增加车队布局与刚体速度分配基础

This commit is contained in:
2026-08-20 17:43:02 +08:00
parent 0d5539e595
commit fea2265e2d
30 changed files with 404 additions and 121 deletions
+76
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using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace MyParking.Shared
{
// 编队固定布局快照,车队坐标系原点就是编队参考中心。
public sealed class FleetLayout
{
private readonly ReadOnlyCollection<VehicleLayout> _vehicles;
public FleetLayout(IReadOnlyList<VehicleLayout> vehicles)
{
if (vehicles == null)
{
throw new ArgumentNullException(nameof(vehicles));
}
if (vehicles.Count == 0)
{
throw new ArgumentException(
"编队布局至少需要包含一辆车。",
nameof(vehicles));
}
var snapshot = new VehicleLayout[vehicles.Count];
var vehicleIds = new HashSet<int>();
for (var index = 0; index < vehicles.Count; index++)
{
var vehicle = vehicles[index];
if (vehicle.VehicleId <= 0)
{
throw new ArgumentOutOfRangeException(
nameof(vehicles),
$"第{index}辆车的编号必须大于零。");
}
if (!vehicleIds.Add(vehicle.VehicleId))
{
throw new ArgumentException(
$"编队布局包含重复车号{vehicle.VehicleId}。",
nameof(vehicles));
}
NumericGuard.EnsureFinite(
vehicle.PoseInFleet,
$"{nameof(vehicles)}[{index}].{nameof(VehicleLayout.PoseInFleet)}");
snapshot[index] = vehicle;
}
_vehicles = Array.AsReadOnly(snapshot);
}
public IReadOnlyList<VehicleLayout> Vehicles => _vehicles;
public int VehicleCount => _vehicles.Count;
public bool TryGetVehicle(
int vehicleId,
out VehicleLayout vehicle)
{
for (var index = 0; index < _vehicles.Count; index++)
{
if (_vehicles[index].VehicleId == vehicleId)
{
vehicle = _vehicles[index];
return true;
}
}
vehicle = default;
return false;
}
}
}