|
||||||
{
|
|
||||||
Thread.Sleep(20);
|
|
||||||
}
|
|
||||||
Leave(dstId);
|
|
||||||
DLog.Log($"释放锁点{dstId}完成", "TireFollowing");
|
|
||||||
foreach (var running in new DstTracker()
|
|
||||||
{
|
|
||||||
Src = new Vector2(srcX, srcY),
|
|
||||||
Dst = new Vector2(dstX, dstY),
|
|
||||||
InitialSendSpeed = 0.3f
|
|
||||||
}.Get())
|
|
||||||
{
|
|
||||||
if (!running) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
var _dt = new DriveTask(TrackThenFollow());
|
|
||||||
_dt.Wait();
|
|
||||||
DLog.Log("离车动作2结束", "TireFollowing");
|
|
||||||
}
|
|
||||||
|
|
||||||
//驱动器上使能
|
|
||||||
public void DriverAble()
|
|
||||||
{
|
|
||||||
var dl = new DriveTask(new DriverAble() { }.Get());
|
|
||||||
dl.Wait();
|
|
||||||
DLog.Log("驱动器上使能完成", "TireFollowing");
|
|
||||||
}
|
|
||||||
|
|
||||||
//驱动器下使能
|
|
||||||
public void DriverDisable()
|
|
||||||
{
|
|
||||||
var dl = new DriveTask(new DriverDisable() { }.Get());
|
|
||||||
dl.Wait();
|
|
||||||
DLog.Log("驱动器下使能完成", "TireFollowing");
|
|
||||||
}
|
|
||||||
|
|
||||||
// 夹抱:close 为 true 时关闭夹抱,否则打开夹抱。
|
|
||||||
public void ClamptoTarget(bool close)
|
|
||||||
{
|
|
||||||
if (PilotDefinition.Self.GhostMode)
|
|
||||||
{
|
|
||||||
Thread.Sleep(2000);
|
|
||||||
Console.WriteLine("夹抱完成");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
new DriveTask(new ClampToTarget()
|
|
||||||
{
|
|
||||||
LeftClampTarget = close ? PilotDefinition.Self.LeftArmUpperPos : PilotDefinition.Self.LeftArmLowerPos,
|
|
||||||
RightClampTarget = close ? PilotDefinition.Self.RightArmUpperPos : PilotDefinition.Self.RightArmLowerPos
|
|
||||||
}.Get()).Wait();
|
|
||||||
}
|
|
||||||
// Fleet crab walk: convert scheduler src/dst into the same relative crab-walk path used by MovementTest.
|
|
||||||
public void FleetCrabWalk(float srcX, float srcY, int srcId, float dstX, float dstY, int dstId,
|
|
||||||
float speed)
|
|
||||||
{
|
|
||||||
var dx = dstX - srcX;
|
|
||||||
var dy = dstY - srcY;
|
|
||||||
var pathLength = (float)Math.Sqrt(dx * dx + dy * dy);
|
|
||||||
|
|
||||||
if (pathLength <= 1f)
|
|
||||||
{
|
|
||||||
DLog.Log("FleetCrabWalk abort: path length is too short.", "FleetCrabDbg");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var self = PilotDefinition.Self;
|
|
||||||
if (!self.TryGetFleetCenterFromMembers(out var centerX, out var centerY, out var centerTh) &&
|
|
||||||
!self.TryGetFleetCenterFromSlam(out centerX, out centerY, out centerTh))
|
|
||||||
{
|
|
||||||
DLog.Log("FleetCrabWalk abort: failed to read fleet center.", "FleetCrabDbg");
|
|
||||||
Hedingben.ToastText("FleetCrab requires master localization", "FleetCrab");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var pathAngle = (float)CommonMath.RoundTh((float)(Math.Atan2(dy, dx) / Math.PI * 180.0));
|
|
||||||
var crabAngle = (float)CommonMath.ThDiff(pathAngle, centerTh);
|
|
||||||
var targetBodyWorldHeading = (float)CommonMath.RoundTh(PilotDefinition.Conf.FleetCrabBodyWorldHeadingDeg);
|
|
||||||
var bodyToPathAngle = (float)CommonMath.ThDiff(pathAngle, targetBodyWorldHeading);
|
|
||||||
DLog.Log(
|
|
||||||
$"call FleetCrabWalk(src=({srcX:0},{srcY:0},id:{srcId}), dst=({dstX:0},{dstY:0},id:{dstId}), " +
|
|
||||||
$"len={pathLength:0.0}, speed={speed:0.000}, pathAngle={pathAngle:0.0}, " +
|
|
||||||
$"center=({centerX:0},{centerY:0},{centerTh:0.0}), crabAngle={crabAngle:0.0}, " +
|
|
||||||
$"targetBodyWorld={targetBodyWorldHeading:0.0}, bodyToPath={bodyToPathAngle:0.0})",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
|
|
||||||
if (dstId != -1)
|
|
||||||
{
|
|
||||||
while (!TryLock(dstId))
|
|
||||||
{
|
|
||||||
Thread.Sleep(50);
|
|
||||||
}
|
|
||||||
DLog.Log($"锁点{dstId}完成", "FleetCrabDbg");
|
|
||||||
}
|
|
||||||
|
|
||||||
var action = new MultiWheelC.FleetCrabWalk
|
|
||||||
{
|
|
||||||
CrabAngleDeg = crabAngle,
|
|
||||||
BodyToPathAngleDeg = bodyToPathAngle,
|
|
||||||
CrabLengthMm = pathLength,
|
|
||||||
CrabSpeed = speed,
|
|
||||||
FleetCrabAccel = PilotDefinition.Conf.FleetCrabAccel,
|
|
||||||
FleetCrabStartAccel = PilotDefinition.Conf.FleetCrabStartAccel,
|
|
||||||
FleetCrabSlowDistance = PilotDefinition.Conf.FleetCrabSlowDistance,
|
|
||||||
FleetCrabFinishDistance = PilotDefinition.Conf.FleetCrabFinishDistance,
|
|
||||||
FleetCrabFinishSpeed = PilotDefinition.Conf.FleetCrabFinishSpeed,
|
|
||||||
FleetCrabSlowingPow = PilotDefinition.Conf.FleetCrabSlowingPow,
|
|
||||||
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold
|
|
||||||
};
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
new DriveTask(action.Get()).Wait();
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
if (srcId != -1)
|
|
||||||
{
|
|
||||||
Leave(srcId);
|
|
||||||
DLog.Log($"释放放车点{srcId}", "FleetCrabDbg");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void FleetCurveWalk(float srcX, float srcY, int srcId, float dstX, float dstY, int dstId,
|
|
||||||
float speed, params float[] trackTypeInfo)
|
|
||||||
{
|
|
||||||
if (trackTypeInfo == null || trackTypeInfo.Length < 2)
|
|
||||||
{
|
|
||||||
DLog.Log("FleetCurveWalk abort: invalid trackTypeInfo, expected Bezier type info.", "FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve invalid trackTypeInfo", "FleetCurve");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var trackType = (int)trackTypeInfo[0];
|
|
||||||
if (trackType != 2)
|
|
||||||
{
|
|
||||||
DLog.Log($"FleetCurveWalk abort: unsupported trackType={trackType}, only Bezier(type=2) is supported.",
|
|
||||||
"FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve only supports Bezier trackType=2", "FleetCurve");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var controlPointNum = (int)trackTypeInfo[1];
|
|
||||||
var expectedLength = 2 + controlPointNum * 2;
|
|
||||||
if (controlPointNum < 3 || trackTypeInfo.Length < expectedLength)
|
|
||||||
{
|
|
||||||
DLog.Log(
|
|
||||||
$"FleetCurveWalk abort: invalid Bezier trackTypeInfo. controlPointNum={controlPointNum}, " +
|
|
||||||
$"length={trackTypeInfo.Length}, expected>={expectedLength}.",
|
|
||||||
"FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve invalid Bezier trackTypeInfo", "FleetCurve");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
BezierTrack track;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
track = ProcessTrackTypeInfo(srcX, srcY, dstX, dstY, trackTypeInfo) as BezierTrack;
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
DLog.Log($"FleetCurveWalk abort: failed to process trackTypeInfo. {ex.Message}", "FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve failed to process track", "FleetCurve");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (track == null)
|
|
||||||
{
|
|
||||||
DLog.Log("FleetCurveWalk abort: ProcessTrackTypeInfo did not return BezierTrack.", "FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve requires BezierTrack", "FleetCurve");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
track.Speed = speed;
|
|
||||||
track.CarDirectionBias = 0f;
|
|
||||||
|
|
||||||
DLog.Log(
|
|
||||||
$"call FleetCurveWalk(src=({srcX:0},{srcY:0},id:{srcId}), dst=({dstX:0},{dstY:0},id:{dstId}), " +
|
|
||||||
$"speed={speed:0.000}, trackType={trackType}, controls={controlPointNum}, track={track.GetType().Name}, " +
|
|
||||||
$"carDirectionBias=0.0)",
|
|
||||||
"FleetCurveDbg");
|
|
||||||
|
|
||||||
if (dstId != -1)
|
|
||||||
{
|
|
||||||
while (!TryLock(dstId))
|
|
||||||
{
|
|
||||||
Thread.Sleep(50);
|
|
||||||
}
|
|
||||||
DLog.Log($"閿佺偣{dstId}瀹屾垚", "FleetCurveDbg");
|
|
||||||
}
|
|
||||||
|
|
||||||
var action = new MultiWheelC.FleetCurveWalk
|
|
||||||
{
|
|
||||||
Track = track,
|
|
||||||
CurveSpeed = speed,
|
|
||||||
CarDirectionBias = 0f,
|
|
||||||
SlowDistance = PilotDefinition.Conf.FleetCurveSlowDistance,
|
|
||||||
FinishDistance = PilotDefinition.Conf.FleetCurveFinishDistance,
|
|
||||||
FinishSpeed = PilotDefinition.Conf.FleetCurveFinishSpeed,
|
|
||||||
SlowingPow = PilotDefinition.Conf.FleetCurveSlowingPow,
|
|
||||||
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold,
|
|
||||||
StartSyncTimeoutSec = PilotDefinition.Conf.FleetCrabStartSyncTimeoutSec
|
|
||||||
};
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
new DriveTask(action.Get()).Wait();
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
if (srcId != -1)
|
|
||||||
{
|
|
||||||
Leave(srcId);
|
|
||||||
DLog.Log($"release srcId={srcId}", "FleetCurveDbg");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ChangeAvoidanceDistance(float stopDistance, float slowDistance)
|
|
||||||
{
|
|
||||||
DLog.Log($"call ChangeAvoidanceDistance({stopDistance},{slowDistance})");
|
|
||||||
PilotDefinition.Self.SlowDistance = slowDistance;
|
|
||||||
PilotDefinition.Self.StopDistance = stopDistance;
|
|
||||||
}
|
|
||||||
public void ChangeAvoidanceParam(float length = -1, float width = -1)
|
|
||||||
{
|
|
||||||
|
|
||||||
PilotDefinition.Self.CarLength = length;
|
|
||||||
PilotDefinition.Self.CarWidth = width;
|
|
||||||
|
|
||||||
}
|
|
||||||
public void SetLocation(float x, float y, float th)
|
|
||||||
{
|
|
||||||
DLog.Log($"call SetLocation({x},{y},{th})");
|
|
||||||
Console.WriteLine($"call SetLocation({x},{y},{th})");
|
|
||||||
Queue(() =>
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
var str1 = new HttpClient()
|
|
||||||
.GetStringAsync(
|
|
||||||
$"http://127.0.0.1:4321/setLocation?x={x}&y={y}&th={th}")
|
|
||||||
.Result;
|
|
||||||
Thread.Sleep(500);
|
|
||||||
Console.WriteLine($"SetLocation str={str1}");
|
|
||||||
var setLocationRes = JsonConvert.DeserializeObject<SetLocationRes>(str1);
|
|
||||||
Console.WriteLine(setLocationRes.l_step);
|
|
||||||
if (setLocationRes != null && setLocationRes.l_step == 2) break;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
public float baseSpeed = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,100 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Numerics;
|
|
||||||
using ClumsyCore;
|
|
||||||
using ClumsyCore.Interfaces;
|
|
||||||
using ClumsyCore.Pilot;
|
|
||||||
using FundamentalLib;
|
|
||||||
using MDCSToolBox.Clumsy.MotionControllers;
|
|
||||||
using MDCSToolBox.Clumsy.Movements;
|
|
||||||
using MDCSToolBox.Clumsy.Pilot;
|
|
||||||
|
|
||||||
namespace MultiWheelC;
|
|
||||||
|
|
||||||
public class ChassisController : MovementDefinition<MultiWheelGeometricController>
|
|
||||||
{
|
|
||||||
public float BaseSpeed = Configuration.conf.basicSpeed;
|
|
||||||
|
|
||||||
private DateTime _sendMotionDbgLast = DateTime.MinValue;
|
|
||||||
|
|
||||||
public override MultiWheelGeometricController Get()
|
|
||||||
{
|
|
||||||
return new MultiWheelGeometricController
|
|
||||||
{
|
|
||||||
Chassis = BasicPilotBase.Chassis,
|
|
||||||
BaseSpeed = BaseSpeed,
|
|
||||||
SlowDistance = PilotDefinition.Conf.SlowDistance,
|
|
||||||
SlowingPow = PilotDefinition.Conf.SlowingPow,
|
|
||||||
FinishDistance = PilotDefinition.Conf.FinishDistance,
|
|
||||||
FinishSpeed = PilotDefinition.Conf.FinishSpeed,
|
|
||||||
FirstThAccuracy = PilotDefinition.Conf.FirstThAccuracy,
|
|
||||||
FirstRotateSpeedFac = PilotDefinition.Conf.FirstRotateSpeedFac,
|
|
||||||
FirstRotateMaxSpeed = PilotDefinition.Conf.FirstRotateMaxSpeed,
|
|
||||||
NotContinuousAngle = PilotDefinition.Conf.NotContinuousAngle,
|
|
||||||
DebugMode = PilotDefinition.Conf.MotionDebugPrint,
|
|
||||||
DebugCurvature = PilotDefinition.Conf.DebugCurvature,
|
|
||||||
PowerSteeringLookAhead = PilotDefinition.Conf.PowerSteeringLookAhead,
|
|
||||||
SpeedLookAhead = PilotDefinition.Conf.SpeedLookAhead,
|
|
||||||
SpeedLookAheadCurveDiff = PilotDefinition.Conf.SpeedLookAheadCurveDiff,
|
|
||||||
SpeedLookBackCurveDiff = PilotDefinition.Conf.SpeedLookBackCurveDiff,
|
|
||||||
SpeedLimitCurveDiffMin = PilotDefinition.Conf.SpeedLimitCurveDiffMin,
|
|
||||||
SpeedLimitCurveMin = PilotDefinition.Conf.SpeedLimitCurveMin,
|
|
||||||
MaxRotateSpeed = PilotDefinition.Conf.MaxRotateSpeedCurveLimit,
|
|
||||||
MaxRotateAcc = PilotDefinition.Conf.MaxRotateAccCurveLimit,
|
|
||||||
GcpThetaThreshold = PilotDefinition.Conf.GcpThetaThreshold,
|
|
||||||
DthLinearFac = PilotDefinition.Conf.DthLinearFac,
|
|
||||||
DthLinearThreshold = PilotDefinition.Conf.DthLinearThreshold,
|
|
||||||
BiasFac = PilotDefinition.Conf.BiasFac,
|
|
||||||
BiasThreshold = PilotDefinition.Conf.BiasThreshold,
|
|
||||||
|
|
||||||
MultiVehicleSendMotion = (speed, frontTh, rearTh, idealPos, idealAngle) =>
|
|
||||||
{
|
|
||||||
var self = PilotDefinition.Self;
|
|
||||||
self.MultiVehicleAutoEnabled = true;
|
|
||||||
// A: 用固定锁对象(不再锁会被替换的字段引用)。
|
|
||||||
int fleetCnt;
|
|
||||||
lock (self.FleetLock)
|
|
||||||
fleetCnt = self.MultiVehicleFleet.Count;
|
|
||||||
|
|
||||||
// 诊断(节流 ~300ms):确认回调被调用、编队是否就绪、是否因数量不符提前 return(导致不下发速度)。
|
|
||||||
if ((DateTime.Now - _sendMotionDbgLast).TotalMilliseconds >= 300)
|
|
||||||
{
|
|
||||||
_sendMotionDbgLast = DateTime.Now;
|
|
||||||
DLog.Log(
|
|
||||||
$"SENDMOTION speed={speed:0.000} fTh={frontTh:0.0} rTh={rearTh:0.0} " +
|
|
||||||
$"ideal=({idealPos.X:0},{idealPos.Y:0},{idealAngle:0.0}) " +
|
|
||||||
$"editCnt={fleetCnt}/{PilotDefinition.Conf.MultiVehicleFleetNum} " +
|
|
||||||
$"earlyReturn={fleetCnt != PilotDefinition.Conf.MultiVehicleFleetNum}",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fleetCnt != PilotDefinition.Conf.MultiVehicleFleetNum)
|
|
||||||
return;
|
|
||||||
|
|
||||||
self.MultiVehicleAutoVx = speed;
|
|
||||||
self.MultiVehicleAutoFrontTh = frontTh;
|
|
||||||
self.MultiVehicleAutoRearTh = rearTh;
|
|
||||||
// D: 透传路径控制器算出的理想车队中心位姿(此前被丢弃),供各车按 layout 做前馈。
|
|
||||||
self.MultiVehicleAutoIdealX = idealPos.X;
|
|
||||||
self.MultiVehicleAutoIdealY = idealPos.Y;
|
|
||||||
self.MultiVehicleAutoIdealTh = idealAngle;
|
|
||||||
self.MultiVehicleAutoHasIdeal = true;
|
|
||||||
// B: 标记命令新鲜度。路径结束/早退/卡顿不再刷新此时刻 → 主车超时后清零速度,避免滑行。
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
},
|
|
||||||
|
|
||||||
// G: 读取车队中心原子快照,避免跨线程读到撕裂的 x/y/th 组合。
|
|
||||||
MultiVehicleGetFleetPos = () =>
|
|
||||||
{
|
|
||||||
var snap = PilotDefinition.Self.GetFleetCenterSnapshot();
|
|
||||||
return new Location
|
|
||||||
{
|
|
||||||
x = snap.X,
|
|
||||||
y = snap.Y,
|
|
||||||
th = snap.Th,
|
|
||||||
l_step = 1,
|
|
||||||
tick = DateTime.Now.Ticks
|
|
||||||
};
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>netstandard2.0</TargetFramework>
|
|
||||||
<LangVersion>10</LangVersion>
|
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
||||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
|
||||||
<OutputPath>..\..\build\Clumsy\</OutputPath>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
|
|
||||||
<PackageReference Include="System.Numerics.Vectors" Version="4.6.1" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="CommonUsage">
|
|
||||||
<HintPath>ref\CommonUsage.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="LessokajiWeaverUtilities">
|
|
||||||
<HintPath>ref\LessokajiWeaverUtilities.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="MDCSToolBox">
|
|
||||||
<HintPath>ref\MDCSToolBox.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="ClumsyCore">
|
|
||||||
<HintPath>ref\RefClumsyCore.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="ClumsyDance">
|
|
||||||
<HintPath>ref\RefClumsyDance.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="FundamentalLib">
|
|
||||||
<HintPath>ref\RefFundamentalLib.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
|
||||||
<Exec Command="if not exist $(SolutionDir)build\Clumsy mkdir $(SolutionDir)build\Clumsy
if not exist $(SolutionDir)build\Clumsy_AGV2 mkdir $(SolutionDir)build\Clumsy_AGV2
copy /Y D:\MDCS\Release\Clumsy\ClumsyLite.exe $(SolutionDir)build\Clumsy\
copy /Y D:\MDCS\Release\Clumsy\ClumsyLite.deps.json $(SolutionDir)build\Clumsy\
copy /Y D:\MDCS\Release\Clumsy\ClumsyLite.runtimeconfig.json $(SolutionDir)build\Clumsy\
copy /Y D:\MDCS\Release\Clumsy\RefClumsyCore.dll $(SolutionDir)build\Clumsy\
copy /Y D:\MDCS\Release\Clumsy\RefClumsyDance.dll $(SolutionDir)build\Clumsy\
copy /Y D:\MDCS\Release\MDCSToolBox.dll $(SolutionDir)build\Clumsy\
copy /Y D:\MDCS\Release\CommonUsage.dll $(SolutionDir)build\Clumsy\
copy /Y D:\MDCS\Release\Clumsy\ClumsyLite.exe $(SolutionDir)build\Clumsy_AGV2\
copy /Y D:\MDCS\Release\Clumsy\ClumsyLite.deps.json $(SolutionDir)build\Clumsy_AGV2\
copy /Y D:\MDCS\Release\Clumsy\ClumsyLite.runtimeconfig.json $(SolutionDir)build\Clumsy_AGV2\
copy /Y D:\MDCS\Release\Clumsy\RefClumsyCore.dll $(SolutionDir)build\Clumsy_AGV2\
copy /Y D:\MDCS\Release\Clumsy\RefClumsyDance.dll $(SolutionDir)build\Clumsy_AGV2\
copy /Y D:\MDCS\Release\MDCSToolBox.dll $(SolutionDir)build\Clumsy_AGV2\
copy /Y D:\MDCS\Release\CommonUsage.dll $(SolutionDir)build\Clumsy_AGV2\
copy /Y $(TargetDir)$(TargetName).dll $(SolutionDir)build\Clumsy_AGV2\
copy /Y $(TargetDir)$(TargetName).pdb $(SolutionDir)build\Clumsy_AGV2\" />
|
|
||||||
</Target>
|
|
||||||
|
|
||||||
</Project>
|
|
||||||
@@ -1,526 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Numerics;
|
|
||||||
using ClumsyCore;
|
|
||||||
using ClumsyCore.Interfaces;
|
|
||||||
using ClumsyCore.Pilot;
|
|
||||||
using FundamentalLib;
|
|
||||||
using CommonUsage.Chassis;
|
|
||||||
using CommonUsage.Mathematics;
|
|
||||||
using MDCSToolBox.Clumsy.Movements;
|
|
||||||
using MDCSToolBox.Clumsy.Pilot;
|
|
||||||
|
|
||||||
namespace MultiWheelC;
|
|
||||||
|
|
||||||
// ===== 车队联动-自动蟹行动作 =====
|
|
||||||
// 以当前车队中心为起点,构造指定方向和长度的直线路径;
|
|
||||||
// 执行侧直接写 MultiVehicleAuto...,由 TickMultiVehicle 自动分支统一下发。
|
|
||||||
//
|
|
||||||
// 控制思路参考 MDCSToolbox 几何控制器,但实现收在 MultiWheelC 内:
|
|
||||||
// 1) 读取主车 Detour 反推车队中心,计算沿直线的进度、横向偏差和车身目标朝向偏差;
|
|
||||||
// 2) 根据横向偏差给前后 GCP 同向修正,根据车身目标朝向偏差给前后 GCP 反向修正;
|
|
||||||
// 3) 根据终点距离减速,并发布 ideal fleet center 给从车做前馈。
|
|
||||||
//
|
|
||||||
// 前提:在主车(MultiVehicleMasterEndpoint=="/")运行,且主车有 Detour 定位。
|
|
||||||
public class FleetCrabWalk : MovementDefinition
|
|
||||||
{
|
|
||||||
/// <summary>路径方向相对启动时车队朝向的夹角(deg,逆时针为正)。</summary>
|
|
||||||
public float CrabAngleDeg = 45f;
|
|
||||||
|
|
||||||
/// <summary>路径方向相对车身目标朝向的夹角(deg,逆时针为正)。MovementTest 会设为 CrabAngleDeg,以保持启动时车身朝向。</summary>
|
|
||||||
public float BodyToPathAngleDeg = 45f;
|
|
||||||
|
|
||||||
/// <summary>路径长度(mm)。</summary>
|
|
||||||
public float CrabLengthMm = 2000f;
|
|
||||||
|
|
||||||
/// <summary>行驶速度(m/s)。</summary>
|
|
||||||
public float CrabSpeed = 0.2f;
|
|
||||||
|
|
||||||
/// <summary>速度命令加速度限制(m/s^2),小于等于 0 表示不限制。</summary>
|
|
||||||
public float FleetCrabAccel = 0.2f;
|
|
||||||
|
|
||||||
/// <summary>预对齐后正式下发速度前 5 秒加速度限制(m/s^2),小于等于 0 表示不限制。</summary>
|
|
||||||
public float FleetCrabStartAccel = 0.01f;
|
|
||||||
|
|
||||||
/// <summary>末端开始减速距离(mm)。</summary>
|
|
||||||
public float FleetCrabSlowDistance = 2000f;
|
|
||||||
|
|
||||||
/// <summary>完成距离(mm),低于该剩余距离结束动作。</summary>
|
|
||||||
public float FleetCrabFinishDistance = 20f;
|
|
||||||
|
|
||||||
/// <summary>末端最低速度(m/s)。</summary>
|
|
||||||
public float FleetCrabFinishSpeed = 0.02f;
|
|
||||||
|
|
||||||
/// <summary>末端减速曲线指数。</summary>
|
|
||||||
public float FleetCrabSlowingPow = 0.8f;
|
|
||||||
|
|
||||||
/// <summary>前后 GCP 舵角修正上限(deg)。</summary>
|
|
||||||
public float GcpThetaThreshold = 95f;
|
|
||||||
|
|
||||||
private bool _stopping;
|
|
||||||
|
|
||||||
private void Cleanup()
|
|
||||||
{
|
|
||||||
var self = PilotDefinition.Self;
|
|
||||||
self.MultiVehicleScriptVx = 0;
|
|
||||||
self.MultiVehicleScriptVy = 0;
|
|
||||||
self.MultiVehicleScriptVth = 0;
|
|
||||||
self.MultiVehicleScriptMode = 0;
|
|
||||||
self.MultiVehicleScriptEnabled = false;
|
|
||||||
self.MultiVehicleAutoVx = 0;
|
|
||||||
self.MultiVehicleAutoFrontTh = 0;
|
|
||||||
self.MultiVehicleAutoRearTh = 0;
|
|
||||||
self.MultiVehicleAutoHasIdeal = false;
|
|
||||||
self.MultiVehicleAutoEnabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
_stopping = true;
|
|
||||||
Cleanup();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float Clamp(float value, float min, float max)
|
|
||||||
{
|
|
||||||
if (value < min) return min;
|
|
||||||
if (value > max) return max;
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float ClampAbs(float value, float limit)
|
|
||||||
{
|
|
||||||
var absLimit = Math.Abs(limit);
|
|
||||||
if (absLimit <= 0) return value;
|
|
||||||
if (value > absLimit) return absLimit;
|
|
||||||
if (value < -absLimit) return -absLimit;
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float Slew(float current, float target, float maxDelta)
|
|
||||||
{
|
|
||||||
if (maxDelta <= 0) return target;
|
|
||||||
if (target > current + maxDelta) return current + maxDelta;
|
|
||||||
if (target < current - maxDelta) return current - maxDelta;
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float AverageAngle(float frontTh, float rearTh)
|
|
||||||
{
|
|
||||||
var diff = (float)CommonMath.ThDiff(frontTh, rearTh);
|
|
||||||
return (float)CommonMath.RoundTh(rearTh + diff / 2f);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void ResolveCrabDriveEquivalent(float speed, float rawFrontTh, float rawRearTh, float steerLimit,
|
|
||||||
out float driveSpeed, out float frontTh, out float rearTh, out bool reverseEquivalent, out float rawBaseTh)
|
|
||||||
{
|
|
||||||
var limit = Math.Min(179f, Math.Max(1f, Math.Abs(steerLimit)));
|
|
||||||
rawBaseTh = AverageAngle(rawFrontTh, rawRearTh);
|
|
||||||
driveSpeed = speed;
|
|
||||||
frontTh = rawFrontTh;
|
|
||||||
rearTh = rawRearTh;
|
|
||||||
reverseEquivalent = false;
|
|
||||||
|
|
||||||
if (rawBaseTh > limit)
|
|
||||||
{
|
|
||||||
frontTh = (float)CommonMath.RoundTh(frontTh - 180f);
|
|
||||||
rearTh = (float)CommonMath.RoundTh(rearTh - 180f);
|
|
||||||
driveSpeed = -driveSpeed;
|
|
||||||
reverseEquivalent = true;
|
|
||||||
}
|
|
||||||
else if (rawBaseTh < -limit)
|
|
||||||
{
|
|
||||||
frontTh = (float)CommonMath.RoundTh(frontTh + 180f);
|
|
||||||
rearTh = (float)CommonMath.RoundTh(rearTh + 180f);
|
|
||||||
driveSpeed = -driveSpeed;
|
|
||||||
reverseEquivalent = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
frontTh = ClampAbs(frontTh, limit);
|
|
||||||
rearTh = ClampAbs(rearTh, limit);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float ProbeSpeed(float speed)
|
|
||||||
{
|
|
||||||
return Math.Abs(speed) > 1e-4f ? speed : 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool TryGetMotionYawSign(float frontTh, float rearTh, float driveSpeed, float controlRadius,
|
|
||||||
out float yawSign)
|
|
||||||
{
|
|
||||||
yawSign = 0f;
|
|
||||||
if (Math.Abs(CommonMath.ThDiff(frontTh, rearTh)) <= 1e-3f)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
var radius = Math.Max(1f, Math.Abs(controlRadius));
|
|
||||||
Vector2 pFront = new(radius, 0), pRear = new(-radius, 0),
|
|
||||||
normFront = CommonMath.Transform2D(pFront, frontTh + 90f, Vector2.UnitX),
|
|
||||||
normRear = CommonMath.Transform2D(pRear, rearTh + 90f, Vector2.UnitX);
|
|
||||||
var (intersect, center) = CommonMath.TwoLinesIntersection(pFront, normFront, pRear, normRear);
|
|
||||||
if (!intersect)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Match MultiWheelChassis.SendMotion: the tangent side is selected by
|
|
||||||
// rotCenter.Y > 1, and reverse-equivalent motion flips the yaw direction.
|
|
||||||
var tangentSign = center.Y > 1f ? 1f : -1f;
|
|
||||||
var speedSign = driveSpeed >= 0f ? 1f : -1f;
|
|
||||||
yawSign = speedSign * tangentSign;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float GetYawSplitSign(float baseTh, float speed, float steerLimit, float controlRadius)
|
|
||||||
{
|
|
||||||
const float probeDth = 1f;
|
|
||||||
ResolveCrabDriveEquivalent(ProbeSpeed(speed), baseTh + probeDth, baseTh - probeDth, steerLimit,
|
|
||||||
out var probeSpeed, out var probeFrontTh, out var probeRearTh, out _, out _);
|
|
||||||
return TryGetMotionYawSign(probeFrontTh, probeRearTh, probeSpeed, controlRadius, out var yawSign)
|
|
||||||
? yawSign
|
|
||||||
: 1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float EstimateLateralVelocity(float bodyTh, float frontTh, float rearTh, float driveSpeed,
|
|
||||||
Vector2 pathLeft)
|
|
||||||
{
|
|
||||||
var motionTh = (float)CommonMath.RoundTh(bodyTh + AverageAngle(frontTh, rearTh));
|
|
||||||
var rad = motionTh / 180f * Math.PI;
|
|
||||||
var dir = new Vector2((float)Math.Cos(rad), (float)Math.Sin(rad));
|
|
||||||
if (driveSpeed < 0f)
|
|
||||||
dir = -dir;
|
|
||||||
return Vector2.Dot(dir, pathLeft);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float ScoreBiasSign(float baseTh, float bodyTh, float speed, float steerLimit, Vector2 pathLeft,
|
|
||||||
float lateral, float biasProbe)
|
|
||||||
{
|
|
||||||
ResolveCrabDriveEquivalent(ProbeSpeed(speed), baseTh + biasProbe, baseTh + biasProbe, steerLimit,
|
|
||||||
out var probeSpeed, out var probeFrontTh, out var probeRearTh, out _, out _);
|
|
||||||
var lateralVelocity = EstimateLateralVelocity(bodyTh, probeFrontTh, probeRearTh, probeSpeed, pathLeft);
|
|
||||||
return -Math.Sign(lateral) * lateralVelocity;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float GetLateralBiasSign(float baseTh, float bodyTh, float speed, float steerLimit, Vector2 pathLeft,
|
|
||||||
float lateral)
|
|
||||||
{
|
|
||||||
if (Math.Abs(lateral) <= 1e-3f)
|
|
||||||
return 1f;
|
|
||||||
|
|
||||||
const float probeBias = 1f;
|
|
||||||
var positiveScore = ScoreBiasSign(baseTh, bodyTh, speed, steerLimit, pathLeft, lateral, probeBias);
|
|
||||||
var negativeScore = ScoreBiasSign(baseTh, bodyTh, speed, steerLimit, pathLeft, lateral, -probeBias);
|
|
||||||
return positiveScore >= negativeScore ? 1f : -1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool TryGetControlFleetCenter(PilotDefinition self, out float centerX, out float centerY,
|
|
||||||
out float centerTh, out string source)
|
|
||||||
{
|
|
||||||
if (self.TryGetFleetCenterFromMembers(out centerX, out centerY, out centerTh))
|
|
||||||
{
|
|
||||||
source = "fleet";
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (self.TryGetFleetCenterFromSlam(out centerX, out centerY, out centerTh))
|
|
||||||
{
|
|
||||||
source = "slam";
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
source = "none";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
var self = PilotDefinition.Self;
|
|
||||||
var conf = PilotDefinition.Conf;
|
|
||||||
var chassis = BasicPilotBase.Chassis as MultiWheelChassis;
|
|
||||||
if (chassis == null)
|
|
||||||
{
|
|
||||||
DLog.Log("ABORT: FleetCrabWalk requires MultiWheelChassis.", "FleetCrabDbg");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
_stopping = false;
|
|
||||||
|
|
||||||
DLog.Log(
|
|
||||||
$"ENTER master?={conf.MultiVehicleMasterEndpoint == "/"} endpoint={conf.MultiVehicleMasterEndpoint} " +
|
|
||||||
$"fleetNum={conf.MultiVehicleFleetNum} useDetect={conf.MultiVehicleUseDetect} " +
|
|
||||||
$"syncUseDetour={conf.MultiVehicleSyncUseDetour} useIdealCenter={conf.MultiVehicleAutoUseIdealCenter} " +
|
|
||||||
$"autoFields=true pathMode=relative pathAngle={CrabAngleDeg:0.0} " +
|
|
||||||
$"bodyToPath={BodyToPathAngleDeg:0.0} gcpLimit={GcpThetaThreshold:0.0} " +
|
|
||||||
$"biasFac={conf.BiasFac:0.00} fleetCrabDthFac={conf.FleetCrabDthLinearFac:0.00}",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
|
|
||||||
if (conf.MultiVehicleMasterEndpoint != "/")
|
|
||||||
{
|
|
||||||
DLog.Log($"ABORT: 非主车 (endpoint={conf.MultiVehicleMasterEndpoint})", "FleetCrabDbg");
|
|
||||||
Hedingben.ToastText("车队蟹行需在主车(主车端点=\"/\")运行", "FleetCrab");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 注意:getCartLocation() 在无有效 Detour 定位时会阻塞——若卡在这里且后面看不到 CENTER 日志,即定位未就绪。
|
|
||||||
DLog.Log("主车校验通过,开始读取车队中心 (getCartLocation 无定位会阻塞)…", "FleetCrabDbg");
|
|
||||||
if (!TryGetControlFleetCenter(self, out var x0, out var y0, out var theta, out var initialCenterSource))
|
|
||||||
{
|
|
||||||
DLog.Log("ABORT: TryGetFleetCenterFromSlam 返回 false (无定位)", "FleetCrabDbg");
|
|
||||||
Hedingben.ToastText("车队蟹行需要主车 Detour 定位", "FleetCrab");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
DLog.Log($"CENTER 车队中心=({x0:0},{y0:0},{theta:0.0})", "FleetCrabDbg");
|
|
||||||
|
|
||||||
DLog.Log($"CENTER_SOURCE source={initialCenterSource} center=({x0:0},{y0:0},{theta:0.0})", "FleetCrabDbg");
|
|
||||||
|
|
||||||
var pathStart = new Vector2(x0, y0);
|
|
||||||
var pathLengthMm = CrabLengthMm;
|
|
||||||
var phi = CommonMath.RoundTh(theta + CrabAngleDeg);
|
|
||||||
var dst = CommonMath.Transform2D(pathStart, phi, new Vector2(pathLengthMm, 0));
|
|
||||||
var targetBodyTh = CommonMath.RoundTh(phi - BodyToPathAngleDeg);
|
|
||||||
var phiRad = phi / 180.0 * Math.PI;
|
|
||||||
var pathDir = new Vector2((float)Math.Cos(phiRad), (float)Math.Sin(phiRad));
|
|
||||||
var pathLeft = new Vector2(-pathDir.Y, pathDir.X);
|
|
||||||
|
|
||||||
DLog.Log(
|
|
||||||
$"START center=({x0:0},{y0:0},{theta:0.0}) pathMode=relative " +
|
|
||||||
$"src=({pathStart.X:0},{pathStart.Y:0}) pathAngle={CrabAngleDeg:0.0} bodyToPath={BodyToPathAngleDeg:0.0} " +
|
|
||||||
$"phi={phi:0.0} targetBody={targetBodyTh:0.0} " +
|
|
||||||
$"len={pathLengthMm:0} dst=({dst.X:0},{dst.Y:0}) speed={CrabSpeed:0.000} startAccel={FleetCrabStartAccel:0.000} accel={FleetCrabAccel:0.000} " +
|
|
||||||
$"slow={FleetCrabSlowDistance:0} finishDist={FleetCrabFinishDistance:0} " +
|
|
||||||
$"finishSpeed={FleetCrabFinishSpeed:0.000} slowingPow={FleetCrabSlowingPow:0.00}",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
|
|
||||||
var gcpLimit = Math.Max(1f, Math.Abs(GcpThetaThreshold));
|
|
||||||
var controlRadius = Math.Max(1f, Math.Abs(conf.TestCarSyncDistance) / 2f);
|
|
||||||
ResolveCrabDriveEquivalent(0f, (float)CommonMath.ThDiff(phi, theta),
|
|
||||||
(float)CommonMath.ThDiff(phi, theta), gcpLimit, out _, out var holdFrontTh, out var holdRearTh,
|
|
||||||
out _, out _);
|
|
||||||
var warmStart = DateTime.Now;
|
|
||||||
var warmSeqBaseline = self.BeginFleetMotionWarmup();
|
|
||||||
|
|
||||||
self.MultiVehicleScriptEnabled = false;
|
|
||||||
self.MultiVehicleScriptMode = 0;
|
|
||||||
self.MultiVehicleScriptVx = 0;
|
|
||||||
self.MultiVehicleScriptVy = 0;
|
|
||||||
self.MultiVehicleScriptVth = 0;
|
|
||||||
self.MultiVehicleAutoEnabled = true;
|
|
||||||
self.MultiVehicleAutoVx = 0;
|
|
||||||
self.MultiVehicleAutoFrontTh = holdFrontTh;
|
|
||||||
self.MultiVehicleAutoRearTh = holdRearTh;
|
|
||||||
self.MultiVehicleAutoIdealX = pathStart.X;
|
|
||||||
self.MultiVehicleAutoIdealY = pathStart.Y;
|
|
||||||
self.MultiVehicleAutoIdealTh = targetBodyTh;
|
|
||||||
self.MultiVehicleAutoHasIdeal = true;
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
self.PrimeMasterAutoFromSlam();
|
|
||||||
DLog.Log(
|
|
||||||
$"WARMUP auto fields enabled, waiting for fleet startup sync seqBase={warmSeqBaseline} " +
|
|
||||||
$"hold=({holdFrontTh:0.00},{holdRearTh:0.00})",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
|
|
||||||
var warmEnd = warmStart.AddSeconds(Math.Max(1.0f, conf.FleetCrabStartSyncTimeoutSec));
|
|
||||||
var warmIter = 0;
|
|
||||||
var warmReady = false;
|
|
||||||
var warmDetail = "";
|
|
||||||
while (!_stopping && DateTime.Now < warmEnd)
|
|
||||||
{
|
|
||||||
warmIter++;
|
|
||||||
self.MultiVehicleScriptEnabled = false;
|
|
||||||
self.MultiVehicleScriptMode = 0;
|
|
||||||
self.MultiVehicleAutoEnabled = true;
|
|
||||||
self.MultiVehicleAutoVx = 0;
|
|
||||||
self.MultiVehicleAutoFrontTh = holdFrontTh;
|
|
||||||
self.MultiVehicleAutoRearTh = holdRearTh;
|
|
||||||
self.MultiVehicleAutoIdealX = pathStart.X;
|
|
||||||
self.MultiVehicleAutoIdealY = pathStart.Y;
|
|
||||||
self.MultiVehicleAutoIdealTh = targetBodyTh;
|
|
||||||
self.MultiVehicleAutoHasIdeal = true;
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
self.PrimeMasterAutoFromSlam();
|
|
||||||
var snap = self.GetFleetCenterSnapshot();
|
|
||||||
int cnt;
|
|
||||||
lock (self.FleetLock) cnt = self.MultiVehicleFleet.Count;
|
|
||||||
if (warmIter % 5 == 0)
|
|
||||||
DLog.Log(
|
|
||||||
$"WARMUP#{warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) tick={snap.Tick} " +
|
|
||||||
$"autoEn={self.MultiVehicleAutoEnabled} scriptEn={self.MultiVehicleScriptEnabled} cnt={cnt}/{conf.MultiVehicleFleetNum} " +
|
|
||||||
$"detail={warmDetail}",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
if (self.IsFleetMotionWarmupReady(warmStart, warmSeqBaseline,
|
|
||||||
conf.TestCarSyncTh, conf.TestCarSyncDistance, out warmDetail))
|
|
||||||
{
|
|
||||||
warmReady = true;
|
|
||||||
DLog.Log(
|
|
||||||
$"WARMUP done iter={warmIter} 快照=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) cnt={cnt} detail={warmDetail}",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
if (!warmReady)
|
|
||||||
{
|
|
||||||
DLog.Log($"WARMUP timeout: fleet startup sync failed, abort action. detail={warmDetail}",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
Hedingben.ToastText("车队蟹行启动同步超时,已取消", "FleetCrab");
|
|
||||||
Cleanup();
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
Hedingben.ToastText($"车队蟹行 路径{phi:0.0}° 车身夹角{BodyToPathAngleDeg:0.0}° 长度{pathLengthMm:0}mm", "FleetCrab");
|
|
||||||
|
|
||||||
if (warmReady && self.TryGetFleetCenterFromMembers(out var warmX, out var warmY, out var warmTh))
|
|
||||||
{
|
|
||||||
x0 = warmX;
|
|
||||||
y0 = warmY;
|
|
||||||
theta = warmTh;
|
|
||||||
pathStart = new Vector2(x0, y0);
|
|
||||||
phi = CommonMath.RoundTh(theta + CrabAngleDeg);
|
|
||||||
dst = CommonMath.Transform2D(pathStart, phi, new Vector2(pathLengthMm, 0));
|
|
||||||
targetBodyTh = CommonMath.RoundTh(phi - BodyToPathAngleDeg);
|
|
||||||
phiRad = phi / 180.0 * Math.PI;
|
|
||||||
pathDir = new Vector2((float)Math.Cos(phiRad), (float)Math.Sin(phiRad));
|
|
||||||
pathLeft = new Vector2(-pathDir.Y, pathDir.X);
|
|
||||||
self.MultiVehicleAutoIdealX = pathStart.X;
|
|
||||||
self.MultiVehicleAutoIdealY = pathStart.Y;
|
|
||||||
self.MultiVehicleAutoIdealTh = targetBodyTh;
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
DLog.Log(
|
|
||||||
$"WARMUP_REBASE source=fleet center=({x0:0},{y0:0},{theta:0.0}) phi={phi:0.0} targetBody={targetBodyTh:0.0} dst=({dst.X:0},{dst.Y:0})",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
}
|
|
||||||
|
|
||||||
var iter = 0;
|
|
||||||
var lastLog = DateTime.MinValue;
|
|
||||||
var finishDistance = Math.Max(0f, FleetCrabFinishDistance);
|
|
||||||
var slowDistance = Math.Max(finishDistance + 1f, FleetCrabSlowDistance);
|
|
||||||
var baseSpeed = Math.Abs(CrabSpeed);
|
|
||||||
var finishSpeed = Math.Min(baseSpeed, Math.Abs(FleetCrabFinishSpeed));
|
|
||||||
var slowingPow = Math.Max(0.01f, FleetCrabSlowingPow);
|
|
||||||
var accel = Math.Abs(FleetCrabAccel);
|
|
||||||
var startAccel = Math.Abs(FleetCrabStartAccel);
|
|
||||||
var cmdSpeed = 0f;
|
|
||||||
var lastTick = DateTime.Now;
|
|
||||||
var speedRampStart = DateTime.Now;
|
|
||||||
var stopReason = "done";
|
|
||||||
|
|
||||||
while (!_stopping)
|
|
||||||
{
|
|
||||||
iter++;
|
|
||||||
|
|
||||||
if (!TryGetControlFleetCenter(self, out var cx, out var cy, out var cth, out var centerSource))
|
|
||||||
{
|
|
||||||
stopReason = "fleet center invalid";
|
|
||||||
DLog.Log("ABORT: TryGetControlFleetCenter returned false during auto crab.", "FleetCrabDbg");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
var delta = new Vector2(cx - pathStart.X, cy - pathStart.Y);
|
|
||||||
var along = Vector2.Dot(delta, pathDir);
|
|
||||||
var lateral = Vector2.Dot(delta, pathLeft);
|
|
||||||
var remain = pathLengthMm - along;
|
|
||||||
if (remain <= finishDistance)
|
|
||||||
break;
|
|
||||||
|
|
||||||
var targetSpeed = baseSpeed;
|
|
||||||
var slowRatio = 1f;
|
|
||||||
if (remain < slowDistance)
|
|
||||||
{
|
|
||||||
slowRatio = (float)Math.Pow(Clamp(Math.Max(0, remain) / slowDistance, 0f, 1f), slowingPow);
|
|
||||||
targetSpeed = slowRatio * (baseSpeed - finishSpeed) + finishSpeed;
|
|
||||||
}
|
|
||||||
var now = DateTime.Now;
|
|
||||||
var dt = Math.Max(0.001f, (float)(now - lastTick).TotalSeconds);
|
|
||||||
lastTick = now;
|
|
||||||
var rampElapsed = (now - speedRampStart).TotalSeconds;
|
|
||||||
var activeAccel = rampElapsed < 5.0 ? startAccel : accel;
|
|
||||||
var speed = activeAccel > 0 ? Slew(cmdSpeed, targetSpeed, activeAccel * dt) : targetSpeed;
|
|
||||||
cmdSpeed = speed;
|
|
||||||
|
|
||||||
var baseCrabTh = (float)CommonMath.ThDiff(phi, cth);
|
|
||||||
var headingErr = (float)CommonMath.ThDiff(targetBodyTh, cth);
|
|
||||||
var headingErrReverse = (float)CommonMath.ThDiff(cth, targetBodyTh);
|
|
||||||
var targetBodyToPath = (float)CommonMath.ThDiff(phi, targetBodyTh);
|
|
||||||
var rawBiasMagnitude = (float)(Math.Atan(conf.BiasFac * Math.Abs(lateral) / 1000f /
|
|
||||||
Math.Max(speed, 0.3f)) / Math.PI * 180.0);
|
|
||||||
var biasSign = GetLateralBiasSign(baseCrabTh, cth, speed, gcpLimit, pathLeft, lateral);
|
|
||||||
var rawBiasItem = rawBiasMagnitude * biasSign;
|
|
||||||
var biasItem = ClampAbs(rawBiasItem, conf.BiasThreshold);
|
|
||||||
var yawSplitSign = GetYawSplitSign(baseCrabTh + biasItem, speed, gcpLimit, controlRadius);
|
|
||||||
var rawDthItem = conf.FleetCrabDthLinearFac * headingErr * yawSplitSign;
|
|
||||||
var dthItem = ClampAbs(rawDthItem, conf.FleetCrabDthLinearThreshold);
|
|
||||||
var rawFrontTh = baseCrabTh + biasItem + dthItem;
|
|
||||||
var rawRearTh = baseCrabTh + biasItem - dthItem;
|
|
||||||
ResolveCrabDriveEquivalent(speed, rawFrontTh, rawRearTh, gcpLimit, out var driveSpeed,
|
|
||||||
out var frontTh, out var rearTh, out var reverseEquivalent, out var rawBaseTh);
|
|
||||||
holdFrontTh = frontTh;
|
|
||||||
holdRearTh = rearTh;
|
|
||||||
var idealAlong = Clamp(along, 0f, pathLengthMm);
|
|
||||||
var ideal = pathStart + pathDir * idealAlong;
|
|
||||||
|
|
||||||
self.MultiVehicleScriptEnabled = false;
|
|
||||||
self.MultiVehicleScriptMode = 0;
|
|
||||||
self.MultiVehicleScriptVx = 0;
|
|
||||||
self.MultiVehicleScriptVy = 0;
|
|
||||||
self.MultiVehicleScriptVth = 0;
|
|
||||||
self.MultiVehicleAutoEnabled = true;
|
|
||||||
self.MultiVehicleAutoVx = driveSpeed;
|
|
||||||
self.MultiVehicleAutoFrontTh = frontTh;
|
|
||||||
self.MultiVehicleAutoRearTh = rearTh;
|
|
||||||
self.MultiVehicleAutoIdealX = ideal.X;
|
|
||||||
self.MultiVehicleAutoIdealY = ideal.Y;
|
|
||||||
self.MultiVehicleAutoIdealTh = targetBodyTh;
|
|
||||||
self.MultiVehicleAutoHasIdeal = true;
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
|
|
||||||
if ((DateTime.Now - lastLog).TotalMilliseconds >= 300)
|
|
||||||
{
|
|
||||||
lastLog = DateTime.Now;
|
|
||||||
var snap = self.GetFleetCenterSnapshot();
|
|
||||||
int fleetCnt;
|
|
||||||
lock (self.FleetLock) fleetCnt = self.MultiVehicleFleet.Count;
|
|
||||||
DLog.Log(
|
|
||||||
$"ITER#{iter} centerSrc={centerSource} center=({cx:0},{cy:0},{cth:0.0}) snap=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) " +
|
|
||||||
$"along={along:0} lateral={lateral:0} remain={remain:0} headingErr={headingErr:0.0} " +
|
|
||||||
$"baseTh={baseCrabTh:0.0} bias={biasItem:0.0} dth={dthItem:0.0} " +
|
|
||||||
$"slowRatio={slowRatio:0.000} targetV={targetSpeed:0.000} rampT={rampElapsed:0.0} accel={activeAccel:0.000} auto=(vx:{driveSpeed:0.000},fTh:{frontTh:0.0},rTh:{rearTh:0.0}) " +
|
|
||||||
$"ideal=({ideal.X:0},{ideal.Y:0},{targetBodyTh:0.0}) scriptEn={self.MultiVehicleScriptEnabled} " +
|
|
||||||
$"cnt={fleetCnt}/{conf.MultiVehicleFleetNum}",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
DLog.Log(
|
|
||||||
$"CTRL iter={iter} centerSrc:{centerSource} phi:{phi:0.00} targetBody:{targetBodyTh:0.00} startTheta:{theta:0.00} " +
|
|
||||||
$"cth:{cth:0.00} crabAngle:{CrabAngleDeg:0.00} bodyToPathCfg:{BodyToPathAngleDeg:0.00} " +
|
|
||||||
$"targetBodyToPath:{targetBodyToPath:0.00} bodyToPathNow:{baseCrabTh:0.00} " +
|
|
||||||
$"headingErr(target-current):{headingErr:0.00} reverse(current-target):{headingErrReverse:0.00} yawSign:{yawSplitSign:0} " +
|
|
||||||
$"fleetCrabDthFac:{conf.FleetCrabDthLinearFac:0.000} rawDth:{rawDthItem:0.00} dth:{dthItem:0.00} dthLimit:{conf.FleetCrabDthLinearThreshold:0.00} " +
|
|
||||||
$"lateral:{lateral:0.0} biasFac:{conf.BiasFac:0.000} biasSign:{biasSign:0} rawBias:{rawBiasItem:0.00} bias:{biasItem:0.00} biasLimit:{conf.BiasThreshold:0.00} " +
|
|
||||||
$"baseTh:{baseCrabTh:0.00} rawBase:{rawBaseTh:0.00} rawOut(f:{rawFrontTh:0.00},r:{rawRearTh:0.00}) " +
|
|
||||||
$"out(f:{frontTh:0.00},r:{rearTh:0.00}) gcpLimit:{gcpLimit:0.00} revEq:{reverseEquivalent} " +
|
|
||||||
$"speedRaw:{speed:0.000} speed:{driveSpeed:0.000} rampT:{rampElapsed:0.0} accel:{activeAccel:0.000} along:{along:0.0} remain:{remain:0.0} ideal=({ideal.X:0.0},{ideal.Y:0.0},{targetBodyTh:0.00})",
|
|
||||||
"FleetCrabHeadingDbg");
|
|
||||||
}
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_stopping)
|
|
||||||
stopReason = "stop";
|
|
||||||
|
|
||||||
self.MultiVehicleAutoVx = 0;
|
|
||||||
self.MultiVehicleAutoFrontTh = holdFrontTh;
|
|
||||||
self.MultiVehicleAutoRearTh = holdRearTh;
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
DLog.Log(
|
|
||||||
$"STOP_HOLD iter={iter} reason={stopReason} hold=(fTh:{holdFrontTh:0.0},rTh:{holdRearTh:0.0}) cmdSpeed={cmdSpeed:0.000}",
|
|
||||||
"FleetCrabDbg");
|
|
||||||
var settleEnd = DateTime.Now.AddMilliseconds(Math.Max(100, conf.MultiVehicleSyncInterval * 3));
|
|
||||||
while (!_stopping && DateTime.Now < settleEnd)
|
|
||||||
{
|
|
||||||
self.MultiVehicleScriptEnabled = false;
|
|
||||||
self.MultiVehicleScriptMode = 0;
|
|
||||||
self.MultiVehicleAutoEnabled = true;
|
|
||||||
self.MultiVehicleAutoVx = 0;
|
|
||||||
self.MultiVehicleAutoFrontTh = holdFrontTh;
|
|
||||||
self.MultiVehicleAutoRearTh = holdRearTh;
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Cleanup();
|
|
||||||
Hedingben.ToastText("车队蟹行完成", "FleetCrab");
|
|
||||||
DLog.Log($"DONE iter={iter} reason={stopReason}", "FleetCrabDbg");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,411 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Globalization;
|
|
||||||
using System.Numerics;
|
|
||||||
using ClumsyCore;
|
|
||||||
using ClumsyCore.Interfaces;
|
|
||||||
using ClumsyCore.Pilot;
|
|
||||||
using FundamentalLib;
|
|
||||||
using CommonUsage.Chassis;
|
|
||||||
using CommonUsage.Mathematics;
|
|
||||||
using MDCSToolBox.Clumsy.MotionControllers;
|
|
||||||
using MDCSToolBox.Clumsy.Movements;
|
|
||||||
using MDCSToolBox.Clumsy.Pilot;
|
|
||||||
using MDCSToolBox.Clumsy.Tracks;
|
|
||||||
|
|
||||||
namespace MultiWheelC;
|
|
||||||
|
|
||||||
public class FleetCurveWalk : MovementDefinition
|
|
||||||
{
|
|
||||||
public BezierTrack Track;
|
|
||||||
public List<Vector2> ControlPoints = new();
|
|
||||||
public float CurveSpeed = 0.2f;
|
|
||||||
public float CarDirectionBias = 0f;
|
|
||||||
public int BezierResolution = 100;
|
|
||||||
public float SlowDistance = 2000f;
|
|
||||||
public float FinishDistance = 20f;
|
|
||||||
public float FinishSpeed = 0.02f;
|
|
||||||
public float SlowingPow = 0.8f;
|
|
||||||
public float GcpThetaThreshold = 95f;
|
|
||||||
public float StartSyncTimeoutSec = 8f;
|
|
||||||
|
|
||||||
private bool _stopping;
|
|
||||||
private MultiWheelGeometricController _controller;
|
|
||||||
private MultiWheelChassis _chassis;
|
|
||||||
private bool _savedControlPoints;
|
|
||||||
private float _savedControlRadius;
|
|
||||||
private Vector2 _savedGcp0;
|
|
||||||
private Vector2 _savedGcp1;
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
_stopping = true;
|
|
||||||
if (_controller != null)
|
|
||||||
_controller.BreakAndHold = true;
|
|
||||||
Cleanup();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool TryParsePointList(string text, out List<Vector2> points, out string error)
|
|
||||||
{
|
|
||||||
points = new List<Vector2>();
|
|
||||||
error = "";
|
|
||||||
if (string.IsNullOrWhiteSpace(text))
|
|
||||||
{
|
|
||||||
error = "empty control point list";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var segments = text.Split(new[] { ';', '|' }, StringSplitOptions.RemoveEmptyEntries);
|
|
||||||
for (var i = 0; i < segments.Length; i++)
|
|
||||||
{
|
|
||||||
var pair = segments[i].Split(new[] { ',', ' ', '\t' }, StringSplitOptions.RemoveEmptyEntries);
|
|
||||||
if (pair.Length != 2)
|
|
||||||
{
|
|
||||||
error = $"invalid point #{i + 1}: {segments[i]}";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!TryParseFloat(pair[0], out var x) || !TryParseFloat(pair[1], out var y))
|
|
||||||
{
|
|
||||||
error = $"invalid number in point #{i + 1}: {segments[i]}";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
points.Add(new Vector2(x, y));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (points.Count < 3)
|
|
||||||
{
|
|
||||||
error = "Bezier curve requires at least 3 control points";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<Vector2> BuildRelativeControlPoints(Vector2 start, float startTh, List<Vector2> relativePoints)
|
|
||||||
{
|
|
||||||
var source = relativePoints ?? new List<Vector2>();
|
|
||||||
var normalized = new List<Vector2>();
|
|
||||||
if (source.Count == 0 || Vector2.Distance(source[0], Vector2.Zero) > 1f)
|
|
||||||
normalized.Add(Vector2.Zero);
|
|
||||||
for (var i = 0; i < source.Count; i++)
|
|
||||||
normalized.Add(source[i]);
|
|
||||||
if (normalized.Count < 2)
|
|
||||||
normalized.Add(new Vector2(1000f, 0f));
|
|
||||||
if (normalized.Count < 3)
|
|
||||||
normalized.Add(new Vector2(2000f, 0f));
|
|
||||||
|
|
||||||
var result = new List<Vector2>();
|
|
||||||
for (var i = 0; i < normalized.Count; i++)
|
|
||||||
result.Add(CommonMath.Transform2D(start, startTh, normalized[i]));
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<Vector2> BuildAgvControlPoints(float srcX, float srcY, float dstX, float dstY,
|
|
||||||
params float[] controlPointCoords)
|
|
||||||
{
|
|
||||||
var src = new Vector2(srcX, srcY);
|
|
||||||
var dst = new Vector2(dstX, dstY);
|
|
||||||
var result = new List<Vector2>();
|
|
||||||
if (controlPointCoords == null || controlPointCoords.Length == 0)
|
|
||||||
{
|
|
||||||
result.Add(src);
|
|
||||||
result.Add((src + dst) / 2f);
|
|
||||||
result.Add(dst);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (controlPointCoords.Length % 2 != 0)
|
|
||||||
throw new ArgumentException("FleetCurve controlPointCoords must contain x,y pairs.");
|
|
||||||
|
|
||||||
var supplied = new List<Vector2>();
|
|
||||||
for (var i = 0; i < controlPointCoords.Length; i += 2)
|
|
||||||
supplied.Add(new Vector2(controlPointCoords[i], controlPointCoords[i + 1]));
|
|
||||||
|
|
||||||
if (supplied.Count >= 3 &&
|
|
||||||
Vector2.Distance(supplied[0], src) <= 10f &&
|
|
||||||
Vector2.Distance(supplied[supplied.Count - 1], dst) <= 10f)
|
|
||||||
return supplied;
|
|
||||||
|
|
||||||
result.Add(src);
|
|
||||||
for (var i = 0; i < supplied.Count; i++)
|
|
||||||
result.Add(supplied[i]);
|
|
||||||
result.Add(dst);
|
|
||||||
if (result.Count < 3)
|
|
||||||
result.Insert(1, (src + dst) / 2f);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool TryParseFloat(string text, out float value)
|
|
||||||
{
|
|
||||||
return float.TryParse(text, NumberStyles.Float, CultureInfo.InvariantCulture, out value) ||
|
|
||||||
float.TryParse(text, out value);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float ClampAbs(float value, float limit)
|
|
||||||
{
|
|
||||||
var absLimit = Math.Abs(limit);
|
|
||||||
if (absLimit <= 0) return value;
|
|
||||||
if (value > absLimit) return absLimit;
|
|
||||||
if (value < -absLimit) return -absLimit;
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool TryGetControlFleetCenter(PilotDefinition self, out float centerX, out float centerY,
|
|
||||||
out float centerTh, out string source)
|
|
||||||
{
|
|
||||||
if (self.TryGetFleetCenterFromMembers(out centerX, out centerY, out centerTh))
|
|
||||||
{
|
|
||||||
source = "fleet";
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (self.TryGetFleetCenterFromSlam(out centerX, out centerY, out centerTh))
|
|
||||||
{
|
|
||||||
source = "slam";
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
source = "none";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Cleanup()
|
|
||||||
{
|
|
||||||
var self = PilotDefinition.Self;
|
|
||||||
self.MultiVehicleScriptVx = 0;
|
|
||||||
self.MultiVehicleScriptVy = 0;
|
|
||||||
self.MultiVehicleScriptVth = 0;
|
|
||||||
self.MultiVehicleScriptMode = 0;
|
|
||||||
self.MultiVehicleScriptEnabled = false;
|
|
||||||
self.MultiVehicleAutoVx = 0;
|
|
||||||
self.MultiVehicleAutoFrontTh = 0;
|
|
||||||
self.MultiVehicleAutoRearTh = 0;
|
|
||||||
self.MultiVehicleAutoHasIdeal = false;
|
|
||||||
self.MultiVehicleAutoEnabled = false;
|
|
||||||
RestoreControlPointRadius();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ApplyFleetControlPointRadius(MultiWheelChassis chassis, float radius)
|
|
||||||
{
|
|
||||||
if (!_savedControlPoints)
|
|
||||||
{
|
|
||||||
_chassis = chassis;
|
|
||||||
_savedControlRadius = chassis.ControlPointRadius;
|
|
||||||
var gcps = chassis.GetGeometricControlPoints();
|
|
||||||
if (gcps.Count >= 2)
|
|
||||||
{
|
|
||||||
_savedGcp0 = gcps[0].Position;
|
|
||||||
_savedGcp1 = gcps[1].Position;
|
|
||||||
}
|
|
||||||
_savedControlPoints = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
chassis.ControlPointRadius = radius;
|
|
||||||
var points = chassis.GetGeometricControlPoints();
|
|
||||||
if (points.Count >= 2)
|
|
||||||
{
|
|
||||||
points[0].Position = new Vector2(radius, 0);
|
|
||||||
points[1].Position = new Vector2(-radius, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void RestoreControlPointRadius()
|
|
||||||
{
|
|
||||||
if (!_savedControlPoints || _chassis == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_chassis.ControlPointRadius = _savedControlRadius;
|
|
||||||
var points = _chassis.GetGeometricControlPoints();
|
|
||||||
if (points.Count >= 2)
|
|
||||||
{
|
|
||||||
points[0].Position = _savedGcp0;
|
|
||||||
points[1].Position = _savedGcp1;
|
|
||||||
}
|
|
||||||
_savedControlPoints = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void WriteWarmupAuto(PilotDefinition self, Vector2 idealPos, float idealTh,
|
|
||||||
float frontTh, float rearTh)
|
|
||||||
{
|
|
||||||
self.MultiVehicleScriptEnabled = false;
|
|
||||||
self.MultiVehicleScriptMode = 0;
|
|
||||||
self.MultiVehicleScriptVx = 0;
|
|
||||||
self.MultiVehicleScriptVy = 0;
|
|
||||||
self.MultiVehicleScriptVth = 0;
|
|
||||||
self.MultiVehicleAutoEnabled = true;
|
|
||||||
self.MultiVehicleAutoVx = 0;
|
|
||||||
self.MultiVehicleAutoFrontTh = frontTh;
|
|
||||||
self.MultiVehicleAutoRearTh = rearTh;
|
|
||||||
self.MultiVehicleAutoIdealX = idealPos.X;
|
|
||||||
self.MultiVehicleAutoIdealY = idealPos.Y;
|
|
||||||
self.MultiVehicleAutoIdealTh = idealTh;
|
|
||||||
self.MultiVehicleAutoHasIdeal = true;
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
var self = PilotDefinition.Self;
|
|
||||||
var conf = PilotDefinition.Conf;
|
|
||||||
var chassis = BasicPilotBase.Chassis as MultiWheelChassis;
|
|
||||||
_stopping = false;
|
|
||||||
|
|
||||||
if (chassis == null)
|
|
||||||
{
|
|
||||||
DLog.Log("ABORT: FleetCurveWalk requires MultiWheelChassis.", "FleetCurveDbg");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (conf.MultiVehicleMasterEndpoint != "/")
|
|
||||||
{
|
|
||||||
DLog.Log($"ABORT: FleetCurveWalk must run on master endpoint, endpoint={conf.MultiVehicleMasterEndpoint}",
|
|
||||||
"FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve requires master vehicle", "FleetCurve");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Track == null && (ControlPoints == null || ControlPoints.Count < 3))
|
|
||||||
{
|
|
||||||
DLog.Log("ABORT: FleetCurveWalk requires a BezierTrack or at least 3 control points.", "FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve requires track or >=3 control points", "FleetCurve");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!TryGetControlFleetCenter(self, out var x0, out var y0, out var theta, out var initialCenterSource))
|
|
||||||
{
|
|
||||||
DLog.Log("ABORT: FleetCurveWalk failed to read fleet center.", "FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve requires master localization", "FleetCurve");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
var baseSpeed = Math.Abs(CurveSpeed);
|
|
||||||
if (baseSpeed <= 1e-4f)
|
|
||||||
{
|
|
||||||
DLog.Log("ABORT: FleetCurveWalk speed is zero.", "FleetCurveDbg");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
var resolution = Math.Max(2, BezierResolution);
|
|
||||||
var speedFinish = Math.Min(baseSpeed, Math.Abs(FinishSpeed));
|
|
||||||
var gcpLimit = Math.Max(1f, Math.Abs(GcpThetaThreshold));
|
|
||||||
var controlRadius = Math.Max(1f, Math.Abs(conf.TestCarSyncDistance) / 2f);
|
|
||||||
|
|
||||||
ApplyFleetControlPointRadius(chassis, controlRadius);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var track = Track;
|
|
||||||
var trackSource = "external";
|
|
||||||
if (track == null)
|
|
||||||
{
|
|
||||||
var points = new List<Vector2>(ControlPoints);
|
|
||||||
track = new BezierTrack(points, resolution);
|
|
||||||
trackSource = "controlPoints";
|
|
||||||
}
|
|
||||||
track.CarDirectionBias = CarDirectionBias;
|
|
||||||
track.Speed = baseSpeed;
|
|
||||||
|
|
||||||
var center = new Vector2(x0, y0);
|
|
||||||
var (idealPos, idealAngle, bias, pd) = track.QueryTangentPoint(center);
|
|
||||||
var carDirection = (float)CommonMath.ThDiff(theta, CarDirectionBias);
|
|
||||||
var holdTh = ClampAbs((float)CommonMath.ThDiff(idealAngle, carDirection), gcpLimit);
|
|
||||||
var targetBodyTh = (float)CommonMath.RoundTh(idealAngle + CarDirectionBias);
|
|
||||||
|
|
||||||
DLog.Log(
|
|
||||||
$"START center=({x0:0},{y0:0},{theta:0.0}) source={initialCenterSource} " +
|
|
||||||
$"track={track.GetType().Name} trackSource={trackSource} controls={ControlPoints?.Count ?? 0} " +
|
|
||||||
$"len={track.Length():0} speed={baseSpeed:0.000} bias={CarDirectionBias:0.0} " +
|
|
||||||
$"query=({idealPos.X:0},{idealPos.Y:0}) tangent={idealAngle:0.0} targetBody={targetBodyTh:0.0} " +
|
|
||||||
$"pathBias={bias:0.0} pd={pd:0.0} hold={holdTh:0.0} radius={controlRadius:0}",
|
|
||||||
"FleetCurveDbg");
|
|
||||||
|
|
||||||
var warmStart = DateTime.Now;
|
|
||||||
var warmSeqBaseline = self.BeginFleetMotionWarmup();
|
|
||||||
WriteWarmupAuto(self, idealPos, targetBodyTh, holdTh, holdTh);
|
|
||||||
self.PrimeMasterAutoFromSlam();
|
|
||||||
|
|
||||||
var warmEnd = warmStart.AddSeconds(Math.Max(1.0f, StartSyncTimeoutSec));
|
|
||||||
var warmIter = 0;
|
|
||||||
var warmReady = false;
|
|
||||||
var warmDetail = "";
|
|
||||||
while (!_stopping && DateTime.Now < warmEnd)
|
|
||||||
{
|
|
||||||
warmIter++;
|
|
||||||
WriteWarmupAuto(self, idealPos, targetBodyTh, holdTh, holdTh);
|
|
||||||
self.PrimeMasterAutoFromSlam();
|
|
||||||
|
|
||||||
if (warmIter % 5 == 0)
|
|
||||||
{
|
|
||||||
var snap = self.GetFleetCenterSnapshot();
|
|
||||||
int cnt;
|
|
||||||
lock (self.FleetLock) cnt = self.MultiVehicleFleet.Count;
|
|
||||||
DLog.Log(
|
|
||||||
$"WARMUP#{warmIter} snap=({snap.X:0},{snap.Y:0},{snap.Th:0.0}) " +
|
|
||||||
$"cnt={cnt}/{conf.MultiVehicleFleetNum} detail={warmDetail}",
|
|
||||||
"FleetCurveDbg");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (self.IsFleetMotionWarmupReady(warmStart, warmSeqBaseline,
|
|
||||||
conf.TestCarSyncTh, conf.TestCarSyncDistance, out warmDetail))
|
|
||||||
{
|
|
||||||
warmReady = true;
|
|
||||||
DLog.Log($"WARMUP done iter={warmIter} detail={warmDetail}", "FleetCurveDbg");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!warmReady)
|
|
||||||
{
|
|
||||||
DLog.Log($"WARMUP timeout: fleet startup sync failed, abort curve action. detail={warmDetail}",
|
|
||||||
"FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve startup sync timeout", "FleetCurve");
|
|
||||||
Cleanup();
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
_controller = new ChassisController { BaseSpeed = baseSpeed }.Get();
|
|
||||||
_controller.MultiVehicleSync = true;
|
|
||||||
_controller.BaseSpeed = baseSpeed;
|
|
||||||
_controller.SlowDistance = Math.Max(FinishDistance + 1f, SlowDistance);
|
|
||||||
_controller.FinishDistance = Math.Max(0f, FinishDistance);
|
|
||||||
_controller.FinishSpeed = speedFinish;
|
|
||||||
_controller.SlowingPow = Math.Max(0.01f, SlowingPow);
|
|
||||||
_controller.GcpThetaThreshold = gcpLimit;
|
|
||||||
_controller.AddTrack(track, "FleetCurve");
|
|
||||||
|
|
||||||
Hedingben.ToastText($"FleetCurve len {track.Length():0}mm speed {baseSpeed:0.00}", "FleetCurve");
|
|
||||||
|
|
||||||
foreach (var running in _controller.Track())
|
|
||||||
{
|
|
||||||
if (_stopping)
|
|
||||||
break;
|
|
||||||
if (!running)
|
|
||||||
break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!_stopping)
|
|
||||||
{
|
|
||||||
self.MultiVehicleAutoVx = 0;
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
var settleEnd = DateTime.Now.AddMilliseconds(Math.Max(100, conf.MultiVehicleSyncInterval * 3));
|
|
||||||
while (!_stopping && DateTime.Now < settleEnd)
|
|
||||||
{
|
|
||||||
self.MultiVehicleAutoEnabled = true;
|
|
||||||
self.MultiVehicleAutoVx = 0;
|
|
||||||
self.MultiVehicleAutoCmdTime = DateTime.Now;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
DLog.Log($"DONE stopping={_stopping}", "FleetCurveDbg");
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
Cleanup();
|
|
||||||
_controller = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,606 +0,0 @@
|
|||||||
using ClumsyCore;
|
|
||||||
using ClumsyCore.DTools;
|
|
||||||
using ClumsyCore.Interfaces;
|
|
||||||
using ClumsyCore.Pilot;
|
|
||||||
using ClumsyCore.Utilities;
|
|
||||||
using ClumsyDance.ClumsyDance.Detectors;
|
|
||||||
using ClumsyDance.ClumsyWalk.Detectors;
|
|
||||||
using CommonUsage.Chassis;
|
|
||||||
using CommonUsage.Mathematics;
|
|
||||||
using FundamentalLib;
|
|
||||||
using MDCSToolBox.Clumsy.Calibration;
|
|
||||||
using MDCSToolBox.Clumsy.Tracks;
|
|
||||||
using MDCSToolBox.Commons.Controllers;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Numerics;
|
|
||||||
using System.Security.Cryptography;
|
|
||||||
using System.Threading;
|
|
||||||
using LineSegment = ClumsyCore.Utilities.LineSegment;
|
|
||||||
|
|
||||||
namespace MultiWheelC
|
|
||||||
{
|
|
||||||
[MovementTest(name = "轮胎检测")]
|
|
||||||
public class TireDetect : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_running = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_painter = UI.GetPainter("TwoLegDetectTest", false);
|
|
||||||
_painter.Clear();
|
|
||||||
|
|
||||||
var frontlidar = UI.GetInput("1是用前雷达识别,2是用后雷达识别");
|
|
||||||
var result = int.Parse(frontlidar.ToString());
|
|
||||||
var lastDetectX = result == 1 ? PilotDefinition.Conf.TireFollowingStage1GuessX : -PilotDefinition.Conf.TireFollowingStage1GuessX;
|
|
||||||
var lastDetectY = 0f;
|
|
||||||
while (_running)
|
|
||||||
{
|
|
||||||
var ld = Detect(lastDetectX, SetFilters(lastDetectX, lastDetectY), result == 1 ? true : false);
|
|
||||||
if(ld == null)
|
|
||||||
{
|
|
||||||
//Console.WriteLine("ld == null");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
_painter.Clear();
|
|
||||||
var center = (ld.Src + ld.Dst) / 2;
|
|
||||||
var distanceToCarOrigin = Vector2.Distance(Vector2.Zero, center);
|
|
||||||
var distanceLabelPos = center / 2;
|
|
||||||
_painter.DrawLine(Color.Cyan, Vector2.Zero, center, width: 2);
|
|
||||||
_painter.DrawText(Color.Yellow, $"{distanceToCarOrigin:F3}", distanceLabelPos.X, distanceLabelPos.Y);
|
|
||||||
lastDetectX = center.X;
|
|
||||||
lastDetectY = center.Y;
|
|
||||||
Thread.Sleep(100);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static LineSegment Detect(float guessX, List<DetectFilter> filters, bool frontlidar)
|
|
||||||
{
|
|
||||||
return new Lidar2dDetect2LegTray()
|
|
||||||
{
|
|
||||||
BlobDist = frontlidar ? PilotDefinition.Conf.TireFrontTwoLegBlobDist : PilotDefinition.Conf.TireBackTwoLegBlobDist,
|
|
||||||
BlobPtCount = frontlidar ? PilotDefinition.Conf.TireTwoLegBlobPtCount : PilotDefinition.Conf.TireTwoLegBlobPtCount,
|
|
||||||
BlobSize = frontlidar ? PilotDefinition.Conf.TireFrontTwoLegBlobSize : PilotDefinition.Conf.TireBackTwoLegBlobSize,
|
|
||||||
CenterChange = Tuple.Create(frontlidar ? PilotDefinition.Conf.TireFrontTwoLegCenterChangeX : PilotDefinition.Conf.TireBackTwoLegCenterChangeX, 0f, 0f),
|
|
||||||
LegWidth = PilotDefinition.Conf.TireTwoLegWidth,
|
|
||||||
LegWidthErr = frontlidar ? PilotDefinition.Conf.TireTwoLegWidthErr : PilotDefinition.Conf.TireTwoLegWidthErr,
|
|
||||||
Padding = frontlidar ? PilotDefinition.Conf.TireFrontPadding : PilotDefinition.Conf.TireBackPadding,
|
|
||||||
PillarFindingScope = frontlidar ? PilotDefinition.Conf.TireFrontTwoLegPillarFindingScope : PilotDefinition.Conf.TireBackTwoLegPillarFindingScope,
|
|
||||||
SgnDir = PilotDefinition.Conf.TwoLegSgnDir,
|
|
||||||
}.DetectWithGuess(frontlidar ? "frontlidar" : "leftlidar,rightlidar", new LineSegment(new Vector2(guessX, 0), Vector2.Zero),
|
|
||||||
guessCoordinateSystem: CoordinateSystem.Car2D, outCoordinateSystem: CoordinateSystem.Car2D, filters);
|
|
||||||
}
|
|
||||||
|
|
||||||
private List<DetectFilter> SetFilters(float guessCenterX, float guessCenterY)
|
|
||||||
{
|
|
||||||
var painter = UI.GetPainter("GeneralFollowing.SetFilters", false);
|
|
||||||
painter.Clear();
|
|
||||||
painter.Clear(3000);
|
|
||||||
|
|
||||||
var box = new Vector2[]
|
|
||||||
{
|
|
||||||
new (guessCenterX - PilotDefinition.Conf.TireFilterLength / 2, guessCenterY - PilotDefinition.Conf.TireFilterWidth / 2),
|
|
||||||
new (guessCenterX + PilotDefinition.Conf.TireFilterLength / 2, guessCenterY - PilotDefinition.Conf.TireFilterWidth / 2),
|
|
||||||
new (guessCenterX + PilotDefinition.Conf.TireFilterLength / 2, guessCenterY + PilotDefinition.Conf.TireFilterWidth / 2),
|
|
||||||
new (guessCenterX - PilotDefinition.Conf.TireFilterLength / 2, guessCenterY + PilotDefinition.Conf.TireFilterWidth / 2),
|
|
||||||
};
|
|
||||||
|
|
||||||
for (var i = 0; i < box.Length; ++i)
|
|
||||||
painter.DrawLine(Color.DarkOliveGreen, box[i], box[(i + 1) % 4]);
|
|
||||||
|
|
||||||
// PC filter in car coordinate frame
|
|
||||||
return new List<DetectFilter>()
|
|
||||||
{
|
|
||||||
new(CoordinateSystem.Car2D,
|
|
||||||
p => LessMath.IsPointInPolygon4(
|
|
||||||
box.Select(v => new PointF(v.X, v.Y)).ToArray(), new PointF(p.X, p.Y))),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private Painter _painter;
|
|
||||||
private bool _running = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "钻车测试")]
|
|
||||||
public class FollowTire : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var front = UI.GetInput("1是用前雷达识别,2是用后雷达识别");
|
|
||||||
var result = int.Parse(front.ToString());
|
|
||||||
var lidarname = result == 1 ? "前雷达" : "后雷达";
|
|
||||||
DLog.Log($"开始钻车测试,用{lidarname}识别", "TireFollowing");
|
|
||||||
|
|
||||||
var following = new TireFollowing()
|
|
||||||
{
|
|
||||||
GetController = () => new ChassisController().Get(),
|
|
||||||
GuessRangeX = PilotDefinition.Conf.TireFilterLength / 2,
|
|
||||||
GuessRangeY = PilotDefinition.Conf.TireFilterWidth / 2,
|
|
||||||
detectors = new List<TireFollowing.DetectorDefinition>()
|
|
||||||
{
|
|
||||||
new TireFollowing.DetectorDefinition()
|
|
||||||
{
|
|
||||||
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, result == 1 ? true : false),
|
|
||||||
StartGuessingX = result == 1 ? PilotDefinition.Conf.TireFollowingStage1GuessX : -PilotDefinition.Conf.TireFollowingStage1GuessX,
|
|
||||||
StartGuessingY = 0,
|
|
||||||
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
|
|
||||||
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
|
|
||||||
PathTransformation = new Tuple<float, float, float>(
|
|
||||||
result == 1 ? PilotDefinition.Conf.TireFollowingFrontLidarPathTransformationX : PilotDefinition.Conf.TireFollowingBackLidarPathTransformationX,
|
|
||||||
result == 1 ? PilotDefinition.Conf.TireFollowingFrontLidarPathTransformationY : PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
|
|
||||||
0)
|
|
||||||
},
|
|
||||||
new TireFollowing.DetectorDefinition()
|
|
||||||
{
|
|
||||||
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, result == 1 ? true : false),
|
|
||||||
StartGuessingX = result == 1 ? PilotDefinition.Conf.TireFollowingStage2GuessX : -PilotDefinition.Conf.TireFollowingStage2GuessX,
|
|
||||||
StartGuessingY = 0,
|
|
||||||
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
|
|
||||||
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
|
|
||||||
PathTransformation = new Tuple<float, float, float>(
|
|
||||||
result == 1 ? PilotDefinition.Conf.TireFollowingFrontLidarPathTransformationX : PilotDefinition.Conf.TireFollowingBackLidarPathTransformationX,
|
|
||||||
result == 1 ? PilotDefinition.Conf.TireFollowingFrontLidarPathTransformationY : PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
|
|
||||||
0)
|
|
||||||
},
|
|
||||||
},
|
|
||||||
CarDirection = result == 1 ? 0f : 180f,
|
|
||||||
SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
|
|
||||||
MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed,
|
|
||||||
TireNum = PilotDefinition.Conf.TireFollowingTireNum,
|
|
||||||
WalkBlindTh = result == 1 ? PilotDefinition.Conf.TireFollowingFrontLidarWalkBlindTh : PilotDefinition.Conf.TireFollowingBackLidarWalkBlindTh,
|
|
||||||
};
|
|
||||||
_dt = new DriveTask(following.Get());
|
|
||||||
_dt.Wait();
|
|
||||||
DLog.Log($"结束钻车测试", "TireFollowing");
|
|
||||||
}
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "离车测试")]
|
|
||||||
public class LeaveCar : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
DLog.Log($"开始离车测试,用后雷达识别", "TireFollowing");
|
|
||||||
var following = new TireFollowing()
|
|
||||||
{
|
|
||||||
GetController = () => new ChassisController().Get(),
|
|
||||||
GuessRangeX = PilotDefinition.Conf.TireFilterLength / 2,
|
|
||||||
GuessRangeY = PilotDefinition.Conf.TireFilterWidth / 2,
|
|
||||||
detectors = new List<TireFollowing.DetectorDefinition>()
|
|
||||||
{
|
|
||||||
new TireFollowing.DetectorDefinition()
|
|
||||||
{
|
|
||||||
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false),
|
|
||||||
StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX,
|
|
||||||
StartGuessingY = 0,
|
|
||||||
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingLeaveCarWalkBlindSwitchingDistance,
|
|
||||||
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
|
|
||||||
PathTransformation = new Tuple<float, float, float>(
|
|
||||||
PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX,
|
|
||||||
PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
|
|
||||||
0)
|
|
||||||
},
|
|
||||||
},
|
|
||||||
CarDirection = 180f,
|
|
||||||
SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
|
|
||||||
MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed,
|
|
||||||
WalkBlindTh = 0,
|
|
||||||
TireNum = 1
|
|
||||||
};
|
|
||||||
_dt = new DriveTask(following.Get());
|
|
||||||
_dt.Wait();
|
|
||||||
DLog.Log($"结束离车测试", "TireFollowing");
|
|
||||||
}
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "抱夹关闭")]
|
|
||||||
public class ClampTest1 : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
PilotDefinition.Self.SpeedLeftArm = 0;
|
|
||||||
PilotDefinition.Self.SpeedRightArm = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_dt = new DriveTask(new ClampToTarget()
|
|
||||||
{
|
|
||||||
LeftClampTarget = PilotDefinition.Self.LeftArmUpperPos,
|
|
||||||
RightClampTarget = PilotDefinition.Self.RightArmUpperPos
|
|
||||||
}.Get());
|
|
||||||
_dt.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "抱夹打开")]
|
|
||||||
public class ClampTest2 : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
PilotDefinition.Self.SpeedLeftArm = 0;
|
|
||||||
PilotDefinition.Self.SpeedRightArm = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_dt = new DriveTask(new ClampToTarget()
|
|
||||||
{
|
|
||||||
LeftClampTarget = PilotDefinition.Self.LeftArmLowerPos,
|
|
||||||
RightClampTarget = PilotDefinition.Self.RightArmLowerPos
|
|
||||||
}.Get());
|
|
||||||
_dt.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "测试前进基于轮里程")]
|
|
||||||
public class LineTrackingTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
}
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_dt = new DriveTask(new LineTracking()
|
|
||||||
{
|
|
||||||
Target = PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
|
|
||||||
}.Get());
|
|
||||||
_dt.Wait();
|
|
||||||
}
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "测试后退基于轮里程")]
|
|
||||||
public class ReverseLineTrackingTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
}
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_dt = new DriveTask(new LineTracking()
|
|
||||||
{
|
|
||||||
Target = -PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
|
|
||||||
}.Get());
|
|
||||||
_dt.Wait();
|
|
||||||
}
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "测试终点跟踪动作-前进")]
|
|
||||||
public class DstTrackerForward : MovementTest
|
|
||||||
{
|
|
||||||
public bool UseInteractivePick = true;
|
|
||||||
public float srcX;
|
|
||||||
public float srcY;
|
|
||||||
public float dstX;
|
|
||||||
public float dstY;
|
|
||||||
public float carDirectionBias = 0f;
|
|
||||||
private readonly Painter _painter = UI.GetPainter("DstTrackerTest");
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
_painter?.Clear();
|
|
||||||
}
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var p1 = UI.GetPoint("point1");
|
|
||||||
var p2 = UI.GetPoint("point2");
|
|
||||||
|
|
||||||
_painter.Clear();
|
|
||||||
_dt = new DriveTask(new DstTracker()
|
|
||||||
{
|
|
||||||
Src = p1,
|
|
||||||
Dst = p2,
|
|
||||||
CarDirectionBias = carDirectionBias,
|
|
||||||
}.Get());
|
|
||||||
_dt.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "测试终点跟踪动作-后退")]
|
|
||||||
public class DstTrackerhoutui : MovementTest
|
|
||||||
{
|
|
||||||
public bool UseInteractivePick = true;
|
|
||||||
public float srcX;
|
|
||||||
public float srcY;
|
|
||||||
public float dstX;
|
|
||||||
public float dstY;
|
|
||||||
public float carDirectionBias = 180f;
|
|
||||||
private readonly Painter _painter = UI.GetPainter("DstTrackerTest");
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
_painter?.Clear();
|
|
||||||
}
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var p1 = UI.GetPoint("point1");
|
|
||||||
var p2 = UI.GetPoint("point2");
|
|
||||||
|
|
||||||
_painter.Clear();
|
|
||||||
_dt = new DriveTask(new DstTracker()
|
|
||||||
{
|
|
||||||
Src = p1,
|
|
||||||
Dst = p2,
|
|
||||||
CarDirectionBias = carDirectionBias,
|
|
||||||
}.Get());
|
|
||||||
_dt.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "测试先直行再终点跟踪")]
|
|
||||||
public class LineTrackThenDstTrackerTest : MovementTest
|
|
||||||
{
|
|
||||||
public float carDirectionBias = 0f;
|
|
||||||
private readonly Painter _painter = UI.GetPainter("LineTrackThenDstTrackerTest");
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
_painter?.Clear();
|
|
||||||
}
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var src = UI.GetPoint("请在上位机选择起点(src)");
|
|
||||||
var dst = UI.GetPoint("请在上位机选择终点(dst)");
|
|
||||||
_painter.Clear();
|
|
||||||
_painter.DrawLine(Color.Cyan, src.X, src.Y, dst.X, dst.Y, width: 3);
|
|
||||||
_painter.DrawCircle(Color.LimeGreen, src.X, src.Y, 80f);
|
|
||||||
_painter.DrawCircle(Color.OrangeRed, dst.X, dst.Y, 80f);
|
|
||||||
_painter.DrawText(Color.LimeGreen, "src", src.X + 80f, src.Y + 80f);
|
|
||||||
_painter.DrawText(Color.OrangeRed, "dst", dst.X + 80f, dst.Y + 80f);
|
|
||||||
IEnumerable<bool> TrackThenFollow()
|
|
||||||
{
|
|
||||||
foreach (var running in new LineTracking()
|
|
||||||
{
|
|
||||||
Target = PilotDefinition.Conf.LineTrackDistance + (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
|
|
||||||
EnableHandover = true,
|
|
||||||
HandoverDistance = 200f,
|
|
||||||
HandoverSpeed = 0.3f,
|
|
||||||
}.Get())
|
|
||||||
{
|
|
||||||
if (!running) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
foreach (var running in new DstTracker()
|
|
||||||
{
|
|
||||||
Src = src,
|
|
||||||
Dst = dst,
|
|
||||||
CarDirectionBias = carDirectionBias,
|
|
||||||
InitialSendSpeed = 0.3f
|
|
||||||
}.Get())
|
|
||||||
{
|
|
||||||
if (!running) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
_dt = new DriveTask(TrackThenFollow());
|
|
||||||
_dt.Wait();
|
|
||||||
}
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "测试先离车再终点跟踪")]
|
|
||||||
public class LeaveCarThenDstTrackerTest : MovementTest
|
|
||||||
{
|
|
||||||
private readonly Painter _painter = UI.GetPainter("LeaveCarThenDstTrackerTest");
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
_painter?.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var src = UI.GetPoint("请在上位机选择离车后起点(src)");
|
|
||||||
var dst = UI.GetPoint("请在上位机选择终点(dst)");
|
|
||||||
|
|
||||||
_painter.Clear();
|
|
||||||
_painter.DrawLine(Color.Cyan, src.X, src.Y, dst.X, dst.Y, width: 3);
|
|
||||||
_painter.DrawCircle(Color.LimeGreen, src.X, src.Y, 80f);
|
|
||||||
_painter.DrawCircle(Color.OrangeRed, dst.X, dst.Y, 80f);
|
|
||||||
_painter.DrawText(Color.LimeGreen, "src", src.X + 80f, src.Y + 80f);
|
|
||||||
_painter.DrawText(Color.OrangeRed, "dst", dst.X + 80f, dst.Y + 80f);
|
|
||||||
|
|
||||||
IEnumerable<bool> LeaveThenFollow()
|
|
||||||
{
|
|
||||||
var following = new TireFollowing()
|
|
||||||
{
|
|
||||||
GetController = () => new ChassisController().Get(),
|
|
||||||
GuessRangeX = PilotDefinition.Conf.TireFilterLength / 2,
|
|
||||||
GuessRangeY = PilotDefinition.Conf.TireFilterWidth / 2,
|
|
||||||
detectors = new List<TireFollowing.DetectorDefinition>()
|
|
||||||
{
|
|
||||||
new TireFollowing.DetectorDefinition()
|
|
||||||
{
|
|
||||||
DetectFunction = (_, lastDetectX, filters) => TireDetect.Detect(lastDetectX, filters, false),
|
|
||||||
StartGuessingX = -PilotDefinition.Conf.TireFollowingStage2GuessX,
|
|
||||||
StartGuessingY = 0,
|
|
||||||
SwitchWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindSwitchingDistance,
|
|
||||||
FinishWalkBlindCondition = rd => rd <= PilotDefinition.Conf.TireFollowingWalkBlindFinishDistance,
|
|
||||||
PathTransformation = new Tuple<float, float, float>(
|
|
||||||
PilotDefinition.Conf.TireFollowingLeaveCarBackLidarPathTransformationX,
|
|
||||||
PilotDefinition.Conf.TireFollowingBackLidarPathTransformationY,
|
|
||||||
0),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
CarDirection = 180f,
|
|
||||||
SlowDistance = PilotDefinition.Conf.TireFollowingSlowDistance,
|
|
||||||
MaxSpeed = PilotDefinition.Conf.TireFollowingMaxSpeed,
|
|
||||||
WalkBlindTh = 0,
|
|
||||||
TireNum = 1
|
|
||||||
};
|
|
||||||
|
|
||||||
foreach (var running in following.Get())
|
|
||||||
{
|
|
||||||
if (!running) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var running in new DstTracker()
|
|
||||||
{
|
|
||||||
Src = src,
|
|
||||||
Dst = dst,
|
|
||||||
CarDirectionBias = 180f,
|
|
||||||
}.Get())
|
|
||||||
{
|
|
||||||
if (!running) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_dt = new DriveTask(LeaveThenFollow());
|
|
||||||
_dt.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
[MovementTest(name = "驱动器下使能测试")]
|
|
||||||
public class DriverDisableTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
new DriveTask(new DriverDisable(){ }.Get()).Wait();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "驱动器复位测试")]
|
|
||||||
public class DriverAbleTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
new DriveTask(new DriverAble(){ }.Get()).Wait();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "底盘旋转测试")]
|
|
||||||
public class RotateToAngleTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
throw new NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var target = UI.GetInput("输入旋转角度:");
|
|
||||||
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
|
|
||||||
new DriveTask(new MultiWheelRotateInPlace()
|
|
||||||
{
|
|
||||||
AngleTarget = float.Parse(target),
|
|
||||||
PidparamsRead = () => new PIDParams()
|
|
||||||
{
|
|
||||||
Kp = PilotDefinition.Conf.TireFollowingThkp,
|
|
||||||
Ki = PilotDefinition.Conf.TireFollowingThki,
|
|
||||||
Kd = PilotDefinition.Conf.TireFollowingThkd,
|
|
||||||
DeadZone = PilotDefinition.Conf.TireFollowingThDeadZone,
|
|
||||||
SpeedAccPerSec = PilotDefinition.Conf.TireFollowingThSpeedAccPerSec,
|
|
||||||
OutputUpperThreshold = PilotDefinition.Conf.TireFollowingThThresh,
|
|
||||||
MaxI = PilotDefinition.Conf.TireFollowingThMaxI,
|
|
||||||
}
|
|
||||||
}.Get()).Wait();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class utils
|
|
||||||
{
|
|
||||||
public static List<(float x, float y, float th)> RemoveOutliers(List<(float x, float y, float th)> data, float threshold = 2.0f)
|
|
||||||
{
|
|
||||||
var means = CalculateMean(data);
|
|
||||||
var stdDevs = CalculateStandardDeviation(data, means);
|
|
||||||
|
|
||||||
return data.Where(point =>
|
|
||||||
Math.Abs(point.x - means.x) <= threshold * stdDevs.x &&
|
|
||||||
Math.Abs(point.y - means.y) <= threshold * stdDevs.y &&
|
|
||||||
AngularDistance(point.th, means.th) <= threshold * stdDevs.th
|
|
||||||
).ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static (float x, float y, float th) CalculateMean(List<(float x, float y, float th)> data)
|
|
||||||
{
|
|
||||||
float meanX = data.Average(point => point.x);
|
|
||||||
float meanY = data.Average(point => point.y);
|
|
||||||
float sinSum = data.Sum(point => (float)Math.Sin(DegreeToRadian(point.th)));
|
|
||||||
float cosSum = data.Sum(point => (float)Math.Cos(DegreeToRadian(point.th)));
|
|
||||||
float meanTh = RadianToDegree((float)Math.Atan2(sinSum, cosSum));
|
|
||||||
|
|
||||||
return (meanX, meanY, meanTh);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static (float x, float y, float th) CalculateStandardDeviation(List<(float x, float y, float th)> data, (float x, float y, float th) means)
|
|
||||||
{
|
|
||||||
float varianceX = data.Average(point => (point.x - means.x) * (point.x - means.x));
|
|
||||||
float varianceY = data.Average(point => (point.y - means.y) * (point.y - means.y));
|
|
||||||
|
|
||||||
// 计算角度的方差
|
|
||||||
float varianceTh = data.Average(point => AngularDistance(point.th, means.th) * AngularDistance(point.th, means.th));
|
|
||||||
|
|
||||||
return ((float)Math.Sqrt(varianceX), (float)Math.Sqrt(varianceY), (float)Math.Sqrt(varianceTh));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float DegreeToRadian(float degree)
|
|
||||||
{
|
|
||||||
return (float)(degree * Math.PI / 180.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float RadianToDegree(float radian)
|
|
||||||
{
|
|
||||||
return (float)(radian * 180.0 / Math.PI);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float AngularDistance(float angle1, float angle2)
|
|
||||||
{
|
|
||||||
return CommonMath.ThDiff(angle1, angle2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,136 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Numerics;
|
|
||||||
using System.Threading;
|
|
||||||
using ClumsyCore;
|
|
||||||
using ClumsyCore.DTools;
|
|
||||||
using ClumsyCore.Pilot;
|
|
||||||
using ClumsyCore.Utilities;
|
|
||||||
using ClumsyDance.ClumsyDance.Detectors;
|
|
||||||
using ClumsyDance.ClumsyWalk.Detectors;
|
|
||||||
using FundamentalLib;
|
|
||||||
using LineSegment = ClumsyCore.Utilities.LineSegment;
|
|
||||||
|
|
||||||
namespace MultiWheelC;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 2腿检测:用单线激光雷达识别两腿托盘/轮胎,按上一帧结果作为下一帧猜测做闭环检测。
|
|
||||||
/// 从 StandardMultiWheelLifter 移植;参数全部走 PilotConfig(Fields 面板),雷达选择改为配置项而非阻塞输入。
|
|
||||||
/// </summary>
|
|
||||||
[MovementTest(name = "多舵轮-2腿检测")]
|
|
||||||
public class TwoLegDetect : MovementTest
|
|
||||||
{
|
|
||||||
private Painter _painter;
|
|
||||||
private bool _running = true;
|
|
||||||
|
|
||||||
public override void TestStop() => _running = false;
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_running = true;
|
|
||||||
_painter = UI.GetPainter("MultiWheelTwoLegDetect", false);
|
|
||||||
_painter.Clear();
|
|
||||||
|
|
||||||
var lidar = PilotDefinition.Conf.TwoLegLidarName;
|
|
||||||
var lastDetectX = PilotDefinition.Conf.TwoLegGuessX;
|
|
||||||
var lastDetectY = 0f;
|
|
||||||
|
|
||||||
while (_running)
|
|
||||||
{
|
|
||||||
var ld = Detect(lidar, lastDetectX, SetFilters(lastDetectX, lastDetectY));
|
|
||||||
if (ld == null)
|
|
||||||
{
|
|
||||||
Thread.Sleep(100);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
var center = (ld.Src + ld.Dst) / 2;
|
|
||||||
var distanceToCarOrigin = Vector2.Distance(Vector2.Zero, center);
|
|
||||||
|
|
||||||
_painter.Clear();
|
|
||||||
_painter.DrawLine(Color.Cyan, Vector2.Zero, center, width: 2);
|
|
||||||
_painter.DrawText(Color.Yellow, $"{distanceToCarOrigin:F1}", center.X / 2, center.Y / 2);
|
|
||||||
|
|
||||||
Hedingben.ToastText(
|
|
||||||
$"[Test检测] lidar:{lidar} guess x:{lastDetectX:F0} y:{lastDetectY:F0} | " +
|
|
||||||
$"中心 x:{center.X:F0} y:{center.Y:F0} dist:{distanceToCarOrigin:F0}",
|
|
||||||
"MultiWheelTwoLegDetect-test");
|
|
||||||
|
|
||||||
// 用本帧中心作为下一帧猜测,实现闭环跟踪
|
|
||||||
lastDetectX = center.X;
|
|
||||||
lastDetectY = center.Y;
|
|
||||||
Thread.Sleep(100);
|
|
||||||
}
|
|
||||||
|
|
||||||
_painter.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>在车体坐标系下,按猜测位置检测两腿,返回连接两腿的线段(车体系)。</summary>
|
|
||||||
public static LineSegment Detect(string lidarName, float guessX, List<DetectFilter> filters)
|
|
||||||
{
|
|
||||||
var conf = PilotDefinition.Conf;
|
|
||||||
#pragma warning disable CS0612, CS0618
|
|
||||||
var detector = new Lidar2dDetect2LegTray
|
|
||||||
{
|
|
||||||
BlobDist = conf.TwoLegBlobDist,
|
|
||||||
BlobPtCount = conf.TwoLegBlobPtCount,
|
|
||||||
BlobSize = conf.TwoLegBlobSize,
|
|
||||||
CenterChange = Tuple.Create(conf.TwoLegCenterChangeX, 0f, 0f),
|
|
||||||
LegWidth = conf.TwoLegWidth,
|
|
||||||
LegWidthErr = conf.TwoLegWidthErr,
|
|
||||||
Padding = conf.TwoLegPadding,
|
|
||||||
PillarFindingScope = conf.TwoLegPillarFindingScope,
|
|
||||||
SgnDir = conf.TwoLegSgnDir,
|
|
||||||
};
|
|
||||||
#pragma warning restore CS0612, CS0618
|
|
||||||
|
|
||||||
var result = detector.DetectWithGuess(
|
|
||||||
lidarName,
|
|
||||||
new LineSegment(new Vector2(guessX, 0), Vector2.Zero),
|
|
||||||
guessCoordinateSystem: CoordinateSystem.Car2D,
|
|
||||||
outCoordinateSystem: CoordinateSystem.Car2D,
|
|
||||||
filters);
|
|
||||||
return ApplyOutputBias(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static LineSegment ApplyOutputBias(LineSegment result)
|
|
||||||
{
|
|
||||||
if (result == null) return null;
|
|
||||||
|
|
||||||
var conf = PilotDefinition.Conf;
|
|
||||||
if (Math.Abs(conf.TwoLegOutputBiasX) < 1e-6f && Math.Abs(conf.TwoLegOutputBiasY) < 1e-6f)
|
|
||||||
return result;
|
|
||||||
|
|
||||||
var bias = new Vector2(conf.TwoLegOutputBiasX, conf.TwoLegOutputBiasY);
|
|
||||||
return new LineSegment(result.Src + bias, result.Dst + bias);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>在猜测中心周围构造一个矩形 ROI,过滤掉框外点云,降低误识别。</summary>
|
|
||||||
public static List<DetectFilter> SetFilters(float guessCenterX, float guessCenterY)
|
|
||||||
{
|
|
||||||
var conf = PilotDefinition.Conf;
|
|
||||||
var painter = UI.GetPainter("MultiWheelTwoLegDetect.Filter", false);
|
|
||||||
painter.Clear();
|
|
||||||
|
|
||||||
var box = new[]
|
|
||||||
{
|
|
||||||
new Vector2(guessCenterX - conf.TwoLegFilterLength / 2, guessCenterY - conf.TwoLegFilterWidth / 2),
|
|
||||||
new Vector2(guessCenterX + conf.TwoLegFilterLength / 2, guessCenterY - conf.TwoLegFilterWidth / 2),
|
|
||||||
new Vector2(guessCenterX + conf.TwoLegFilterLength / 2, guessCenterY + conf.TwoLegFilterWidth / 2),
|
|
||||||
new Vector2(guessCenterX - conf.TwoLegFilterLength / 2, guessCenterY + conf.TwoLegFilterWidth / 2),
|
|
||||||
};
|
|
||||||
|
|
||||||
for (var i = 0; i < box.Length; ++i)
|
|
||||||
painter.DrawLine(Color.DarkOliveGreen, box[i], box[(i + 1) % 4]);
|
|
||||||
|
|
||||||
// 点云滤波在车体坐标系下进行
|
|
||||||
return new List<DetectFilter>
|
|
||||||
{
|
|
||||||
new(CoordinateSystem.Car2D,
|
|
||||||
p => LessMath.IsPointInPolygon4(
|
|
||||||
box.Select(v => new PointF(v.X, v.Y)).ToArray(), new PointF(p.X, p.Y))),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,608 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Numerics;
|
|
||||||
using ClumsyCore;
|
|
||||||
using ClumsyCore.Interfaces;
|
|
||||||
using ClumsyCore.Pilot;
|
|
||||||
using FundamentalLib;
|
|
||||||
using CommonUsage.Chassis;
|
|
||||||
using CommonUsage.Mathematics;
|
|
||||||
using MDCSToolBox.Clumsy.Movements;
|
|
||||||
using MDCSToolBox.Clumsy.Pilot;
|
|
||||||
using MDCSToolBox.Clumsy.Tracks;
|
|
||||||
|
|
||||||
namespace MultiWheelC;
|
|
||||||
|
|
||||||
public class MultiForwardTest : MovementDefinition
|
|
||||||
{
|
|
||||||
public float Speed = 0.2f;
|
|
||||||
public float DurationSeconds = 2f;
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
var chassis = (MultiWheelChassis)BasicPilotBase.Chassis;
|
|
||||||
chassis.SetOriginBias(0, 0, 0);
|
|
||||||
var end = DateTime.Now.AddSeconds(DurationSeconds);
|
|
||||||
while (DateTime.Now < end)
|
|
||||||
{
|
|
||||||
chassis.SendMotion(Speed, 0, 0);
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
chassis.SendMotion(0, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 原地旋转到指定世界坐标系朝向:先把舵轮打到旋转所需角度,对齐后再旋转,按目标角度停止(非固定时长)。
|
|
||||||
public class MultiRotateToWorldAngle : MovementDefinition
|
|
||||||
{
|
|
||||||
/// <summary>目标朝向(世界坐标系,单位 deg)。</summary>
|
|
||||||
public float TargetWorldDeg;
|
|
||||||
|
|
||||||
/// <summary>旋转角速度(deg/s,逆时针为正)。</summary>
|
|
||||||
public float RotSpeed = 30f;
|
|
||||||
|
|
||||||
/// <summary>到位角度精度(deg)。</summary>
|
|
||||||
public float ArriveDeg = 1f;
|
|
||||||
|
|
||||||
/// <summary>起转前舵轮对齐精度(deg)。</summary>
|
|
||||||
public float WheelAlignDeg = 2f;
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
var chassis = (MultiWheelChassis)BasicPilotBase.Chassis;
|
|
||||||
chassis.SetOriginBias(0, 0, 0);
|
|
||||||
|
|
||||||
// 阶段一:仅把舵轮打到原地旋转所需角度(下发 0 速度,只对齐不旋转)。
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
chassis.SendRotateMotion(0);
|
|
||||||
if (WheelsAligned(chassis, WheelAlignDeg)) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 阶段二:旋转到目标世界朝向,到位即停。
|
|
||||||
var target = CommonMath.RoundTh(TargetWorldDeg);
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
var cur = CommonMath.RoundTh((float)DetourInterface.getCartLocation().th);
|
|
||||||
var diff = CommonMath.ThDiff(target, cur); // 逆时针为正
|
|
||||||
if (Math.Abs(diff) <= ArriveDeg) break;
|
|
||||||
chassis.SendRotateMotion(Math.Sign(diff) * RotSpeed);
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
chassis.PredefinedDriveStop();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool WheelsAligned(MultiWheelChassis chassis, float tolDeg)
|
|
||||||
{
|
|
||||||
#pragma warning disable CS0612, CS0618
|
|
||||||
var wheels = chassis.GetSteerWheels();
|
|
||||||
#pragma warning restore CS0612, CS0618
|
|
||||||
foreach (var sw in wheels)
|
|
||||||
if (Math.Abs(CommonMath.ThDiff(sw.ReadAngle(), sw.GetSendAngle())) > tolDeg)
|
|
||||||
return false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "多舵轮-前进2秒")]
|
|
||||||
public class MultiForwardMovementTest : MovementTest
|
|
||||||
{
|
|
||||||
private DriveTask _task;
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_task = new DriveTask(new MultiForwardTest().Get());
|
|
||||||
_task.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop() => _task?.Stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "多舵轮-原地旋转到目标角度")]
|
|
||||||
public class MultiRotateMovementTest : MovementTest
|
|
||||||
{
|
|
||||||
private DriveTask _task;
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_task = new DriveTask(new MultiRotateToWorldAngle
|
|
||||||
{
|
|
||||||
TargetWorldDeg = PilotDefinition.Conf.InPlaceRotateTargetWorldDeg,
|
|
||||||
RotSpeed = PilotDefinition.Conf.InPlaceRotateSpeed,
|
|
||||||
ArriveDeg = PilotDefinition.Conf.InPlaceRotateArriveDeg,
|
|
||||||
WheelAlignDeg = PilotDefinition.Conf.InPlaceRotateWheelAlignDeg
|
|
||||||
}.Get());
|
|
||||||
_task.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_task?.Stop();
|
|
||||||
((MultiWheelChassis)BasicPilotBase.Chassis).PredefinedDriveStop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ===== 车队联动-原地旋转动作 =====
|
|
||||||
// 等价于 FleetRemote 的「原地旋转」模式(已实测可用):FleetRemote 通过 Medulla 手动 IO
|
|
||||||
// (MultiVehicleManualEnabled + Mode=2 + Vth) 驱动 PilotDefinition.TickMultiVehicle 绕车队中心旋转。
|
|
||||||
// 手动 IO 是 [AsLowerIO](Medulla→Clumsy,每周期回写),Clumsy 侧动作直接写会被覆盖;
|
|
||||||
// 因此本动作改用 Clumsy 内部脚本字段 MultiVehicleScript*(TickMultiVehicle 已将其作为手动等价输入),
|
|
||||||
// 不写一行底盘指令——实际的 SendRotateMotion + PI 纠偏 + 向从车广播均由 TickMultiVehicle 完成。
|
|
||||||
//
|
|
||||||
// 前提:在「主车」(MultiVehicleMasterEndpoint == "/") 的 Clumsy 上运行,且从车已注册(编队就绪)。
|
|
||||||
// 停止条件:主车 SLAM 朝向累计转过 |TargetDeltaDeg|(刚体原地旋转,整车朝向变化量 == 车队转角);
|
|
||||||
// 无定位时退化为按 |TargetDeltaDeg| / |Omega| 估算时长;并带安全超时。
|
|
||||||
public class FleetRotateInPlace : MovementDefinition
|
|
||||||
{
|
|
||||||
/// <summary>角速度大小(deg/s);实际方向由 TargetDeltaDeg 的符号决定。</summary>
|
|
||||||
public float Omega = 15f;
|
|
||||||
|
|
||||||
/// <summary>目标相对转角(deg,带符号,+ 为逆时针)。</summary>
|
|
||||||
public float TargetDeltaDeg = 90f;
|
|
||||||
|
|
||||||
/// <summary>到位角度精度(deg)。</summary>
|
|
||||||
public float ArriveDeg = 1.5f;
|
|
||||||
|
|
||||||
/// <summary>减速区宽度(deg):剩余角度小于此值时,角速度按剩余比例线性降到 MinOmega,抑制惯性超调。</summary>
|
|
||||||
public float SlowDeg = 25f;
|
|
||||||
|
|
||||||
/// <summary>减速区末段最小角速度(deg/s):避免越接近目标越慢、长尾停不下/到不了位。</summary>
|
|
||||||
public float MinOmega = 3f;
|
|
||||||
|
|
||||||
/// <summary>缓启动角加速度(deg/s²):起步时角速度从 0 按此斜率爬升到巡航值,抑制起步抖动/队形骤偏。仅作用于起步加速,<=0 关闭缓启动(阶跃起步)。</summary>
|
|
||||||
public float AccelDegPerSec2 = 20f;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否用 Detour 主车航向闭环判停(读 getCartLocation().th 累计实际转角,到 |TargetDeltaDeg| 停)。
|
|
||||||
/// 与 MultiVehicleSyncUseDetour 解耦:转到指定角度需要角度反馈,故默认 true。
|
|
||||||
/// false 时退化为按估算时长开环停止(实际转速≠指令时不精确)。注意 true 时若无有效全局定位,
|
|
||||||
/// getCartLocation() 会阻塞(与单车 MultiRotateToWorldAngle 行为一致)。
|
|
||||||
/// </summary>
|
|
||||||
public bool UseDetourHeading = true;
|
|
||||||
|
|
||||||
// 注:不设超时上限——旋转持续到到位(或无定位时按估算时长结束),或被 Stop()/TestStop() 主动中止。
|
|
||||||
|
|
||||||
/// <summary>到位后保持脚本使能、角速度归零的安定时长(s),让纠偏把队形稳住再撤离。</summary>
|
|
||||||
public float SettleSec = 0.5f;
|
|
||||||
|
|
||||||
private void ClearScript()
|
|
||||||
{
|
|
||||||
var self = PilotDefinition.Self;
|
|
||||||
self.MultiVehicleScriptVx = 0;
|
|
||||||
self.MultiVehicleScriptVy = 0;
|
|
||||||
self.MultiVehicleScriptVth = 0;
|
|
||||||
self.MultiVehicleScriptEnabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop() => ClearScript();
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
var self = PilotDefinition.Self;
|
|
||||||
var conf = PilotDefinition.Conf;
|
|
||||||
|
|
||||||
if (conf.MultiVehicleMasterEndpoint != "/")
|
|
||||||
{
|
|
||||||
Hedingben.ToastText("车队原地旋转需在主车(主车端点=\"/\")运行", "FleetRotate");
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
var dir = Math.Sign(TargetDeltaDeg);
|
|
||||||
if (dir == 0) dir = 1;
|
|
||||||
var maxOmega = Math.Abs(Omega);
|
|
||||||
var minOmega = Math.Min(Math.Abs(MinOmega), maxOmega); // 最小不超过最大
|
|
||||||
var slowDeg = Math.Max(1e-3f, SlowDeg); // 减速区宽度
|
|
||||||
var accel = AccelDegPerSec2; // 缓启动角加速度,仅作用于起步,<=0 关闭
|
|
||||||
var targetMag = Math.Abs(TargetDeltaDeg);
|
|
||||||
|
|
||||||
var hasPos = UseDetourHeading;
|
|
||||||
var prevTh = hasPos ? (float)DetourInterface.getCartLocation().th : 0f;
|
|
||||||
var startTh = prevTh;
|
|
||||||
var accumulated = 0f; // 累计带符号转角(deg)
|
|
||||||
var start = DateTime.Now;
|
|
||||||
var lastTime = start;
|
|
||||||
var lastLog = DateTime.MinValue;
|
|
||||||
var lastCenterLog = DateTime.MinValue;
|
|
||||||
var cmdMag = 0f; // 当前实际下发角速度大小(deg/s),缓启动从 0 斜坡爬升
|
|
||||||
var centerTracking = false;
|
|
||||||
float centerStartX = 0, centerStartY = 0, centerStartTh = 0;
|
|
||||||
float centerLastX = 0, centerLastY = 0, centerLastTh = 0, centerMaxDrift = 0;
|
|
||||||
// 无定位按时长估算时,补上缓启动斜坡少转的等效时间(≈ maxOmega/(2·accel)),使时长更接近目标角。
|
|
||||||
var estDuration = maxOmega > 1e-3 ? targetMag / maxOmega : 0;
|
|
||||||
if (accel > 1e-3) estDuration += maxOmega / (2 * accel);
|
|
||||||
|
|
||||||
DLog.Log(
|
|
||||||
$"REQUEST target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} accel={accel:0.0} " +
|
|
||||||
$"slowDeg={slowDeg:0.0} minOmega={minOmega:0.0} useDetourHeading={hasPos} startTh={startTh:0.00} " +
|
|
||||||
$"estDuration={estDuration:0.00}s syncUseDetour={conf.MultiVehicleSyncUseDetour}",
|
|
||||||
"FleetRotateDbg");
|
|
||||||
|
|
||||||
// 使能脚本驱动的原地旋转(mode2)。TickMultiVehicle 后台循环据此执行旋转并广播给从车。
|
|
||||||
// 起步从 0 角速度开始,由缓启动斜坡爬升,避免阶跃下发导致队形骤偏/抖动。
|
|
||||||
self.MultiVehicleScriptVx = 0;
|
|
||||||
self.MultiVehicleScriptVy = 0;
|
|
||||||
self.MultiVehicleScriptMode = 2;
|
|
||||||
self.MultiVehicleScriptVth = 0;
|
|
||||||
self.MultiVehicleScriptEnabled = true;
|
|
||||||
self.MultiVehicleRotateWheelsReady = false;
|
|
||||||
self.MultiVehicleRotateFleetReady = false;
|
|
||||||
|
|
||||||
DLog.Log("WAIT_ALIGN fleet rotate wheels", "FleetRotateDbg");
|
|
||||||
while (!self.MultiVehicleRotateFleetReady)
|
|
||||||
{
|
|
||||||
self.MultiVehicleScriptVx = 0;
|
|
||||||
self.MultiVehicleScriptVy = 0;
|
|
||||||
self.MultiVehicleScriptMode = 2;
|
|
||||||
self.MultiVehicleScriptVth = 0;
|
|
||||||
self.MultiVehicleScriptEnabled = true;
|
|
||||||
Hedingben.ToastText("车队原地旋转舵轮预对齐中", "FleetRotate");
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
float centerStartCarX = 0, centerStartCarY = 0, centerStartCarTh = 0;
|
|
||||||
if (hasPos)
|
|
||||||
{
|
|
||||||
var startPos = DetourInterface.getCartLocation();
|
|
||||||
centerStartCarX = (float)startPos.x;
|
|
||||||
centerStartCarY = (float)startPos.y;
|
|
||||||
centerStartCarTh = (float)startPos.th;
|
|
||||||
prevTh = centerStartCarTh;
|
|
||||||
startTh = prevTh;
|
|
||||||
if (self.TryGetFleetCenterFromPose(centerStartCarX, centerStartCarY, centerStartCarTh,
|
|
||||||
out centerStartX, out centerStartY, out centerStartTh))
|
|
||||||
{
|
|
||||||
centerLastX = centerStartX;
|
|
||||||
centerLastY = centerStartY;
|
|
||||||
centerLastTh = centerStartTh;
|
|
||||||
centerMaxDrift = 0;
|
|
||||||
centerTracking = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
accumulated = 0f;
|
|
||||||
start = DateTime.Now;
|
|
||||||
lastTime = start;
|
|
||||||
lastLog = DateTime.MinValue;
|
|
||||||
lastCenterLog = DateTime.MinValue;
|
|
||||||
cmdMag = 0f;
|
|
||||||
DLog.Log(
|
|
||||||
$"START target={TargetDeltaDeg:0.0} dir={dir} omega={maxOmega:0.0} startTh={startTh:0.00} " +
|
|
||||||
$"fleetAligned={self.MultiVehicleRotateFleetReady}",
|
|
||||||
"FleetRotateDbg");
|
|
||||||
if (centerTracking)
|
|
||||||
{
|
|
||||||
DLog.Log(
|
|
||||||
$"START center=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " +
|
|
||||||
$"car=({centerStartCarX:0.0},{centerStartCarY:0.0},{centerStartCarTh:0.00}) " +
|
|
||||||
$"target={TargetDeltaDeg:0.0} omega={maxOmega:0.0}",
|
|
||||||
"FleetRotateCenterDbg");
|
|
||||||
}
|
|
||||||
|
|
||||||
var stopReason = "stop()";
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
var now = DateTime.Now;
|
|
||||||
var dt = (float)Math.Min(0.2, Math.Max(0, (now - lastTime).TotalSeconds));
|
|
||||||
lastTime = now;
|
|
||||||
var elapsed = (now - start).TotalSeconds;
|
|
||||||
|
|
||||||
float desiredMag;
|
|
||||||
float curTh = 0f, remaining = 0f, actualRate = 0f;
|
|
||||||
if (hasPos)
|
|
||||||
{
|
|
||||||
var carPos = DetourInterface.getCartLocation();
|
|
||||||
curTh = (float)carPos.th;
|
|
||||||
var step = (float)CommonMath.ThDiff(curTh, prevTh); // 本帧实际转角(逆时针为正)
|
|
||||||
accumulated += step;
|
|
||||||
actualRate = dt > 1e-3 ? step / dt : 0f; // 实际角速率(deg/s),用于对比指令
|
|
||||||
prevTh = curTh;
|
|
||||||
|
|
||||||
remaining = targetMag - Math.Abs(accumulated);
|
|
||||||
if (remaining <= ArriveDeg) { stopReason = "arrived"; break; }
|
|
||||||
|
|
||||||
// 减速区:剩余角度 < SlowDeg 时,目标角速度按剩余比例线性降到 MinOmega,
|
|
||||||
// 使切断指令瞬间残余动量足够小,抑制惯性滑行造成的超调。宽度直观、便于现场调试。
|
|
||||||
desiredMag = remaining < slowDeg
|
|
||||||
? Math.Max(minOmega, maxOmega * (remaining / slowDeg))
|
|
||||||
: maxOmega;
|
|
||||||
|
|
||||||
if (centerTracking &&
|
|
||||||
self.TryGetFleetCenterFromPose((float)carPos.x, (float)carPos.y, (float)carPos.th,
|
|
||||||
out centerLastX, out centerLastY, out centerLastTh))
|
|
||||||
{
|
|
||||||
var centerDx = centerLastX - centerStartX;
|
|
||||||
var centerDy = centerLastY - centerStartY;
|
|
||||||
var centerDrift = (float)Math.Sqrt(centerDx * centerDx + centerDy * centerDy);
|
|
||||||
centerMaxDrift = Math.Max(centerMaxDrift, centerDrift);
|
|
||||||
var centerDth = (float)CommonMath.ThDiff(centerLastTh, centerStartTh);
|
|
||||||
if ((now - lastCenterLog).TotalMilliseconds >= 250)
|
|
||||||
{
|
|
||||||
lastCenterLog = now;
|
|
||||||
DLog.Log(
|
|
||||||
$"ACTION t={elapsed:0.00}s center=({centerLastX:0.0},{centerLastY:0.0},{centerLastTh:0.00}) " +
|
|
||||||
$"start=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " +
|
|
||||||
$"drift=({centerDx:0.0},{centerDy:0.0}) dist={centerDrift:0.0} max={centerMaxDrift:0.0} dth={centerDth:0.00} " +
|
|
||||||
$"cmdW={dir * cmdMag:0.000} actualW={actualRate:0.000} acc={accumulated:0.0} remain={remaining:0.0} " +
|
|
||||||
$"wheelReady={self.MultiVehicleRotateWheelsReady} fleetReady={self.MultiVehicleRotateFleetReady}",
|
|
||||||
"FleetRotateCenterDbg");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 无定位:按时长估算,无法测角,目标维持巡航速度到估算时长(仅缓启动整形)。
|
|
||||||
desiredMag = maxOmega;
|
|
||||||
if (elapsed >= estDuration) { stopReason = "estDuration"; break; }
|
|
||||||
}
|
|
||||||
|
|
||||||
// 缓启动:只对“加速(目标>当前)”按角加速度限斜率,让起步平滑爬升;
|
|
||||||
// “减速(目标<当前)”跟随上面的减速曲线立即下调,保证及时刹车不超调。
|
|
||||||
if (accel > 1e-3 && desiredMag > cmdMag)
|
|
||||||
cmdMag = Math.Min(desiredMag, cmdMag + accel * dt);
|
|
||||||
else
|
|
||||||
cmdMag = desiredMag;
|
|
||||||
|
|
||||||
self.MultiVehicleScriptVth = dir * cmdMag;
|
|
||||||
|
|
||||||
// 落盘诊断(节流~150ms):实际航向/累计转角/实际角速率 vs 指令角速率,定位"开环转速不足"。
|
|
||||||
if ((now - lastLog).TotalMilliseconds >= 150)
|
|
||||||
{
|
|
||||||
lastLog = now;
|
|
||||||
DLog.Log(
|
|
||||||
hasPos
|
|
||||||
? $"t={elapsed:0.00}s curTh={curTh:0.00} acc={accumulated:0.0} remain={remaining:0.0} " +
|
|
||||||
$"cmdW={dir * cmdMag:0.0} actualW={actualRate:0.0} (实际/指令={(Math.Abs(cmdMag) > 1e-3 ? actualRate / (dir * cmdMag) : 0):0.00})"
|
|
||||||
: $"t={elapsed:0.00}s/{estDuration:0.00}s (无航向反馈,开环按时长) cmdW={dir * cmdMag:0.0}",
|
|
||||||
"FleetRotateDbg");
|
|
||||||
}
|
|
||||||
|
|
||||||
Hedingben.ToastText(
|
|
||||||
hasPos
|
|
||||||
? $"车队原地旋转 目标{TargetDeltaDeg:0.0}° 已转{accumulated:0.0}° 余{targetMag - Math.Abs(accumulated):0.0}° ω={cmdMag:0.0}"
|
|
||||||
: $"车队原地旋转(无定位,按时长) {elapsed:0.0}/{estDuration:0.0}s ω={cmdMag:0.0}",
|
|
||||||
"FleetRotate");
|
|
||||||
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 到位:角速度先归零,保持脚本使能让 TickMultiVehicle 的 PI 把队形稳住一小段时间再撤离。
|
|
||||||
self.MultiVehicleScriptVth = 0;
|
|
||||||
var settleEnd = DateTime.Now.AddSeconds(Math.Max(0, SettleSec));
|
|
||||||
while (DateTime.Now < settleEnd)
|
|
||||||
yield return true;
|
|
||||||
|
|
||||||
ClearScript();
|
|
||||||
DLog.Log(
|
|
||||||
$"DONE reason={stopReason} 累计转角={accumulated:0.0}° 目标={TargetDeltaDeg:0.0}° " +
|
|
||||||
$"用时={(DateTime.Now - start).TotalSeconds:0.00}s useDetourHeading={hasPos}",
|
|
||||||
"FleetRotateDbg");
|
|
||||||
if (centerTracking)
|
|
||||||
{
|
|
||||||
var centerDx = centerLastX - centerStartX;
|
|
||||||
var centerDy = centerLastY - centerStartY;
|
|
||||||
var centerDrift = (float)Math.Sqrt(centerDx * centerDx + centerDy * centerDy);
|
|
||||||
var centerDth = (float)CommonMath.ThDiff(centerLastTh, centerStartTh);
|
|
||||||
DLog.Log(
|
|
||||||
$"DONE reason={stopReason} center=({centerLastX:0.0},{centerLastY:0.0},{centerLastTh:0.00}) " +
|
|
||||||
$"start=({centerStartX:0.0},{centerStartY:0.0},{centerStartTh:0.00}) " +
|
|
||||||
$"drift=({centerDx:0.0},{centerDy:0.0}) dist={centerDrift:0.0} max={centerMaxDrift:0.0} dth={centerDth:0.00} " +
|
|
||||||
$"acc={accumulated:0.0} target={TargetDeltaDeg:0.0}",
|
|
||||||
"FleetRotateCenterDbg");
|
|
||||||
}
|
|
||||||
Hedingben.ToastText($"车队原地旋转完成({stopReason}) 累计{accumulated:0.0}°", "FleetRotate");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "车队联动-原地旋转")]
|
|
||||||
public class FleetRotateInPlaceTest : MovementTest
|
|
||||||
{
|
|
||||||
private FleetRotateInPlace _proc;
|
|
||||||
private DriveTask _task;
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_proc = new FleetRotateInPlace
|
|
||||||
{
|
|
||||||
Omega = PilotDefinition.Conf.FleetRotateOmega,
|
|
||||||
TargetDeltaDeg = PilotDefinition.Conf.FleetRotateTargetDeltaDeg,
|
|
||||||
ArriveDeg = PilotDefinition.Conf.FleetRotateArriveDeg,
|
|
||||||
SlowDeg = PilotDefinition.Conf.FleetRotateSlowDeg,
|
|
||||||
MinOmega = PilotDefinition.Conf.FleetRotateMinOmega,
|
|
||||||
AccelDegPerSec2 = PilotDefinition.Conf.FleetRotateAccel,
|
|
||||||
SettleSec = PilotDefinition.Conf.FleetRotateSettleSec,
|
|
||||||
UseDetourHeading = PilotDefinition.Conf.FleetRotateUseDetourHeading
|
|
||||||
};
|
|
||||||
_task = new DriveTask(_proc.Get());
|
|
||||||
_task.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_proc?.Stop();
|
|
||||||
_task?.Stop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "车队联动-曲线行走")]
|
|
||||||
public class FleetCurveWalkTest : MovementTest
|
|
||||||
{
|
|
||||||
private FleetCurveWalk _proc;
|
|
||||||
private DriveTask _task;
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var self = PilotDefinition.Self;
|
|
||||||
if (!self.TryGetFleetCenterFromMembers(out var x, out var y, out var th) &&
|
|
||||||
!self.TryGetFleetCenterFromSlam(out x, out y, out th))
|
|
||||||
{
|
|
||||||
DLog.Log("FleetCurveWalkTest abort: failed to read fleet center.", "FleetCurveDbg");
|
|
||||||
Hedingben.ToastText("FleetCurve requires master localization", "FleetCurve");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var pointCount = Math.Max(3, PilotDefinition.Conf.FleetCurveTestControlPointCount);
|
|
||||||
var controlPoints = new List<Vector2>();
|
|
||||||
for (var i = 0; i < pointCount; i++)
|
|
||||||
controlPoints.Add(UI.GetPoint($"FleetCurve point {i + 1}/{pointCount}"));
|
|
||||||
var fleetCenter = new Vector2(x, y);
|
|
||||||
if (Vector2.Distance(fleetCenter, controlPoints[0]) >
|
|
||||||
Vector2.Distance(fleetCenter, controlPoints[controlPoints.Count - 1]))
|
|
||||||
controlPoints.Reverse();
|
|
||||||
var track = new BezierTrack(controlPoints)
|
|
||||||
{
|
|
||||||
Speed = PilotDefinition.Conf.FleetCurveSpeed,
|
|
||||||
CarDirectionBias = 0f
|
|
||||||
};
|
|
||||||
|
|
||||||
_proc = new FleetCurveWalk
|
|
||||||
{
|
|
||||||
Track = track,
|
|
||||||
CurveSpeed = PilotDefinition.Conf.FleetCurveSpeed,
|
|
||||||
CarDirectionBias = 0f,
|
|
||||||
SlowDistance = PilotDefinition.Conf.FleetCurveSlowDistance,
|
|
||||||
FinishDistance = PilotDefinition.Conf.FleetCurveFinishDistance,
|
|
||||||
FinishSpeed = PilotDefinition.Conf.FleetCurveFinishSpeed,
|
|
||||||
SlowingPow = PilotDefinition.Conf.FleetCurveSlowingPow,
|
|
||||||
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold,
|
|
||||||
StartSyncTimeoutSec = PilotDefinition.Conf.FleetCrabStartSyncTimeoutSec
|
|
||||||
};
|
|
||||||
_task = new DriveTask(_proc.Get());
|
|
||||||
_task.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_proc?.Stop();
|
|
||||||
_task?.Stop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "车队联动-自动蟹行")]
|
|
||||||
public class FleetCrabWalkTest : MovementTest
|
|
||||||
{
|
|
||||||
private FleetCrabWalk _proc;
|
|
||||||
private DriveTask _task;
|
|
||||||
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
_proc = new FleetCrabWalk
|
|
||||||
{
|
|
||||||
CrabAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg,
|
|
||||||
BodyToPathAngleDeg = PilotDefinition.Conf.FleetCrabAngleDeg,
|
|
||||||
CrabLengthMm = PilotDefinition.Conf.FleetCrabLengthMm,
|
|
||||||
CrabSpeed = PilotDefinition.Conf.FleetCrabSpeed,
|
|
||||||
FleetCrabAccel = PilotDefinition.Conf.FleetCrabAccel,
|
|
||||||
FleetCrabStartAccel = PilotDefinition.Conf.FleetCrabStartAccel,
|
|
||||||
FleetCrabSlowDistance = PilotDefinition.Conf.FleetCrabSlowDistance,
|
|
||||||
FleetCrabFinishDistance = PilotDefinition.Conf.FleetCrabFinishDistance,
|
|
||||||
FleetCrabFinishSpeed = PilotDefinition.Conf.FleetCrabFinishSpeed,
|
|
||||||
FleetCrabSlowingPow = PilotDefinition.Conf.FleetCrabSlowingPow,
|
|
||||||
GcpThetaThreshold = PilotDefinition.Conf.FleetCrabGcpThetaThreshold
|
|
||||||
};
|
|
||||||
_task = new DriveTask(_proc.Get());
|
|
||||||
_task.Wait();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
_proc?.Stop();
|
|
||||||
_task?.Stop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ===== 调用 Playground WebAPI 瞬移小车(前移 / 左移 / 旋转)=====
|
|
||||||
// 平移/旋转量在 Fields 面板配置:WebApiTranslateMm(默认100mm)、WebApiRotateDeg(默认5度)。
|
|
||||||
|
|
||||||
[MovementTest(name = "多舵轮-WebAPI前移")]
|
|
||||||
public class WebApiForwardMoveTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
|
||||||
var name = PilotDefinition.Conf.PlaygroundRobotName;
|
|
||||||
var d = PilotDefinition.Conf.WebApiTranslateMm;
|
|
||||||
|
|
||||||
var pose = PlaygroundWebApi.GetPose(url, name);
|
|
||||||
// 车体系前向 (d, 0) 变换到世界系:车头方向即朝向 yaw
|
|
||||||
var dst = CommonMath.Transform2D(new Vector2(pose.X, pose.Y), pose.YawDeg, new Vector2(d, 0));
|
|
||||||
PlaygroundWebApi.Move(url, name, dst.X, dst.Y, pose.YawDeg);
|
|
||||||
Hedingben.ToastText($"前移 {d:f0}mm -> ({dst.X:f0},{dst.Y:f0})", "WebApiForward");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "多舵轮-WebAPI左移")]
|
|
||||||
public class WebApiLeftMoveTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
|
||||||
var name = PilotDefinition.Conf.PlaygroundRobotName;
|
|
||||||
var d = PilotDefinition.Conf.WebApiTranslateMm;
|
|
||||||
|
|
||||||
var pose = PlaygroundWebApi.GetPose(url, name);
|
|
||||||
// 车体系左向 (0, d) 变换到世界系(车体 +Y 即左侧)
|
|
||||||
var dst = CommonMath.Transform2D(new Vector2(pose.X, pose.Y), pose.YawDeg, new Vector2(0, d));
|
|
||||||
PlaygroundWebApi.Move(url, name, dst.X, dst.Y, pose.YawDeg);
|
|
||||||
Hedingben.ToastText($"左移 {d:f0}mm -> ({dst.X:f0},{dst.Y:f0})", "WebApiLeft");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "多舵轮-WebAPI旋转")]
|
|
||||||
public class WebApiRotateTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
|
||||||
var name = PilotDefinition.Conf.PlaygroundRobotName;
|
|
||||||
var deg = PilotDefinition.Conf.WebApiRotateDeg;
|
|
||||||
|
|
||||||
var pose = PlaygroundWebApi.GetPose(url, name);
|
|
||||||
var ny = pose.YawDeg + deg; // 逆时针为正
|
|
||||||
PlaygroundWebApi.Move(url, name, pose.X, pose.Y, ny);
|
|
||||||
Hedingben.ToastText($"旋转 {deg:f1}° -> {ny:f1}°", "WebApiRotate");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "多舵轮-WebAPI恢复运动")]
|
|
||||||
public class WebApiMotionResumeTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
|
||||||
PlaygroundWebApi.ResumeMotion(url);
|
|
||||||
Hedingben.ToastText("已恢复车辆运动", "WebApiMotion");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[MovementTest(name = "多舵轮-WebAPI暂停运动")]
|
|
||||||
public class WebApiMotionPauseTest : MovementTest
|
|
||||||
{
|
|
||||||
public override void Test()
|
|
||||||
{
|
|
||||||
var url = PilotDefinition.Conf.PlaygroundWebApiUrl;
|
|
||||||
PlaygroundWebApi.PauseMotion(url); // 默认 zero 模式:反馈归零
|
|
||||||
Hedingben.ToastText("已暂停车辆运动 (zero)", "WebApiMotion");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void TestStop()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,326 +0,0 @@
|
|||||||
using ClumsyCore;
|
|
||||||
using ClumsyCore.DTools;
|
|
||||||
using ClumsyCore.Interfaces;
|
|
||||||
using ClumsyCore.Pilot;
|
|
||||||
using ClumsyCore.Sensors;
|
|
||||||
using ClumsyCore.Utilities;
|
|
||||||
using ClumsyDance.ClumsyWalk.Detectors;
|
|
||||||
using ClumsyDance.Sensors;
|
|
||||||
using CommonUsage.Chassis;
|
|
||||||
using FundamentalLib;
|
|
||||||
using MDCSToolBox.Clumsy.Calibration;
|
|
||||||
using MDCSToolBox.Clumsy.HighLevelSecurity;
|
|
||||||
using MDCSToolBox.Clumsy.Movements;
|
|
||||||
using MDCSToolBox.Clumsy.Pilot;
|
|
||||||
using MDCSToolBox.Clumsy.Tracks;
|
|
||||||
using MDCSToolBox.Commons;
|
|
||||||
using MDCSToolBox.Commons.Controllers;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Net.Http;
|
|
||||||
using System.Numerics;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using static ClumsyCore.DTools.Painter;
|
|
||||||
|
|
||||||
namespace MultiWheelC
|
|
||||||
{
|
|
||||||
public class MultiWheelRotateInPlace : MovementDefinition
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 旋转目标角度
|
|
||||||
/// </summary>
|
|
||||||
public float AngleTarget;
|
|
||||||
|
|
||||||
public float MaxSpeed;
|
|
||||||
|
|
||||||
public Func<float> ThetaReader = () => (float)DetourInterface.getCartLocation().th;
|
|
||||||
|
|
||||||
public MultiWheelChassis Chassis = (MultiWheelChassis)PilotDefinition.Chassis;
|
|
||||||
|
|
||||||
public Func<PIDParams> PidparamsRead = () => new PIDParams() { };
|
|
||||||
|
|
||||||
public PIDController thPid;
|
|
||||||
|
|
||||||
private static float RangeAngle(float theta)
|
|
||||||
{
|
|
||||||
return (float)(theta - Math.Round(theta / 360.0f) * 360);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
var targetAngle = RangeAngle(AngleTarget);
|
|
||||||
var p = PidparamsRead();
|
|
||||||
thPid = new PIDController(ThetaReader, p.Kp);
|
|
||||||
thPid.ChangeParameters(p.Kp, p.Ki, p.Kd, p.MaxI, p.DeadZone, p.OutputUpperThreshold, p.SpeedAccPerSec);
|
|
||||||
|
|
||||||
DateTime lastTime = DateTime.Now;
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
var s = thPid.GetResponse(targetAngle, true);
|
|
||||||
Console.WriteLine($"s:{s} AngleTarget:{AngleTarget}");
|
|
||||||
Chassis.SendXYThSpeed(0, 0, s);
|
|
||||||
lastTime = DateTime.Now;
|
|
||||||
if (thPid.IsArrived()) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
Chassis.SendXYThSpeed(0, 0, 0);
|
|
||||||
Console.WriteLine($"final rotate to {targetAngle}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public class ClampToTarget : MovementDefinition
|
|
||||||
{
|
|
||||||
public float LeftClampTarget;
|
|
||||||
public float RightClampTarget;
|
|
||||||
|
|
||||||
public float MaxClampSpeed = PilotDefinition.Conf.MaxClampSpeed;
|
|
||||||
public float ClampKp = PilotDefinition.Conf.ClampControlKp;
|
|
||||||
public float ClampKi = PilotDefinition.Conf.ClampControlKi;
|
|
||||||
public float ClampKd = PilotDefinition.Conf.ClampControlKd;
|
|
||||||
public float ClampMaxI = PilotDefinition.Conf.ClampControlMaxI;
|
|
||||||
public float ClampSpeedAcc = PilotDefinition.Conf.ClampControlSpeedAcc;
|
|
||||||
public float ClampDeadZone = PilotDefinition.Conf.ClampControlDeadZone;
|
|
||||||
private PIDController leftpid, rightpid;
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
leftpid = new PIDController(() => PilotDefinition.Self.ActualPosLeftArm, ClampKp, ClampKi, ClampKd,
|
|
||||||
ClampMaxI, ClampDeadZone, MaxClampSpeed)
|
|
||||||
{ SpeedAccPerSec = ClampSpeedAcc };
|
|
||||||
|
|
||||||
rightpid = new PIDController(() => PilotDefinition.Self.ActualPosRightArm, ClampKp, ClampKi, ClampKd,
|
|
||||||
ClampMaxI, ClampDeadZone, MaxClampSpeed)
|
|
||||||
{ SpeedAccPerSec = ClampSpeedAcc };
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
var leftspeed = leftpid.GetResponse(LeftClampTarget);
|
|
||||||
var rightspeed = rightpid.GetResponse(RightClampTarget);
|
|
||||||
Console.WriteLine($"left arm speed:{leftspeed} right arm speed:{rightspeed}");
|
|
||||||
PilotDefinition.Self.SpeedLeftArm = leftspeed;
|
|
||||||
PilotDefinition.Self.SpeedRightArm = rightspeed;
|
|
||||||
if (leftpid.IsArrived()) PilotDefinition.Self.SpeedLeftArm = 0;
|
|
||||||
if (rightpid.IsArrived()) PilotDefinition.Self.SpeedRightArm = 0;
|
|
||||||
|
|
||||||
if (leftpid.IsArrived() && rightpid.IsArrived()) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
PilotDefinition.Self.SpeedLeftArm = 0;
|
|
||||||
PilotDefinition.Self.SpeedRightArm = 0;
|
|
||||||
Console.WriteLine($"left clamp to target:{LeftClampTarget} right clamp to target:{RightClampTarget}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class Sleep : MovementDefinition
|
|
||||||
{
|
|
||||||
public float Second = 2;
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
var start = DateTime.Now;
|
|
||||||
while ((DateTime.Now-start).TotalSeconds<Second)
|
|
||||||
{
|
|
||||||
yield return true;
|
|
||||||
Thread.Sleep(1000);
|
|
||||||
Console.WriteLine("Sleep");
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//直线行走基于detour
|
|
||||||
public class LineTracking1 : MovementDefinition
|
|
||||||
{
|
|
||||||
public float LineDistance = 1000f;
|
|
||||||
public int SrcId = -1;
|
|
||||||
public int DstId = -1;
|
|
||||||
public Action<int> LeaveSrcFunction = null;
|
|
||||||
public Painter painter = UI.GetPainter("Line", false);
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
var curpose = DetourInterface.getCartLocation();
|
|
||||||
Console.WriteLine($"curpose.th:{curpose.th}");
|
|
||||||
var src = new Vector2((float)curpose.x, (float)curpose.y);
|
|
||||||
var dst = new Vector2((float)curpose.x + LineDistance * (float)Math.Cos(curpose.th),
|
|
||||||
(float)curpose.y + LineDistance * (float)Math.Sin(curpose.th));
|
|
||||||
Console.WriteLine($"src:{src.X} {src.Y}");
|
|
||||||
Console.WriteLine($"dst:{dst.X} {dst.Y}");
|
|
||||||
painter.DrawLine(Color.Green, src.X, src.Y, dst.X, dst.Y, width: 3);
|
|
||||||
|
|
||||||
var tracker = new ChassisController().Get();
|
|
||||||
var linePath = new LineTrack(src, dst) { CarDirectionBias = LineDistance > 0 ? 0 : 180 };
|
|
||||||
tracker.AddTrack(linePath);
|
|
||||||
var _dt = new DriveTask(tracker.Track());
|
|
||||||
_dt.Wait();
|
|
||||||
if (SrcId != -1 && LeaveSrcFunction != null)
|
|
||||||
{
|
|
||||||
LeaveSrcFunction(SrcId);
|
|
||||||
DLog.Log($"释放放车点{SrcId}", "TireFollowing");
|
|
||||||
}
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//在世界坐标系下,从路径起点追踪到终点并停车
|
|
||||||
public class DstTracker : MovementDefinition
|
|
||||||
{
|
|
||||||
public Vector2 Src;
|
|
||||||
public Vector2 Dst;
|
|
||||||
public float CarDirectionBias = 0f;
|
|
||||||
public Painter Painter = UI.GetPainter("DstTracker");
|
|
||||||
|
|
||||||
public float InitialSendSpeed = 0;
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
Console.WriteLine($"DstTracker src:({Src.X:F2}, {Src.Y:F2}) dst:({Dst.X:F2}, {Dst.Y:F2})");
|
|
||||||
Painter.DrawLine(Color.Cyan, Src.X, Src.Y, Dst.X, Dst.Y, width: 3);
|
|
||||||
|
|
||||||
var tracker = new ChassisController().Get();
|
|
||||||
|
|
||||||
if (InitialSendSpeed != 0)
|
|
||||||
{
|
|
||||||
tracker.SkipInitialRotate = true;
|
|
||||||
tracker.InitialSendSpeed = InitialSendSpeed;
|
|
||||||
}
|
|
||||||
|
|
||||||
var linePath = new LineTrack(Src, Dst) { CarDirectionBias = CarDirectionBias, Speed = PilotDefinition.Conf.DstTrackerMaxSpeed };
|
|
||||||
tracker.AddTrack(linePath);
|
|
||||||
var task = new DriveTask(tracker.Track());
|
|
||||||
task.Wait();
|
|
||||||
|
|
||||||
// 到点后兜底停车
|
|
||||||
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
|
|
||||||
chassis.SendXYThSpeed(0f, 0f, 0f);
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//直线行走基于轮里程
|
|
||||||
public class LineTracking : MovementDefinition
|
|
||||||
{
|
|
||||||
public float Target;
|
|
||||||
public float MaxSpeed = PilotDefinition.Conf.LineTrackMaxSpeed;
|
|
||||||
public float Kp = PilotDefinition.Conf.LineTrackKp;
|
|
||||||
public float Ki = PilotDefinition.Conf.LineTrackKi;
|
|
||||||
public float Kd = PilotDefinition.Conf.LineTrackKd;
|
|
||||||
public float DeadZone = PilotDefinition.Conf.LineTrackDeadZone;
|
|
||||||
public int SrcId = -1;
|
|
||||||
public int DstId = -1;
|
|
||||||
public Action<int> LeaveSrcFunction = null;
|
|
||||||
private PIDController pid;
|
|
||||||
// 末段衔接:接近目标后不再让 PID 把速度降到 0,保留一个接力速度给后续动作接管
|
|
||||||
public bool EnableHandover = false;
|
|
||||||
public float HandoverDistance = 80f; // mm
|
|
||||||
public float HandoverSpeed = 0.15f; // m/s
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
|
|
||||||
pid = new PIDController(() =>
|
|
||||||
(PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2,
|
|
||||||
Kp, Ki, Kd, 0, DeadZone, MaxSpeed)
|
|
||||||
{ SpeedAccPerSec = MaxSpeed / 2f };
|
|
||||||
|
|
||||||
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
|
|
||||||
//chassis.SetOriginBias(0, 0, 0);
|
|
||||||
DLog.Log($"直线行驶距离:{Target}", "TireFollowing");
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
var current = (PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2;
|
|
||||||
var remain = Target - current;
|
|
||||||
if (EnableHandover && Math.Abs(remain) <= Math.Max(1f, HandoverDistance))
|
|
||||||
{
|
|
||||||
var handoverSign = Math.Sign(remain);
|
|
||||||
if (handoverSign == 0) handoverSign = 1;
|
|
||||||
var handoverSpeed = Math.Abs(HandoverSpeed) * handoverSign;
|
|
||||||
Console.WriteLine($"handover speed: {handoverSpeed:F3}, remain: {remain:F2}");
|
|
||||||
chassis.SendXYThSpeed(handoverSpeed, 0, 0);
|
|
||||||
// 保留一拍接力速度,让后续 DstTracker 无缝接管
|
|
||||||
yield return true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
var speed = pid.GetResponse(Target);
|
|
||||||
Console.WriteLine($"output: {speed} current: {(PilotDefinition.Self.LFLActualPos + PilotDefinition.Self.LFRActualPos) / 2}");
|
|
||||||
|
|
||||||
chassis.SendXYThSpeed(speed, 0, 0);
|
|
||||||
|
|
||||||
if (pid.IsArrived()) break;
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
if (SrcId != -1 && LeaveSrcFunction != null)
|
|
||||||
{
|
|
||||||
LeaveSrcFunction(SrcId);
|
|
||||||
DLog.Log($"释放放车点{SrcId}", "TireFollowing");
|
|
||||||
}
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class DriverAble : MovementDefinition
|
|
||||||
{
|
|
||||||
public int WaitTimeoutMs = 2000;
|
|
||||||
public int PollIntervalMs = 50;
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
Console.WriteLine("驱动器上使能");
|
|
||||||
PilotDefinition.Self.ResetFromC = true;
|
|
||||||
|
|
||||||
var start = DateTime.Now;
|
|
||||||
var timeoutMs = Math.Max(0, WaitTimeoutMs);
|
|
||||||
var pollMs = Math.Max(1, PollIntervalMs);
|
|
||||||
var success = PilotDefinition.Self.WheelAbleState;
|
|
||||||
while (!success && (DateTime.Now - start).TotalMilliseconds < timeoutMs)
|
|
||||||
{
|
|
||||||
Thread.Sleep(pollMs);
|
|
||||||
success = PilotDefinition.Self.WheelAbleState;
|
|
||||||
if (!success) yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
PilotDefinition.Self.ResetFromC = false;
|
|
||||||
if (success)
|
|
||||||
Console.WriteLine($"驱动器上使能完成,WheelAbleState={PilotDefinition.Self.WheelAbleState}");
|
|
||||||
else
|
|
||||||
Console.WriteLine($"驱动器上使能超时,WheelAbleState={PilotDefinition.Self.WheelAbleState},等待{timeoutMs}ms");
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class DriverDisable : MovementDefinition
|
|
||||||
{
|
|
||||||
public int WaitTimeoutMs = 3000;
|
|
||||||
public int PollIntervalMs = 20;
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
Console.WriteLine("驱动器下使能");
|
|
||||||
PilotDefinition.Self.DisableFromC = true;
|
|
||||||
|
|
||||||
var start = DateTime.Now;
|
|
||||||
var timeoutMs = Math.Max(0, WaitTimeoutMs);
|
|
||||||
var pollMs = Math.Max(1, PollIntervalMs);
|
|
||||||
var success = !PilotDefinition.Self.WheelAbleState;
|
|
||||||
while (!success && (DateTime.Now - start).TotalMilliseconds < timeoutMs)
|
|
||||||
{
|
|
||||||
Thread.Sleep(pollMs);
|
|
||||||
success = !PilotDefinition.Self.WheelAbleState;
|
|
||||||
if (!success) yield return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
PilotDefinition.Self.DisableFromC = false;
|
|
||||||
if (success)
|
|
||||||
Console.WriteLine($"驱动器下使能完成,WheelAbleState={PilotDefinition.Self.WheelAbleState}");
|
|
||||||
else
|
|
||||||
Console.WriteLine($"驱动器下使能超时,WheelAbleState={PilotDefinition.Self.WheelAbleState},等待{timeoutMs}ms");
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,81 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Net.Http;
|
|
||||||
using System.Text;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
using Newtonsoft.Json.Linq;
|
|
||||||
|
|
||||||
namespace MultiWheelC;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Playground 仿真器 HTTP Web API 轻量客户端:查询小车位姿、瞬移小车。
|
|
||||||
/// 服务端实现见 Playground/Web/PlaygroundWebApi.cs,默认监听 http://localhost:18090。
|
|
||||||
/// 坐标单位 mm,朝向 yawDeg 单位为度,世界坐标系与场景 JSON 一致。
|
|
||||||
/// </summary>
|
|
||||||
public static class PlaygroundWebApi
|
|
||||||
{
|
|
||||||
// 禁用系统代理:本机 Playground 走 localhost,若经系统代理(如 127.0.0.1:7890)会连接失败。
|
|
||||||
private static readonly HttpClient Http = new HttpClient(new HttpClientHandler { UseProxy = false })
|
|
||||||
{
|
|
||||||
Timeout = TimeSpan.FromSeconds(3)
|
|
||||||
};
|
|
||||||
|
|
||||||
public struct Pose
|
|
||||||
{
|
|
||||||
public float X;
|
|
||||||
public float Y;
|
|
||||||
public float YawDeg;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>查询单台小车的世界位姿。GET /api/robots/{name}。</summary>
|
|
||||||
public static Pose GetPose(string baseUrl, string robotName)
|
|
||||||
{
|
|
||||||
var url = $"{baseUrl.TrimEnd('/')}/api/robots/{Uri.EscapeDataString(robotName)}";
|
|
||||||
var json = Http.GetStringAsync(url).GetAwaiter().GetResult();
|
|
||||||
var o = JObject.Parse(json);
|
|
||||||
return new Pose
|
|
||||||
{
|
|
||||||
X = o.Value<float>("x"),
|
|
||||||
Y = o.Value<float>("y"),
|
|
||||||
YawDeg = o.Value<float>("yawDeg")
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>将小车瞬移到目标世界位姿。POST /api/robots/{name}/move。</summary>
|
|
||||||
public static void Move(string baseUrl, string robotName, float x, float y, float yawDeg)
|
|
||||||
{
|
|
||||||
var url = $"{baseUrl.TrimEnd('/')}/api/robots/{Uri.EscapeDataString(robotName)}/move";
|
|
||||||
var body = JsonConvert.SerializeObject(new { x, y, yaw = yawDeg, stop = true });
|
|
||||||
using var content = new StringContent(body, Encoding.UTF8, "application/json");
|
|
||||||
var resp = Http.PostAsync(url, content).GetAwaiter().GetResult();
|
|
||||||
resp.EnsureSuccessStatusCode();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>查询车辆运动是否启用(暂停时为 false)。GET /api/motion。</summary>
|
|
||||||
public static bool MotionEnabled(string baseUrl)
|
|
||||||
{
|
|
||||||
var url = $"{baseUrl.TrimEnd('/')}/api/motion";
|
|
||||||
var json = Http.GetStringAsync(url).GetAwaiter().GetResult();
|
|
||||||
return JObject.Parse(json).Value<bool>("motionEnabled");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>恢复车辆运动。POST /api/motion/resume。</summary>
|
|
||||||
public static void ResumeMotion(string baseUrl)
|
|
||||||
{
|
|
||||||
var url = $"{baseUrl.TrimEnd('/')}/api/motion/resume";
|
|
||||||
var resp = Http.PostAsync(url, null).GetAwaiter().GetResult();
|
|
||||||
resp.EnsureSuccessStatusCode();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 暂停车辆运动(仅冻结运动,不停止仿真;传感器继续扫描)。POST /api/motion/pause。
|
|
||||||
/// feedback: "zero"(默认,反馈归零) / "none"(不上报) / "hold"(保留暂停瞬间值)。
|
|
||||||
/// </summary>
|
|
||||||
public static void PauseMotion(string baseUrl, string feedback = "zero")
|
|
||||||
{
|
|
||||||
var url = $"{baseUrl.TrimEnd('/')}/api/motion/pause";
|
|
||||||
var body = JsonConvert.SerializeObject(new { feedback });
|
|
||||||
using var content = new StringContent(body, Encoding.UTF8, "application/json");
|
|
||||||
var resp = Http.PostAsync(url, content).GetAwaiter().GetResult();
|
|
||||||
resp.EnsureSuccessStatusCode();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,511 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Numerics;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading;
|
|
||||||
using ClumsyCore;
|
|
||||||
using ClumsyCore.DTools;
|
|
||||||
using ClumsyCore.Interfaces;
|
|
||||||
using ClumsyCore.Pilot;
|
|
||||||
using ClumsyCore.Utilities;
|
|
||||||
using ClumsyDance.ClumsyWalk.Detectors;
|
|
||||||
using CommonUsage.Chassis;
|
|
||||||
using FundamentalLib;
|
|
||||||
using MDCSToolBox;
|
|
||||||
using MDCSToolBox.Clumsy.Calibration;
|
|
||||||
using MDCSToolBox.Clumsy.MotionControllers;
|
|
||||||
using MDCSToolBox.Clumsy.Movements;
|
|
||||||
using MDCSToolBox.Clumsy.Pilot;
|
|
||||||
using MDCSToolBox.Clumsy.Tracks;
|
|
||||||
using MDCSToolBox.Commons.Controllers;
|
|
||||||
using static ClumsyCore.DTools.Painter;
|
|
||||||
using LineSegment = ClumsyCore.Utilities.LineSegment;
|
|
||||||
|
|
||||||
namespace MultiWheelC
|
|
||||||
{
|
|
||||||
public class TireFollowing : MovementDefinition
|
|
||||||
{
|
|
||||||
public Func<AbstractGeometricController> GetController;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 车辆方向
|
|
||||||
/// </summary>
|
|
||||||
public float CarDirection = 0;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 停止距离
|
|
||||||
/// </summary>
|
|
||||||
//public float FinishDistance = 1000;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 减速距离
|
|
||||||
/// </summary>
|
|
||||||
public float SlowDistance = 1000;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 最大速度
|
|
||||||
/// </summary>
|
|
||||||
public float MaxSpeed = 0.3f;
|
|
||||||
|
|
||||||
// 末段衔接:接近盲走终点时给非零速度,供后续动作连续接管
|
|
||||||
public bool EnableHandover = false;
|
|
||||||
public float HandoverDistance = 200f; // mm
|
|
||||||
public float HandoverSpeed = 0.2f; // m/s
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 钻轮胎数量
|
|
||||||
/// </summary>
|
|
||||||
public int TireNum = 1;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 盲走角度偏移
|
|
||||||
/// </summary>
|
|
||||||
public float WalkBlindTh = -1f;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 是否检测到目标
|
|
||||||
/// </summary>
|
|
||||||
public bool NoTarget = false;
|
|
||||||
|
|
||||||
public float GuessRangeX;
|
|
||||||
|
|
||||||
public float GuessRangeY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测器定义
|
|
||||||
/// </summary>
|
|
||||||
public class DetectorDefinition
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 开始检测距离
|
|
||||||
/// </summary>
|
|
||||||
public float StartGuessingX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 开始检测距离
|
|
||||||
/// </summary>
|
|
||||||
public float StartGuessingY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 检测函数
|
|
||||||
/// </summary>
|
|
||||||
public Func<float, float, List<DetectFilter>, LineSegment> DetectFunction = null;
|
|
||||||
|
|
||||||
public Action<int> LeaveSrcFunction = null;
|
|
||||||
|
|
||||||
public int SrcId = -1;
|
|
||||||
public int DstId = -1;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 路径偏移
|
|
||||||
/// </summary>
|
|
||||||
public Tuple<float, float, float> PathTransformation = Tuple.Create(0f, 0f, 0f);
|
|
||||||
|
|
||||||
public float PathTransformationAnchorDistance = 0f;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 切换条件
|
|
||||||
/// </summary>
|
|
||||||
public Func<float, bool> SwitchWalkBlindCondition = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 盲走停止距离
|
|
||||||
/// </summary>
|
|
||||||
public Func<float, bool> FinishWalkBlindCondition = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Func<bool> FinishCondition;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 多个检测器列表
|
|
||||||
/// </summary>
|
|
||||||
public List<DetectorDefinition> detectors = null;
|
|
||||||
|
|
||||||
private Painter _painter;
|
|
||||||
private List<float> _remainDistanceList = new List<float>();
|
|
||||||
private List<float> _remainAngleList = new List<float>();
|
|
||||||
private List<float> _targetYList = new List<float>();
|
|
||||||
|
|
||||||
private List<DetectFilter> SetFilters(float guessCenterX, float guessCenterY)
|
|
||||||
{
|
|
||||||
var painter = UI.GetPainter("GeneralFollowing.SetFilters", false);
|
|
||||||
painter.Clear();
|
|
||||||
painter.Clear(3000);
|
|
||||||
|
|
||||||
var box = new Vector2[]
|
|
||||||
{
|
|
||||||
new (guessCenterX - GuessRangeX, guessCenterY - GuessRangeY),
|
|
||||||
new (guessCenterX + GuessRangeX, guessCenterY - GuessRangeY),
|
|
||||||
new (guessCenterX + GuessRangeX, guessCenterY + GuessRangeY),
|
|
||||||
new (guessCenterX - GuessRangeX, guessCenterY + GuessRangeY),
|
|
||||||
};
|
|
||||||
|
|
||||||
for (var i = 0; i < box.Length; ++i)
|
|
||||||
painter.DrawLine(Color.DarkOliveGreen, box[i], box[(i + 1) % 4]);
|
|
||||||
|
|
||||||
// PC filter in car coordinate frame
|
|
||||||
return new List<DetectFilter>()
|
|
||||||
{
|
|
||||||
new(CoordinateSystem.Car2D,
|
|
||||||
p => LessMath.IsPointInPolygon4(
|
|
||||||
box.Select(v => new PointF(v.X, v.Y)).ToArray(), new PointF(p.X, p.Y))),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///计算车体中心的位移和角度增量
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="a">a轮在车体坐标系下位置</param>
|
|
||||||
/// <param name="va">a轮在车体坐标系下位移增量</param>
|
|
||||||
/// <param name="b">b轮在车体坐标系下位置</param>
|
|
||||||
/// <param name="vb">b轮在车体坐标系下位移增量</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private static (float, float, float) CenterMoveFromPoints(Vector2 a,
|
|
||||||
Vector2 aDelta,
|
|
||||||
Vector2 b,
|
|
||||||
Vector2 bDelta)
|
|
||||||
{
|
|
||||||
float th_x = 0, th_y = 0, th = 0, x = 0, y = 0;
|
|
||||||
var eps = 0.0000001;
|
|
||||||
if (Math.Abs(a.Y - b.Y) > eps)
|
|
||||||
{
|
|
||||||
th_x = (aDelta.X - bDelta.X) / (b.Y - a.Y);
|
|
||||||
}
|
|
||||||
if (Math.Abs(a.X - b.X) > eps)
|
|
||||||
{
|
|
||||||
th_y = (aDelta.Y - bDelta.Y) / (a.X - b.X);
|
|
||||||
}
|
|
||||||
th = th_x == 0 ? th_y : th_x;
|
|
||||||
|
|
||||||
x = (aDelta.X + bDelta.X) / 2f - (a.Y - b.Y) / 2f * th;
|
|
||||||
|
|
||||||
y = (aDelta.Y + bDelta.Y) / 2f + (a.X - b.X) / 2f * th;
|
|
||||||
|
|
||||||
return (x, y, th);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public override IEnumerable<bool> Get()
|
|
||||||
{
|
|
||||||
_painter = UI.GetPainter("GeneralFollowing", false);
|
|
||||||
var lastDetectX = detectors[0].StartGuessingX;
|
|
||||||
var lastDetectY = detectors[0].StartGuessingY;
|
|
||||||
var detectorIndex = 0;
|
|
||||||
|
|
||||||
var controller = (MultiWheelGeometricController)GetController.Invoke();
|
|
||||||
controller.BaseSpeed = MaxSpeed;
|
|
||||||
controller.FinishDistance = float.MinValue;
|
|
||||||
controller.FirstThAccuracy = 999;
|
|
||||||
_dt = new DriveTask(controller.Track(true, CoordinateSystem.Car2D));
|
|
||||||
void HardStop()
|
|
||||||
{
|
|
||||||
_dt?.Stop();
|
|
||||||
((MultiWheelChassis)PilotDefinition.Chassis).DriveStop();
|
|
||||||
DLog.Log($"Hard Stop!", "TireFollowing");
|
|
||||||
}
|
|
||||||
float WalkBlindCarPathDstX = -1f, WalkBlindCarPathDstY = -1f, WalkBlindCarPathDstTh = -1f;
|
|
||||||
bool WalkBlindStage1 = false, WalkBlindStage2 = false;
|
|
||||||
var angle2target = -1f;
|
|
||||||
float _lastLFLEncoder = -1, _lastLFREncoder = -1, _lastRFLEncoder = -1, _lastRFREncoder = -1;
|
|
||||||
float _lastLRLEncoder = -1, _lastLRREncoder = -1, _lastRRLEncoder = -1, _lastRRREncoder = -1;
|
|
||||||
|
|
||||||
(float, float, float) GetCurrentPos2Dst(float lastX, float lastY, float lastTh)
|
|
||||||
{
|
|
||||||
// Read current encoders
|
|
||||||
var curLFLEncoder = PilotDefinition.Self.LFLActualPos;
|
|
||||||
var curLFREncoder = PilotDefinition.Self.LFRActualPos;
|
|
||||||
var curRFLEncoder = PilotDefinition.Self.RFLActualPos;
|
|
||||||
var curRFREncoder = PilotDefinition.Self.RFRActualPos;
|
|
||||||
var curLRLEncoder = PilotDefinition.Self.LRLActualPos;
|
|
||||||
var curLRREncoder = PilotDefinition.Self.LRRActualPos;
|
|
||||||
var curRRLEncoder = PilotDefinition.Self.RRLActualPos;
|
|
||||||
var curRRREncoder = PilotDefinition.Self.RRRActualPos;
|
|
||||||
|
|
||||||
// Average delta per wheel pair (LF, LR, RF, RR)
|
|
||||||
var lfDelta = (curLFLEncoder - _lastLFLEncoder + curLFREncoder - _lastLFREncoder) / 2f;
|
|
||||||
var lrDelta = (curLRLEncoder - _lastLRLEncoder + curLRREncoder - _lastLRREncoder) / 2f;
|
|
||||||
var rfDelta = (curRFLEncoder - _lastRFLEncoder + curRFREncoder - _lastRFREncoder) / 2f;
|
|
||||||
var rrDelta = (curRRLEncoder - _lastRRLEncoder + curRRREncoder - _lastRRREncoder) / 2f;
|
|
||||||
var deltaList = new List<float> { lfDelta, lrDelta, rfDelta, rrDelta };
|
|
||||||
|
|
||||||
var xs = new List<float>();
|
|
||||||
var ys = new List<float>();
|
|
||||||
var ths = new List<float>();
|
|
||||||
var chassis = (MultiWheelChassis)BasicPilotBase.Chassis;
|
|
||||||
var steerWheels = chassis.GetSteerWheels();
|
|
||||||
for (var i = 0; i < steerWheels.Count; ++i)
|
|
||||||
{
|
|
||||||
var sw1 = steerWheels[i];
|
|
||||||
var a = sw1.Position;
|
|
||||||
var tha = sw1.ReadAngle() / 180f * (float)Math.PI;
|
|
||||||
var deltaa = deltaList[i];
|
|
||||||
var va = new Vector2(deltaa * (float)Math.Cos(tha), deltaa * (float)Math.Sin(tha));
|
|
||||||
for (var j = i + 1; j < steerWheels.Count; ++j)
|
|
||||||
{
|
|
||||||
var sw2 = steerWheels[j];
|
|
||||||
var b = sw2.Position;
|
|
||||||
var thb = sw2.ReadAngle() / 180f * (float)Math.PI;
|
|
||||||
var deltab = deltaList[j];
|
|
||||||
var vb = new Vector2(deltab * (float)Math.Cos(thb), deltab * (float)Math.Sin(thb));
|
|
||||||
var (tempx, tempy, tempth) = CenterMoveFromPoints(a, va, b, vb);
|
|
||||||
Hedingben.ToastText($"{tempx:f2} {tempy:f2} {tempth / Math.PI * 180f:f2} ", $"{i}_{j}");
|
|
||||||
xs.Add(tempx);
|
|
||||||
ys.Add(tempy);
|
|
||||||
ths.Add(tempth);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var x = xs.Average();
|
|
||||||
var y = ys.Average();
|
|
||||||
var Th = ths.Average() / (float)Math.PI * 180;
|
|
||||||
var moveTup = Tuple.Create(x, y, Th);
|
|
||||||
var moved = MathTools.SolveTransform2D(MathTools.SolveTransform2D(Tuple.Create(lastX, lastY, lastTh), moveTup), Tuple.Create(0f, 0f, 0f));
|
|
||||||
|
|
||||||
_lastLFLEncoder = curLFLEncoder;
|
|
||||||
_lastLFREncoder = curLFREncoder;
|
|
||||||
_lastRFLEncoder = curRFLEncoder;
|
|
||||||
_lastRFREncoder = curRFREncoder;
|
|
||||||
_lastLRLEncoder = curLRLEncoder;
|
|
||||||
_lastLRREncoder = curLRREncoder;
|
|
||||||
_lastRRLEncoder = curRRLEncoder;
|
|
||||||
_lastRRREncoder = curRRREncoder;
|
|
||||||
return (moved.Item1, moved.Item2, moved.Item3);
|
|
||||||
}
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
if (detectorIndex > detectors.Count - 1)
|
|
||||||
throw new Exception("detector index out of range!");
|
|
||||||
|
|
||||||
_painter.Clear();
|
|
||||||
if (WalkBlindStage1 || WalkBlindStage2)
|
|
||||||
{
|
|
||||||
//第二次盲走时或只钻一个轮胎时
|
|
||||||
if (WalkBlindStage2 || detectors.Count == 1 || TireNum == 1)
|
|
||||||
{
|
|
||||||
//controller.FinishDistance = 10f;
|
|
||||||
controller.SlowDistance = SlowDistance;
|
|
||||||
controller.SlowingPow = 0.7f;
|
|
||||||
}
|
|
||||||
if (EnableHandover)
|
|
||||||
{
|
|
||||||
controller.SlowDistance = float.MinValue;
|
|
||||||
controller.FinishSpeed = 0.2f;
|
|
||||||
controller.FinishDistance = 50;
|
|
||||||
}
|
|
||||||
(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh) = GetCurrentPos2Dst(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh);
|
|
||||||
var walkBlindPathEnd = Tuple.Create(WalkBlindCarPathDstX, WalkBlindCarPathDstY, WalkBlindCarPathDstTh);
|
|
||||||
var walkBlindPathStart = LessMath.Transform2D(walkBlindPathEnd, Tuple.Create(CarDirection == 0 ? -3000f : 3000f, 0f, 0f));
|
|
||||||
var walkBlindPathDst = new Vector2(WalkBlindCarPathDstX, WalkBlindCarPathDstY);
|
|
||||||
var walkBlindPathSrc = new Vector2(walkBlindPathStart.Item1, walkBlindPathStart.Item2);
|
|
||||||
var walkBlindPath = new LineSegment(walkBlindPathSrc, walkBlindPathDst);
|
|
||||||
|
|
||||||
DLog.Log($"盲走目标点:{walkBlindPath.Src.X:F2} {walkBlindPath.Src.Y:F2} {walkBlindPath.Dst.X:F2} {walkBlindPath.Dst.Y:F2}", "TireFollowing");
|
|
||||||
_painter.DrawDot(Color.Purple, walkBlindPathDst, sz: 3);
|
|
||||||
_painter.DrawLine(Color.GreenYellow, walkBlindPath.Src, walkBlindPath.Dst, endArrow: true, width: 2);
|
|
||||||
|
|
||||||
var track = new LineTrack(walkBlindPath.Src, walkBlindPath.Dst);
|
|
||||||
track.CarDirectionBias = CarDirection;
|
|
||||||
controller.UpdateTracks(new List<AbstractTrack> { track });
|
|
||||||
var rd = (float)LessMath.PerpendicularPosition(0, 0, walkBlindPath.Dst.X, walkBlindPath.Dst.Y,
|
|
||||||
walkBlindPath.Src.X, walkBlindPath.Src.Y);
|
|
||||||
_remainDistanceList.Add(rd);
|
|
||||||
while (_remainDistanceList.Count > 3) _remainDistanceList.RemoveAt(0);
|
|
||||||
rd = _remainDistanceList.Average();
|
|
||||||
DLog.Log($"盲走投影点剩余距离:{rd:0.0} ", "TireFollowing");
|
|
||||||
// 检查是否达到盲走结束条件
|
|
||||||
if (detectors[detectorIndex].FinishWalkBlindCondition(rd))
|
|
||||||
{
|
|
||||||
if (WalkBlindStage1)
|
|
||||||
{
|
|
||||||
DLog.Log("达到第一次盲走停止距离,停下或开始钻第二对轮胎", "TireFollowing");
|
|
||||||
//if (detectors[detectorIndex].DstId != -1 && detectors[detectorIndex].LeaveSrcFunction != null)
|
|
||||||
//{
|
|
||||||
// detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].DstId);
|
|
||||||
// DLog.Log($"释放取车点{detectors[detectorIndex].DstId}", "TireFollowing");
|
|
||||||
//}
|
|
||||||
WalkBlindStage1 = false;
|
|
||||||
_remainAngleList.Clear();
|
|
||||||
_remainDistanceList.Clear();
|
|
||||||
detectorIndex++;
|
|
||||||
if ((detectors.Count == 1 || TireNum == 1) && !EnableHandover)
|
|
||||||
{
|
|
||||||
HardStop();
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (WalkBlindStage2)
|
|
||||||
{
|
|
||||||
DLog.Log("达到第二对轮胎处,停止移动", "TireFollowing");
|
|
||||||
if (!EnableHandover)
|
|
||||||
{
|
|
||||||
HardStop();
|
|
||||||
}
|
|
||||||
yield return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
yield return true;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
var target = detectors[detectorIndex].DetectFunction(CarDirection, lastDetectX,
|
|
||||||
SetFilters(lastDetectX, lastDetectY));
|
|
||||||
|
|
||||||
if (target == null)
|
|
||||||
{
|
|
||||||
DLog.Log("无目标,等待下一帧", "TireFollowing");
|
|
||||||
controller.FirstRotateMaxSpeed = 0;
|
|
||||||
yield return true;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else controller.FirstRotateMaxSpeed = 5;
|
|
||||||
|
|
||||||
var targetAngle = CalculateAngle2YAxis(target.Src, target.Dst);
|
|
||||||
var targetPos = new Vector2((target.Src.X + target.Dst.X) / 2f, (target.Src.Y + target.Dst.Y) / 2f);
|
|
||||||
var dis2target = (float)Math.Sqrt(Math.Pow(targetPos.X, 2) + Math.Pow(targetPos.Y, 2));
|
|
||||||
//距离较近以后角度容易跳变
|
|
||||||
if (dis2target < PilotDefinition.Conf.TireFollowingCloseDistance && Math.Abs(targetAngle) > PilotDefinition.Conf.TireFollowingAngleIgnoreThr)
|
|
||||||
{
|
|
||||||
yield return true;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else _remainAngleList.Add(targetAngle);
|
|
||||||
while (_remainAngleList.Count > 10) _remainAngleList.RemoveAt(0);
|
|
||||||
angle2target = _remainAngleList.Average();
|
|
||||||
var distanceLabelPos = targetPos / 2f;
|
|
||||||
_painter.DrawLine(Color.Cyan, Vector2.Zero, targetPos, width: 2);
|
|
||||||
_painter.DrawText(Color.Yellow, $"{dis2target:F3}", distanceLabelPos.X, distanceLabelPos.Y);
|
|
||||||
|
|
||||||
var path = DetectorHelper.GetApproachPath(target, CoordinateSystem.Car2D, pathLen: 3000,
|
|
||||||
bias: detectors[detectorIndex].PathTransformation,
|
|
||||||
biasAnchorDistance: detectors[detectorIndex].PathTransformationAnchorDistance);
|
|
||||||
|
|
||||||
if (path == null)
|
|
||||||
{
|
|
||||||
DLog.Log("no path!", "TireFollowing");
|
|
||||||
NoTarget = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
lastDetectX = ((target.Src + target.Dst) / 2f).X;
|
|
||||||
lastDetectY = ((target.Src + target.Dst) / 2f).Y;
|
|
||||||
|
|
||||||
var currentY = path.CarPath.Dst.Y;
|
|
||||||
if (Math.Abs(targetAngle) < PilotDefinition.Conf.TireFollowingAngleIgnoreThr &&
|
|
||||||
dis2target < PilotDefinition.Conf.TireFollowingCloseDistance)
|
|
||||||
{
|
|
||||||
_targetYList.Add(currentY);
|
|
||||||
while (_targetYList.Count > PilotDefinition.Conf.TireFollowingYAverageFrameCount) _targetYList.RemoveAt(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
var trackDstY = _targetYList.Count > 0 ? _targetYList.Average() : currentY;
|
|
||||||
Hedingben.ToastText($"target Y:{_targetYList.Count} {trackDstY}", "target Y");
|
|
||||||
|
|
||||||
var trackDst = new Vector2(path.CarPath.Dst.X, trackDstY);
|
|
||||||
_painter.DrawLine(Color.GreenYellow, path.CarPath.Src, trackDst, endArrow: true);
|
|
||||||
|
|
||||||
var rd = (float)LessMath.PerpendicularPosition(0, 0, trackDst.X, trackDst.Y,
|
|
||||||
path.CarPath.Src.X, path.CarPath.Src.Y);
|
|
||||||
_remainDistanceList.Add(rd);
|
|
||||||
while (_remainDistanceList.Count > 3) _remainDistanceList.RemoveAt(0);
|
|
||||||
rd = _remainDistanceList.Average();
|
|
||||||
_painter.DrawText(Color.Green, $"{rd:F3}", distanceLabelPos.X, distanceLabelPos.Y - 200);
|
|
||||||
if(rd < PilotDefinition.Conf.TireFollowingReleaseDistance)
|
|
||||||
{
|
|
||||||
if (detectors[detectorIndex].SrcId != -1 && detectors[detectorIndex].LeaveSrcFunction != null)
|
|
||||||
{
|
|
||||||
detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].SrcId);
|
|
||||||
DLog.Log($"释放预取车点{detectors[detectorIndex].SrcId}", "TireFollowing");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (detectorIndex < detectors.Count - 1)
|
|
||||||
{
|
|
||||||
controller.SlowDistance = 1;
|
|
||||||
if (detectors[detectorIndex].SwitchWalkBlindCondition(rd))
|
|
||||||
{
|
|
||||||
WalkBlindStage1 = true;
|
|
||||||
//if (detectors[detectorIndex].SrcId != -1 && detectors[detectorIndex].LeaveSrcFunction != null)
|
|
||||||
//{
|
|
||||||
// detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].SrcId);
|
|
||||||
// DLog.Log($"释放预取车点{detectors[detectorIndex].SrcId}", "TireFollowing");
|
|
||||||
//}
|
|
||||||
WalkBlindCarPathDstX = trackDst.X;
|
|
||||||
WalkBlindCarPathDstY = trackDst.Y;
|
|
||||||
WalkBlindCarPathDstTh = angle2target + WalkBlindTh;
|
|
||||||
DLog.Log($"切换至第一次盲走时刻目标点:{WalkBlindCarPathDstX:F2} " +
|
|
||||||
$"{WalkBlindCarPathDstY:F2} " +
|
|
||||||
$"{WalkBlindCarPathDstTh:F2}", "TireFollowing");
|
|
||||||
_lastLFLEncoder = PilotDefinition.Self.LFLActualPos;
|
|
||||||
_lastLFREncoder = PilotDefinition.Self.LFRActualPos;
|
|
||||||
_lastRFLEncoder = PilotDefinition.Self.RFLActualPos;
|
|
||||||
_lastRFREncoder = PilotDefinition.Self.RFRActualPos;
|
|
||||||
_lastLRLEncoder = PilotDefinition.Self.LRLActualPos;
|
|
||||||
_lastLRREncoder = PilotDefinition.Self.LRRActualPos;
|
|
||||||
_lastRRLEncoder = PilotDefinition.Self.RRLActualPos;
|
|
||||||
_lastRRREncoder = PilotDefinition.Self.RRRActualPos;
|
|
||||||
_remainDistanceList.Clear();
|
|
||||||
_targetYList.Clear();
|
|
||||||
lastDetectX = detectors[detectorIndex + 1].StartGuessingX;
|
|
||||||
lastDetectY = detectors[detectorIndex + 1].StartGuessingY;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (detectorIndex == detectors.Count - 1)
|
|
||||||
{
|
|
||||||
if (detectors[detectorIndex].SwitchWalkBlindCondition(rd))
|
|
||||||
{
|
|
||||||
WalkBlindStage2 = true;
|
|
||||||
WalkBlindCarPathDstX = trackDst.X;
|
|
||||||
WalkBlindCarPathDstY = trackDst.Y;
|
|
||||||
WalkBlindCarPathDstTh = angle2target + WalkBlindTh;
|
|
||||||
DLog.Log($"切换至最后一次盲走时刻目标点:{WalkBlindCarPathDstX:F2} " +
|
|
||||||
$"{WalkBlindCarPathDstY:F2} " +
|
|
||||||
$"{WalkBlindCarPathDstTh:F2}", "TireFollowing");
|
|
||||||
if (detectors.Count == 1)
|
|
||||||
{
|
|
||||||
if (detectors[detectorIndex].SrcId != -1 && detectors[detectorIndex].LeaveSrcFunction != null)
|
|
||||||
{
|
|
||||||
detectors[detectorIndex].LeaveSrcFunction(detectors[detectorIndex].SrcId);
|
|
||||||
DLog.Log($"释放预取车点{detectors[detectorIndex].SrcId}", "TireFollowing");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_lastLFLEncoder = PilotDefinition.Self.LFLActualPos;
|
|
||||||
_lastLFREncoder = PilotDefinition.Self.LFRActualPos;
|
|
||||||
_lastRFLEncoder = PilotDefinition.Self.RFLActualPos;
|
|
||||||
_lastRFREncoder = PilotDefinition.Self.RFRActualPos;
|
|
||||||
_lastLRLEncoder = PilotDefinition.Self.LRLActualPos;
|
|
||||||
_lastLRREncoder = PilotDefinition.Self.LRRActualPos;
|
|
||||||
_lastRRLEncoder = PilotDefinition.Self.RRLActualPos;
|
|
||||||
_lastRRREncoder = PilotDefinition.Self.RRRActualPos;
|
|
||||||
_remainDistanceList.Clear();
|
|
||||||
_targetYList.Clear();
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DLog.Log($"投影点剩余距离:{rd:F2}", "TireFollowing");
|
|
||||||
var track = new LineTrack(path.CarPath.Src, trackDst);
|
|
||||||
track.CarDirectionBias = CarDirection;
|
|
||||||
controller.UpdateTracks(new List<AbstractTrack> { track });
|
|
||||||
NoTarget = false;
|
|
||||||
}
|
|
||||||
yield return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static float CalculateAngle2YAxis(Vector2 point1, Vector2 point2)
|
|
||||||
{
|
|
||||||
return -(float)(Math.Atan((point1.X - point2.X) / (point1.Y - point2.Y)) * 180 / Math.PI);
|
|
||||||
}
|
|
||||||
|
|
||||||
private DriveTask _dt;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,277 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace MultiWheelC;
|
|
||||||
|
|
||||||
internal static class VehicleSyncBinaryCodec
|
|
||||||
{
|
|
||||||
private const byte Version = 2;
|
|
||||||
private const byte RegisterType = 1;
|
|
||||||
private const byte NotificationType = 2;
|
|
||||||
private static readonly byte[] Magic = Encoding.ASCII.GetBytes("MVS1");
|
|
||||||
|
|
||||||
public static byte[] EncodeRegister(int carNum, VehicleSyncInfo info)
|
|
||||||
{
|
|
||||||
using var stream = new MemoryStream();
|
|
||||||
using var writer = new BinaryWriter(stream, Encoding.UTF8);
|
|
||||||
WriteHeader(writer, RegisterType);
|
|
||||||
writer.Write(carNum);
|
|
||||||
WriteInfo(writer, info);
|
|
||||||
writer.Flush();
|
|
||||||
return stream.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static (int CarNum, VehicleSyncInfo Info) DecodeRegister(byte[] payload)
|
|
||||||
{
|
|
||||||
using var stream = new MemoryStream(payload ?? throw new ArgumentNullException(nameof(payload)));
|
|
||||||
using var reader = new BinaryReader(stream, Encoding.UTF8);
|
|
||||||
var version = ReadHeader(reader, RegisterType);
|
|
||||||
var carNum = reader.ReadInt32();
|
|
||||||
var info = ReadInfo(reader, version);
|
|
||||||
EnsureFullyRead(stream);
|
|
||||||
return (carNum, info);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static byte[] EncodeNotification(VehicleSyncNotification notification)
|
|
||||||
{
|
|
||||||
using var stream = new MemoryStream();
|
|
||||||
using var writer = new BinaryWriter(stream, Encoding.UTF8);
|
|
||||||
WriteHeader(writer, NotificationType);
|
|
||||||
|
|
||||||
writer.Write(notification.Seq);
|
|
||||||
writer.Write(BuildNotificationFlags(notification));
|
|
||||||
writer.Write(notification.Mode);
|
|
||||||
writer.Write(notification.FleetStopSourceCar);
|
|
||||||
writer.Write(notification.CenterX);
|
|
||||||
writer.Write(notification.CenterY);
|
|
||||||
writer.Write(notification.CenterTh);
|
|
||||||
writer.Write(notification.FleetVx);
|
|
||||||
writer.Write(notification.FleetFrontTh);
|
|
||||||
writer.Write(notification.FleetRearTh);
|
|
||||||
writer.Write(notification.FleetOmega);
|
|
||||||
writer.Write(notification.RequestedFleetOmega);
|
|
||||||
writer.Write(notification.SyncTh);
|
|
||||||
writer.Write(notification.SyncDistance);
|
|
||||||
writer.Write(notification.DeltaDetectCenter);
|
|
||||||
writer.Write(notification.RotateActiveOmega);
|
|
||||||
writer.Write(notification.RotateCompXyFac);
|
|
||||||
writer.Write(notification.RotateCompXyIFac);
|
|
||||||
writer.Write(notification.RotateCompXyMax);
|
|
||||||
writer.Write(notification.RotateCompThFac);
|
|
||||||
writer.Write(notification.RotateCompThIFac);
|
|
||||||
writer.Write(notification.RotateCompThMax);
|
|
||||||
writer.Write(notification.RotateCompTangentFrac);
|
|
||||||
writer.Write(notification.RotateStartWheelAlignDeg);
|
|
||||||
writer.Write(notification.RotateActiveWheelAlignDeg);
|
|
||||||
writer.Write(notification.IdealX);
|
|
||||||
writer.Write(notification.IdealY);
|
|
||||||
writer.Write(notification.IdealTh);
|
|
||||||
WriteString(writer, notification.FleetStopReason);
|
|
||||||
|
|
||||||
var fleet = notification.Fleet ?? new Dictionary<int, VehicleSyncInfo>();
|
|
||||||
if (fleet.Count > ushort.MaxValue)
|
|
||||||
throw new InvalidOperationException($"Fleet count {fleet.Count} exceeds binary protocol limit.");
|
|
||||||
writer.Write((ushort)fleet.Count);
|
|
||||||
foreach (var kv in fleet)
|
|
||||||
{
|
|
||||||
writer.Write(kv.Key);
|
|
||||||
WriteInfo(writer, kv.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
writer.Flush();
|
|
||||||
return stream.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static VehicleSyncNotification DecodeNotification(byte[] payload)
|
|
||||||
{
|
|
||||||
using var stream = new MemoryStream(payload ?? throw new ArgumentNullException(nameof(payload)));
|
|
||||||
using var reader = new BinaryReader(stream, Encoding.UTF8);
|
|
||||||
var version = ReadHeader(reader, NotificationType);
|
|
||||||
|
|
||||||
var notification = new VehicleSyncNotification
|
|
||||||
{
|
|
||||||
Seq = reader.ReadInt64()
|
|
||||||
};
|
|
||||||
|
|
||||||
ApplyNotificationFlags(notification, reader.ReadUInt16());
|
|
||||||
notification.Mode = reader.ReadInt32();
|
|
||||||
notification.FleetStopSourceCar = reader.ReadInt32();
|
|
||||||
notification.CenterX = reader.ReadSingle();
|
|
||||||
notification.CenterY = reader.ReadSingle();
|
|
||||||
notification.CenterTh = reader.ReadSingle();
|
|
||||||
notification.FleetVx = reader.ReadSingle();
|
|
||||||
notification.FleetFrontTh = reader.ReadSingle();
|
|
||||||
notification.FleetRearTh = reader.ReadSingle();
|
|
||||||
notification.FleetOmega = reader.ReadSingle();
|
|
||||||
notification.RequestedFleetOmega = reader.ReadSingle();
|
|
||||||
notification.SyncTh = reader.ReadSingle();
|
|
||||||
notification.SyncDistance = reader.ReadSingle();
|
|
||||||
notification.DeltaDetectCenter = reader.ReadSingle();
|
|
||||||
notification.RotateActiveOmega = reader.ReadSingle();
|
|
||||||
notification.RotateCompXyFac = reader.ReadSingle();
|
|
||||||
notification.RotateCompXyIFac = reader.ReadSingle();
|
|
||||||
notification.RotateCompXyMax = reader.ReadSingle();
|
|
||||||
notification.RotateCompThFac = reader.ReadSingle();
|
|
||||||
notification.RotateCompThIFac = reader.ReadSingle();
|
|
||||||
notification.RotateCompThMax = reader.ReadSingle();
|
|
||||||
notification.RotateCompTangentFrac = reader.ReadSingle();
|
|
||||||
notification.RotateStartWheelAlignDeg = reader.ReadSingle();
|
|
||||||
notification.RotateActiveWheelAlignDeg = reader.ReadSingle();
|
|
||||||
notification.IdealX = reader.ReadSingle();
|
|
||||||
notification.IdealY = reader.ReadSingle();
|
|
||||||
notification.IdealTh = reader.ReadSingle();
|
|
||||||
notification.FleetStopReason = ReadString(reader);
|
|
||||||
|
|
||||||
var fleetCount = reader.ReadUInt16();
|
|
||||||
notification.Fleet = new Dictionary<int, VehicleSyncInfo>(fleetCount);
|
|
||||||
for (var i = 0; i < fleetCount; ++i)
|
|
||||||
{
|
|
||||||
var carNum = reader.ReadInt32();
|
|
||||||
notification.Fleet[carNum] = ReadInfo(reader, version);
|
|
||||||
}
|
|
||||||
|
|
||||||
EnsureFullyRead(stream);
|
|
||||||
return notification;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void WriteHeader(BinaryWriter writer, byte type)
|
|
||||||
{
|
|
||||||
writer.Write(Magic);
|
|
||||||
writer.Write(Version);
|
|
||||||
writer.Write(type);
|
|
||||||
writer.Write((ushort)0);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static byte ReadHeader(BinaryReader reader, byte expectedType)
|
|
||||||
{
|
|
||||||
for (var i = 0; i < Magic.Length; ++i)
|
|
||||||
{
|
|
||||||
if (reader.ReadByte() != Magic[i])
|
|
||||||
throw new InvalidDataException("Invalid multi-vehicle sync binary magic.");
|
|
||||||
}
|
|
||||||
|
|
||||||
var version = reader.ReadByte();
|
|
||||||
if (version < 1 || version > Version)
|
|
||||||
throw new InvalidDataException($"Unsupported multi-vehicle sync binary version {version}.");
|
|
||||||
|
|
||||||
var type = reader.ReadByte();
|
|
||||||
if (type != expectedType)
|
|
||||||
throw new InvalidDataException($"Unexpected multi-vehicle sync packet type {type}.");
|
|
||||||
|
|
||||||
var reserved = reader.ReadUInt16();
|
|
||||||
if (reserved != 0)
|
|
||||||
throw new InvalidDataException("Invalid multi-vehicle sync binary reserved field.");
|
|
||||||
|
|
||||||
return version;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void WriteInfo(BinaryWriter writer, VehicleSyncInfo info)
|
|
||||||
{
|
|
||||||
writer.Write(BuildInfoFlags(info));
|
|
||||||
WriteString(writer, info.Ip);
|
|
||||||
writer.Write(info.Port);
|
|
||||||
writer.Write(info.X);
|
|
||||||
writer.Write(info.Y);
|
|
||||||
writer.Write(info.Th);
|
|
||||||
writer.Write(info.LayoutX);
|
|
||||||
writer.Write(info.LayoutY);
|
|
||||||
writer.Write(info.LayoutTh);
|
|
||||||
WriteString(writer, info.MotionInfeasibleReason);
|
|
||||||
WriteString(writer, info.RotateWheelAlignDetail);
|
|
||||||
writer.Write(info.AppliedNotificationSeq);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static VehicleSyncInfo ReadInfo(BinaryReader reader, byte version)
|
|
||||||
{
|
|
||||||
var info = new VehicleSyncInfo();
|
|
||||||
ApplyInfoFlags(info, reader.ReadUInt16());
|
|
||||||
info.Ip = ReadString(reader);
|
|
||||||
info.Port = reader.ReadInt32();
|
|
||||||
info.X = reader.ReadSingle();
|
|
||||||
info.Y = reader.ReadSingle();
|
|
||||||
info.Th = reader.ReadSingle();
|
|
||||||
info.LayoutX = reader.ReadSingle();
|
|
||||||
info.LayoutY = reader.ReadSingle();
|
|
||||||
info.LayoutTh = reader.ReadSingle();
|
|
||||||
info.MotionInfeasibleReason = ReadString(reader);
|
|
||||||
info.RotateWheelAlignDetail = ReadString(reader);
|
|
||||||
info.AppliedNotificationSeq = version >= 2 ? reader.ReadInt64() : -1;
|
|
||||||
return info;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static ushort BuildInfoFlags(VehicleSyncInfo info)
|
|
||||||
{
|
|
||||||
ushort flags = 0;
|
|
||||||
if (info.Master) flags |= 1 << 0;
|
|
||||||
if (info.PosAvailable) flags |= 1 << 1;
|
|
||||||
if (info.Aligned) flags |= 1 << 2;
|
|
||||||
if (info.DetectOk) flags |= 1 << 3;
|
|
||||||
if (info.MotionFeasible) flags |= 1 << 4;
|
|
||||||
if (info.RotateWheelsAligned) flags |= 1 << 5;
|
|
||||||
return flags;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void ApplyInfoFlags(VehicleSyncInfo info, ushort flags)
|
|
||||||
{
|
|
||||||
info.Master = (flags & (1 << 0)) != 0;
|
|
||||||
info.PosAvailable = (flags & (1 << 1)) != 0;
|
|
||||||
info.Aligned = (flags & (1 << 2)) != 0;
|
|
||||||
info.DetectOk = (flags & (1 << 3)) != 0;
|
|
||||||
info.MotionFeasible = (flags & (1 << 4)) != 0;
|
|
||||||
info.RotateWheelsAligned = (flags & (1 << 5)) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static ushort BuildNotificationFlags(VehicleSyncNotification notification)
|
|
||||||
{
|
|
||||||
ushort flags = 0;
|
|
||||||
if (notification.PosAvailable) flags |= 1 << 0;
|
|
||||||
if (notification.Aligned) flags |= 1 << 1;
|
|
||||||
if (notification.FleetMotionReleased) flags |= 1 << 2;
|
|
||||||
if (notification.FleetStopActive) flags |= 1 << 3;
|
|
||||||
if (notification.AutoEnabled) flags |= 1 << 4;
|
|
||||||
if (notification.ManualEnabled) flags |= 1 << 5;
|
|
||||||
if (notification.HasIdeal) flags |= 1 << 6;
|
|
||||||
if (notification.RotateParamsValid) flags |= 1 << 7;
|
|
||||||
if (notification.UseDetourCorrection) flags |= 1 << 8;
|
|
||||||
return flags;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void ApplyNotificationFlags(VehicleSyncNotification notification, ushort flags)
|
|
||||||
{
|
|
||||||
notification.PosAvailable = (flags & (1 << 0)) != 0;
|
|
||||||
notification.Aligned = (flags & (1 << 1)) != 0;
|
|
||||||
notification.FleetMotionReleased = (flags & (1 << 2)) != 0;
|
|
||||||
notification.FleetStopActive = (flags & (1 << 3)) != 0;
|
|
||||||
notification.AutoEnabled = (flags & (1 << 4)) != 0;
|
|
||||||
notification.ManualEnabled = (flags & (1 << 5)) != 0;
|
|
||||||
notification.HasIdeal = (flags & (1 << 6)) != 0;
|
|
||||||
notification.RotateParamsValid = (flags & (1 << 7)) != 0;
|
|
||||||
notification.UseDetourCorrection = (flags & (1 << 8)) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void WriteString(BinaryWriter writer, string value)
|
|
||||||
{
|
|
||||||
var bytes = Encoding.UTF8.GetBytes(value ?? "");
|
|
||||||
if (bytes.Length > ushort.MaxValue)
|
|
||||||
throw new InvalidOperationException($"String payload length {bytes.Length} exceeds binary protocol limit.");
|
|
||||||
writer.Write((ushort)bytes.Length);
|
|
||||||
writer.Write(bytes);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string ReadString(BinaryReader reader)
|
|
||||||
{
|
|
||||||
var length = reader.ReadUInt16();
|
|
||||||
var bytes = reader.ReadBytes(length);
|
|
||||||
if (bytes.Length != length)
|
|
||||||
throw new EndOfStreamException("Truncated multi-vehicle sync string payload.");
|
|
||||||
return Encoding.UTF8.GetString(bytes);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void EnsureFullyRead(MemoryStream stream)
|
|
||||||
{
|
|
||||||
if (stream.Position != stream.Length)
|
|
||||||
throw new InvalidDataException("Unexpected trailing bytes in multi-vehicle sync packet.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using ClumsyCore;
|
|
||||||
using Newtonsoft.Json;
|
|
||||||
|
|
||||||
namespace MultiWheelC;
|
|
||||||
|
|
||||||
public class VehicleSyncInfo
|
|
||||||
{
|
|
||||||
[JsonProperty("Master")] public bool Master { get; set; }
|
|
||||||
[JsonProperty("Ip")] public string Ip { get; set; } = "";
|
|
||||||
[JsonProperty("Port")] public int Port { get; set; } = 8008;
|
|
||||||
[JsonProperty("PosAvailable")] public bool PosAvailable { get; set; }
|
|
||||||
[JsonProperty("X")] public float X { get; set; }
|
|
||||||
[JsonProperty("Y")] public float Y { get; set; }
|
|
||||||
[JsonProperty("Th")] public float Th { get; set; }
|
|
||||||
[JsonProperty("LayoutX")] public float LayoutX { get; set; }
|
|
||||||
[JsonProperty("LayoutY")] public float LayoutY { get; set; }
|
|
||||||
[JsonProperty("LayoutTh")] public float LayoutTh { get; set; }
|
|
||||||
[JsonProperty("Aligned")] public bool Aligned { get; set; }
|
|
||||||
// 本车本轮是否成功识别到邻车(关闭互识别时恒为 true)。任一车为 false 则整队停车。
|
|
||||||
[JsonProperty("DetectOk")] public bool DetectOk { get; set; }
|
|
||||||
[JsonProperty("MotionFeasible")] public bool MotionFeasible { get; set; } = true;
|
|
||||||
[JsonProperty("MotionInfeasibleReason")] public string MotionInfeasibleReason { get; set; } = "";
|
|
||||||
[JsonProperty("RotateWheelsAligned")] public bool RotateWheelsAligned { get; set; } = true;
|
|
||||||
[JsonProperty("RotateWheelAlignDetail")] public string RotateWheelAlignDetail { get; set; } = "";
|
|
||||||
[JsonProperty("AppliedNotificationSeq")] public long AppliedNotificationSeq { get; set; } = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class VehicleSyncNotification
|
|
||||||
{
|
|
||||||
[JsonProperty("PosAvailable")] public bool PosAvailable { get; set; }
|
|
||||||
[JsonProperty("CenterX")] public float CenterX { get; set; }
|
|
||||||
[JsonProperty("CenterY")] public float CenterY { get; set; }
|
|
||||||
[JsonProperty("CenterTh")] public float CenterTh { get; set; }
|
|
||||||
[JsonProperty("Aligned")] public bool Aligned { get; set; }
|
|
||||||
[JsonProperty("Fleet")] public Dictionary<int, VehicleSyncInfo> Fleet { get; set; } = new();
|
|
||||||
[JsonProperty("FleetVx")] public float FleetVx { get; set; }
|
|
||||||
[JsonProperty("FleetFrontTh")] public float FleetFrontTh { get; set; }
|
|
||||||
[JsonProperty("FleetRearTh")] public float FleetRearTh { get; set; }
|
|
||||||
// 联动运动模式:0=常规(前进+转向) 1=蟹行(四轮同向平移) 2=原地旋转(绕车队中心)
|
|
||||||
[JsonProperty("Mode")] public int Mode { get; set; }
|
|
||||||
// 原地旋转角速度(deg/s,逆时针为正),仅 Mode==2 有效
|
|
||||||
[JsonProperty("FleetOmega")] public float FleetOmega { get; set; }
|
|
||||||
[JsonProperty("RequestedFleetOmega")] public float RequestedFleetOmega { get; set; }
|
|
||||||
[JsonProperty("FleetMotionReleased")] public bool FleetMotionReleased { get; set; } = true;
|
|
||||||
[JsonProperty("FleetStopActive")] public bool FleetStopActive { get; set; }
|
|
||||||
[JsonProperty("FleetStopReason")] public string FleetStopReason { get; set; } = "";
|
|
||||||
[JsonProperty("FleetStopSourceCar")] public int FleetStopSourceCar { get; set; }
|
|
||||||
[JsonProperty("AutoEnabled")] public bool AutoEnabled { get; set; }
|
|
||||||
[JsonProperty("ManualEnabled")] public bool ManualEnabled { get; set; }
|
|
||||||
[JsonProperty("UseDetourCorrection")] public bool UseDetourCorrection { get; set; }
|
|
||||||
[JsonProperty("SyncTh")] public float SyncTh { get; set; }
|
|
||||||
[JsonProperty("SyncDistance")] public float SyncDistance { get; set; }
|
|
||||||
[JsonProperty("DeltaDetectCenter")] public float DeltaDetectCenter { get; set; }
|
|
||||||
// 原地旋转纠偏参数由主车广播,从车运行时使用同一套增益/限幅,避免主从补偿强度不一致。
|
|
||||||
[JsonProperty("RotateParamsValid")] public bool RotateParamsValid { get; set; }
|
|
||||||
[JsonProperty("RotateActiveOmega")] public float RotateActiveOmega { get; set; }
|
|
||||||
[JsonProperty("RotateCompXyFac")] public float RotateCompXyFac { get; set; }
|
|
||||||
[JsonProperty("RotateCompXyIFac")] public float RotateCompXyIFac { get; set; }
|
|
||||||
[JsonProperty("RotateCompXyMax")] public float RotateCompXyMax { get; set; }
|
|
||||||
[JsonProperty("RotateCompThFac")] public float RotateCompThFac { get; set; }
|
|
||||||
[JsonProperty("RotateCompThIFac")] public float RotateCompThIFac { get; set; }
|
|
||||||
[JsonProperty("RotateCompThMax")] public float RotateCompThMax { get; set; }
|
|
||||||
[JsonProperty("RotateCompTangentFrac")] public float RotateCompTangentFrac { get; set; }
|
|
||||||
[JsonProperty("RotateStartWheelAlignDeg")] public float RotateStartWheelAlignDeg { get; set; }
|
|
||||||
[JsonProperty("RotateActiveWheelAlignDeg")] public float RotateActiveWheelAlignDeg { get; set; }
|
|
||||||
// F: 单调递增序列号,从车据此丢弃乱序到达的旧 notify 包。
|
|
||||||
[JsonProperty("Seq")] public long Seq { get; set; }
|
|
||||||
// D: 自动模式下主车路径控制器算出的车队中心理想位姿(世界系),由 idealPos/idealAngle 透传而来。
|
|
||||||
// HasIdeal=true 时各从车按各自 layout 推算 per-car 目标位姿做前馈+补偿,弧线路径不再只靠事后纠偏。
|
|
||||||
[JsonProperty("HasIdeal")] public bool HasIdeal { get; set; }
|
|
||||||
[JsonProperty("IdealX")] public float IdealX { get; set; }
|
|
||||||
[JsonProperty("IdealY")] public float IdealY { get; set; }
|
|
||||||
[JsonProperty("IdealTh")] public float IdealTh { get; set; }
|
|
||||||
}
|
|
||||||
@@ -1,84 +0,0 @@
|
|||||||
{
|
|
||||||
"format": 1,
|
|
||||||
"restore": {
|
|
||||||
"D:\\@FariyLandTask\\@FRLD-GitProject\\ParkingRobot\\ClumsyPilot\\ClumsyPilot.csproj": {}
|
|
||||||
},
|
|
||||||
"projects": {
|
|
||||||
"D:\\@FariyLandTask\\@FRLD-GitProject\\ParkingRobot\\ClumsyPilot\\ClumsyPilot.csproj": {
|
|
||||||
"version": "1.0.0",
|
|
||||||
"restore": {
|
|
||||||
"projectUniqueName": "D:\\@FariyLandTask\\@FRLD-GitProject\\ParkingRobot\\ClumsyPilot\\ClumsyPilot.csproj",
|
|
||||||
"projectName": "ClumsyPilot",
|
|
||||||
"projectPath": "D:\\@FariyLandTask\\@FRLD-GitProject\\ParkingRobot\\ClumsyPilot\\ClumsyPilot.csproj",
|
|
||||||
"packagesPath": "C:\\Users\\Fairyland\\.nuget\\packages\\",
|
|
||||||
"outputPath": "D:\\@FariyLandTask\\@FRLD-GitProject\\ParkingRobot\\ClumsyPilot\\obj\\",
|
|
||||||
"projectStyle": "PackageReference",
|
|
||||||
"fallbackFolders": [
|
|
||||||
"D:\\VS2022\\Shared\\NuGetPackages"
|
|
||||||
],
|
|
||||||
"configFilePaths": [
|
|
||||||
"C:\\Users\\Fairyland\\AppData\\Roaming\\NuGet\\NuGet.Config",
|
|
||||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
|
|
||||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
|
|
||||||
],
|
|
||||||
"originalTargetFrameworks": [
|
|
||||||
"netstandard2.0"
|
|
||||||
],
|
|
||||||
"sources": {
|
|
||||||
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
|
|
||||||
"https://api.nuget.org/v3/index.json": {}
|
|
||||||
},
|
|
||||||
"frameworks": {
|
|
||||||
"netstandard2.0": {
|
|
||||||
"targetAlias": "netstandard2.0",
|
|
||||||
"projectReferences": {}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"warningProperties": {
|
|
||||||
"warnAsError": [
|
|
||||||
"NU1605"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"restoreAuditProperties": {
|
|
||||||
"enableAudit": "true",
|
|
||||||
"auditLevel": "low",
|
|
||||||
"auditMode": "direct"
|
|
||||||
},
|
|
||||||
"SdkAnalysisLevel": "9.0.300"
|
|
||||||
},
|
|
||||||
"frameworks": {
|
|
||||||
"netstandard2.0": {
|
|
||||||
"targetAlias": "netstandard2.0",
|
|
||||||
"dependencies": {
|
|
||||||
"NETStandard.Library": {
|
|
||||||
"suppressParent": "All",
|
|
||||||
"target": "Package",
|
|
||||||
"version": "[2.0.3, )",
|
|
||||||
"autoReferenced": true
|
|
||||||
},
|
|
||||||
"Newtonsoft.Json": {
|
|
||||||
"target": "Package",
|
|
||||||
"version": "[13.0.4, )"
|
|
||||||
},
|
|
||||||
"System.Numerics.Vectors": {
|
|
||||||
"target": "Package",
|
|
||||||
"version": "[4.6.1, )"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"imports": [
|
|
||||||
"net461",
|
|
||||||
"net462",
|
|
||||||
"net47",
|
|
||||||
"net471",
|
|
||||||
"net472",
|
|
||||||
"net48",
|
|
||||||
"net481"
|
|
||||||
],
|
|
||||||
"assetTargetFallback": true,
|
|
||||||
"warn": true,
|
|
||||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\9.0.308\\RuntimeIdentifierGraph.json"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
|
||||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
|
||||||
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
|
|
||||||
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
|
|
||||||
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
|
|
||||||
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
|
|
||||||
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Fairyland\.nuget\packages\;D:\VS2022\Shared\NuGetPackages</NuGetPackageFolders>
|
|
||||||
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
|
|
||||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.14.2</NuGetToolVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
|
||||||
<SourceRoot Include="C:\Users\Fairyland\.nuget\packages\" />
|
|
||||||
<SourceRoot Include="D:\VS2022\Shared\NuGetPackages\" />
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
|
||||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
|
||||||
<Import Project="$(NuGetPackageRoot)netstandard.library\2.0.3\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('$(NuGetPackageRoot)netstandard.library\2.0.3\build\netstandard2.0\NETStandard.Library.targets')" />
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
// <autogenerated />
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// 此代码由工具生成。
|
|
||||||
// 运行时版本:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
|
||||||
// 重新生成代码,这些更改将会丢失。
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
[assembly: System.Reflection.AssemblyCompanyAttribute("ClumsyPilot")]
|
|
||||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
|
||||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
|
||||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
|
|
||||||
[assembly: System.Reflection.AssemblyProductAttribute("ClumsyPilot")]
|
|
||||||
[assembly: System.Reflection.AssemblyTitleAttribute("ClumsyPilot")]
|
|
||||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
|
||||||
|
|
||||||
// 由 MSBuild WriteCodeFragment 类生成。
|
|
||||||
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
5d77794fa0720c6591db5b06ac60427413c18989a6f7b64420ccb07d122d85bc
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
is_global = true
|
|
||||||
build_property.RootNamespace = ClumsyPilot
|
|
||||||
build_property.ProjectDir = D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\
|
|
||||||
build_property.EnableComHosting =
|
|
||||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
|
||||||
build_property.CsWinRTUseWindowsUIXamlProjections = false
|
|
||||||
build_property.EffectiveAnalysisLevelStyle =
|
|
||||||
build_property.EnableCodeStyleSeverity =
|
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
622a214d5f25f6580d0c98fb28e188cba923d74f280b70d75d03c4009c18c55b
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
D:\@FariyLandTask\@FRLD-GitProject\build\Clumsy\ClumsyPilot.deps.json
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\build\Clumsy\ClumsyPilot.dll
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\build\Clumsy\ClumsyPilot.pdb
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\ClumsyPilot.csproj.AssemblyReference.cache
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\ClumsyPilot.GeneratedMSBuildEditorConfig.editorconfig
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\ClumsyPilot.AssemblyInfoInputs.cache
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\ClumsyPilot.AssemblyInfo.cs
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\ClumsyPilot.csproj.CoreCompileInputs.cache
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\ClumsyPi.5EF10E9F.Up2Date
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\ClumsyPilot.dll
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\ClumsyPilot.pdb
|
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1,4 +0,0 @@
|
|||||||
// <autogenerated />
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// 此代码由工具生成。
|
|
||||||
// 运行时版本:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
|
||||||
// 重新生成代码,这些更改将会丢失。
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
[assembly: System.Reflection.AssemblyCompanyAttribute("ClumsyPilot")]
|
|
||||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
|
||||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
|
||||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
|
|
||||||
[assembly: System.Reflection.AssemblyProductAttribute("ClumsyPilot")]
|
|
||||||
[assembly: System.Reflection.AssemblyTitleAttribute("ClumsyPilot")]
|
|
||||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
|
||||||
|
|
||||||
// 由 MSBuild WriteCodeFragment 类生成。
|
|
||||||
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
5d77794fa0720c6591db5b06ac60427413c18989a6f7b64420ccb07d122d85bc
|
|
||||||
-8
@@ -1,8 +0,0 @@
|
|||||||
is_global = true
|
|
||||||
build_property.RootNamespace = ClumsyPilot
|
|
||||||
build_property.ProjectDir = D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\
|
|
||||||
build_property.EnableComHosting =
|
|
||||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
|
||||||
build_property.CsWinRTUseWindowsUIXamlProjections = false
|
|
||||||
build_property.EffectiveAnalysisLevelStyle =
|
|
||||||
build_property.EnableCodeStyleSeverity =
|
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
|||||||
66346c5ecc38869ab6b6f447e1f54c24aba69f81ee10b5736dee140cd5a474b8
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\netstandard2.0\ClumsyPilot.csproj.AssemblyReference.cache
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\netstandard2.0\ClumsyPilot.GeneratedMSBuildEditorConfig.editorconfig
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\netstandard2.0\ClumsyPilot.AssemblyInfoInputs.cache
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\netstandard2.0\ClumsyPilot.AssemblyInfo.cs
|
|
||||||
D:\@FariyLandTask\@FRLD-GitProject\ParkingRobot\ClumsyPilot\obj\Debug\netstandard2.0\ClumsyPilot.csproj.CoreCompileInputs.cache
|
|
||||||
@@ -1,341 +0,0 @@
|
|||||||
{
|
|
||||||
"version": 3,
|
|
||||||
"targets": {
|
|
||||||
".NETStandard,Version=v2.0": {
|
|
||||||
"Microsoft.NETCore.Platforms/1.1.0": {
|
|
||||||
"type": "package",
|
|
||||||
"compile": {
|
|
||||||
"lib/netstandard1.0/_._": {}
|
|
||||||
},
|
|
||||||
"runtime": {
|
|
||||||
"lib/netstandard1.0/_._": {}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"NETStandard.Library/2.0.3": {
|
|
||||||
"type": "package",
|
|
||||||
"dependencies": {
|
|
||||||
"Microsoft.NETCore.Platforms": "1.1.0"
|
|
||||||
},
|
|
||||||
"compile": {
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|
||||||
"System.Numerics.Vectors": {
|
|
||||||
"target": "Package",
|
|
||||||
"version": "[4.6.1, )"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"imports": [
|
|
||||||
"net461",
|
|
||||||
"net462",
|
|
||||||
"net47",
|
|
||||||
"net471",
|
|
||||||
"net472",
|
|
||||||
"net48",
|
|
||||||
"net481"
|
|
||||||
],
|
|
||||||
"assetTargetFallback": true,
|
|
||||||
"warn": true,
|
|
||||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\9.0.308\\RuntimeIdentifierGraph.json"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
{
|
|
||||||
"version": 2,
|
|
||||||
"dgSpecHash": "gHGYwM2i+So=",
|
|
||||||
"success": true,
|
|
||||||
"projectFilePath": "D:\\@FariyLandTask\\@FRLD-GitProject\\ParkingRobot\\ClumsyPilot\\ClumsyPilot.csproj",
|
|
||||||
"expectedPackageFiles": [
|
|
||||||
"C:\\Users\\Fairyland\\.nuget\\packages\\microsoft.netcore.platforms\\1.1.0\\microsoft.netcore.platforms.1.1.0.nupkg.sha512",
|
|
||||||
"C:\\Users\\Fairyland\\.nuget\\packages\\netstandard.library\\2.0.3\\netstandard.library.2.0.3.nupkg.sha512",
|
|
||||||
"C:\\Users\\Fairyland\\.nuget\\packages\\newtonsoft.json\\13.0.4\\newtonsoft.json.13.0.4.nupkg.sha512",
|
|
||||||
"C:\\Users\\Fairyland\\.nuget\\packages\\system.numerics.vectors\\4.6.1\\system.numerics.vectors.4.6.1.nupkg.sha512"
|
|
||||||
],
|
|
||||||
"logs": []
|
|
||||||
}
|
|
||||||
Binary file not shown.
@@ -0,0 +1,2 @@
|
|||||||
|
*.cs text eol=crlf
|
||||||
|
.gitattributes text eol=lf
|
||||||
@@ -0,0 +1,362 @@
|
|||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
@@ -0,0 +1,126 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Security.Cryptography.X509Certificates;
|
||||||
|
using System.Text;
|
||||||
|
using FundamentalLib;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace CommonUsage.Chassis
|
||||||
|
{
|
||||||
|
public abstract class AbstractChassis
|
||||||
|
{
|
||||||
|
protected AbstractChassis()
|
||||||
|
{
|
||||||
|
Valid = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void Initialize();
|
||||||
|
|
||||||
|
public abstract void Visualize();
|
||||||
|
|
||||||
|
public abstract void AfterDirectionChanged();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 当前行进方向。
|
||||||
|
/// </summary>
|
||||||
|
[Obsolete]
|
||||||
|
public float DirectionAngle
|
||||||
|
{
|
||||||
|
get => _originBiasTh;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_originBiasTh = value;
|
||||||
|
if (_originBiasTh != _lastDirectionAngle) AfterDirectionChanged();
|
||||||
|
_lastDirectionAngle = _originBiasTh;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected float _originBiasX = 0f, _originBiasY = 0f, _originBiasTh;
|
||||||
|
|
||||||
|
public Vector3 GetOriginBias()
|
||||||
|
{
|
||||||
|
return new Vector3(_originBiasX, _originBiasY, _originBiasTh);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class CarSpeed
|
||||||
|
{
|
||||||
|
public float Vx,Vy,Vw;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract CarSpeed GetCarSpeed(bool isActual = false);
|
||||||
|
public List<GeometricControlPoint> GetGeometricControlPoints()
|
||||||
|
{
|
||||||
|
return GeometricControlPoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ComputeWheelsGeometrically(float speed)
|
||||||
|
{
|
||||||
|
// 打印调用位置信息
|
||||||
|
var stackTrace = new StackTrace(true);
|
||||||
|
var callerFrame = stackTrace.GetFrame(1); // 获取调用者的帧
|
||||||
|
if (callerFrame != null)
|
||||||
|
{
|
||||||
|
var fileName = callerFrame.GetFileName();
|
||||||
|
var lineNumber = callerFrame.GetFileLineNumber();
|
||||||
|
DLog.Log($"s:{speed:0.000} from {fileName} ln.{lineNumber}", $"WheelComputeCaller");
|
||||||
|
}
|
||||||
|
|
||||||
|
DefineGeometricWheelComputation(speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract void DefineGeometricWheelComputation(float speed);
|
||||||
|
|
||||||
|
public void DriveStop()
|
||||||
|
{
|
||||||
|
PredefinedDriveStop();
|
||||||
|
CustomDriveStop?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void PredefinedDriveStop();
|
||||||
|
|
||||||
|
public Action CustomDriveStop;
|
||||||
|
|
||||||
|
public abstract bool ComputeRotateWheels(float rotSpeed);
|
||||||
|
|
||||||
|
public abstract float CalculateTurningSpeedDecayFac(float turn);
|
||||||
|
|
||||||
|
public enum ChassisState
|
||||||
|
{
|
||||||
|
Standby,
|
||||||
|
Running,
|
||||||
|
AbnormalFeedback,
|
||||||
|
ExceedMotionAbility,
|
||||||
|
}
|
||||||
|
|
||||||
|
protected ChassisState State;
|
||||||
|
|
||||||
|
protected string StateDescription;
|
||||||
|
|
||||||
|
public (ChassisState State, string Description) GetChassisState()
|
||||||
|
{
|
||||||
|
return (State, StateDescription);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Debug = false;
|
||||||
|
public float AccPerSecond = 0.2f;
|
||||||
|
public float DeAccPerSecond = 0.2f;
|
||||||
|
public float MaxSpeed = 1; // m/s
|
||||||
|
public float MinTurnSpeedFac = 0.5f;
|
||||||
|
public float MaxTurnThreshold = 90f;
|
||||||
|
|
||||||
|
public float GcpThetaPerSecond = 10f;
|
||||||
|
|
||||||
|
public DateTime LastMoveTime = DateTime.MinValue;
|
||||||
|
|
||||||
|
protected bool Valid = false;
|
||||||
|
protected List<GeometricControlPoint> GeometricControlPoints = new();
|
||||||
|
protected bool RotatingActive = false;
|
||||||
|
protected bool GoingActive = false;
|
||||||
|
protected bool GoingWheelAligned = false;
|
||||||
|
|
||||||
|
private float _lastDirectionAngle = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Chassis
|
||||||
|
{
|
||||||
|
public class DiffSteerWheel:SteerWheel
|
||||||
|
{
|
||||||
|
public DiffSteerWheel(float wheelDistance,Vector2 position, float angleLowerLimit, float angleUpperLimit, Action<float> speedWriter,
|
||||||
|
Func<float> speedReader, Action<float> angleWriter, Func<float> angleReader, Action<float> leftSpeedWriter, Action<float> rightSpeedWriter,
|
||||||
|
float angleLimitMarginDeg = 15f) : base(position,
|
||||||
|
angleLowerLimit, angleUpperLimit, speedWriter, speedReader, angleWriter, angleReader, angleLimitMarginDeg)
|
||||||
|
{
|
||||||
|
_leftSpeedWriter = leftSpeedWriter;
|
||||||
|
_rightSpeedWriter = rightSpeedWriter;
|
||||||
|
WheelDistance = wheelDistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetLeftSendSpeed()
|
||||||
|
{
|
||||||
|
return _leftSendSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetRightSendSpeed()
|
||||||
|
{
|
||||||
|
return _rightSendSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WriteLeftSpeed(float speed)
|
||||||
|
{
|
||||||
|
_leftSpeedWriter(_leftSendSpeed = speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WriteRightSpeed(float speed)
|
||||||
|
{
|
||||||
|
_rightSpeedWriter(_rightSendSpeed = speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float WheelDistance;
|
||||||
|
private readonly Action<float> _leftSpeedWriter;
|
||||||
|
private readonly Action<float> _rightSpeedWriter;
|
||||||
|
|
||||||
|
private float _leftSendSpeed;
|
||||||
|
private float _rightSendSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,170 @@
|
|||||||
|
using FundamentalLib;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Text;
|
||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
|
namespace CommonUsage.Chassis
|
||||||
|
{
|
||||||
|
public class DifferentialChassis : AbstractChassis
|
||||||
|
{
|
||||||
|
public void SetLeftRightWheels(Wheel wheelL, Wheel wheelR)
|
||||||
|
{
|
||||||
|
_leftWheel = wheelL;
|
||||||
|
_rightWheel = wheelR;
|
||||||
|
_halfWheelTrack = Math.Abs(_leftWheel.Position.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Visualize()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override CarSpeed GetCarSpeed(bool isActual = false)
|
||||||
|
{
|
||||||
|
if (!isActual)
|
||||||
|
{
|
||||||
|
return new CarSpeed()
|
||||||
|
{
|
||||||
|
Vx = (_speedL + _speedR) / 2f,
|
||||||
|
Vw = (_speedR - _speedL) / Math.Abs(_leftWheel.Position.Y - _rightWheel.Position.Y) /
|
||||||
|
(float)Math.PI * 180f * 1000f,
|
||||||
|
Vy = 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return new CarSpeed()
|
||||||
|
{
|
||||||
|
Vx = GetLinearSpeed(),
|
||||||
|
Vw = (_rightWheel.ReadSpeed() - _leftWheel.ReadSpeed()) /
|
||||||
|
Math.Abs(_leftWheel.Position.Y - _rightWheel.Position.Y) /
|
||||||
|
(float)Math.PI * 180f * 1000f,
|
||||||
|
Vy = 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public (Wheel,Wheel) GetWheels()
|
||||||
|
{
|
||||||
|
return (_leftWheel, _rightWheel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetLinearSpeed()
|
||||||
|
{
|
||||||
|
return (_leftWheel.ReadSpeed() + _rightWheel.ReadSpeed()) / 2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
GeometricControlPoints.Add(new GeometricControlPoint(new Vector2(0, 0)));
|
||||||
|
Valid = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AfterDirectionChanged()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void PredefinedDriveStop()
|
||||||
|
{
|
||||||
|
if (!Valid) return;
|
||||||
|
_sendSpeedL = _sendSpeedR = 0;
|
||||||
|
_speedL = _speedR = 0;
|
||||||
|
_leftWheel.WriteSpeed(_sendSpeedL);
|
||||||
|
_rightWheel.WriteSpeed(_sendSpeedR);
|
||||||
|
GoingActive = false;
|
||||||
|
RotatingActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void DefineGeometricWheelComputation(float speed)
|
||||||
|
{
|
||||||
|
var now = DateTime.Now;
|
||||||
|
if (!GoingActive) LastMoveTime = now;
|
||||||
|
|
||||||
|
SendSpeed(speed, GeometricControlPoints[0].Theta, now - LastMoveTime);
|
||||||
|
|
||||||
|
GoingActive = true;
|
||||||
|
RotatingActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool ComputeRotateWheels(float rotSpeed)
|
||||||
|
{
|
||||||
|
if (!RotatingActive) LastMoveTime = DateTime.Now;
|
||||||
|
|
||||||
|
SendSpeed(0, rotSpeed);
|
||||||
|
|
||||||
|
GoingActive = false;
|
||||||
|
RotatingActive = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float CalculateTurningSpeedDecayFac(float turn)
|
||||||
|
{
|
||||||
|
return 1 - Math.Min(turn, MaxTurnThreshold) / MaxTurnThreshold * MinTurnSpeedFac;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendSpeed(float linearSpeed, float angularSpeed, TimeSpan? deltaTime = null)
|
||||||
|
{
|
||||||
|
var edgeLinearSpeed = (float)(angularSpeed / 180f * Math.PI * _halfWheelTrack / 1000);
|
||||||
|
var vl = linearSpeed - edgeLinearSpeed;
|
||||||
|
var vr = linearSpeed + edgeLinearSpeed;
|
||||||
|
_speedL = vl;
|
||||||
|
_speedR = vr;
|
||||||
|
AccumulateSpeed(vl, vr, deltaTime);
|
||||||
|
LastMoveTime = DateTime.Now;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AccumulateSpeed(float vl, float vr, TimeSpan? deltaTime = null)
|
||||||
|
{
|
||||||
|
// var dTime = (float)(deltaTime ?? DateTime.Now - LastMoveTime).TotalSeconds;
|
||||||
|
//
|
||||||
|
// var speedSignL = Math.Sign(vl - _sendSpeedL);
|
||||||
|
// var accL = Math.Abs(vl) > Math.Abs(_sendSpeedL) ? AccPerSecond : DeAccPerSecond;
|
||||||
|
// _sendSpeedL += speedSignL * Math.Min(Math.Abs(vl - _sendSpeedL), accL * dTime);
|
||||||
|
// _leftWheel.WriteSpeed(_sendSpeedL);
|
||||||
|
//
|
||||||
|
// var speedSignR = Math.Sign(vr - _sendSpeedR);
|
||||||
|
// var accR = Math.Abs(vr) > Math.Abs(_sendSpeedR) ? AccPerSecond : DeAccPerSecond;
|
||||||
|
// _sendSpeedR += speedSignR * Math.Min(Math.Abs(vr - _sendSpeedR), accR * dTime);
|
||||||
|
// _rightWheel.WriteSpeed(_sendSpeedR);
|
||||||
|
|
||||||
|
// if (Debug)
|
||||||
|
// Console.WriteLine($"DiffChassis, target:{v:0.00},send:{_sendSpeed:0.0}");
|
||||||
|
// var dTime = (float)(deltaTime ?? DateTime.Now - LastMoveTime).TotalSeconds;
|
||||||
|
var dTime = (float)(deltaTime ?? DateTime.Now - LastMoveTime).TotalSeconds;
|
||||||
|
float diffL = vl - _sendSpeedL;
|
||||||
|
float diffR = vr - _sendSpeedR;
|
||||||
|
|
||||||
|
float accL = Math.Abs(vl) > Math.Abs(_sendSpeedL) ? AccPerSecond : DeAccPerSecond;
|
||||||
|
float accR = Math.Abs(vr) > Math.Abs(_sendSpeedR) ? AccPerSecond : DeAccPerSecond;
|
||||||
|
|
||||||
|
float maxDeltaL = accL * dTime;
|
||||||
|
float maxDeltaR = accR * dTime;
|
||||||
|
|
||||||
|
float factorL = Math.Abs(diffL) > maxDeltaL ? maxDeltaL / Math.Abs(diffL) : 1.0f;
|
||||||
|
float factorR = Math.Abs(diffR) > maxDeltaR ? maxDeltaR / Math.Abs(diffR) : 1.0f;
|
||||||
|
|
||||||
|
float factor = Math.Min(factorL, factorR);
|
||||||
|
|
||||||
|
_sendSpeedL += diffL * factor;
|
||||||
|
_sendSpeedR += diffR * factor;
|
||||||
|
|
||||||
|
_leftWheel.WriteSpeed(_sendSpeedL);
|
||||||
|
_rightWheel.WriteSpeed(_sendSpeedR);
|
||||||
|
// Console.WriteLine($"DiffChassis, target:{vl:0.00},send:{_sendSpeedL:0.00} dTime:{dTime} diffL:{diffL} factor:{factor}" );
|
||||||
|
}
|
||||||
|
|
||||||
|
private Wheel _leftWheel;
|
||||||
|
private Wheel _rightWheel;
|
||||||
|
private float _halfWheelTrack; // millimeter
|
||||||
|
|
||||||
|
private float _sendSpeedL;
|
||||||
|
private float _sendSpeedR;
|
||||||
|
private int _direction = 1; // 1 forward, -1 backward
|
||||||
|
private float _speedL;
|
||||||
|
private float _speedR;
|
||||||
|
}
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,172 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Text;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using CommonUsage.Mathematics;
|
||||||
|
using FundamentalLib;
|
||||||
|
|
||||||
|
namespace CommonUsage.Chassis
|
||||||
|
{
|
||||||
|
public class SingleSteerChassis : AbstractChassis
|
||||||
|
{
|
||||||
|
public void SetSteerWheel(SteerWheel wheel)
|
||||||
|
{
|
||||||
|
_steerWheel = wheel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SteerWheel GetSteerWheel()
|
||||||
|
{
|
||||||
|
return _steerWheel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Visualize()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override CarSpeed GetCarSpeed(bool isActual = false)
|
||||||
|
{
|
||||||
|
if (!isActual)
|
||||||
|
{
|
||||||
|
var sendAngle = _steerWheel.GetSendAngle();
|
||||||
|
var sendAngleRad = _steerWheel.GetSendAngle() / 180f * Math.PI;
|
||||||
|
// VSteer* Cos = v;
|
||||||
|
var vsteer = _sendSpeed / ((Math.Cos(Math.Abs(sendAngleRad)) + 0.000001));
|
||||||
|
var vsteerY = vsteer * Math.Sin(sendAngleRad);
|
||||||
|
// Console.WriteLine($"{vsteer} {vsteerY} {sendAngleRad} {_sendSpeed}");
|
||||||
|
return new CarSpeed()
|
||||||
|
{
|
||||||
|
Vx = (float)(_sendSpeed * Math.Cos(Math.Abs(sendAngle) / 180f * Math.PI)),
|
||||||
|
Vy = 0,
|
||||||
|
Vw = (float)(_sendSpeed * Math.Sin(Math.Abs(sendAngle) / 180f * Math.PI) /
|
||||||
|
Math.Abs(_steerWheel.Position.X / 1000f) / Math.PI * 180f)
|
||||||
|
//阿克曼
|
||||||
|
// Vx = (float)(_sendSpeed),
|
||||||
|
// Vy = 0,
|
||||||
|
// Vw = (float)(vsteerY / Math.Abs(_steerWheel.Position.X / 1000f) / Math.PI * 180f)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return new CarSpeed()
|
||||||
|
{
|
||||||
|
Vx = (float)(_steerWheel.ReadSpeed() *
|
||||||
|
Math.Cos(Math.Abs(_steerWheel.ReadAngle()) / 180f * Math.PI)),
|
||||||
|
Vy = 0,
|
||||||
|
Vw = (float)(_steerWheel.ReadSpeed() *
|
||||||
|
Math.Sin(Math.Abs(_steerWheel.ReadAngle()) / 180f * Math.PI) /
|
||||||
|
Math.Abs(_steerWheel.Position.X / 1000f) / Math.PI * 180f)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
GeometricControlPoints = new List<GeometricControlPoint>()
|
||||||
|
{
|
||||||
|
new (_steerWheel.Position),
|
||||||
|
new (Vector2.Zero)
|
||||||
|
};
|
||||||
|
Valid = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AfterDirectionChanged()
|
||||||
|
{
|
||||||
|
if (Math.Abs(CommonMath.ThDiff(0, _originBiasTh)) > 90)
|
||||||
|
{
|
||||||
|
GeometricControlPoints = new List<GeometricControlPoint>()
|
||||||
|
{
|
||||||
|
new (-_steerWheel.Position),
|
||||||
|
};
|
||||||
|
_direction = -1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GeometricControlPoints = new List<GeometricControlPoint>()
|
||||||
|
{
|
||||||
|
new (_steerWheel.Position),
|
||||||
|
};
|
||||||
|
_direction = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void PredefinedDriveStop()
|
||||||
|
{
|
||||||
|
if (!Valid) return;
|
||||||
|
_sendSpeed = 0;
|
||||||
|
_steerWheel.WriteSpeed(_sendSpeed);
|
||||||
|
GoingActive = false;
|
||||||
|
RotatingActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void DefineGeometricWheelComputation(float speed)
|
||||||
|
{
|
||||||
|
var now = DateTime.Now;
|
||||||
|
|
||||||
|
if (!GoingActive)
|
||||||
|
{
|
||||||
|
LastMoveTime = now;
|
||||||
|
GoingWheelAligned = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
SendSteerMotion(speed * _direction, GeometricControlPoints[0].Theta, now - LastMoveTime);
|
||||||
|
|
||||||
|
GoingActive = true;
|
||||||
|
RotatingActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool ComputeRotateWheels(float rotSpeed)
|
||||||
|
{
|
||||||
|
if (!RotatingActive)
|
||||||
|
{
|
||||||
|
LastMoveTime = DateTime.Now;
|
||||||
|
GoingWheelAligned = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
SendSteerMotion(rotSpeed, 90);
|
||||||
|
|
||||||
|
GoingActive = false;
|
||||||
|
RotatingActive = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendSteerMotion(float speed, float theta, TimeSpan? deltaTime = null)
|
||||||
|
{
|
||||||
|
_steerWheel.WriteAngle(theta);
|
||||||
|
|
||||||
|
if (!GoingWheelAligned && Math.Abs(CommonMath.ThDiff(_steerWheel.ReadAngle(), theta)) < 1)
|
||||||
|
GoingWheelAligned = true;
|
||||||
|
if (!GoingWheelAligned) speed = 0;
|
||||||
|
|
||||||
|
var turnThresholdSpeed = CalculateTurningSpeedDecayFac(Math.Abs(theta)) * MaxSpeed;
|
||||||
|
AccumulateSpeed(Math.Min(turnThresholdSpeed, Math.Abs(speed)) * Math.Sign(speed), deltaTime);
|
||||||
|
|
||||||
|
LastMoveTime = DateTime.Now;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float CalculateTurningSpeedDecayFac(float turn)
|
||||||
|
{
|
||||||
|
return 1 - Math.Min(turn, MaxTurnThreshold) / MaxTurnThreshold * MinTurnSpeedFac;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AccumulateSpeed(float v, TimeSpan? deltaTime = null)
|
||||||
|
{
|
||||||
|
// _targetSpeed = v;
|
||||||
|
var speedSign = Math.Sign(v - _sendSpeed);
|
||||||
|
var acc = Math.Abs(v) > Math.Abs(_sendSpeed) ? AccPerSecond : DeAccPerSecond;
|
||||||
|
_sendSpeed += speedSign * Math.Min(Math.Abs(v - _sendSpeed),
|
||||||
|
acc * (float)(deltaTime ?? DateTime.Now - LastMoveTime).TotalSeconds);
|
||||||
|
_steerWheel.WriteSpeed(_sendSpeed);
|
||||||
|
|
||||||
|
if (Debug)
|
||||||
|
Console.WriteLine($"SingleSteer, target:{v:0.00},send:{_sendSpeed:0.0}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private SteerWheel _steerWheel;
|
||||||
|
private float _sendSpeed;
|
||||||
|
private int _direction = 1; // 1 forward, -1 backward
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,100 @@
|
|||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Text;
|
||||||
|
using CommonUsage.Mathematics;
|
||||||
|
|
||||||
|
namespace CommonUsage.Chassis
|
||||||
|
{
|
||||||
|
public class SteerWheel : Wheel
|
||||||
|
{
|
||||||
|
public SteerWheel(Vector2 position, float angleLowerLimit, float angleUpperLimit, Action<float> speedWriter,
|
||||||
|
Func<float> speedReader, Action<float> angleWriter, Func<float> angleReader, float angleLimitMarginDeg = 15f) : base(position, speedWriter,
|
||||||
|
speedReader)
|
||||||
|
{
|
||||||
|
_angleLowerLimit = angleLowerLimit;
|
||||||
|
_angleUpperLimit = angleUpperLimit;
|
||||||
|
_angleWriter = angleWriter;
|
||||||
|
_angleReader = angleReader;
|
||||||
|
_centerDistance = position.Length();
|
||||||
|
AngleLimitMarginDeg = angleLimitMarginDeg;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float AngleLimitMarginDeg = 15f;
|
||||||
|
|
||||||
|
public bool TrySetDirection(bool allowReverse, ref float desireDirection, ref int dir)
|
||||||
|
{
|
||||||
|
if (TryNormalizeAngleInLimit(desireDirection, out var normalized))
|
||||||
|
{
|
||||||
|
dir = 1;
|
||||||
|
desireDirection = normalized;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!allowReverse) return false;
|
||||||
|
|
||||||
|
var oppositeTh = (float)CommonMath.RoundTh(desireDirection + 180);
|
||||||
|
if (TryNormalizeAngleInLimit(oppositeTh, out normalized))
|
||||||
|
{
|
||||||
|
dir = -1;
|
||||||
|
desireDirection = normalized;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
dir = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryNormalizeAngleInLimit(float angle, out float normalized)
|
||||||
|
{
|
||||||
|
var lower = CommonMath.RoundTh(_angleLowerLimit);
|
||||||
|
var upper = CommonMath.RoundTh(_angleUpperLimit);
|
||||||
|
while (upper < lower) upper += 360;
|
||||||
|
|
||||||
|
normalized = (float)CommonMath.RoundTh(angle);
|
||||||
|
while (normalized < lower) normalized += 360;
|
||||||
|
while (normalized > upper && normalized - 360 >= lower) normalized -= 360;
|
||||||
|
|
||||||
|
var margin = Math.Min(normalized - lower, upper - normalized);
|
||||||
|
return normalized >= lower && normalized <= upper && margin >= Math.Max(0, AngleLimitMarginDeg);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float ReadAngle()
|
||||||
|
{
|
||||||
|
return _angleReader();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WriteAngle(float angle)
|
||||||
|
{
|
||||||
|
_angleWriter.Invoke(_sendAngle = Math.Max(_angleLowerLimit, Math.Min(angle, _angleUpperLimit)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetSendAngle()
|
||||||
|
{
|
||||||
|
return _sendAngle;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetAngleRelativeToChassis()
|
||||||
|
{
|
||||||
|
return ZeroDirection + _sendAngle;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float CenterDistance()
|
||||||
|
{
|
||||||
|
return _centerDistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float AngleLowerLimit => _angleLowerLimit;
|
||||||
|
|
||||||
|
public float AngleUpperLimit => _angleUpperLimit;
|
||||||
|
|
||||||
|
[JsonIgnore] private readonly Action<float> _angleWriter;
|
||||||
|
[JsonIgnore] private readonly Func<float> _angleReader;
|
||||||
|
|
||||||
|
private float _angleLowerLimit = -90, _angleUpperLimit = 90;
|
||||||
|
private float _centerDistance;
|
||||||
|
|
||||||
|
public float _sendAngle = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Text;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace CommonUsage.Chassis
|
||||||
|
{
|
||||||
|
public class Wheel
|
||||||
|
{
|
||||||
|
public Wheel(Vector2 position, Action<float> speedWriter, Func<float> speedReader)
|
||||||
|
{
|
||||||
|
PhysicalPosition = Position = position;
|
||||||
|
SpeedWriter = speedWriter;
|
||||||
|
SpeedReader = speedReader;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WriteSpeed(float speed)
|
||||||
|
{
|
||||||
|
SpeedWriter.Invoke(_sendSpeed = speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetSendSpeed()
|
||||||
|
{
|
||||||
|
return _sendSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float ReadSpeed()
|
||||||
|
{
|
||||||
|
return SpeedReader();
|
||||||
|
}
|
||||||
|
|
||||||
|
// PhysicalPosition ===(chassis transform)===> Position
|
||||||
|
// useful in dual agv coordination
|
||||||
|
public readonly Vector2 PhysicalPosition;
|
||||||
|
public Vector2 Position;
|
||||||
|
|
||||||
|
public float ZeroDirection = 0;
|
||||||
|
|
||||||
|
[JsonIgnore] public readonly Action<float> SpeedWriter;
|
||||||
|
[JsonIgnore] public readonly Func<float> SpeedReader;
|
||||||
|
|
||||||
|
public float _sendSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class GeometricControlPoint
|
||||||
|
{
|
||||||
|
public GeometricControlPoint(Vector2 position)
|
||||||
|
{
|
||||||
|
Position = position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 Position;
|
||||||
|
public float Theta;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>netstandard2.0</TargetFramework>
|
||||||
|
<AssemblyName>CommonUsage</AssemblyName>
|
||||||
|
<RootNamespace>CommonUsage</RootNamespace>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||||
|
<DebugType>embedded</DebugType>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||||
|
<DebugType>embedded</DebugType>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Remove="Hedingben.cs" />
|
||||||
|
<Compile Remove="IPCConcurrentDictionary.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="MQTTnet" Version="4.3.7.1207" />
|
||||||
|
<PackageReference Include="MQTTnet.Extensions.ManagedClient" Version="4.3.7.1207" />
|
||||||
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||||
|
<PackageReference Include="System.Buffers" Version="4.5.1" />
|
||||||
|
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="FundamentalLib">
|
||||||
|
<HintPath>.\ref\RefFundamentalLib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<!-- <Reference Include="ClumsyCore">
|
||||||
|
<HintPath>..\..\MultiWheelC\ref\RefClumsyCore.dll</HintPath>
|
||||||
|
</Reference> -->
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<Target Name="CopyCommonUsageToMyParkingRef" AfterTargets="Build">
|
||||||
|
<MakeDir Directories="..\..\ref" />
|
||||||
|
<Copy SourceFiles="$(TargetPath)"
|
||||||
|
DestinationFolder="..\..\ref" />
|
||||||
|
</Target>
|
||||||
|
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.5.33424.131
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CommonUsage", "CommonUsage.csproj", "{E1C5DEA8-3785-40A9-9965-E51E65BF5947}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{E1C5DEA8-3785-40A9-9965-E51E65BF5947}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{E1C5DEA8-3785-40A9-9965-E51E65BF5947}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{E1C5DEA8-3785-40A9-9965-E51E65BF5947}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{E1C5DEA8-3785-40A9-9965-E51E65BF5947}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {709F9C19-45DB-46AD-B70A-0E1E3C6CFB0C}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
Binary file not shown.
@@ -0,0 +1,93 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Text;
|
||||||
|
using static CommonUsage.Geometries.CircularArc;
|
||||||
|
|
||||||
|
namespace CommonUsage.Geometries
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 便于直接创建几何形状并求几何形状的切点、切线等。
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractGeometry
|
||||||
|
{
|
||||||
|
protected AbstractGeometry()
|
||||||
|
{
|
||||||
|
PaddingType = Padding.StartExtendEndExtend;
|
||||||
|
VisualizeOption = new VisualizeOption(Color.Red, Color.Gray);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Padding PaddingType;
|
||||||
|
|
||||||
|
public abstract (Vector2 Pt, float Angle, float Bias, float Position) QueryTangentPoint(Vector2 point);
|
||||||
|
|
||||||
|
public abstract void Visualize(Action<VisDot> processDot, Action<VisLine> processLine,
|
||||||
|
bool visExtendedPart = false);
|
||||||
|
|
||||||
|
public VisualizeOption VisualizeOption;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查询指定位置的曲率。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position">从起点到查询位置的距离。</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public abstract float QueryCurvature(float position);
|
||||||
|
|
||||||
|
public abstract float Length();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class VisualizeOption
|
||||||
|
{
|
||||||
|
public VisualizeOption(Color mainColor, Color auxiliaryColor)
|
||||||
|
{
|
||||||
|
MainColor = mainColor;
|
||||||
|
AuxiliaryColor = auxiliaryColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color MainColor;
|
||||||
|
public Color AuxiliaryColor;
|
||||||
|
public bool DrawAuxiliary = true;
|
||||||
|
public bool VisualizeDirection = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Padding
|
||||||
|
{
|
||||||
|
StartLineEndLine = 0b_0001_0001,
|
||||||
|
StartLineEndExtend = 0b_0001_0010,
|
||||||
|
StartExtendEndLine = 0b_0010_0001,
|
||||||
|
StartExtendEndExtend = 0b_0010_0010,
|
||||||
|
}
|
||||||
|
|
||||||
|
public class VisDot
|
||||||
|
{
|
||||||
|
public VisDot(Vector2 point, Color color)
|
||||||
|
{
|
||||||
|
Point = point;
|
||||||
|
Color = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 Point;
|
||||||
|
public Color Color;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class VisLine
|
||||||
|
{
|
||||||
|
public VisLine(Vector2 start, Vector2 end, bool startArrow, bool endArrow, Color color, float width = 1)
|
||||||
|
{
|
||||||
|
Start = start;
|
||||||
|
End = end;
|
||||||
|
StartArrow = startArrow;
|
||||||
|
EndArrow = endArrow;
|
||||||
|
Color = color;
|
||||||
|
Width = width;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 Start;
|
||||||
|
public Vector2 End;
|
||||||
|
public bool StartArrow = false;
|
||||||
|
public bool EndArrow = false;
|
||||||
|
public Color Color;
|
||||||
|
public float Width;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,334 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Reflection;
|
||||||
|
using CommonUsage.Mathematics;
|
||||||
|
|
||||||
|
namespace CommonUsage.Geometries
|
||||||
|
{
|
||||||
|
public class BezierCurve : AbstractGeometry
|
||||||
|
{
|
||||||
|
|
||||||
|
public BezierCurve(List<Vector2> controlPoints, int resolution = 100)
|
||||||
|
{
|
||||||
|
// Console.WriteLine($"BezierCurve1");
|
||||||
|
// Console.WriteLine(string.Join(" ",controlPoints.Select(p=>$"{p.X:f2},{p.Y:f2}")));
|
||||||
|
_controlPoints = controlPoints;
|
||||||
|
_resolution = resolution;
|
||||||
|
InitializeBezier();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Visualize(Action<VisDot> processDot, Action<VisLine> processLine, bool visExtendedPart = false)
|
||||||
|
{
|
||||||
|
if (VisualizeOption.DrawAuxiliary)
|
||||||
|
for (var i = 0; i < _controlPoints.Count - 1; ++i)
|
||||||
|
{
|
||||||
|
processLine(new VisLine(_controlPoints[i], _controlPoints[i + 1],
|
||||||
|
false, false, VisualizeOption.AuxiliaryColor));
|
||||||
|
if (i == 0) continue;
|
||||||
|
processDot(new VisDot(_controlPoints[i], VisualizeOption.AuxiliaryColor));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < _bezierPoints.Count - 1; ++i)
|
||||||
|
{
|
||||||
|
if (Direction == -1)
|
||||||
|
{
|
||||||
|
processLine(new VisLine(_bezierPoints[i + 1], _bezierPoints[i],
|
||||||
|
false, i == (int)(_bezierPoints.Count / 2), VisualizeOption.MainColor, 2));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
processLine(new VisLine(_bezierPoints[i], _bezierPoints[i + 1],
|
||||||
|
false, i == (int)(_bezierPoints.Count / 2), VisualizeOption.MainColor, 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public (Vector2 Point, int Id) QueryPoint(Vector2 point)
|
||||||
|
{
|
||||||
|
var p = new Vector2();
|
||||||
|
var id = -1;
|
||||||
|
var bestDistance = float.MaxValue;
|
||||||
|
|
||||||
|
var hashes = _bias.Select(bb => CalculateHash(point, 100, bb.X, bb.Y)).ToList();
|
||||||
|
|
||||||
|
void TryQuery(Dictionary<uint, List<(Vector2 Point, int Id)>> dict, List<uint> hashList)
|
||||||
|
{
|
||||||
|
foreach (var hash in hashList)
|
||||||
|
{
|
||||||
|
if (!dict.TryGetValue(hash, out var ll)) continue;
|
||||||
|
foreach (var (q, qId) in ll)
|
||||||
|
{
|
||||||
|
var d = Vector2.Distance(q, point);
|
||||||
|
if (d < bestDistance)
|
||||||
|
{
|
||||||
|
p = q;
|
||||||
|
id = qId;
|
||||||
|
bestDistance = d;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//map目前有bug,取消cpu占用也不严重,必要时候在优化
|
||||||
|
// TryQuery(_pointsMappingSmall, hashes);
|
||||||
|
//
|
||||||
|
// if (id == -1)
|
||||||
|
// {
|
||||||
|
// hashes = _bias.Select(bb => CalculateHash(point, 1000, bb.X, bb.Y)).ToList();
|
||||||
|
// TryQuery(_pointsMappingBig, hashes);
|
||||||
|
// }
|
||||||
|
|
||||||
|
if (id == -1)
|
||||||
|
{
|
||||||
|
// todo: improve the way to find closest point if mappings fail
|
||||||
|
(p, id) = _bezierPoints.Select((p, i) => (p, i))
|
||||||
|
.OrderBy(pair => CommonMath.dist(pair.p.X, pair.p.Y, point.X, point.Y)).First();
|
||||||
|
}
|
||||||
|
|
||||||
|
return (p, id);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override (Vector2 Pt, float Angle, float Bias, float Position) QueryTangentPoint(Vector2 point)
|
||||||
|
{
|
||||||
|
var (p, id) = QueryPoint(point);
|
||||||
|
var tangent = _tangents[id];
|
||||||
|
var (bias, lp, fd) = CommonMath.Project2DLine(point, p, tangent);
|
||||||
|
var next = fd > 0 ? id + 1 : id - 1;
|
||||||
|
if (id == 0) next = 1;
|
||||||
|
// Console.WriteLine($"id:{id} next:{next} tangent:{tangent} _tangents.Count:{_tangents.Count}");
|
||||||
|
if (next > 0 && next < _tangents.Count)//线性插值
|
||||||
|
{
|
||||||
|
var (_, _, t) = CommonMath.Project2DLine(point, _bezierPoints[id], _bezierPoints[next]);
|
||||||
|
var partial = t / Vector2.Distance(_bezierPoints[id], _bezierPoints[next]);
|
||||||
|
if (partial >= 0 && partial <= 1)
|
||||||
|
{
|
||||||
|
tangent = CommonMath.RoundTh(_tangents[id] +
|
||||||
|
partial * CommonMath.RoundTh(_tangents[next] - _tangents[id]));
|
||||||
|
if (CommonMath.RoundTh(_tangents[next] - _tangents[id]) > 5)
|
||||||
|
Console.WriteLine($"bezier tangents bug, tanget: {id}:{_tangents[id]} {next}:{_tangents[next]}");
|
||||||
|
}
|
||||||
|
// else Console.WriteLine("bezier tangents bug");
|
||||||
|
}
|
||||||
|
return (lp, tangent, bias, fd + _sumDistances[id]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float Length()
|
||||||
|
{
|
||||||
|
return _length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float QueryCurvature(float position)
|
||||||
|
{
|
||||||
|
int id = _sumDistances.Count - 1;
|
||||||
|
if (position <= 0) id = 0;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 1; i < _sumDistances.Count; i++)
|
||||||
|
{
|
||||||
|
if (position > _sumDistances[i - 1] && position <= _sumDistances[i])
|
||||||
|
{
|
||||||
|
id = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var result = _curvatures[id];
|
||||||
|
if (id > 0 && id < _sumDistances.Count - 1)//插值
|
||||||
|
{
|
||||||
|
var partial = (position - _sumDistances[id - 1]) / (_sumDistances[id] - _sumDistances[id - 1]);
|
||||||
|
if (partial >= 0 && partial <= 1) result = (1 - partial) * _curvatures[id - 1] + partial * _curvatures[id];
|
||||||
|
else Console.WriteLine("bezier curvature bug");
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 QueryBezierPointsById(int id)
|
||||||
|
{
|
||||||
|
if (id < 0 || id > Resolution)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"QueryBezierPointsById out of range, Resolution:{Resolution},id:{id}.");
|
||||||
|
return new Vector3(0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Vector3(_bezierPoints[id].X, _bezierPoints[id].Y, _tangents[id]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Vector2> ControlPoints => _controlPoints;
|
||||||
|
|
||||||
|
public int Resolution => _resolution;
|
||||||
|
/// <summary>
|
||||||
|
/// 仅用于simple显示路径方向
|
||||||
|
/// </summary>
|
||||||
|
public int Direction = 1;
|
||||||
|
public int Order => _order;
|
||||||
|
|
||||||
|
// public List<float> Tangents => _tangents;
|
||||||
|
|
||||||
|
public void UpdateControlPoint(int id, Vector2 point)
|
||||||
|
{
|
||||||
|
_controlPoints[id] = point;
|
||||||
|
InitializeBezier();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddControlPoint(int id, Vector2 point)
|
||||||
|
{
|
||||||
|
_controlPoints.Insert(id, point);
|
||||||
|
InitializeBezier();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveControlPoint(int id)
|
||||||
|
{
|
||||||
|
_controlPoints.RemoveAt(id);
|
||||||
|
InitializeBezier();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 GetMidPoint()
|
||||||
|
{
|
||||||
|
return _bezierPoints[(int)Math.Ceiling(_resolution / 2d)];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeBezier()
|
||||||
|
{
|
||||||
|
_order = _controlPoints.Count - 1;
|
||||||
|
// _bezierPoints = new List<Vector2>();
|
||||||
|
var delta = 1.0f / _resolution;
|
||||||
|
// for (int t = 0; t <= _resolution; t += 1)//下面循环算了,没必要先递归算一遍
|
||||||
|
// _bezierPoints.Add(new Vector2(DeCasteljauX(_order, 0, t*delta), DeCasteljauY(_order, 0, t*delta)));
|
||||||
|
var allPoints = new List<List<List<Vector2>>>();
|
||||||
|
for (var i = 0; i < _order; i++)
|
||||||
|
{
|
||||||
|
var size = allPoints.Count;
|
||||||
|
var morePoints = new List<List<Vector2>>();
|
||||||
|
for (var j = 0; j < _order - i; j++)
|
||||||
|
{
|
||||||
|
var points = new List<Vector2>();
|
||||||
|
for (int t = 0; t <= _resolution; t += 1)
|
||||||
|
{
|
||||||
|
float p0x;
|
||||||
|
float p1x;
|
||||||
|
float p0y;
|
||||||
|
float p1y;
|
||||||
|
var z = t;
|
||||||
|
if (size > 0)
|
||||||
|
{
|
||||||
|
p0x = allPoints[i - 1][j][z].X;
|
||||||
|
p1x = allPoints[i - 1][j + 1][z].X;
|
||||||
|
p0y = allPoints[i - 1][j][z].Y;
|
||||||
|
p1y = allPoints[i - 1][j + 1][z].Y;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
p0x = _controlPoints[j].X;
|
||||||
|
p1x = _controlPoints[j + 1].X;
|
||||||
|
p0y = _controlPoints[j].Y;
|
||||||
|
p1y = _controlPoints[j + 1].Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
var part = t * delta;
|
||||||
|
points.Add(new Vector2((1 - part) * p0x + part * p1x, (1 - part) * p0y + part * p1y));
|
||||||
|
}
|
||||||
|
morePoints.Add(points);
|
||||||
|
}
|
||||||
|
allPoints.Add(morePoints);
|
||||||
|
}
|
||||||
|
|
||||||
|
_bezierPoints = allPoints.Last().Last();
|
||||||
|
_tangentInfo = allPoints;
|
||||||
|
_tangents = Enumerable.Repeat(0f, _bezierPoints.Count).ToList();
|
||||||
|
_curvatures = Enumerable.Repeat(0f, _bezierPoints.Count).ToList();
|
||||||
|
var p2 = allPoints[Order - 2];
|
||||||
|
for (var id = 0; id < _bezierPoints.Count; ++id)
|
||||||
|
{
|
||||||
|
_tangents[id] =
|
||||||
|
(float)(Math.Atan2(p2[1][id].Y - p2[0][id].Y, p2[1][id].X - p2[0][id].X) / Math.PI * 180);
|
||||||
|
if (id != 0) _curvatures[id] = (float)((CommonMath.ThDiff(_tangents[id], _tangents[id - 1]) / 180 * Math.PI)
|
||||||
|
/ (Vector2.Distance(_bezierPoints[id], _bezierPoints[id - 1]) / 1000));
|
||||||
|
}
|
||||||
|
// Console.WriteLine($"{string.Join("\n", _tangents.Select((val, i) => $"{i}: {val}"))}");
|
||||||
|
_tangents[0] = _tangents[1]; // todo: here is temporary fix
|
||||||
|
_curvatures[0] = _curvatures[1];
|
||||||
|
for (var id = 1; id < _bezierPoints.Count - 1; ++id)//前移0.5
|
||||||
|
_curvatures[id] = (_curvatures[id] + _curvatures[id + 1]) / 2;
|
||||||
|
|
||||||
|
_remainDistances = Enumerable.Repeat(0f, _bezierPoints.Count).ToList();
|
||||||
|
_sumDistances = Enumerable.Repeat(0f, _bezierPoints.Count).ToList();
|
||||||
|
for (var i = _bezierPoints.Count - 2; i >= 0; --i)
|
||||||
|
{
|
||||||
|
_remainDistances[i] =
|
||||||
|
_remainDistances[i + 1] + Vector2.Distance(_bezierPoints[i], _bezierPoints[i + 1]);
|
||||||
|
}
|
||||||
|
for (var i = 1; i < _bezierPoints.Count; ++i)
|
||||||
|
{
|
||||||
|
_sumDistances[i] =
|
||||||
|
_sumDistances[i - 1] + Vector2.Distance(_bezierPoints[i], _bezierPoints[i - 1]);
|
||||||
|
}
|
||||||
|
_length = _sumDistances.Last();
|
||||||
|
|
||||||
|
_minX = _bezierPoints.Min(pp => pp.X);
|
||||||
|
_minY = _bezierPoints.Min(pp => pp.Y);
|
||||||
|
|
||||||
|
var tmpList = _bezierPoints.Select((point, index) => (point, index)).ToList();
|
||||||
|
return;
|
||||||
|
void GenerateGridMapping(ref Dictionary<uint, List<(Vector2 Point, int Id)>> dict, float gSize)
|
||||||
|
{
|
||||||
|
dict = new Dictionary<uint, List<(Vector2 Point, int Id)>>();
|
||||||
|
foreach (var (point, index) in tmpList)
|
||||||
|
{
|
||||||
|
var hash = CalculateHash(point, gSize);
|
||||||
|
if (dict.TryGetValue(hash, out var ll))
|
||||||
|
ll.Add((point, index));
|
||||||
|
else dict[hash] = new List<(Vector2 Point, int Id)>() { (point, index) };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GenerateGridMapping(ref _pointsMappingSmall, 100);
|
||||||
|
GenerateGridMapping(ref _pointsMappingBig, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
private uint CalculateHash(Vector2 point, float gridSize, int xBias = 0, int yBias = 0)
|
||||||
|
{
|
||||||
|
return (uint)(((int)((point.X - _minX) / gridSize) + xBias) << 16 + (((int)((point.Y - _minY) / gridSize) + yBias) & 0xffff));
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly List<(int X, int Y)> _bias = new()
|
||||||
|
{
|
||||||
|
new(-1, -1), new(-1, 0), new(-1, 1),
|
||||||
|
new(0, -1), new(0, 0), new(0, 1),
|
||||||
|
new(1, -1), new(1, 0), new(1, 1),
|
||||||
|
};
|
||||||
|
|
||||||
|
private float DeCasteljauX(int i, int j, float t)
|
||||||
|
{
|
||||||
|
if (i == 1)
|
||||||
|
return (1 - t) * _controlPoints[j].X + t * _controlPoints[j + 1].X;
|
||||||
|
return (1 - t) * DeCasteljauX(i - 1, j, t) + t * DeCasteljauX(i - 1, j + 1, t);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float DeCasteljauY(int i, int j, float t)
|
||||||
|
{
|
||||||
|
if (i == 1)
|
||||||
|
return (1 - t) * _controlPoints[j].Y + t * _controlPoints[j + 1].Y;
|
||||||
|
return (1 - t) * DeCasteljauY(i - 1, j, t) + t * DeCasteljauY(i - 1, j + 1, t);
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _order;
|
||||||
|
private int _resolution;
|
||||||
|
private List<Vector2> _controlPoints;
|
||||||
|
private List<Vector2> _bezierPoints;
|
||||||
|
private List<List<List<Vector2>>> _tangentInfo;
|
||||||
|
private List<float> _tangents;
|
||||||
|
private List<float> _remainDistances;
|
||||||
|
private List<float> _sumDistances;
|
||||||
|
private List<float> _curvatures;
|
||||||
|
private Dictionary<uint, List<(Vector2 Point, int Id)>> _pointsMappingSmall;
|
||||||
|
private Dictionary<uint, List<(Vector2 Point, int Id)>> _pointsMappingBig;
|
||||||
|
private float _minX, _minY;
|
||||||
|
private float _length;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,256 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Security.Cryptography;
|
||||||
|
using System.Text;
|
||||||
|
using CommonUsage.Mathematics;
|
||||||
|
|
||||||
|
namespace CommonUsage.Geometries
|
||||||
|
{
|
||||||
|
public class CircularArc : AbstractGeometry
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 以center为圆心、radius为半径,从angleStart逆时针转到angleEnd所构成的圆弧。direction表示圆弧走向。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="center"></param>
|
||||||
|
/// <param name="radius"></param>
|
||||||
|
/// <param name="angleStart"></param>
|
||||||
|
/// <param name="angleEnd"></param>
|
||||||
|
/// <param name="direction">表示圆弧走向,1为angleStart到angleEnd,-1为angleEnd到angleStart</param>
|
||||||
|
public CircularArc(Vector2 center, float radius, float angleStart, float angleEnd, int direction, Padding paddingType)
|
||||||
|
{
|
||||||
|
_center = center;
|
||||||
|
_radius = radius;
|
||||||
|
_angleStart = angleStart;
|
||||||
|
_angleEnd = angleEnd;
|
||||||
|
_direction = direction;
|
||||||
|
PaddingType = paddingType;
|
||||||
|
|
||||||
|
ChangeShape();
|
||||||
|
CalculateVisPoints();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Visualize(Action<VisDot> processDot, Action<VisLine> processLine,
|
||||||
|
bool visExtendedPart = false)
|
||||||
|
{
|
||||||
|
lock (_visPoints)
|
||||||
|
{
|
||||||
|
if (visExtendedPart)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < _visPoints.Length - 1; ++i)
|
||||||
|
{
|
||||||
|
if ((i == 0 || i == _visPoints.Length - 2) && !visExtendedPart) continue;
|
||||||
|
var color = Color.Red;
|
||||||
|
if (i == 0 || i == _visPoints.Length - 2) color = Color.Gray;
|
||||||
|
processLine(new VisLine(_visPoints[i], _visPoints[i + 1],
|
||||||
|
false, i == (_visPoints.Length - 1) / 2, color));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (visExtendedPart)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwitchSide()
|
||||||
|
{
|
||||||
|
(_angleStart, _angleEnd) = (_angleEnd, _angleStart);
|
||||||
|
ChangeShape();
|
||||||
|
CalculateVisPoints();
|
||||||
|
}
|
||||||
|
|
||||||
|
public float VisAngleResolution = 1;
|
||||||
|
|
||||||
|
public Vector2 Center
|
||||||
|
{
|
||||||
|
get => _center;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_center = value;
|
||||||
|
ChangeShape();
|
||||||
|
CalculateVisPoints();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float Radius
|
||||||
|
{
|
||||||
|
get => _radius;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_radius = value;
|
||||||
|
ChangeShape();
|
||||||
|
CalculateVisPoints();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float AngleStart
|
||||||
|
{
|
||||||
|
get => _angleStart;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_angleStart = value;
|
||||||
|
ChangeShape();
|
||||||
|
CalculateVisPoints();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float AngleEnd
|
||||||
|
{
|
||||||
|
get => _angleEnd;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_angleEnd = value;
|
||||||
|
ChangeShape();
|
||||||
|
CalculateVisPoints();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Direction
|
||||||
|
{
|
||||||
|
get => _direction;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_direction = value;
|
||||||
|
ChangeShape();
|
||||||
|
CalculateVisPoints();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float AngleRange => _totalTh;
|
||||||
|
|
||||||
|
public Vector2 PointStart => _center + new Vector2(_radius * (float)Math.Cos(_angleStart / 180 * Math.PI),
|
||||||
|
_radius * (float)Math.Sin(_angleStart / 180 * Math.PI));
|
||||||
|
|
||||||
|
public Vector2 PointEnd => _center + new Vector2(_radius * (float)Math.Cos(_angleEnd / 180 * Math.PI),
|
||||||
|
_radius * (float)Math.Sin(_angleEnd / 180 * Math.PI));
|
||||||
|
|
||||||
|
public Vector2 Src => _src;
|
||||||
|
|
||||||
|
public Vector2 Dst => _dst;
|
||||||
|
|
||||||
|
public float TangentSrc => _tangentSrc;
|
||||||
|
|
||||||
|
public float TangentDst => _tangentDst;
|
||||||
|
|
||||||
|
public override (Vector2 Pt, float Angle, float Bias, float Position) QueryTangentPoint(Vector2 point)
|
||||||
|
{
|
||||||
|
var queryTh = (float)(Math.Atan2(point.Y - _center.Y, point.X - _center.X) / Math.PI * 180);
|
||||||
|
|
||||||
|
var p = new Vector2();
|
||||||
|
var tangent = 0f;
|
||||||
|
var pd = 0f;
|
||||||
|
var bestBias = float.MaxValue;
|
||||||
|
|
||||||
|
if ((((int)PaddingType >> 4) & 0x1) == 1)
|
||||||
|
{
|
||||||
|
var (bias1, hPnt1, fd1) = CommonMath.Project2DLine(point, _beforeStartSrc, _src);
|
||||||
|
if (fd1 <= 1000)
|
||||||
|
{
|
||||||
|
p = hPnt1;
|
||||||
|
tangent = (_direction >= 0 ? _angleStart : _angleEnd) + 90 * _direction;
|
||||||
|
pd = fd1;
|
||||||
|
bestBias = bias1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (((int)PaddingType & 0x1) == 1)
|
||||||
|
{
|
||||||
|
var (bias2, hPnt2, fd2) = CommonMath.Project2DLine(point, _dst, _afterEndDst);
|
||||||
|
if (fd2 >= 0 && Math.Abs(bias2) < Math.Abs(bestBias))
|
||||||
|
{
|
||||||
|
p = hPnt2;
|
||||||
|
tangent = (_direction >= 0 ? _angleEnd : _angleStart) + 90 * _direction;
|
||||||
|
pd = _totalLen + fd2;
|
||||||
|
bestBias = bias2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var th1 = _direction == 1 ? CommonMath.ThDiff(queryTh, _angleStart) : CommonMath.ThDiff(_angleEnd, queryTh);
|
||||||
|
// todo: urgent bug! should use better strategy to prevent sign problem
|
||||||
|
if (th1 < -55) th1 += 360;
|
||||||
|
var arcBias = (_radius - Vector2.Distance(point, _center)) * _direction;
|
||||||
|
if (Math.Abs(arcBias) < Math.Abs(bestBias))
|
||||||
|
{
|
||||||
|
p = _center + _radius * new Vector2((float)Math.Cos(queryTh / 180 * Math.PI),
|
||||||
|
(float)Math.Sin(queryTh / 180 * Math.PI));
|
||||||
|
tangent = queryTh + 90 * _direction;
|
||||||
|
pd = _radius * th1 / 180 * (float)Math.PI;
|
||||||
|
bestBias = arcBias;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (p, tangent, bestBias, pd);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float QueryCurvature(float position)
|
||||||
|
{
|
||||||
|
// var theta = (float)(_angleEnd - position / _radius / Math.PI * 180f + Math.PI);
|
||||||
|
// return Vectoriel.FromAngleLen(theta, 1f / _radius);
|
||||||
|
return 1000f / _radius * _direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float Length()
|
||||||
|
{
|
||||||
|
return _totalLen;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateVisPoints()
|
||||||
|
{
|
||||||
|
lock (_visPoints)
|
||||||
|
{
|
||||||
|
// todo: overlapping start and end is problematic
|
||||||
|
var ptCnt = (int)Math.Ceiling((_angleEnd + 360 - _angleStart) % 360 / VisAngleResolution);
|
||||||
|
_visPoints = new Vector2[ptCnt + 2];
|
||||||
|
|
||||||
|
var starting = _angleStart;
|
||||||
|
if (_direction == -1) starting = _angleEnd;
|
||||||
|
_visPoints[0] = _beforeStartSrc;
|
||||||
|
|
||||||
|
for (var j = 0; j < ptCnt; ++j)
|
||||||
|
{
|
||||||
|
var th = starting + j * VisAngleResolution * _direction;
|
||||||
|
var radAngle = (float)(th / 180f * Math.PI);
|
||||||
|
_visPoints[j + 1] = Center + new Vector2((float)Math.Cos(radAngle), (float)Math.Sin(radAngle)) * Radius;
|
||||||
|
}
|
||||||
|
|
||||||
|
_visPoints[ptCnt + 1] = _afterEndDst;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ChangeShape()
|
||||||
|
{
|
||||||
|
_totalTh = CommonMath.ThDiff(_angleEnd, _angleStart);
|
||||||
|
if (_totalTh < 0) _totalTh += 360;
|
||||||
|
_totalLen = _radius * _totalTh / 180 * (float)Math.PI;
|
||||||
|
|
||||||
|
var radAngleStart = _angleStart / 180 * Math.PI;
|
||||||
|
var radAngleEnd = _angleEnd / 180 * Math.PI;
|
||||||
|
double srcAngle = radAngleStart, dstAngle = radAngleEnd;
|
||||||
|
if (_direction == -1) (srcAngle, dstAngle) = (dstAngle, srcAngle);
|
||||||
|
_src = _center + new Vector2((float)Math.Cos(srcAngle), (float)Math.Sin(srcAngle)) * _radius;
|
||||||
|
_dst = _center + new Vector2((float)Math.Cos(dstAngle), (float)Math.Sin(dstAngle)) * _radius;
|
||||||
|
_beforeStartSrc = CommonMath.Transform2D(_src,
|
||||||
|
(_direction >= 0 ? _angleStart : _angleEnd) + 90 * _direction, new Vector2(-1000, 0));
|
||||||
|
_afterEndDst = CommonMath.Transform2D(_dst, (_direction >= 0 ? _angleEnd : _angleStart) + 90 * _direction,
|
||||||
|
new Vector2(1000, 0));
|
||||||
|
_tangentSrc = QueryTangentPoint(_src).Angle;
|
||||||
|
_tangentDst = QueryTangentPoint(_dst).Angle;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2 _center;
|
||||||
|
private float _radius, _angleStart, _angleEnd;
|
||||||
|
private int _direction;
|
||||||
|
|
||||||
|
private float _totalTh, _totalLen;
|
||||||
|
private Vector2 _src, _dst;
|
||||||
|
private float _tangentSrc, _tangentDst;
|
||||||
|
private Vector2 _beforeStartSrc, _afterEndDst;
|
||||||
|
|
||||||
|
private Vector2[] _visPoints = Array.Empty<Vector2>();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,349 @@
|
|||||||
|
using CommonUsage.Mathematics;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace CommonUsage.Geometries
|
||||||
|
{
|
||||||
|
public class NurbsCurve : AbstractGeometry
|
||||||
|
{
|
||||||
|
|
||||||
|
public NurbsCurve(List<Vector2> controlPoints, List<float> weights, List<float> knotVector, int frame = 100)
|
||||||
|
{
|
||||||
|
_controlPoints = controlPoints;
|
||||||
|
_weights = weights;
|
||||||
|
_knotVector = knotVector;
|
||||||
|
_frame = frame;
|
||||||
|
InitializeNurbs();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Visualize(Action<VisDot> processDot, Action<VisLine> processLine, bool visExtendedPart = false)
|
||||||
|
{
|
||||||
|
if (VisualizeOption.DrawAuxiliary)
|
||||||
|
for (var i = 0; i < _controlPoints.Count - 1; ++i)
|
||||||
|
{
|
||||||
|
processLine(new VisLine(_controlPoints[i], _controlPoints[i + 1],
|
||||||
|
false, false, VisualizeOption.AuxiliaryColor));
|
||||||
|
if (i == 0) continue;
|
||||||
|
processDot(new VisDot(_controlPoints[i], VisualizeOption.AuxiliaryColor));
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < _nurbsPoints.Count - 1; ++i)
|
||||||
|
{
|
||||||
|
if (Direction == -1)
|
||||||
|
{
|
||||||
|
processLine(new VisLine(_nurbsPoints[i + 1], _nurbsPoints[i],
|
||||||
|
false, i == (int)(_nurbsPoints.Count / 2), VisualizeOption.MainColor, 2));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
processLine(new VisLine(_nurbsPoints[i], _nurbsPoints[i + 1],
|
||||||
|
false, i == (int)(_nurbsPoints.Count / 2), VisualizeOption.MainColor, 2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public (Vector2 Point, int Id) QueryPoint(Vector2 point)
|
||||||
|
{
|
||||||
|
var p = new Vector2();
|
||||||
|
var id = -1;
|
||||||
|
var bestDistance = float.MaxValue;
|
||||||
|
|
||||||
|
var hashes = _bias.Select(bb => CalculateHash(point, 100, bb.X, bb.Y)).ToList();
|
||||||
|
|
||||||
|
void TryQuery(Dictionary<uint, List<(Vector2 Point, int Id)>> dict, List<uint> hashList)
|
||||||
|
{
|
||||||
|
foreach (var hash in hashList)
|
||||||
|
{
|
||||||
|
if (!dict.TryGetValue(hash, out var ll)) continue;
|
||||||
|
foreach (var (q, qId) in ll)
|
||||||
|
{
|
||||||
|
var d = Vector2.Distance(q, point);
|
||||||
|
if (d < bestDistance)
|
||||||
|
{
|
||||||
|
p = q;
|
||||||
|
id = qId;
|
||||||
|
bestDistance = d;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (id == -1)
|
||||||
|
{
|
||||||
|
// todo: improve the way to find closest point if mappings fail
|
||||||
|
(p, id) = _nurbsPoints.Select((p, i) => (p, i))
|
||||||
|
.OrderBy(pair => CommonMath.dist(pair.p.X, pair.p.Y, point.X, point.Y)).First();
|
||||||
|
}
|
||||||
|
|
||||||
|
return (p, id);
|
||||||
|
}
|
||||||
|
|
||||||
|
private uint CalculateHash(Vector2 point, float gridSize, int xBias = 0, int yBias = 0)
|
||||||
|
{
|
||||||
|
return (uint)(((int)((point.X - _minX) / gridSize) + xBias) << 16 + (((int)((point.Y - _minY) / gridSize) + yBias) & 0xffff));
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly List<(int X, int Y)> _bias = new()
|
||||||
|
{
|
||||||
|
new(-1, -1), new(-1, 0), new(-1, 1),
|
||||||
|
new(0, -1), new(0, 0), new(0, 1),
|
||||||
|
new(1, -1), new(1, 0), new(1, 1),
|
||||||
|
};
|
||||||
|
|
||||||
|
public override (Vector2 Pt, float Angle, float Bias, float Position) QueryTangentPoint(Vector2 point)
|
||||||
|
{
|
||||||
|
var (p, id) = QueryPoint(point);
|
||||||
|
var tangent = _tangents[id];
|
||||||
|
var (bias, lp, fd) = CommonMath.Project2DLine(point, p, tangent);
|
||||||
|
var next = fd > 0 ? id + 1 : id - 1;
|
||||||
|
if (next > 0 && next < _tangents.Count)//线性插值
|
||||||
|
{
|
||||||
|
var (_, _, t) = CommonMath.Project2DLine(point, _nurbsPoints[id], _nurbsPoints[next]);
|
||||||
|
var partial = t / Vector2.Distance(_nurbsPoints[id], _nurbsPoints[next]);
|
||||||
|
if (partial >= 0 && partial <= 1)
|
||||||
|
{
|
||||||
|
tangent = CommonMath.RoundTh(_tangents[id] +
|
||||||
|
partial * CommonMath.RoundTh(_tangents[next] - _tangents[id]));
|
||||||
|
if (CommonMath.RoundTh(_tangents[next] - _tangents[id]) > 5)
|
||||||
|
Console.WriteLine($"Nurbs tangents bug, tanget: {id}:{_tangents[id]} {next}:{_tangents[next]}");
|
||||||
|
}
|
||||||
|
else Console.WriteLine("Nurbs tangents bug");
|
||||||
|
}
|
||||||
|
return (lp, tangent, bias, fd + _sumDistances[id]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float QueryCurvature(float position)
|
||||||
|
{
|
||||||
|
int id = _sumDistances.Count - 1;
|
||||||
|
if (position <= 0) id = 0;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 1; i < _sumDistances.Count; i++)
|
||||||
|
{
|
||||||
|
if (position > _sumDistances[i - 1] && position <= _sumDistances[i])
|
||||||
|
{
|
||||||
|
id = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var result = _curvatures[id];
|
||||||
|
if (id > 0 && id < _sumDistances.Count - 1)//插值
|
||||||
|
{
|
||||||
|
var partial = (position - _sumDistances[id - 1]) / (_sumDistances[id] - _sumDistances[id - 1]);
|
||||||
|
if (partial >= 0 && partial <= 1) result = (1 - partial) * _curvatures[id - 1] + partial * _curvatures[id];
|
||||||
|
else Console.WriteLine("Nurbs curvature bug");
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 QueryNurbsPointsById(int id)
|
||||||
|
{
|
||||||
|
if (id < 0 || id > Frame)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"QueryBezierPointsById out of range, Resolution:{Frame},id:{id}.");
|
||||||
|
return new Vector3(0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Vector3(_nurbsPoints[id].X, _nurbsPoints[id].Y, _tangents[id]);
|
||||||
|
}
|
||||||
|
public override float Length()
|
||||||
|
{
|
||||||
|
return _length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Order => _order;
|
||||||
|
public List<Vector2> ControlPoints => _controlPoints;
|
||||||
|
public List<float> Weights => _weights;
|
||||||
|
public List<float> KnotVector => _knotVector;
|
||||||
|
public int Frame => _frame;
|
||||||
|
|
||||||
|
public int Direction = 1;
|
||||||
|
|
||||||
|
|
||||||
|
public void UpdateControlPoint(int id, Vector2 point)
|
||||||
|
{
|
||||||
|
_controlPoints[id] = point;
|
||||||
|
InitializeNurbs();
|
||||||
|
}
|
||||||
|
public void UpdateNurbsWeihgts(int id, float weight)
|
||||||
|
{
|
||||||
|
_weights[id] = weight;
|
||||||
|
InitializeNurbs();
|
||||||
|
|
||||||
|
}
|
||||||
|
public void AddControlPoint(int id, Vector2 point)
|
||||||
|
{
|
||||||
|
_controlPoints.Insert(id, point);
|
||||||
|
InitializeNurbs();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveControlPoint(int id)
|
||||||
|
{
|
||||||
|
_controlPoints.RemoveAt(id);
|
||||||
|
InitializeNurbs();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 GetMidPoint()
|
||||||
|
{
|
||||||
|
return _nurbsPoints[(int)Math.Ceiling(_frame / 2d)];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeNurbs()
|
||||||
|
{
|
||||||
|
_order = _controlPoints.Count - 1;
|
||||||
|
List<List<Vector2>> allpoints = new List<List<Vector2>>();
|
||||||
|
List<Vector2> nurbsCurvePoints = new List<Vector2>();
|
||||||
|
float delta = 1.0f / Frame;
|
||||||
|
|
||||||
|
for (float t = 0; t <= 1; t += delta)
|
||||||
|
{
|
||||||
|
var (point, tangent) = DeBoorAlgorithm(t);
|
||||||
|
var points = new List<Vector2>
|
||||||
|
{
|
||||||
|
point,
|
||||||
|
point + tangent // Tangent endpoint
|
||||||
|
};
|
||||||
|
allpoints.Add(points);
|
||||||
|
nurbsCurvePoints.Add(point); // Store the curve point separately
|
||||||
|
}
|
||||||
|
|
||||||
|
_nurbsPoints = nurbsCurvePoints;
|
||||||
|
_tangents = Enumerable.Repeat(0f, _nurbsPoints.Count).ToList();
|
||||||
|
_curvatures = Enumerable.Repeat(0f, _nurbsPoints.Count).ToList();
|
||||||
|
|
||||||
|
for (var id = 0; id < _nurbsPoints.Count - 1; ++id)
|
||||||
|
{
|
||||||
|
Vector2 p1 = _nurbsPoints[id];
|
||||||
|
Vector2 p2 = _nurbsPoints[id + 1];
|
||||||
|
|
||||||
|
float tangentAngle = (float)Math.Atan2(p2.Y - p1.Y, p2.X - p1.X) * 180 / (float)Math.PI;
|
||||||
|
_tangents[id] = tangentAngle;
|
||||||
|
|
||||||
|
// Calculate curvature using finite differences of tangent (second derivative approximation)
|
||||||
|
if (id > 0)
|
||||||
|
{
|
||||||
|
float previousTangent = _tangents[id - 1];
|
||||||
|
float curvature = (float)(CommonMath.ThDiff(tangentAngle, previousTangent) * Math.PI / 180) /
|
||||||
|
(Vector2.Distance(p1, p2) / 1000);
|
||||||
|
_curvatures[id] = curvature;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_curvatures.Insert(0, _curvatures[0]);
|
||||||
|
for (var id = 1; id < _curvatures.Count - 1; ++id)
|
||||||
|
{
|
||||||
|
_curvatures[id] = (_curvatures[id] + _curvatures[id + 1]) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
_remainDistances = Enumerable.Repeat(0f, _nurbsPoints.Count).ToList();
|
||||||
|
_sumDistances = Enumerable.Repeat(0f, _nurbsPoints.Count).ToList();
|
||||||
|
_remainDistances[_nurbsPoints.Count - 1] = 0;
|
||||||
|
|
||||||
|
for (var i = _nurbsPoints.Count - 2; i >= 0; --i)
|
||||||
|
{
|
||||||
|
_remainDistances[i] = _remainDistances[i + 1] + Vector2.Distance(_nurbsPoints[i], _nurbsPoints[i + 1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
_sumDistances[0] = 0;
|
||||||
|
for (var i = 1; i < _nurbsPoints.Count; ++i)
|
||||||
|
{
|
||||||
|
_sumDistances[i] = _sumDistances[i - 1] + Vector2.Distance(_nurbsPoints[i], _nurbsPoints[i - 1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
_length = _sumDistances.Last();
|
||||||
|
|
||||||
|
_minX = _nurbsPoints.Min(pp => pp.X);
|
||||||
|
_minY = _nurbsPoints.Min(pp => pp.Y);
|
||||||
|
|
||||||
|
var tmpList = _nurbsPoints.Select((point, index) => (point, index)).ToList();
|
||||||
|
// GenerateGridMapping(ref _pointsMappingSmall, 100, tmpList);
|
||||||
|
// GenerateGridMapping(ref _pointsMappingBig, 1000, tmpList);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private float CalculateLength()
|
||||||
|
{
|
||||||
|
return _nurbsPoints.Zip(_nurbsPoints.Skip(1), Vector2.Distance).Sum();
|
||||||
|
}
|
||||||
|
|
||||||
|
private (Vector2, Vector2) DeBoorAlgorithm(float t)
|
||||||
|
{
|
||||||
|
Vector2 numerator = Vector2.Zero;
|
||||||
|
Vector2 tangentNumerator = Vector2.Zero;
|
||||||
|
float denominator = 0f;
|
||||||
|
|
||||||
|
// Calculate the point on the curve
|
||||||
|
for (int i = 0; i < ControlPoints.Count; ++i)
|
||||||
|
{
|
||||||
|
float basis = BasisFunction(i, _order, t) * Weights[i];
|
||||||
|
numerator += basis * ControlPoints[i];
|
||||||
|
denominator += basis;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 point = numerator / denominator;
|
||||||
|
|
||||||
|
// Calculate the tangent vector using the analytical derivative
|
||||||
|
for (int i = 0; i < ControlPoints.Count; ++i)
|
||||||
|
{
|
||||||
|
float basisDerivative = BasisFunctionDerivative(i, _order, t) * Weights[i];
|
||||||
|
tangentNumerator += basisDerivative * ControlPoints[i];
|
||||||
|
}
|
||||||
|
Vector2 tangent = tangentNumerator / denominator;
|
||||||
|
|
||||||
|
return (point, tangent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float BasisFunction(int i, int p, float t)
|
||||||
|
{
|
||||||
|
if (p == 0)
|
||||||
|
return (KnotVector[i] <= t && t < KnotVector[i + 1]) ? 1.0f : 0.0f;
|
||||||
|
|
||||||
|
float denom1 = KnotVector[i + p] - KnotVector[i];
|
||||||
|
float term1 = denom1 == 0 ? 0 : ((t - KnotVector[i]) / denom1) * BasisFunction(i, p - 1, t);
|
||||||
|
|
||||||
|
float denom2 = KnotVector[i + p + 1] - KnotVector[i + 1];
|
||||||
|
float term2 = denom2 == 0 ? 0 : ((KnotVector[i + p + 1] - t) / denom2) * BasisFunction(i + 1, p - 1, t);
|
||||||
|
|
||||||
|
return term1 + term2;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float BasisFunctionDerivative(int i, int k, float t)
|
||||||
|
{
|
||||||
|
if (k == 0) return 0;
|
||||||
|
|
||||||
|
float denom1 = KnotVector[i + k] - KnotVector[i];
|
||||||
|
float denom2 = KnotVector[i + k + 1] - KnotVector[i + 1];
|
||||||
|
|
||||||
|
float term1 = denom1 != 0 ? BasisFunction(i, k - 1, t) / denom1 : 0;
|
||||||
|
float term2 = denom1 != 0 ? (t - KnotVector[i]) * BasisFunctionDerivative(i, k - 1, t) / denom1 : 0;
|
||||||
|
|
||||||
|
float term3 = denom2 != 0 ? -BasisFunction(i + 1, k - 1, t) / denom2 : 0;
|
||||||
|
float term4 = denom2 != 0 ? (KnotVector[i + k + 1] - t) * BasisFunctionDerivative(i + 1, k - 1, t) / denom2 : 0;
|
||||||
|
|
||||||
|
return term1 + term2 + term3 + term4;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _order;
|
||||||
|
private List<Vector2> _controlPoints;
|
||||||
|
private List<float> _weights;
|
||||||
|
private List<float> _knotVector;
|
||||||
|
private int _frame;
|
||||||
|
private List<Vector2> _nurbsPoints;
|
||||||
|
private List<List<List<Vector2>>> _tangentPoints;
|
||||||
|
private List<float> _curvatures;
|
||||||
|
private List<float> _sumDistances;
|
||||||
|
private List<float> _remainDistances;
|
||||||
|
private float _minX, _minY;
|
||||||
|
private float _length;
|
||||||
|
private Dictionary<uint, List<(Vector2 Point, int Id)>> _pointsMappingSmall;
|
||||||
|
private Dictionary<uint, List<(Vector2 Point, int Id)>> _pointsMappingBig;
|
||||||
|
private List<float> _tangents;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Geometries
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// MDCS数学类:向量。
|
||||||
|
/// </summary>
|
||||||
|
public class Vectoriel
|
||||||
|
{
|
||||||
|
public Vectoriel()
|
||||||
|
{
|
||||||
|
_vec2 = Vector2.Zero;
|
||||||
|
_dir2 = Vector2.Normalize(_vec2);
|
||||||
|
_len = _vec2.Length();
|
||||||
|
_angle = (float)(Math.Atan2(_vec2.Y, _vec2.X) / Math.PI * 180f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vectoriel(Vector2 vec)
|
||||||
|
{
|
||||||
|
_vec2 = vec;
|
||||||
|
_dir2 = Vector2.Normalize(_vec2);
|
||||||
|
_len = _vec2.Length();
|
||||||
|
_angle = (float)(Math.Atan2(_vec2.Y, _vec2.X) / Math.PI * 180f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 通过笛卡尔坐标系X和Y值构建向量。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x"></param>
|
||||||
|
/// <param name="y"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Vectoriel FromXY(float x, float y)
|
||||||
|
{
|
||||||
|
return new Vectoriel(new Vector2(x, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 通过极坐标系的角度和距离值构建向量。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="angle"></param>
|
||||||
|
/// <param name="len"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Vectoriel FromAngleLen(float angle, float len)
|
||||||
|
{
|
||||||
|
var rad = angle / 180f * Math.PI;
|
||||||
|
return new Vectoriel(new Vector2((float)Math.Cos(rad), (float)Math.Sin(rad)) * len);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static implicit operator Vector2(Vectoriel vec)
|
||||||
|
{
|
||||||
|
return vec._vec2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static explicit operator Vectoriel(Vector2 vec)
|
||||||
|
{
|
||||||
|
return FromXY(vec.X, vec.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 Direction => _dir2;
|
||||||
|
|
||||||
|
public float Length => _len;
|
||||||
|
|
||||||
|
public float Angle => _angle;
|
||||||
|
|
||||||
|
private Vector2 _vec2, _dir2;
|
||||||
|
private float _len, _angle;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,774 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace CommonUsage.Mathematics
|
||||||
|
{
|
||||||
|
|
||||||
|
using T3 = Tuple<float, float, float>;
|
||||||
|
using D3 = Tuple<double, double, double>;
|
||||||
|
|
||||||
|
public class CommonMath
|
||||||
|
{
|
||||||
|
public class PrimeEnumerator<T>
|
||||||
|
{
|
||||||
|
public PrimeEnumerator(List<T> items, Func<T, bool> process)
|
||||||
|
{
|
||||||
|
_n = items.Count;
|
||||||
|
_items = items;
|
||||||
|
_process = process;
|
||||||
|
|
||||||
|
foreach (var pNum in _primes)
|
||||||
|
{
|
||||||
|
if (_n % pNum != 0)
|
||||||
|
{
|
||||||
|
_a = pNum;
|
||||||
|
_b = 11;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enumerate()
|
||||||
|
{
|
||||||
|
using (var enumerator = Get().GetEnumerator())
|
||||||
|
{
|
||||||
|
while (enumerator.MoveNext()) { }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly int _n, _a, _b;
|
||||||
|
private readonly int[] _primes = new[] { 29, 23, 19, 17, 13 };
|
||||||
|
private List<T> _items;
|
||||||
|
private readonly Func<T, bool> _process;
|
||||||
|
|
||||||
|
private IEnumerable<bool> Get()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < _n; ++i)
|
||||||
|
{
|
||||||
|
var id = (i * _a + _b) % _n;
|
||||||
|
yield return _process(_items[id]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<IEnumerable<T>> GetPermutationsInternal<T>(IEnumerable<T> list, int length)
|
||||||
|
{
|
||||||
|
if (length == 1) return list.Select(t => new T[] { t });
|
||||||
|
|
||||||
|
return GetPermutationsInternal(list, length - 1)
|
||||||
|
.SelectMany(t => list.Where(e => !t.Contains(e)),
|
||||||
|
(t1, t2) => t1.Concat(new T[] { t2 }));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 得到一组数据的所有排列。
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">元素数据类型</typeparam>
|
||||||
|
/// <param name="list">所有待选元素</param>
|
||||||
|
/// <param name="selectNum">所选出的元素数量</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static List<List<T>> GetPermutations<T>(List<T> list, int selectNum)
|
||||||
|
{
|
||||||
|
return GetPermutationsInternal(list, selectNum).Select(ll => ll.ToList()).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (float bias, Vector2 hPnt, float d) Project2DLine(Vector2 pnt, Vector2 segSt,
|
||||||
|
Vector2 segEnd)
|
||||||
|
{
|
||||||
|
var dir = Vector2.Normalize(segEnd - segSt);
|
||||||
|
var fd = Vector2.Dot(pnt - segSt, dir);
|
||||||
|
var hPnt = segSt + fd * dir;
|
||||||
|
var bias = dir.X * (pnt.Y-segSt.Y) - (pnt.X-segSt.X) * dir.Y;
|
||||||
|
return (bias, hPnt, fd);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (float bias, Vector2 hPnt, float fd) Project2DLine(Vector2 pnt, Vector2 segSt, float tangent)
|
||||||
|
{
|
||||||
|
var dir = new Vector2((float)System.Math.Cos(tangent / 180 * System.Math.PI), (float)System.Math.Sin(tangent / 180 * System.Math.PI));
|
||||||
|
var fd = Vector2.Dot(pnt - segSt, dir);
|
||||||
|
var hPnt = segSt + fd * dir;
|
||||||
|
var bias = dir.X * (pnt.Y - segSt.Y) - (pnt.X - segSt.X) * dir.Y;
|
||||||
|
return (bias, hPnt, fd);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LineEqu
|
||||||
|
{
|
||||||
|
public double A, B, C, ln, dAB;
|
||||||
|
public double px1, px2, py1, py2;
|
||||||
|
public float midX;
|
||||||
|
public float midY;
|
||||||
|
}
|
||||||
|
// Fit line with PCA.
|
||||||
|
public LineEqu CalcLine(IEnumerable<Vector2> tls)
|
||||||
|
{
|
||||||
|
var lidarPoint2Ds = tls as Vector2[] ?? tls.ToArray();
|
||||||
|
float fx = lidarPoint2Ds.Average(f => f.X);
|
||||||
|
float fy = lidarPoint2Ds.Average(f => f.Y);
|
||||||
|
float fxx = lidarPoint2Ds.Average(f => f.X * f.X);
|
||||||
|
float fxy = lidarPoint2Ds.Average(f => f.X * f.Y);
|
||||||
|
float fyy = lidarPoint2Ds.Average(f => f.Y * f.Y);
|
||||||
|
float a = fxx - fx * fx, b = fxy - fx * fy, c = fyy - fy * fy;
|
||||||
|
double sqt = System.Math.Sqrt((a - c) * (a - c) + 4 * b * b);
|
||||||
|
double l1 = a + c + sqt;
|
||||||
|
double l2 = a + c - sqt;
|
||||||
|
double dx, dy;
|
||||||
|
if (System.Math.Abs(a - l1 / 2) > System.Math.Abs(c - l1 / 2))
|
||||||
|
{
|
||||||
|
dy = l1 / 2 - a; dx = b;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dx = l1 / 2 - c; dy = b;
|
||||||
|
}
|
||||||
|
double norm = System.Math.Sqrt(dx * dx + dy * dy);
|
||||||
|
dx /= norm; dy /= norm;
|
||||||
|
double A = dy, B = -dx, C = dx * fy - dy * fx;
|
||||||
|
double dAB = System.Math.Sqrt(A * A + B * B);
|
||||||
|
|
||||||
|
return new CommonMath.LineEqu
|
||||||
|
{
|
||||||
|
A = A,
|
||||||
|
B = B,
|
||||||
|
C = C,
|
||||||
|
ln = lidarPoint2Ds.Average(p => System.Math.Abs(p.X * A + p.Y * B + C) / dAB),
|
||||||
|
midX = fx,
|
||||||
|
midY = fy
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double QuadInterp3(double[] confsF)
|
||||||
|
{
|
||||||
|
if (confsF[0] > confsF[1] && confsF[0] > confsF[2])
|
||||||
|
{
|
||||||
|
//printf("left overflow...\n");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (confsF[1] > confsF[0] && confsF[1] > confsF[2])
|
||||||
|
{
|
||||||
|
return (-(confsF[2] - confsF[0]) / 2.0f / (confsF[0] + confsF[2] - 2.0f * confsF[1] + 0.0001f));
|
||||||
|
}
|
||||||
|
if (confsF[2] > confsF[0] && confsF[2] > confsF[1])
|
||||||
|
{
|
||||||
|
//printf("right overflow...\n");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double cross(PointF O, PointF A, PointF B)
|
||||||
|
{
|
||||||
|
return (A.X - O.X) * (B.Y - O.Y) - (A.Y - O.Y) * (B.X - O.X);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<PointF> GetConvexHull(List<PointF> points)
|
||||||
|
{
|
||||||
|
if (points == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (points.Count() <= 1)
|
||||||
|
return points;
|
||||||
|
|
||||||
|
int n = points.Count(), k = 0;
|
||||||
|
List<PointF> H = new List<PointF>(new PointF[2 * n]);
|
||||||
|
|
||||||
|
points.Sort((a, b) =>
|
||||||
|
a.X == b.X ? a.Y.CompareTo(b.Y) : a.X.CompareTo(b.X));
|
||||||
|
|
||||||
|
// Build lower hull
|
||||||
|
for (int i = 0; i < n; ++i)
|
||||||
|
{
|
||||||
|
while (k >= 2 && cross(H[k - 2], H[k - 1], points[i]) <= 0)
|
||||||
|
k--;
|
||||||
|
H[k++] = points[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build upper hull
|
||||||
|
for (int i = n - 2, t = k + 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
while (k >= t && cross(H[k - 2], H[k - 1], points[i]) <= 0)
|
||||||
|
k--;
|
||||||
|
H[k++] = points[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
return H.Take(k - 1).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsPointInPolygon4(PointF[] polygon, PointF testPoint)
|
||||||
|
{
|
||||||
|
// ray casting odd even test.
|
||||||
|
bool result = false;
|
||||||
|
int j = polygon.Count() - 1;
|
||||||
|
for (int i = 0; i < polygon.Count(); i++)
|
||||||
|
{
|
||||||
|
if (polygon[i].Y < testPoint.Y && polygon[j].Y >= testPoint.Y ||
|
||||||
|
polygon[j].Y < testPoint.Y && polygon[i].Y >= testPoint.Y)
|
||||||
|
{
|
||||||
|
if (polygon[i].X + (testPoint.Y - polygon[i].Y) / (polygon[j].Y - polygon[i].Y) *
|
||||||
|
(polygon[j].X - polygon[i].X) < testPoint.X)
|
||||||
|
{
|
||||||
|
result = !result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
j = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double Exp(double val)
|
||||||
|
{
|
||||||
|
if (val < -20) return 0.0000001;
|
||||||
|
if (val > 20) return 99999999999999;
|
||||||
|
long tmp = (long)(1512775 * val + 1072632447);
|
||||||
|
return BitConverter.Int64BitsToDouble(tmp << 32);
|
||||||
|
}
|
||||||
|
public static double gaussmf(double x, double sig, double c)
|
||||||
|
{
|
||||||
|
return Exp(-(x - c) * (x - c) / (2 * sig * sig));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float Exp(float x)
|
||||||
|
{
|
||||||
|
if (x < -10) return 0;
|
||||||
|
if (x > 10) return 99999999999999;
|
||||||
|
x = 1.0f + x / 64f;
|
||||||
|
x *= x;
|
||||||
|
x *= x;
|
||||||
|
x *= x;
|
||||||
|
x *= x;
|
||||||
|
x *= x;
|
||||||
|
x *= x;
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
public static float gaussmf(float x, float sig, float c)
|
||||||
|
{
|
||||||
|
return Exp(-(x - c) * (x - c) / (2 * sig * sig));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static D3 Transform2D(D3 src, D3 t)
|
||||||
|
{
|
||||||
|
var rth = src.Item3 / 180.0 * System.Math.PI;
|
||||||
|
var p1dtx = (src.Item1 + System.Math.Cos(rth) * t.Item1 -
|
||||||
|
System.Math.Sin(rth) * t.Item2);
|
||||||
|
var p1dty = (src.Item2 + System.Math.Sin(rth) * t.Item1 +
|
||||||
|
System.Math.Cos(rth) * t.Item2);
|
||||||
|
var p1dtth = src.Item3 + t.Item3;
|
||||||
|
return Tuple.Create(p1dtx, p1dty, p1dtth);
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct LngLatToXY
|
||||||
|
{
|
||||||
|
public double scale;
|
||||||
|
public double rad;
|
||||||
|
public double biasX, biasY;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LngLatToXY GetTransformLngLatToXY(Vector2 lnglat1, Vector2 xy1, Vector2 lnglat2, Vector2 xy2)
|
||||||
|
{
|
||||||
|
var scale = (xy1 - xy2).Length() / (lnglat1 - lnglat2).Length();
|
||||||
|
var dxy = (xy1 - xy2);
|
||||||
|
var dlnglat = lnglat1 - lnglat2;
|
||||||
|
var rad = System.Math.Atan2(dxy.X, dxy.Y) - System.Math.Atan2(dlnglat.X, dlnglat.Y);
|
||||||
|
var intm = lnglat1 * scale;
|
||||||
|
var biasX = xy1.X - (intm.X * System.Math.Cos(rad) - intm.Y * System.Math.Sin(rad));
|
||||||
|
var biasY = xy1.Y - (intm.X * System.Math.Sin(rad) + intm.Y * System.Math.Cos(rad));
|
||||||
|
return new LngLatToXY {rad = rad, biasX = biasX, biasY = biasY, scale = scale};
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 TransformLngLatToXY(Vector2 lnglat, LngLatToXY t)
|
||||||
|
{
|
||||||
|
var intm = lnglat * (float) t.scale;
|
||||||
|
return new Vector2((float) (intm.X * System.Math.Cos(t.rad) - intm.Y * System.Math.Sin(t.rad) + t.biasX),
|
||||||
|
(float) (intm.X * System.Math.Sin(t.rad) + intm.Y * System.Math.Cos(t.rad) + t.biasY));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static D3 ReverseTransform(D3 dest, D3 t)
|
||||||
|
{
|
||||||
|
var rth = (dest.Item3 - t.Item3) / 180.0 * System.Math.PI;
|
||||||
|
var nxT = (dest.Item1 - System.Math.Cos(rth) * t.Item1 +
|
||||||
|
System.Math.Sin(rth) * t.Item2);
|
||||||
|
var nyT = (dest.Item2 - System.Math.Sin(rth) * t.Item1 -
|
||||||
|
System.Math.Cos(rth) * t.Item2);
|
||||||
|
var pth = dest.Item3 - t.Item3;
|
||||||
|
return Tuple.Create(nxT, nyT, pth);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static D3 SolveTransform2D(D3 src, D3 dest)
|
||||||
|
{
|
||||||
|
var th = dest.Item3 - src.Item3;
|
||||||
|
th = (th - System.Math.Round((th) / 360.0f) * 360);
|
||||||
|
var rth = src.Item3 / 180.0 * System.Math.PI;
|
||||||
|
var x = ((dest.Item1 - src.Item1) * System.Math.Cos(rth) +
|
||||||
|
(dest.Item2 - src.Item2) * System.Math.Sin(rth));
|
||||||
|
var y = (-(dest.Item1 - src.Item1) * System.Math.Sin(rth) +
|
||||||
|
(dest.Item2 - src.Item2) * System.Math.Cos(rth));
|
||||||
|
return Tuple.Create(x, y, th);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static T3 Transform2D(T3 src, T3 t)
|
||||||
|
{
|
||||||
|
var rth = src.Item3 / 180.0 * System.Math.PI;
|
||||||
|
var p1dtx = (float)(src.Item1 + System.Math.Cos(rth) * t.Item1 -
|
||||||
|
System.Math.Sin(rth) * t.Item2);
|
||||||
|
var p1dty = (float)(src.Item2 + System.Math.Sin(rth) * t.Item1 +
|
||||||
|
System.Math.Cos(rth) * t.Item2);
|
||||||
|
var p1dtth = src.Item3 + t.Item3;
|
||||||
|
return Tuple.Create(p1dtx, p1dty, p1dtth);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector2 Transform2D(Vector3 src, Vector3 t)
|
||||||
|
{
|
||||||
|
var tup = Transform2D(Tuple.Create(src.X, src.Y, src.Z), Tuple.Create(t.X, t.Y, t.Z));
|
||||||
|
return new Vector2(tup.Item1, tup.Item2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector2 Transform2D(Vector2 srcPos, float srcTh, Vector2 dt, float dth = 0)
|
||||||
|
{
|
||||||
|
var tup = Transform2D(Tuple.Create(srcPos.X, srcPos.Y, srcTh), Tuple.Create(dt.X, dt.Y, dth));
|
||||||
|
return new Vector2(tup.Item1, tup.Item2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static T3 ReverseTransform(T3 dest, T3 t)
|
||||||
|
{
|
||||||
|
var rth = (dest.Item3 - t.Item3) / 180.0 * System.Math.PI;
|
||||||
|
var nxT = (float)(dest.Item1 - System.Math.Cos(rth) * t.Item1 +
|
||||||
|
System.Math.Sin(rth) * t.Item2);
|
||||||
|
var nyT = (float)(dest.Item2 - System.Math.Sin(rth) * t.Item1 -
|
||||||
|
System.Math.Cos(rth) * t.Item2);
|
||||||
|
var pth = dest.Item3 - t.Item3;
|
||||||
|
return Tuple.Create(nxT, nyT, pth);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static T3 SolveTransform2D(T3 src, T3 dest)
|
||||||
|
{
|
||||||
|
var th = dest.Item3 - src.Item3;
|
||||||
|
th = (float)(th - System.Math.Round((th) / 360.0f) * 360);
|
||||||
|
var rth = src.Item3 / 180.0 * System.Math.PI;
|
||||||
|
var x = (float)((dest.Item1 - src.Item1) * System.Math.Cos(rth) +
|
||||||
|
(dest.Item2 - src.Item2) * System.Math.Sin(rth));
|
||||||
|
var y = (float)(-(dest.Item1 - src.Item1) * System.Math.Sin(rth) +
|
||||||
|
(dest.Item2 - src.Item2) * System.Math.Cos(rth));
|
||||||
|
return Tuple.Create(x, y, th);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector2 SolveTransform2D(Vector2 srcPos, float srcTh, Vector2 dt, float dth = 0)
|
||||||
|
{
|
||||||
|
var tup = SolveTransform2D(Tuple.Create(srcPos.X, srcPos.Y, srcTh), Tuple.Create(dt.X, dt.Y, dth));
|
||||||
|
return new Vector2(tup.Item1, tup.Item2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double dist(double x1, double y1, double x2, double y2)
|
||||||
|
{
|
||||||
|
return System.Math.Sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Explicit)]
|
||||||
|
private struct FloatIntUnion
|
||||||
|
{
|
||||||
|
[FieldOffset(0)] public float f;
|
||||||
|
|
||||||
|
[FieldOffset(0)] public int tmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float Sqrt(float z)
|
||||||
|
{
|
||||||
|
FloatIntUnion u;
|
||||||
|
u.tmp = 0;
|
||||||
|
u.f = z;
|
||||||
|
u.tmp -= 1 << 23; /* Subtract 2^m. */
|
||||||
|
u.tmp >>= 1; /* Divide by 2. */
|
||||||
|
u.tmp += 1 << 29; /* Add ((b + 1) / 2) * 2^m. */
|
||||||
|
return u.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float dist2(float x1, float y1, float x2, float y2)
|
||||||
|
{
|
||||||
|
return ((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static float d2(float x1, float y1, float x2, float y2)
|
||||||
|
{
|
||||||
|
return (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float ThAverage(List<float> angles)
|
||||||
|
{
|
||||||
|
var anchor = angles[0];
|
||||||
|
var diff = 0f;
|
||||||
|
foreach (var angle in angles)
|
||||||
|
diff += ThDiff(angle, anchor);
|
||||||
|
return RoundTh(anchor + diff / angles.Count);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float ThDiff(float th1, float th2)
|
||||||
|
{
|
||||||
|
return (float)(th1 - th2 -
|
||||||
|
System.Math.Round((th1 - th2) / 360.0f) * 360);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double ThDiff(double th1, double th2)
|
||||||
|
{
|
||||||
|
return th1 - th2 -
|
||||||
|
System.Math.Round((th1 - th2) / 360.0f) * 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double refine(double x)
|
||||||
|
{
|
||||||
|
if (x < 1 && x > -1) return x;
|
||||||
|
if (x > 1)
|
||||||
|
return (2 / (1 + System.Math.Exp(-((x - 1) * 2))));
|
||||||
|
return (2 / (1 + System.Math.Exp(-((x + 1) * 2)))) - 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 求点p到两点式直线p1p2的距离
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">点p的x坐标</param>
|
||||||
|
/// <param name="y">点p的y坐标</param>
|
||||||
|
/// <param name="x1">直线点p1的x坐标</param>
|
||||||
|
/// <param name="y1">直线点p1的y坐标</param>
|
||||||
|
/// <param name="x2">直线点p2的x坐标</param>
|
||||||
|
/// <param name="y2">直线点p2的y坐标</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static double Point2LineDist(double x, double y, double x1, double y1, double x2, double y2)
|
||||||
|
{
|
||||||
|
double a1 = -(y1 - y2) / 10;
|
||||||
|
double b1 = (x1 - x2) / 10;
|
||||||
|
double c1 = (x1 * (y1 - y2) - y1 * (x1 - x2)) / 10;
|
||||||
|
return System.Math.Abs(a1 * x + b1 * y + c1) / System.Math.Sqrt(a1 * a1 + b1 * b1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double Point2LineDist(Vector2 p, LineSegment ll)
|
||||||
|
{
|
||||||
|
double a1 = -(ll.Src.Y - ll.Dst.Y) / 10;
|
||||||
|
double b1 = (ll.Src.X - ll.Dst.X) / 10;
|
||||||
|
double c1 = (ll.Src.X * (ll.Src.Y - ll.Dst.Y) - ll.Src.Y * (ll.Src.X - ll.Dst.X)) / 10;
|
||||||
|
return System.Math.Abs(a1 * p.X + b1 * p.Y + c1) / System.Math.Sqrt(a1 * a1 + b1 * b1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 两条两点式直线间的夹角
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x1"></param>
|
||||||
|
/// <param name="y1"></param>
|
||||||
|
/// <param name="x2"></param>
|
||||||
|
/// <param name="y2"></param>
|
||||||
|
/// <param name="x3"></param>
|
||||||
|
/// <param name="y3"></param>
|
||||||
|
/// <param name="x4"></param>
|
||||||
|
/// <param name="y4"></param>
|
||||||
|
/// <returns>角度制</returns>
|
||||||
|
public static double AngleBetweenLines(double x1, double y1, double x2, double y2, double x3, double y3,
|
||||||
|
double x4, double y4)
|
||||||
|
{
|
||||||
|
var vec1 = new Vector2((float)(x2 - x1), (float)(y2 - y1));
|
||||||
|
var vec2 = new Vector2((float)(x4 - x3), (float)(y4 - y3));
|
||||||
|
return System.Math.Acos(System.Math.Abs(Vector2.Dot(vec1, vec2) / vec1.Length() / vec2.Length())) / System.Math.PI * 180;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double AngleBetweenLines(LineSegment ls1, LineSegment ls2)
|
||||||
|
{
|
||||||
|
return AngleBetweenLines(ls1.Src.X, ls1.Src.Y, ls1.Dst.X, ls1.Dst.Y, ls2.Src.X, ls2.Src.Y, ls2.Dst.X,
|
||||||
|
ls2.Dst.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 两向量间夹角
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x1"></param>
|
||||||
|
/// <param name="y1"></param>
|
||||||
|
/// <param name="x2"></param>
|
||||||
|
/// <param name="y2"></param>
|
||||||
|
/// <param name="x3"></param>
|
||||||
|
/// <param name="y3"></param>
|
||||||
|
/// <param name="x4"></param>
|
||||||
|
/// <param name="y4"></param>
|
||||||
|
/// <returns>角度制</returns>
|
||||||
|
public static double AngleBetweenVectors(double x1, double y1, double x2, double y2, double x3, double y3,
|
||||||
|
double x4, double y4)
|
||||||
|
{
|
||||||
|
var vec1 = new Vector2((float)(x2 - x1), (float)(y2 - y1));
|
||||||
|
var vec2 = new Vector2((float)(x4 - x3), (float)(y4 - y3));
|
||||||
|
return System.Math.Acos(Vector2.Dot(vec1, vec2) / vec1.Length() / vec2.Length()) / System.Math.PI * 180;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 两向量间夹角.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vec1"></param>
|
||||||
|
/// <param name="vec2"></param>
|
||||||
|
/// <returns>角度制</returns>
|
||||||
|
public static double AngleBetweenVectors(Vector2 vec1, Vector2 vec2)
|
||||||
|
{
|
||||||
|
return System.Math.Acos(Vector2.Dot(vec1, vec2) / vec1.Length() / vec2.Length()) / System.Math.PI * 180;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double AngleBetweenVectors(Vector3 vector1, Vector3 vector2)
|
||||||
|
{
|
||||||
|
float dotProduct = Vector3.Dot(vector1, vector2);
|
||||||
|
float magnitude1 = vector1.Length();
|
||||||
|
float magnitude2 = vector2.Length();
|
||||||
|
float cosine = dotProduct / (magnitude1 * magnitude2);
|
||||||
|
|
||||||
|
return System.Math.Acos(cosine) / System.Math.PI * 180;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 求点到直线的垂足
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x"></param>
|
||||||
|
/// <param name="y"></param>
|
||||||
|
/// <param name="x1"></param>
|
||||||
|
/// <param name="y1"></param>
|
||||||
|
/// <param name="x2"></param>
|
||||||
|
/// <param name="y2"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static (double, double) PerpendicularPoint(double x, double y, double x1, double y1, double x2, double y2)
|
||||||
|
{
|
||||||
|
double lx = x2 - x1, ly = y2 - y1, dAB = lx * lx + ly * ly;
|
||||||
|
var u = ((x - x1) * lx + (y - y1) * ly) / dAB;
|
||||||
|
return new(x1 + u * lx, y1 + u * ly);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector2 PerpendicularPoint(Vector2 p, LineSegment ls)
|
||||||
|
{
|
||||||
|
double lx = ls.Dst.X - ls.Src.X, ly = ls.Dst.Y - ls.Src.Y, dAB = lx * lx + ly * ly;
|
||||||
|
var u = ((p.X - ls.Src.X) * lx + (p.Y - ls.Src.Y) * ly) / dAB;
|
||||||
|
return new Vector2((float)(ls.Src.X + u * lx), (float)(ls.Src.Y + u * ly));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static double PerpendicularPosition(double x, double y, double x1, double y1, double x2, double y2)
|
||||||
|
{
|
||||||
|
double lx = x2 - x1, ly = y2 - y1;
|
||||||
|
var dAB = CommonMath.Sqrt((float)(lx * lx + ly * ly));
|
||||||
|
lx /= dAB;
|
||||||
|
ly /= dAB;
|
||||||
|
return (x - x1) * lx + (y - y1) * ly;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 最小二乘法拟合直线,得到两点式。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pts">待拟合的点集,应至少有2个点。</param>
|
||||||
|
/// <param name="maxDist2Line">检查是否所有点距直线的距离均小于maxDist2Line,若为-1则不检查。</param>
|
||||||
|
/// <returns>返回两点式的两个端点坐标。若坐标为全0,则拟合失败。</returns>
|
||||||
|
public static (bool, Vector2, Vector2) FitLineSegment(List<Vector2> pts, double maxDist2Line = -1)
|
||||||
|
{
|
||||||
|
if (pts.Count < 2)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Points too Few! {pts.Count}! Cannot perform line fitting!",
|
||||||
|
MethodBase.GetCurrentMethod()?.Name ?? "FitLine");
|
||||||
|
return (false, Vector2.Zero, Vector2.Zero);
|
||||||
|
};
|
||||||
|
|
||||||
|
// y = kx + b
|
||||||
|
double A = 0, B = 0, C = 0, D = 0;
|
||||||
|
foreach (var p in pts)
|
||||||
|
{
|
||||||
|
A += p.X * p.X;
|
||||||
|
B += p.X;
|
||||||
|
C += p.X * p.Y;
|
||||||
|
D += p.Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
var tmp = A * pts.Count - B * B;
|
||||||
|
var k = (C * pts.Count - B * D) / tmp;
|
||||||
|
var b = (A * D - C * B) / tmp;
|
||||||
|
|
||||||
|
double x1 = 0,
|
||||||
|
y1 = k * x1 + b,
|
||||||
|
x2 = 1000,
|
||||||
|
y2 = k * x2 + b;
|
||||||
|
|
||||||
|
double CalcDist(ref bool fail, ref Vector2 endP, ref Vector2 endQ)
|
||||||
|
{
|
||||||
|
double distSum = 0;
|
||||||
|
double lx = x2 - x1, ly = y2 - y1, dAB = lx * lx + ly * ly;
|
||||||
|
double minU = double.MaxValue, maxU = double.MinValue;
|
||||||
|
|
||||||
|
foreach (var p in pts)
|
||||||
|
{
|
||||||
|
var u = ((p.X - x1) * lx + (p.Y - y1) * ly) / dAB;
|
||||||
|
var perp = new Vector2((float)(x1 + u * lx), (float)(y1 + u * ly));
|
||||||
|
if (u < minU)
|
||||||
|
{
|
||||||
|
endP = perp;
|
||||||
|
minU = u;
|
||||||
|
}
|
||||||
|
if (u > maxU)
|
||||||
|
{
|
||||||
|
endQ = perp;
|
||||||
|
maxU = u;
|
||||||
|
}
|
||||||
|
|
||||||
|
var curDist = dist(perp.X, perp.Y, p.X, p.Y);
|
||||||
|
if (maxDist2Line > -1 && curDist > maxDist2Line) fail = true;
|
||||||
|
distSum += curDist;
|
||||||
|
}
|
||||||
|
|
||||||
|
return distSum;
|
||||||
|
}
|
||||||
|
|
||||||
|
var kbFail = false;
|
||||||
|
Vector2 endP1 = new Vector2(), endQ1 = new Vector2();
|
||||||
|
double kbDist = CalcDist(ref kbFail, ref endP1, ref endQ1);
|
||||||
|
|
||||||
|
// x = my + n
|
||||||
|
A = 0;
|
||||||
|
B = 0;
|
||||||
|
C = 0;
|
||||||
|
D = 0;
|
||||||
|
foreach (var p in pts)
|
||||||
|
{
|
||||||
|
A += p.X * p.Y;
|
||||||
|
B += p.Y * p.Y;
|
||||||
|
C += p.Y;
|
||||||
|
D += p.X;
|
||||||
|
}
|
||||||
|
|
||||||
|
tmp = C * C - B * pts.Count;
|
||||||
|
var m = (C * D - A * pts.Count) / tmp;
|
||||||
|
var n = (A * C - B * D) / tmp;
|
||||||
|
y1 = 0;
|
||||||
|
x1 = m * y1 + n;
|
||||||
|
y2 = 1000;
|
||||||
|
x2 = m * y2 + n;
|
||||||
|
|
||||||
|
var mnFail = false;
|
||||||
|
Vector2 endP2 = new Vector2(), endQ2 = new Vector2();
|
||||||
|
double mnDist = CalcDist(ref mnFail, ref endP2, ref endQ2);
|
||||||
|
|
||||||
|
Vector2 endP = endP1, endQ = endQ1;
|
||||||
|
if (mnDist < kbDist)
|
||||||
|
{
|
||||||
|
if (mnFail) return (false, new Vector2(), new Vector2());
|
||||||
|
endP = endP2;
|
||||||
|
endQ = endQ2;
|
||||||
|
}
|
||||||
|
else if (kbFail) return (false, new Vector2(), new Vector2());
|
||||||
|
|
||||||
|
return (true, endP, endQ);
|
||||||
|
}
|
||||||
|
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public static int toId(int x, int y, int z)
|
||||||
|
{
|
||||||
|
return (x * 1140671485 + 12820163) ^ (y * 134775813 + 1) ^ (z * 1103515245 + 12345);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Clustering<T>
|
||||||
|
{
|
||||||
|
public int numIteration = 3;
|
||||||
|
public int itemNumThreshold = 10;
|
||||||
|
|
||||||
|
public Func<T, T, bool> inRange;
|
||||||
|
public Func<List<T>, T> average;
|
||||||
|
private readonly List<T> _inputData;
|
||||||
|
private Dictionary<T, List<T>> _clusters = new Dictionary<T, List<T>>();
|
||||||
|
|
||||||
|
public Clustering(List<T> data, Func<T, T, bool> inRange, Func<List<T>, T> average)
|
||||||
|
{
|
||||||
|
_inputData = data;
|
||||||
|
this.inRange = inRange;
|
||||||
|
this.average = average;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<T, List<T>> GetClusters()
|
||||||
|
{
|
||||||
|
var tmp = new List<(T center, List<T> items)>();
|
||||||
|
|
||||||
|
for (var iter = 0; iter < numIteration; iter++)
|
||||||
|
{
|
||||||
|
tmp = tmp.Where(cluster => cluster.items.Count > itemNumThreshold)
|
||||||
|
.Select(cluster => (average(cluster.items), new List<T>())).ToList();
|
||||||
|
|
||||||
|
foreach (var data in _inputData)
|
||||||
|
{
|
||||||
|
var added = false;
|
||||||
|
foreach (var cluster in tmp)
|
||||||
|
{
|
||||||
|
if (inRange(cluster.center, data))
|
||||||
|
{
|
||||||
|
cluster.items.Add(data);
|
||||||
|
added = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!added)
|
||||||
|
tmp.Add((data, new List<T>() { data }));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_clusters = tmp.Where(cluster => cluster.items.Count > itemNumThreshold)
|
||||||
|
.ToDictionary(cluster => cluster.center, cluster => cluster.items);
|
||||||
|
return _clusters;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (bool, Vector2) TwoLinesIntersection(Vector2 A, Vector2 B, Vector2 C, Vector2 D)
|
||||||
|
{
|
||||||
|
// Line AB represented as a1x + b1y = c1
|
||||||
|
double a1 = B.Y - A.Y;
|
||||||
|
double b1 = A.X - B.X;
|
||||||
|
double c1 = a1 * (A.X) + b1 * (A.Y);
|
||||||
|
|
||||||
|
// Line CD represented as a2x + b2y = c2
|
||||||
|
double a2 = D.Y - C.Y;
|
||||||
|
double b2 = C.X - D.X;
|
||||||
|
double c2 = a2 * (C.X) + b2 * (C.Y);
|
||||||
|
|
||||||
|
double determinant = a1 * b2 - a2 * b1;
|
||||||
|
|
||||||
|
if (determinant == 0)
|
||||||
|
{
|
||||||
|
// The lines are parallel. This is simplified
|
||||||
|
// by returning a pair of FLT_MAX
|
||||||
|
return new(false, new Vector2());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double x = (b2 * c1 - b1 * c2) / determinant;
|
||||||
|
double y = (a1 * c2 - a2 * c1) / determinant;
|
||||||
|
return (true, new Vector2((float)x, (float)y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsAtLeft(Vector2 anchor, Vector2 dest, Vector2 p)
|
||||||
|
{
|
||||||
|
var v1 = new Vector3(anchor - p, 0);
|
||||||
|
var v2 = new Vector3(dest - p, 0);
|
||||||
|
return Vector3.Cross(v1, v2).Z > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 将角度转化至-180到180度的范围内。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="th"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static double RoundTh(double th)
|
||||||
|
{
|
||||||
|
return th - System.Math.Round(th / 360) * 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 将角度转化至-180到180度的范围内。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="th"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static float RoundTh(float th)
|
||||||
|
{
|
||||||
|
return th - (float)System.Math.Round(th / 360f) * 360f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,161 @@
|
|||||||
|
using System;
|
||||||
|
using System.Numerics;
|
||||||
|
|
||||||
|
namespace CommonUsage.Mathematics
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 表示一条线段。
|
||||||
|
/// </summary>
|
||||||
|
public class LineSegment
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 默认构造函数。所有坐标初始化为0。
|
||||||
|
/// </summary>
|
||||||
|
public LineSegment()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 使用两个端点初始化一段2D线段。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="src">线段起点。</param>
|
||||||
|
/// <param name="dst">线段终点。</param>
|
||||||
|
public LineSegment(Vector2 src, Vector2 dst)
|
||||||
|
{
|
||||||
|
Src = src;
|
||||||
|
Dst = dst;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 使用两个端点初始化一段3D线段。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="src">线段起点。</param>
|
||||||
|
/// <param name="dst">线段终点。</param>
|
||||||
|
public LineSegment(Vector3 src, Vector3 dst)
|
||||||
|
{
|
||||||
|
Src3D = src;
|
||||||
|
Dst3D = dst;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 使用两个端点初始化一条线段,2D。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x1">线段起点x坐标。</param>
|
||||||
|
/// <param name="y1">线段起点y坐标。</param>
|
||||||
|
/// <param name="x2">线段终点x坐标。</param>
|
||||||
|
/// <param name="y2">线段终点y坐标。</param>
|
||||||
|
public LineSegment(double x1, double y1, double x2, double y2)
|
||||||
|
{
|
||||||
|
Src = new Vector2((float)x1, (float)y1);
|
||||||
|
Dst = new Vector2((float)x2, (float)y2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 使用两个端点初始化一条线段,2D。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x1">线段起点x坐标。</param>
|
||||||
|
/// <param name="y1">线段起点y坐标。</param>
|
||||||
|
/// <param name="z1">线段起点y坐标。</param>
|
||||||
|
/// <param name="x2">线段终点x坐标。</param>
|
||||||
|
/// <param name="y2">线段终点y坐标。</param>
|
||||||
|
/// <param name="z2">线段终点y坐标。</param>
|
||||||
|
public LineSegment(double x1, double y1, double z1, double x2, double y2, double z2)
|
||||||
|
{
|
||||||
|
Src3D = new Vector3((float)x1, (float)y1, (float)z1);
|
||||||
|
Dst3D = new Vector3((float)x2, (float)y2, (float)z2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 返回线段长度,2D。
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public double Length()
|
||||||
|
{
|
||||||
|
return Vector2.Distance(Src, Dst);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 返回线段长度,3D。
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public double Length3D()
|
||||||
|
{
|
||||||
|
return Vector3.Distance(Src3D, Dst3D);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 返回线段与x轴正方向夹角度数,角度制。
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public double Angle()
|
||||||
|
{
|
||||||
|
return Math.Atan2(Dst.Y - Src.Y, Dst.X - Src.X) / Math.PI * 180;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 返回一段方向相反的线段。
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public LineSegment Reverse()
|
||||||
|
{
|
||||||
|
return new LineSegment(Dst3D, Src3D);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 线段2D起点。
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 Src
|
||||||
|
{
|
||||||
|
get => new(_srcX, _srcY);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_srcX = value.X;
|
||||||
|
_srcY = value.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 线段2D终点。
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 Dst
|
||||||
|
{
|
||||||
|
get => new(_dstX, _dstY);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_dstX = value.X;
|
||||||
|
_dstY = value.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 线段3D起点。
|
||||||
|
/// </summary>
|
||||||
|
public Vector3 Src3D
|
||||||
|
{
|
||||||
|
get => new(_srcX, _srcY, _srcZ);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_srcX = value.X;
|
||||||
|
_srcY = value.Y;
|
||||||
|
_srcZ = value.Z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 线段3D终点。
|
||||||
|
/// </summary>
|
||||||
|
public Vector3 Dst3D
|
||||||
|
{
|
||||||
|
get => new(_dstX, _dstY, _dstZ);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_dstX = value.X;
|
||||||
|
_dstY = value.Y;
|
||||||
|
_dstZ = value.Z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float _srcX, _srcY, _srcZ, _dstX, _dstY, _dstZ;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"profiles": {
|
||||||
|
"CommonUsage": {
|
||||||
|
"commandName": "Project"
|
||||||
|
},
|
||||||
|
"配置文件 1": {
|
||||||
|
"commandName": "Executable",
|
||||||
|
"executablePath": "D:\\Code\\Core\\Medulla\\build\\Medulla.exe",
|
||||||
|
"workingDirectory": "D:\\Code\\Core\\Medulla\\build\\"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+19
@@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050
|
||||||
|
{
|
||||||
|
public class CommunicationProtocolFactory
|
||||||
|
{
|
||||||
|
public static IVDACommunicationProtocol CreateProtocol(string protocolType, string host, int port)
|
||||||
|
{
|
||||||
|
return protocolType.ToLower() switch
|
||||||
|
{
|
||||||
|
"http" => new HTTPCommunication(host, port),
|
||||||
|
"mqtt" => new MQTTCommunication(host, port),
|
||||||
|
_ => throw new NotSupportedException($"Protocol {protocolType} is not supported")
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net.Http;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using CommonUsage.Protocols.VDA5050.Messages;
|
||||||
|
using FundamentalLib;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050
|
||||||
|
{
|
||||||
|
public class HTTPCommunication : IVDACommunicationProtocol
|
||||||
|
{
|
||||||
|
private readonly string _host;
|
||||||
|
private readonly int _port;
|
||||||
|
|
||||||
|
public HTTPCommunication(string host, int port)
|
||||||
|
{
|
||||||
|
_host = host;
|
||||||
|
_port = port;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task PublishConnectionStatus(string status)
|
||||||
|
{
|
||||||
|
var message = new connectionMessage()
|
||||||
|
{
|
||||||
|
serialNumber = "test-01",
|
||||||
|
headerId = 1,
|
||||||
|
timestamp = DateTime.Now,
|
||||||
|
connectionState = status
|
||||||
|
};
|
||||||
|
|
||||||
|
await SendMessageAsync(message, "vda5050/connection");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetupOrderListener(Action<orderMessage> orderReceived)
|
||||||
|
{
|
||||||
|
PicoHttpServer.AddPostTextHandler("/order", new { }, (_, str) =>
|
||||||
|
{
|
||||||
|
var order = JsonConvert.DeserializeObject<orderMessage>(str);
|
||||||
|
orderReceived(order);
|
||||||
|
return "";
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetUpInstanActionListener(Action<instanceAction> onInstanceActionReceived)
|
||||||
|
{
|
||||||
|
PicoHttpServer.AddPostTextHandler("/instanceAction", new { }, (_, str) =>
|
||||||
|
{
|
||||||
|
var instanceAction = JsonConvert.DeserializeObject<instanceAction>(str);
|
||||||
|
onInstanceActionReceived(instanceAction);
|
||||||
|
return "";
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetUpImmediateCommandListener(Action<string> onChangeCarFieldsReceived)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task SendMessageAsync<T>(T message, string topic)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var url = $"http://{_host}:{_port}/{topic}";
|
||||||
|
using var client = new HttpClient();
|
||||||
|
var response = await client.PostAsync(url, new StringContent(JsonConvert.SerializeObject(message), Encoding.UTF8, "application/json"));
|
||||||
|
|
||||||
|
if (!response.IsSuccessStatusCode)
|
||||||
|
{
|
||||||
|
Console.WriteLine($" >> Sending Message: Failed to send message. Status Code: {response.StatusCode}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Error in sending message: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task SendVisualizationMessageAsync<T>(T msg, string topic)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetupTestListener(Action<string> testMsg)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
public async Task PublishFactSheet(factsheetMessage message)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+19
@@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using CommonUsage.Protocols.VDA5050.Messages;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050
|
||||||
|
{
|
||||||
|
public interface IVDACommunicationProtocol
|
||||||
|
{
|
||||||
|
Task PublishConnectionStatus(string status);
|
||||||
|
Task PublishFactSheet(factsheetMessage msg);
|
||||||
|
void SetupOrderListener(Action<orderMessage> orderReceived);
|
||||||
|
void SetUpInstanActionListener(Action<instanceAction> onInstanceActionReceived);
|
||||||
|
void SetUpImmediateCommandListener(Action<string> onChangeCarFieldsReceived);
|
||||||
|
Task SendMessageAsync<T>(T message, string topic);
|
||||||
|
Task SendVisualizationMessageAsync<T>(T message, string topic);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,319 @@
|
|||||||
|
using System.IO;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using CommonUsage.Protocols.VDA5050.Messages;
|
||||||
|
using MQTTnet;
|
||||||
|
using MQTTnet.Client;
|
||||||
|
using MQTTnet.Extensions.ManagedClient;
|
||||||
|
using MQTTnet.Packets;
|
||||||
|
using MQTTnet.Protocol;
|
||||||
|
using MQTTnet.Server;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using FundamentalLib;
|
||||||
|
using CommonUsage.Protocols.VDA5050.Objects;
|
||||||
|
using FundamentalLib.MiscHelpers;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050
|
||||||
|
{
|
||||||
|
public class MQTTCommunication : IVDACommunicationProtocol
|
||||||
|
{
|
||||||
|
private readonly string _host;
|
||||||
|
private readonly int _port;
|
||||||
|
private readonly string _orderTopic = "vda5050/frldAGV/order";
|
||||||
|
private readonly string _connectionTopic = "vda5050/frldAGV/connection";
|
||||||
|
private readonly string _instanceAction = "vda5050/frldAGV/instantActions";
|
||||||
|
private readonly string _factsheet = "vda5050/frldAGV/factsheet";
|
||||||
|
private readonly string _changeCarFields = "vda5050/frldAGV/changeCarFields";
|
||||||
|
|
||||||
|
private IManagedMqttClient _client;
|
||||||
|
private IManagedMqttClient _visualizationClient;
|
||||||
|
|
||||||
|
public MQTTCommunication(string host, int port)
|
||||||
|
{
|
||||||
|
_host = host;
|
||||||
|
_port = port;
|
||||||
|
InitializeClient();
|
||||||
|
InitializeVisualizationClient();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeClient()
|
||||||
|
{
|
||||||
|
var willMessage = new connectionMessage()
|
||||||
|
{
|
||||||
|
headerId = 1,
|
||||||
|
timestamp = DateTime.Now,
|
||||||
|
version = "00",
|
||||||
|
manufacturer = "frld",
|
||||||
|
serialNumber = "test-01",
|
||||||
|
connectionState = "CONNECTIONBROKEN"
|
||||||
|
};
|
||||||
|
|
||||||
|
var mqttClientOptions = new MqttClientOptionsBuilder()
|
||||||
|
.WithClientId("AGV-Client-frldAGV")
|
||||||
|
.WithTcpServer(_host, _port)
|
||||||
|
.WithWillTopic(_connectionTopic)
|
||||||
|
.WithWillPayload(JsonConvert.SerializeObject(willMessage))
|
||||||
|
.WithWillRetain(true)
|
||||||
|
.Build();
|
||||||
|
|
||||||
|
var managedMqttClientOptions = new ManagedMqttClientOptionsBuilder()
|
||||||
|
.WithClientOptions(mqttClientOptions)
|
||||||
|
.WithMaxPendingMessages(20)
|
||||||
|
.WithPendingMessagesOverflowStrategy(MqttPendingMessagesOverflowStrategy.DropOldestQueuedMessage)
|
||||||
|
.Build();
|
||||||
|
|
||||||
|
_client = new MqttFactory().CreateManagedMqttClient();
|
||||||
|
_client.StartAsync(managedMqttClientOptions).GetAwaiter().GetResult();
|
||||||
|
Console.WriteLine($" >> MQTT client initialized and connected to broker at {_host} - {_port}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitializeVisualizationClient()
|
||||||
|
{
|
||||||
|
var mqttClientOptions = new MqttClientOptionsBuilder()
|
||||||
|
.WithClientId("AGV-Visualization")
|
||||||
|
.WithTcpServer(_host, _port)
|
||||||
|
.Build();
|
||||||
|
|
||||||
|
var managedMqttClientOptions = new ManagedMqttClientOptionsBuilder()
|
||||||
|
.WithClientOptions(mqttClientOptions)
|
||||||
|
.WithMaxPendingMessages(10) // Prevent overloading
|
||||||
|
.WithPendingMessagesOverflowStrategy(MqttPendingMessagesOverflowStrategy.DropOldestQueuedMessage)
|
||||||
|
.Build();
|
||||||
|
|
||||||
|
_visualizationClient = new MqttFactory().CreateManagedMqttClient();
|
||||||
|
_visualizationClient.StartAsync(managedMqttClientOptions).GetAwaiter().GetResult();
|
||||||
|
Console.WriteLine("MQTT Visualization client initialized.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetUpImmediateCommandListener(Action<string> onChangeCarFieldsReceived)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Subscribed to the topic: {_changeCarFields}");
|
||||||
|
_client.SubscribeAsync(_changeCarFields).GetAwaiter().GetResult();
|
||||||
|
|
||||||
|
_client.ApplicationMessageReceivedAsync += async e =>
|
||||||
|
{
|
||||||
|
if (e.ApplicationMessage.Topic == _changeCarFields)
|
||||||
|
{
|
||||||
|
var payload = Encoding.UTF8.GetString(e.ApplicationMessage.Payload);
|
||||||
|
LogMessage($"RECEIVE-{e.ApplicationMessage.Topic}", e.ApplicationMessage.Topic, payload);
|
||||||
|
//var script = JsonConvert.DeserializeObject<string>(payload);
|
||||||
|
Console.WriteLine($"Change car field: {payload}");
|
||||||
|
onChangeCarFieldsReceived(payload);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SetUpInstanActionListener(Action<instanceAction> onInstanceActionReceived)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Subscribed to the topic: {_instanceAction}");
|
||||||
|
|
||||||
|
// Subscribe to the instanceAction topic
|
||||||
|
_client.SubscribeAsync(_instanceAction).GetAwaiter().GetResult();
|
||||||
|
|
||||||
|
_client.ApplicationMessageReceivedAsync += async e =>
|
||||||
|
{
|
||||||
|
if (e.ApplicationMessage.Topic == _instanceAction)
|
||||||
|
{
|
||||||
|
var payload = Encoding.UTF8.GetString(e.ApplicationMessage.Payload);
|
||||||
|
LogMessage($"RECEIVE-{e.ApplicationMessage.Topic}", e.ApplicationMessage.Topic, payload);
|
||||||
|
var actions = JsonConvert.DeserializeObject<instanceAction>(payload);
|
||||||
|
Console.WriteLine($"Received instance action: Header ID = {actions.headerId}, Timestamp = {actions.timestamp}");
|
||||||
|
foreach (var action in actions.actions)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Action ID: {action.actionId}, Type: {action.actionType}");
|
||||||
|
}
|
||||||
|
|
||||||
|
onInstanceActionReceived(actions);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task PublishConnectionStatus(string status)
|
||||||
|
{
|
||||||
|
var message = new connectionMessage()
|
||||||
|
{
|
||||||
|
headerId = 1,
|
||||||
|
timestamp = DateTime.Now,
|
||||||
|
version = "00",
|
||||||
|
manufacturer = "frld",
|
||||||
|
serialNumber = "test-01",
|
||||||
|
connectionState = status
|
||||||
|
};
|
||||||
|
|
||||||
|
var payload = JsonConvert.SerializeObject(message);
|
||||||
|
|
||||||
|
var content = new MqttApplicationMessageBuilder()
|
||||||
|
.WithTopic(_connectionTopic)
|
||||||
|
.WithPayload(payload)
|
||||||
|
.WithQualityOfServiceLevel(MqttQualityOfServiceLevel.AtLeastOnce)
|
||||||
|
.WithRetainFlag(true)
|
||||||
|
.Build();
|
||||||
|
|
||||||
|
await _client.EnqueueAsync(content);
|
||||||
|
LogMessage($"SEND-{_connectionTopic}", _connectionTopic, payload);
|
||||||
|
|
||||||
|
//await SendMessageAsync(message, _connectionTopic);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task PublishFactSheet(factsheetMessage message)
|
||||||
|
{
|
||||||
|
|
||||||
|
//await SendMessageAsync(message, _factsheet);
|
||||||
|
var payload = JsonConvert.SerializeObject(message);
|
||||||
|
|
||||||
|
var content = new MqttApplicationMessageBuilder()
|
||||||
|
.WithTopic(_factsheet)
|
||||||
|
.WithPayload(payload)
|
||||||
|
.WithQualityOfServiceLevel(MqttQualityOfServiceLevel.AtMostOnce)
|
||||||
|
//.WithRetainFlag(true)
|
||||||
|
.Build();
|
||||||
|
|
||||||
|
await _client.EnqueueAsync(content);
|
||||||
|
LogMessage($"SEND-{_factsheet}", _factsheet, payload);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetupOrderListener(Action<orderMessage> orderReceived)
|
||||||
|
{
|
||||||
|
// Subscribe to the orders topic
|
||||||
|
_client.SubscribeAsync(_orderTopic, MqttQualityOfServiceLevel.AtMostOnce).GetAwaiter().GetResult();
|
||||||
|
_client.ApplicationMessageReceivedAsync += async e =>
|
||||||
|
{
|
||||||
|
if (e.ApplicationMessage.Topic == _orderTopic)
|
||||||
|
{
|
||||||
|
var payload = Encoding.UTF8.GetString(e.ApplicationMessage.Payload);
|
||||||
|
LogMessage($"RECEIVE-{e.ApplicationMessage.Topic}", e.ApplicationMessage.Topic, payload);
|
||||||
|
var order = JsonConvert.DeserializeObject<orderMessage>(payload);
|
||||||
|
|
||||||
|
// Save the order message to a file for debugging
|
||||||
|
// SaveOrderToFile(payload);
|
||||||
|
orderReceived(order);
|
||||||
|
}
|
||||||
|
await Task.CompletedTask;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SaveOrderToFile(string orderJson)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Specify the file path (e.g., orders_log.txt in the current directory)
|
||||||
|
string filePath = "orders_log.txt";
|
||||||
|
|
||||||
|
// Append the order JSON along with a timestamp
|
||||||
|
File.AppendAllText(filePath, $"{DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} - {orderJson}{Environment.NewLine}");
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
// Handle any exceptions that occur while writing to the file
|
||||||
|
Console.WriteLine($"Failed to save order to file: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task SendMessageAsync<T>(T message, string topic)
|
||||||
|
{
|
||||||
|
|
||||||
|
var payload = JsonConvert.SerializeObject(message);
|
||||||
|
|
||||||
|
var content = new MqttApplicationMessageBuilder()
|
||||||
|
.WithTopic(topic)
|
||||||
|
.WithPayload(payload)
|
||||||
|
.WithQualityOfServiceLevel(MqttQualityOfServiceLevel.AtMostOnce)
|
||||||
|
.Build();
|
||||||
|
|
||||||
|
await _client.EnqueueAsync(content);
|
||||||
|
|
||||||
|
if (topic != "vda5050/frldAGV/visualization")
|
||||||
|
{
|
||||||
|
|
||||||
|
LogMessage($"SEND-{topic}", topic, payload);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task SendVisualizationMessageAsync<T>(T message, string topic)
|
||||||
|
{
|
||||||
|
if (_visualizationClient == null) return; // Ensure client is initialized
|
||||||
|
|
||||||
|
var payload = JsonConvert.SerializeObject(message);
|
||||||
|
|
||||||
|
var content = new MqttApplicationMessageBuilder()
|
||||||
|
.WithTopic(topic)
|
||||||
|
.WithPayload(payload)
|
||||||
|
.WithQualityOfServiceLevel(MqttQualityOfServiceLevel.AtMostOnce) // QoS 0 for lightweight visualization
|
||||||
|
.Build();
|
||||||
|
|
||||||
|
if (_visualizationClient.PendingApplicationMessagesCount < 5) // Prevent flooding
|
||||||
|
{
|
||||||
|
await _visualizationClient.EnqueueAsync(content);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine("Skipping visualization update to avoid MQTT congestion.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void LogMessage(string direction, string topic, string payload)
|
||||||
|
{
|
||||||
|
string formattedPayload = payload;
|
||||||
|
string logDirectory = "Logs"; // Directory for log files
|
||||||
|
var filePreName = direction;
|
||||||
|
filePreName = filePreName.Replace("/", "_");
|
||||||
|
string logFilePath = Path.Combine(logDirectory, filePreName + $"-{DateTime.Now:yyyy-MM-dd}.log");
|
||||||
|
|
||||||
|
if(!Directory.Exists(logDirectory)) Directory.CreateDirectory(logDirectory);
|
||||||
|
// Try to parse the payload as JSON and pretty-print it
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var jsonObject = JsonConvert.DeserializeObject(payload);
|
||||||
|
formattedPayload = JsonConvert.SerializeObject(jsonObject, Formatting.Indented);
|
||||||
|
}
|
||||||
|
catch (JsonReaderException)
|
||||||
|
{
|
||||||
|
// If the payload is not valid JSON, just leave it as is
|
||||||
|
formattedPayload = payload;
|
||||||
|
}
|
||||||
|
|
||||||
|
string logMessage = $"[{DateTime.Now:HH:mm:ss}] [{direction}] Topic: {topic}, Payload:\n{formattedPayload}\n";
|
||||||
|
RotateLogFile(logFilePath, logDirectory);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
File.AppendAllText(logFilePath, logMessage + Environment.NewLine);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Error writing to log file: {ex.Message}");
|
||||||
|
}
|
||||||
|
// Console.WriteLine($"[{DateTime.Now:HH:mm:ss}] [{direction}] Topic: {topic}, Payload: {formattedPayload}");
|
||||||
|
// DLog.Log($"[{DateTime.Now:HH:mm:ss}] [{direction}] Topic: {topic}, Payload: {formattedPayload}");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void RotateLogFile(string logFilePath, string logDirectory)
|
||||||
|
{
|
||||||
|
const long maxFileSize = 10 * 1024 * 1024; // 10 MB in bytes
|
||||||
|
|
||||||
|
FileInfo fileInfo = new FileInfo(logFilePath);
|
||||||
|
if (fileInfo.Exists && fileInfo.Length > maxFileSize)
|
||||||
|
{
|
||||||
|
string archivePath = Path.Combine(logDirectory, $"log_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
File.Move(logFilePath, archivePath); // Rename the current log file
|
||||||
|
Console.WriteLine($"Log file rotated: {archivePath}");
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Error rotating log file: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+18
@@ -0,0 +1,18 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Messages
|
||||||
|
{
|
||||||
|
public class connectionMessage
|
||||||
|
{
|
||||||
|
public int headerId;
|
||||||
|
public DateTime timestamp;
|
||||||
|
public string version = "";
|
||||||
|
public string manufacturer = "";
|
||||||
|
public string serialNumber = "";
|
||||||
|
public string connectionState = ""; // Enum: {'ONLINE', 'OFFLINE', 'CONNECTIONBROKEN'}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Messages
|
||||||
|
{
|
||||||
|
public class errorMessage
|
||||||
|
{
|
||||||
|
public string serialNumber = "";
|
||||||
|
public string errorCode = ""; // Unique error code
|
||||||
|
public string description = ""; // Error description
|
||||||
|
public string severity = ""; // Enum {'WARNING', 'FATAL'}
|
||||||
|
public DateTime timestamp; // Time of the error
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
+23
@@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using CommonUsage.Protocols.VDA5050.Objects;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Messages
|
||||||
|
{
|
||||||
|
public class factsheetMessage
|
||||||
|
{
|
||||||
|
public int headerId;
|
||||||
|
public DateTime timestamp;
|
||||||
|
public string version = "";
|
||||||
|
public string manufacturer = "";
|
||||||
|
public string serialNumber = "";
|
||||||
|
|
||||||
|
public typeSpecification typeSpecification;
|
||||||
|
public physicalParameters physicalParameters;
|
||||||
|
public protocolLimits protocolLimits;
|
||||||
|
public protocolFeatures protocolFeatures;
|
||||||
|
public agvGeometry agvGeometry;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using CommonUsage.Protocols.VDA5050.Objects;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Messages
|
||||||
|
{
|
||||||
|
public class instanceAction
|
||||||
|
{
|
||||||
|
|
||||||
|
public uint headerId { get; set; } // Incremented for each new message.
|
||||||
|
public string timestamp { get; set; } // ISO 8601 UTC timestamp.
|
||||||
|
public string version { get; set; } // Protocol version.
|
||||||
|
public string manufacturer { get; set; } // AGV manufacturer.
|
||||||
|
public string serialNumber { get; set; } // Unique AGV serial number.
|
||||||
|
|
||||||
|
public List<actionState> actions { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using CommonUsage.Protocols.VDA5050.Objects;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Messages
|
||||||
|
{
|
||||||
|
public class orderMessage
|
||||||
|
{
|
||||||
|
public uint headerId;
|
||||||
|
public string timestamp = "";
|
||||||
|
public string version = "";
|
||||||
|
public string manufacturer = "";
|
||||||
|
public string serialNumber = "";
|
||||||
|
|
||||||
|
public string orderId { get; set; }
|
||||||
|
|
||||||
|
public uint orderUpdateId { get; set; }
|
||||||
|
|
||||||
|
public node[] nodes { get; set; }
|
||||||
|
|
||||||
|
public edge[] edges { get; set; }
|
||||||
|
|
||||||
|
//public action[] action { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using CommonUsage.Protocols.VDA5050.Objects;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Messages
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 6.10 Topic: "state" (from AGV to master control)
|
||||||
|
/// todo: complete all fields required by VDA5050
|
||||||
|
/// </summary>
|
||||||
|
public class stateMessage
|
||||||
|
{
|
||||||
|
public uint headerId;
|
||||||
|
public string timestamp = "";
|
||||||
|
public string version = "";
|
||||||
|
public string manufacturer = "";
|
||||||
|
public string serialNumber = "";
|
||||||
|
/// <summary>
|
||||||
|
/// Unique order identification of the current order or the previously finished order.
|
||||||
|
/// The orderId is kept until a new order is received.
|
||||||
|
/// Empty string (""), if no previous orderId is available.
|
||||||
|
/// </summary>
|
||||||
|
public string orderId = "";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Order update identification to identify, that an order update has been accepted by the AGV.
|
||||||
|
/// "0" if no previous orderUpdateId is available.
|
||||||
|
/// </summary>
|
||||||
|
public uint orderUpdatedId = 0;
|
||||||
|
|
||||||
|
public string lastNodeId;
|
||||||
|
|
||||||
|
public uint lastNodeSequenceId;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Array of nodeState objects that need to be traversed for fulfilling the order (empty array if idle)
|
||||||
|
/// </summary>
|
||||||
|
public nodeState[] nodeStates = [];
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Array of edgeState objects that need to be traversed for fulfilling the order (empty array if idle)
|
||||||
|
/// </summary>
|
||||||
|
public edgeState[] edgeStates = [];
|
||||||
|
|
||||||
|
public agvPosition agvPosition;
|
||||||
|
|
||||||
|
public velocity velocity;
|
||||||
|
public load[] loads = [];
|
||||||
|
|
||||||
|
public bool driving;
|
||||||
|
|
||||||
|
public bool paused;
|
||||||
|
|
||||||
|
public bool newBaseRequest;
|
||||||
|
|
||||||
|
public double distanceSinceLastNode;
|
||||||
|
|
||||||
|
public batteryState batteryState;
|
||||||
|
|
||||||
|
public actionState[] actionStates = Array.Empty<actionState>();
|
||||||
|
public string operatingMode = "";
|
||||||
|
public List<errorState> errors { get; set; } = new List<errorState>(); // Array of errorState objects
|
||||||
|
|
||||||
|
public info[] information = [];
|
||||||
|
public safetyState safetyState;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
+12
@@ -0,0 +1,12 @@
|
|||||||
|
using CommonUsage.Protocols.VDA5050.Objects;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Messages
|
||||||
|
{
|
||||||
|
public class visualizationMessage
|
||||||
|
{
|
||||||
|
public agvPosition agvPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class action
|
||||||
|
{
|
||||||
|
|
||||||
|
public string actionId { get; set; }
|
||||||
|
|
||||||
|
public string actionType { get; set; }
|
||||||
|
public string actionDescription { get; set; }
|
||||||
|
|
||||||
|
public string blockingType { get; set; }
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
using Newtonsoft.Json.Converters;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class actionState
|
||||||
|
{
|
||||||
|
public actionState(action action,ActionStateEnum state)
|
||||||
|
{
|
||||||
|
actionId = action.actionId;
|
||||||
|
actionDescription = action.actionDescription;
|
||||||
|
actionType = action.actionType;
|
||||||
|
actionStatus = state;
|
||||||
|
}
|
||||||
|
|
||||||
|
public actionState()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public string actionId { get; set; }
|
||||||
|
|
||||||
|
public string actionType { get; set; }
|
||||||
|
public string actionDescription { get; set; }
|
||||||
|
|
||||||
|
[JsonConverter(typeof(StringEnumConverter))]
|
||||||
|
public ActionStateEnum actionStatus { get; set; }
|
||||||
|
|
||||||
|
public string resultDescription { get; set; }
|
||||||
|
|
||||||
|
public enum ActionStateEnum
|
||||||
|
{
|
||||||
|
WAITING,
|
||||||
|
INITIALIZING,
|
||||||
|
RUNNING,
|
||||||
|
PAUSED,
|
||||||
|
FINISHED,
|
||||||
|
FAILED
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using static CommonUsage.Protocols.VDA5050.Objects.agvGeometry;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class agvGeometry
|
||||||
|
{
|
||||||
|
// Wheel Definitions
|
||||||
|
public List<wheelDefinition> wheelDefinitions { get; set; } = new List<wheelDefinition>();
|
||||||
|
|
||||||
|
// 2D Envelopes
|
||||||
|
public List<envelope2D> envelopes2D { get; set; } = new List<envelope2D>();
|
||||||
|
|
||||||
|
// 3D Envelopes
|
||||||
|
public List<envelope3D> envelopes3D { get; set; } = new List<envelope3D>();
|
||||||
|
|
||||||
|
public class wheelDefinition
|
||||||
|
{
|
||||||
|
public enum WheelType { DRIVE, CASTER, FIXED, MECANUM }
|
||||||
|
|
||||||
|
public WheelType type { get; set; }
|
||||||
|
public bool isActiveDriven { get; set; }
|
||||||
|
public bool isActiveSteered { get; set; }
|
||||||
|
|
||||||
|
// Wheel Position
|
||||||
|
public double positionX { get; set; }
|
||||||
|
public double positionY { get; set; }
|
||||||
|
public double positionTheta { get; set; } // Required for fixed wheels
|
||||||
|
|
||||||
|
// Wheel Properties
|
||||||
|
public double diameter { get; set; }
|
||||||
|
public double width { get; set; }
|
||||||
|
public double centerDisplacement { get; set; } = 0; // Default to 0 if not defined
|
||||||
|
public string constraints { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class envelope2D
|
||||||
|
{
|
||||||
|
public string set { get; set; }
|
||||||
|
public List<polygonPoint> polygonPoints { get; set; } = new List<polygonPoint>();
|
||||||
|
public string description { get; set; }
|
||||||
|
|
||||||
|
public class polygonPoint
|
||||||
|
{
|
||||||
|
public double x { get; set; }
|
||||||
|
public double y { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class envelope3D
|
||||||
|
{
|
||||||
|
public string set { get; set; }
|
||||||
|
public string format { get; set; }
|
||||||
|
public object data { get; set; } // JSON object for 3D envelope data
|
||||||
|
public string url { get; set; }
|
||||||
|
public string description { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class agvPosition
|
||||||
|
{
|
||||||
|
public bool positionInitialized;
|
||||||
|
|
||||||
|
public double x;
|
||||||
|
|
||||||
|
public double y;
|
||||||
|
|
||||||
|
public double theta;
|
||||||
|
public double localizationScore;
|
||||||
|
public double deviationRange;
|
||||||
|
public string mapId = "";
|
||||||
|
public string mapDescription = "";
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class batteryState
|
||||||
|
{
|
||||||
|
public double batteryCharge;
|
||||||
|
public double batteryVoltage;
|
||||||
|
public double batteryHealth;
|
||||||
|
public bool charging;
|
||||||
|
public int reach;
|
||||||
|
}
|
||||||
|
}
|
||||||
+14
@@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class boundingBoxReference
|
||||||
|
{
|
||||||
|
public double X { get; set; } // Reference point X in AGV coordinate system
|
||||||
|
public double Y { get; set; } // Reference point Y in AGV coordinate system
|
||||||
|
public double Z { get; set; } // Reference point Z in AGV coordinate system
|
||||||
|
public double Theta { get; set; } // Orientation of the load bounding box
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class controlPoint
|
||||||
|
{
|
||||||
|
public float x;
|
||||||
|
|
||||||
|
public float y;
|
||||||
|
|
||||||
|
public float weight;
|
||||||
|
public controlPoint(float x, float y, float weight)
|
||||||
|
{
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.weight = weight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Numerics;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class edge : sequenceItem
|
||||||
|
{
|
||||||
|
public string edgeId;
|
||||||
|
|
||||||
|
public string edgeDescription;
|
||||||
|
|
||||||
|
public string startNodeId;
|
||||||
|
|
||||||
|
public string endNodeId;
|
||||||
|
|
||||||
|
public double maxSpeed;
|
||||||
|
|
||||||
|
public double orientation;
|
||||||
|
|
||||||
|
public trajectory? trajectory;
|
||||||
|
|
||||||
|
public float[] trackTypeInfo;
|
||||||
|
// public List<Vector2> controlPoints;
|
||||||
|
//
|
||||||
|
// public List<float> weights;
|
||||||
|
|
||||||
|
public action[] action = [];
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class edgeState : sequenceItem
|
||||||
|
{
|
||||||
|
public string edgeId;
|
||||||
|
|
||||||
|
public string edgeDescription;
|
||||||
|
|
||||||
|
public trajectory trajectory;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class errorReference
|
||||||
|
{
|
||||||
|
public string referenceKey { get; set; } // Type of reference (e.g., nodeId, edgeId, actionId)
|
||||||
|
public string referenceValue { get; set; } // Value corresponding to the referenceKey
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class errorState
|
||||||
|
{
|
||||||
|
public List<errorReference> errorReferences { get; set; } = new List<errorReference>(); // Array of references
|
||||||
|
public string errorType { get; set; } // Required: Type/name of the error
|
||||||
|
public string errorDescription { get; set; } // Verbose description of the error
|
||||||
|
public string errorHint { get; set; } // Hint for resolving the error
|
||||||
|
public string errorLevel { get; set; } // Required: WARNING or FATAL
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class info
|
||||||
|
{
|
||||||
|
public string infoType { get; set; } // Type/name of the information
|
||||||
|
public List<infoReference> infoReferences { get; set; } = new List<infoReference>(); // List of references
|
||||||
|
public string infoDescription { get; set; } // Description of the information
|
||||||
|
public infoLevelEnum infoLevel { get; set; } // Debugging or visualization level
|
||||||
|
|
||||||
|
public class infoReference
|
||||||
|
{
|
||||||
|
public string ReferenceKey { get; set; } // Reference type (e.g., headerId, orderId)
|
||||||
|
public string ReferenceValue { get; set; } // The actual referenced field value
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum infoLevelEnum
|
||||||
|
{
|
||||||
|
DEBUG, // Used for debugging
|
||||||
|
INFO // Used for visualization
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class load
|
||||||
|
{
|
||||||
|
public string loadId { get; set; } // Unique ID (barcode, RFID, etc.)
|
||||||
|
public string loadType { get; set; } // Type of load
|
||||||
|
public string loadPosition { get; set; } // Load handling position (e.g., "front", "back")
|
||||||
|
public boundingBoxReference boundingBoxReference { get; set; } = new boundingBoxReference();
|
||||||
|
public loadDimensions loadDimensions { get; set; } = new loadDimensions();
|
||||||
|
public double weight { get; set; } // Weight of load in kg (0.0 to ∞)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class loadDimensions
|
||||||
|
{
|
||||||
|
public double Length { get; set; } // Length of the bounding box
|
||||||
|
public double Width { get; set; } // Width of the bounding box
|
||||||
|
public double Height { get; set; } // Height of the bounding box (optional)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class node : sequenceItem
|
||||||
|
{
|
||||||
|
public string nodeId;
|
||||||
|
|
||||||
|
public string nodeDescription;
|
||||||
|
|
||||||
|
public nodePosition nodePosition;
|
||||||
|
|
||||||
|
public action[] actions = [];
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Defines the position on a map in a global project-specific world coordinate system.
|
||||||
|
/// Each floor has its own map.
|
||||||
|
/// All maps shall use the same project-specific global origin.
|
||||||
|
/// </summary>
|
||||||
|
public class nodePosition
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// X-position on the map in reference to the map coordinate system.
|
||||||
|
/// Precision is up to the specific implementation.
|
||||||
|
/// </summary>
|
||||||
|
public double x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Y-position on the map in reference to the map coordinate system.
|
||||||
|
/// Precision is up to the specific implementation.
|
||||||
|
/// </summary>
|
||||||
|
public double y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Range: [-Pi ... Pi]
|
||||||
|
/// Absolute orientation of the AGV on the node.
|
||||||
|
/// Optional: vehicle can plan the path by itself. If defined, the AGV has to assume the theta angle on this node.
|
||||||
|
/// If previous edge disallows rotation, the AGV shall rotate on the node.
|
||||||
|
/// If following edge has a differing orientation defined but disallows rotation,
|
||||||
|
/// the AGV is to rotate on the node to the edges desired rotation before entering the edge.
|
||||||
|
/// </summary>
|
||||||
|
public double theta;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class nodeState : sequenceItem
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Unique node identification.
|
||||||
|
/// </summary>
|
||||||
|
public string nodeId;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Additional information on the node.
|
||||||
|
/// </summary>
|
||||||
|
public string nodeDescription;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Node position.
|
||||||
|
/// The object is defined in 6.6 Topic: "order" (from master control to AGV)
|
||||||
|
/// Optional: Master control has this information. Can be sent additionally, e.g., for debugging purposes.
|
||||||
|
/// </summary>
|
||||||
|
public nodePosition nodePosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
+20
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class physicalParameters
|
||||||
|
{
|
||||||
|
public double speedMin;
|
||||||
|
public double speedMax;
|
||||||
|
public double angularSpeedMin;
|
||||||
|
public double angularSpeedMax;
|
||||||
|
public double accelerationMax;
|
||||||
|
public double decelerationMax;
|
||||||
|
public double heightMin;
|
||||||
|
public double heightMax;
|
||||||
|
public double width;
|
||||||
|
public double length;
|
||||||
|
}
|
||||||
|
}
|
||||||
+10
@@ -0,0 +1,10 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class protocolFeatures
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class protocolLimits
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class safetyState
|
||||||
|
{
|
||||||
|
public eStopEnum eStop { get; set; } // Emergency stop status
|
||||||
|
public bool fieldViolation { get; set; } // "true" if a safety field is violated, "false" otherwise
|
||||||
|
|
||||||
|
public enum eStopEnum
|
||||||
|
{
|
||||||
|
AUTOACK, // Auto-acknowledged emergency stop (e.g., triggered by a bumper)
|
||||||
|
MANUAL, // Manually confirmed emergency stop
|
||||||
|
REMOTE, // Remote-confirmed emergency stop
|
||||||
|
NONE // No emergency stop activated
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class sequenceItem
|
||||||
|
{
|
||||||
|
public uint sequenceId;
|
||||||
|
|
||||||
|
public bool released;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class trajectory
|
||||||
|
{
|
||||||
|
public float degree;
|
||||||
|
|
||||||
|
public float[] knotVector;
|
||||||
|
|
||||||
|
public controlPoint[] controlPoints;
|
||||||
|
}
|
||||||
|
}
|
||||||
+15
@@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace CommonUsage.Protocols.VDA5050.Objects
|
||||||
|
{
|
||||||
|
public class typeSpecification
|
||||||
|
{
|
||||||
|
public string agvKinemantic = "";
|
||||||
|
public string agvClass = "";
|
||||||
|
public double maxLoadMass;
|
||||||
|
public string[] localizationTypes; // Simplified description of localization type (e.g., NATURAL, REFLECTOR, RFID, DMC, GRID)
|
||||||
|
public string[] navigationTypes; // Path planning types (e.g., 'AUTONOMOUS', 'VIRTUAL_LINE_GUIDED')
|
||||||
|
}
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user