完善蟹行虚拟阿克曼与SendMotion运动坐标系,并添加轮速诊断日志
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -30,6 +30,12 @@ namespace MyParking.Shared
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/// </summary>
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public double HalfWheelBaseMeters { get; }
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/// <summary>
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/// 车体原点到最外侧舵轮中心的最大横向距离,单位为米。
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/// 对称四舵轮底盘中,它也是蟹行虚拟阿克曼模型的半轴距。
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/// </summary>
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public double HalfTrackWidthMeters { get; }
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/// <summary>
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/// Width of the steering-alignment speed gate, in degrees.
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/// </summary>
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@@ -58,19 +64,52 @@ namespace MyParking.Shared
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/// </summary>
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private void EnsureBodyFrameIsActive()
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{
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EnsureMotionFrameIsActive(0.0);
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}
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/// <summary>
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/// 检查旧底盘当前是否处于指定的运动坐标系。
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/// motionDirectionRadians表示该运动系X轴在真实车体坐标系中的方向。
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/// </summary>
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private void EnsureMotionFrameIsActive(
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double motionDirectionRadians)
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{
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ValidateFinite(
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motionDirectionRadians,
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nameof(motionDirectionRadians));
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var expectedBiasDegrees =
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(float)(
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-FrameTransform2D.NormalizeAngle(
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motionDirectionRadians) *
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RadiansToDegrees);
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var bias = _chassis.GetOriginBias();
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var angleErrorDegrees =
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NormalizeDegrees(
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bias.Z - expectedBiasDegrees);
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if (Math.Abs(bias.X) <= BiasTolerance &&
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Math.Abs(bias.Y) <= BiasTolerance &&
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Math.Abs(bias.Z) <= BiasTolerance)
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Math.Abs(angleErrorDegrees) <=
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BiasTolerance)
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{
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return;
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}
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throw new InvalidOperationException(
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"MultiWheelChassis的坐标偏置在适配器创建后被修改。" +
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$"当前偏置为X={bias.X}, Y={bias.Y}, Th={bias.Z}°。" +
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"请不要再调用DirectionAngle或SetOriginBias控制蟹行。");
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"MultiWheelChassis当前运动坐标系与命令不一致。" +
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$"当前偏置为X={bias.X}, Y={bias.Y}, Th={bias.Z}°," +
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$"期望Th={expectedBiasDegrees}°。");
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}
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/// <summary>
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/// 将角度归一化到[-180°,180°]附近。
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/// </summary>
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private static float NormalizeDegrees(float degrees)
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{
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return (float)(
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degrees -
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Math.Round(degrees / 360.0) * 360.0);
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}
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/// <summary>
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/// 检查底盘命令是否包含无效数值。
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@@ -118,6 +157,7 @@ namespace MyParking.Shared
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/// </summary>
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public string LastFailureReason =>
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_chassis.LastMotionDecomposeFailureReason;
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#endregion
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/// <summary>
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@@ -125,10 +165,45 @@ namespace MyParking.Shared
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/// </summary>
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public void ResetToBodyFrame()
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{
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ActivateMotionFrame(0.0);
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}
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/// <summary>
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/// 激活指定运动方向对应的SendMotion坐标系。
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/// 0表示真实车头,正90度表示将车体左侧作为虚拟车头。
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/// </summary>
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public void ActivateMotionFrame(
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double motionDirectionRadians)
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{
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ValidateFinite(
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motionDirectionRadians,
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nameof(motionDirectionRadians));
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var biasDegrees =
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(float)(
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-FrameTransform2D.NormalizeAngle(
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motionDirectionRadians) *
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RadiansToDegrees);
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var currentBias =
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_chassis.GetOriginBias();
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if (Math.Abs(currentBias.X) <=
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BiasTolerance &&
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Math.Abs(currentBias.Y) <=
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BiasTolerance &&
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Math.Abs(
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NormalizeDegrees(
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currentBias.Z -
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biasDegrees)) <=
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BiasTolerance)
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{
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return;
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}
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_chassis.SetOriginBias(
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x: 0.0f,
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y: 0.0f,
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th: 0.0f);
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th: biasDegrees);
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}
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public MultiWheelChassisAdapter(MultiWheelChassis chassis, int vehicleId)
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{
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@@ -154,6 +229,7 @@ namespace MyParking.Shared
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// 保证SendXYThSpeed直接使用真实车体坐标系。
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var maximumWheelRadiusMillimeters = 0.0;
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var maximumLongitudinalOffsetMillimeters = 0.0;
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var maximumLateralOffsetMillimeters = 0.0;
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foreach (var wheel in wheels)
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{
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maximumWheelRadiusMillimeters = Math.Max(
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@@ -163,15 +239,22 @@ namespace MyParking.Shared
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maximumLongitudinalOffsetMillimeters = Math.Max(
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maximumLongitudinalOffsetMillimeters,
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Math.Abs(wheel.PhysicalPosition.X));
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maximumLateralOffsetMillimeters = Math.Max(
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maximumLateralOffsetMillimeters,
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Math.Abs(wheel.PhysicalPosition.Y));
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}
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MaximumWheelRadiusMeters =
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maximumWheelRadiusMillimeters / 1000.0;
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HalfWheelBaseMeters =
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maximumLongitudinalOffsetMillimeters / 1000.0;
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HalfTrackWidthMeters =
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maximumLateralOffsetMillimeters / 1000.0;
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if (MaximumWheelRadiusMeters <= 0.0 ||
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HalfWheelBaseMeters <= 0.0)
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HalfWheelBaseMeters <= 0.0 ||
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HalfTrackWidthMeters <= 0.0)
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{
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throw new InvalidOperationException(
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"Wheel positions cannot produce valid chassis dimensions.");
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@@ -220,6 +303,145 @@ namespace MyParking.Shared
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}
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return success;
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}
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/// <summary>
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/// 发送单车原地自转命令。
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/// 适配层使用rad/s,底层SendRotateMotion使用deg/s。
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/// </summary>
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public bool SendRotateMotion(
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double omegaRadiansPerSecond,
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TimeSpan? interval = null)
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{
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ValidateFinite(
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omegaRadiansPerSecond,
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nameof(omegaRadiansPerSecond));
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EnsureBodyFrameIsActive();
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var success = _chassis.SendRotateMotion(
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(float)(
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omegaRadiansPerSecond *
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RadiansToDegrees),
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interval);
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if (!success)
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{
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_chassis.PredefinedDriveStop();
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}
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return success;
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}
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/// <summary>
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/// 将指定运动方向上的虚拟阿克曼命令转换为车体二维速度。
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/// 运动方向0表示车头,正90度表示车体左侧;
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/// 转向角为正时向该虚拟运动方向的左侧转弯。
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/// </summary>
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public bool SendVirtualAckermann(
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double motionDirectionRadians,
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double speedMetersPerSecond,
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double steeringRadians,
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double virtualHalfWheelBaseMeters,
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TimeSpan? interval = null)
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{
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ValidateFinite(
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motionDirectionRadians,
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nameof(motionDirectionRadians));
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ValidateFinite(
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speedMetersPerSecond,
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nameof(speedMetersPerSecond));
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ValidateFinite(
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steeringRadians,
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nameof(steeringRadians));
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ValidateFinite(
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virtualHalfWheelBaseMeters,
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nameof(virtualHalfWheelBaseMeters));
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if (virtualHalfWheelBaseMeters <= 0.0)
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{
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throw new ArgumentOutOfRangeException(
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nameof(virtualHalfWheelBaseMeters),
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"虚拟阿克曼半轴距必须是正数。");
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}
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var steeringCosine =
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Math.Cos(steeringRadians);
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if (Math.Abs(steeringCosine) < 1e-6)
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{
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throw new ArgumentOutOfRangeException(
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nameof(steeringRadians),
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"虚拟阿克曼转向角不能达到正负90度。");
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}
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var vxMetersPerSecond =
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speedMetersPerSecond *
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Math.Cos(motionDirectionRadians);
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var vyMetersPerSecond =
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speedMetersPerSecond *
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Math.Sin(motionDirectionRadians);
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var omegaRadiansPerSecond =
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speedMetersPerSecond *
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Math.Tan(steeringRadians) /
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virtualHalfWheelBaseMeters;
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return Send(
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new ChassisCommand(
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VehicleId,
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new Twist2D(
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vxMetersPerSecond,
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vyMetersPerSecond,
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omegaRadiansPerSecond)),
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interval);
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}
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/// <summary>
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/// 在已经激活的运动坐标系中使用SendMotion执行虚拟阿克曼运动。
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/// 转向角均相对该运动坐标系表达;正90度运动系对应车体左侧蟹行。
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/// </summary>
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public bool SendVirtualAckermannMotion(
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double motionDirectionRadians,
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double speedMetersPerSecond,
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double steeringRadians,
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TimeSpan? interval = null)
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{
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ValidateFinite(
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motionDirectionRadians,
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nameof(motionDirectionRadians));
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ValidateFinite(
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speedMetersPerSecond,
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nameof(speedMetersPerSecond));
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ValidateFinite(
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steeringRadians,
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nameof(steeringRadians));
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EnsureMotionFrameIsActive(
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motionDirectionRadians);
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if (Math.Abs(steeringRadians) >=
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Math.PI / 2.0)
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{
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throw new ArgumentOutOfRangeException(
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nameof(steeringRadians),
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"虚拟阿克曼转向角必须位于正负90度以内。");
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}
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var steeringDegrees =
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(float)(
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steeringRadians *
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RadiansToDegrees);
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var success =
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_chassis.SendMotion(
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(float)speedMetersPerSecond,
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steeringDegrees,
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-steeringDegrees,
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interval);
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if (!success)
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{
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_chassis.PredefinedDriveStop();
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}
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return success;
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}
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/// <summary>
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/// 按底盘减速度配置平滑停车,需要在控制周期中持续调用。
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/// </summary>
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@@ -235,6 +457,14 @@ namespace MyParking.Shared
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_chassis.PredefinedDriveStop();
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}
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/// <summary>
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/// 清零XYTh驱动速度,但保留已经准备好的自转舵角和轮速方向。
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/// </summary>
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public void StopXYThDrivePreserveSteeringState()
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{
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_chassis.StopXYThDrivePreserveSteeringState();
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}
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/// <summary>
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/// 停车并将所有舵轮转到指定的车体角度。
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/// 只调整舵轮角度,不产生车辆线速度。
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@@ -339,6 +569,40 @@ namespace MyParking.Shared
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}
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return success;
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}
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/// <summary>
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/// 将已到位的自转舵角和轮速方向一次性交接给XYTh,
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/// 防止普通SendXYThSpeed正式运动首帧重新初始化运动状态。
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/// </summary>
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public bool AdoptPreparedSpinForXYTh(
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double toleranceRadians =
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2.0 * Math.PI / 180.0)
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{
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if (double.IsNaN(toleranceRadians) ||
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double.IsInfinity(toleranceRadians) ||
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toleranceRadians < 0.0)
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{
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throw new ArgumentOutOfRangeException(
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nameof(toleranceRadians),
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"自转状态交接容差必须是非负有限值。");
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}
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EnsureBodyFrameIsActive();
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var success =
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_chassis
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.AdoptPreparedRotateWheelsForXYTh(
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(float)(
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toleranceRadians *
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RadiansToDegrees));
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if (!success)
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{
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_chassis.PredefinedDriveStop();
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}
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return success;
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}
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/// <summary>
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/// 所有舵轮是否已对齐到原地自转方向。
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/// </summary>
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