feat: execute EM gear-switch boundaries
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@@ -0,0 +1,144 @@
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using System;
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using MultiWheelC.TrajectoryPlanning.CoarsePath;
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namespace MultiWheelC.TrajectoryPlanning.EMPlanner;
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/// <summary>Pure caller-clocked state machine for a zero-speed direction change.</summary>
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public sealed class GearSwitchStateMachine
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{
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private readonly double stopSpeedToleranceMetersPerSecond;
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private readonly TimeSpan zeroSpeedHoldDuration;
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private DateTimeOffset? zeroSpeedSince;
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public GearSwitchStateMachine(double stopSpeedToleranceMetersPerSecond, double zeroSpeedHoldSeconds)
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{
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if (!IsNonNegativeFinite(stopSpeedToleranceMetersPerSecond))
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throw new ArgumentOutOfRangeException(nameof(stopSpeedToleranceMetersPerSecond));
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if (!IsNonNegativeFinite(zeroSpeedHoldSeconds))
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throw new ArgumentOutOfRangeException(nameof(zeroSpeedHoldSeconds));
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this.stopSpeedToleranceMetersPerSecond = stopSpeedToleranceMetersPerSecond;
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zeroSpeedHoldDuration = TimeSpan.FromSeconds(zeroSpeedHoldSeconds);
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}
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public GearSwitchState State { get; private set; } = GearSwitchState.Following;
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public GearSwitchStateUpdate Update(DateTimeOffset now, double measuredSignedSpeed, TravelDirection desiredDirection,
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TravelDirection currentDirection, bool directionConfirmed, bool atGearSwitchBoundary, bool atTerminal)
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{
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if (double.IsNaN(measuredSignedSpeed) || double.IsInfinity(measuredSignedSpeed))
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throw new ArgumentOutOfRangeException(nameof(measuredSignedSpeed));
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if (!Enum.IsDefined(typeof(TravelDirection), desiredDirection) ||
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!Enum.IsDefined(typeof(TravelDirection), currentDirection))
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{
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throw new ArgumentOutOfRangeException(nameof(desiredDirection));
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}
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if (atTerminal)
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{
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State = GearSwitchState.Completed;
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zeroSpeedSince = null;
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return Held("terminal boundary reached", false, true);
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}
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switch (State)
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{
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case GearSwitchState.Following:
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if (desiredDirection != currentDirection)
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{
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State = GearSwitchState.ApproachingGearSwitch;
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return Moving("approaching gear-switch boundary");
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}
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return Moving("following current direction segment");
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case GearSwitchState.ApproachingGearSwitch:
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if (!atGearSwitchBoundary)
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return Moving("approaching gear-switch boundary");
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State = GearSwitchState.HoldingZero;
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zeroSpeedSince = IsStopped(measuredSignedSpeed) ? now : null;
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return Held("holding at gear-switch boundary", false, false);
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case GearSwitchState.HoldingZero:
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if (!IsStopped(measuredSignedSpeed))
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{
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zeroSpeedSince = null;
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return Held("measured speed remains above stop tolerance", false, false);
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}
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if (!zeroSpeedSince.HasValue)
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{
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zeroSpeedSince = now;
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return Held("zero-speed dwell started", false, false);
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}
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if (now - zeroSpeedSince.Value < zeroSpeedHoldDuration)
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return Held("zero-speed dwell in progress", false, false);
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State = GearSwitchState.RequestingDirectionChange;
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return Held("requesting direction change", true, false);
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case GearSwitchState.RequestingDirectionChange:
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State = GearSwitchState.AwaitingDirectionConfirmation;
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return Held("awaiting direction confirmation", false, false);
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case GearSwitchState.AwaitingDirectionConfirmation:
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if (directionConfirmed && desiredDirection == currentDirection)
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{
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State = GearSwitchState.Following;
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zeroSpeedSince = null;
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return Moving("direction change confirmed");
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}
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return Held("awaiting direction confirmation", false, false);
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case GearSwitchState.Completed:
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return Held("trajectory already completed", false, true);
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default:
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throw new InvalidOperationException("Unsupported gear-switch state.");
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}
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}
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private GearSwitchStateUpdate Moving(string reason)
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{
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return new GearSwitchStateUpdate(State, false, false, true, false, reason);
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}
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private GearSwitchStateUpdate Held(string reason, bool requestDirectionChange, bool isTrajectoryComplete)
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{
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return new GearSwitchStateUpdate(State, true, requestDirectionChange, false, isTrajectoryComplete, reason);
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}
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private bool IsStopped(double measuredSignedSpeed)
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{
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return Math.Abs(measuredSignedSpeed) < stopSpeedToleranceMetersPerSecond;
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}
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private static bool IsNonNegativeFinite(double value)
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{
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return !double.IsNaN(value) && !double.IsInfinity(value) && value >= 0d;
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}
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}
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public sealed class GearSwitchStateUpdate
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{
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internal GearSwitchStateUpdate(GearSwitchState state, bool holdZero, bool requestDirectionChange,
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bool allowsTrajectoryMotion, bool isTrajectoryComplete, string reason)
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{
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State = state;
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HoldZero = holdZero;
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RequestDirectionChange = requestDirectionChange;
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AllowsTrajectoryMotion = allowsTrajectoryMotion;
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IsTrajectoryComplete = isTrajectoryComplete;
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Reason = reason ?? string.Empty;
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}
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public GearSwitchState State { get; }
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public bool HoldZero { get; }
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public bool RequestDirectionChange { get; }
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public bool AllowsTrajectoryMotion { get; }
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public bool IsTrajectoryComplete { get; }
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public string Reason { get; }
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}
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