完善状态估计、车队协调与舵轮辨识日志
This commit is contained in:
@@ -1 +1,456 @@
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// 主车、从车都有,负责执行分配给本车的命令
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using System;
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using MyParking.Shared;
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namespace MultiWheelC.Fleet
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{
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/// <summary>表示成员车在一次车队动作中的本地执行阶段。</summary>
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public enum FleetMemberAgentState
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{
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Idle = 0,
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Preparing = 1,
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Ready = 2,
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Active = 3,
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Faulted = 4
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}
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/// <summary>区分固定β滚动运动和车辆中心纯自转的准备方式。</summary>
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public enum FleetMemberPreparationMode
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{
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Rolling = 0,
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Spin = 1
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}
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/// <summary>负责一辆成员车的舵轮准备、激活和本车速度命令执行。</summary>
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public sealed class FleetMemberAgent
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{
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private const double MotionDeadband = 1e-6;
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private readonly MultiWheelChassisAdapter _adapter;
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private readonly double _alignmentToleranceRadians;
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private readonly double _alignmentStableSeconds;
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private double _alignedDurationSeconds;
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/// <summary>创建绑定到一辆多舵轮底盘的成员车执行器。</summary>
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public FleetMemberAgent(
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MultiWheelChassisAdapter adapter,
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double alignmentToleranceRadians,
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double alignmentStableSeconds)
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{
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_adapter = adapter ??
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throw new ArgumentNullException(nameof(adapter));
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NumericGuard.EnsureFinitePositive(
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alignmentToleranceRadians,
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nameof(alignmentToleranceRadians));
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NumericGuard.EnsureFiniteNonNegative(
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alignmentStableSeconds,
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nameof(alignmentStableSeconds));
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if (alignmentToleranceRadians > Math.PI)
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{
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throw new ArgumentOutOfRangeException(
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nameof(alignmentToleranceRadians),
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"舵轮到位容差不能大于π。");
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}
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_alignmentToleranceRadians =
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alignmentToleranceRadians;
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_alignmentStableSeconds =
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alignmentStableSeconds;
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State = FleetMemberAgentState.Idle;
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LastFailureReason = string.Empty;
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}
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public int VehicleId => _adapter.VehicleId;
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public FleetMemberAgentState State { get; private set; }
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public FleetMemberPreparationMode? PreparationMode
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{
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get;
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private set;
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}
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public long CurrentPlanId { get; private set; }
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public double MotionDirectionInBodyRadians
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{
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get;
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private set;
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}
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public string LastFailureReason { get; private set; }
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/// <summary>停车并开始准备本车固定β滚动运动系。</summary>
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public bool BeginRollingPreparation(
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long planId,
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double motionDirectionInBodyRadians)
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{
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ValidatePlanId(planId);
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NumericGuard.EnsureFinite(
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motionDirectionInBodyRadians,
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nameof(motionDirectionInBodyRadians));
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return BeginPreparation(
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planId,
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FleetMemberPreparationMode.Rolling,
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AngleMath.NormalizeRadians(
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motionDirectionInBodyRadians));
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}
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/// <summary>停车并开始准备车辆中心纯自转所需的舵轮方向。</summary>
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public bool BeginSpinPreparation(long planId)
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{
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ValidatePlanId(planId);
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return BeginPreparation(
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planId,
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FleetMemberPreparationMode.Spin,
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motionDirectionInBodyRadians: 0.0);
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}
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/// <summary>检查舵轮是否已连续稳定到位;宿主应在准备阶段周期调用。</summary>
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public FleetMemberAgentState UpdatePreparation(
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double deltaTimeSeconds)
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{
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NumericGuard.EnsureFinitePositive(
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deltaTimeSeconds,
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nameof(deltaTimeSeconds));
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if (State != FleetMemberAgentState.Preparing)
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{
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return State;
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}
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bool aligned;
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try
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{
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aligned = UpdateAndCheckAlignment();
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}
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catch (InvalidOperationException exception)
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{
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Fail(exception.Message);
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return State;
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}
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catch (ArgumentException exception)
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{
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Fail(exception.Message);
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return State;
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}
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if (State == FleetMemberAgentState.Faulted)
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{
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return State;
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}
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_alignedDurationSeconds = aligned
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? _alignedDurationSeconds + deltaTimeSeconds
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: 0.0;
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if (aligned &&
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_alignedDurationSeconds >=
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_alignmentStableSeconds)
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{
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State = FleetMemberAgentState.Ready;
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LastFailureReason = string.Empty;
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}
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return State;
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}
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/// <summary>在主车确认全队Ready后激活本车已经准备好的运动方式。</summary>
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public bool Activate(long planId)
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{
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if (planId != CurrentPlanId)
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{
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LastFailureReason =
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"激活任务编号与当前准备任务不一致。";
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return false;
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}
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if (State == FleetMemberAgentState.Active)
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{
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return true;
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}
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if (State != FleetMemberAgentState.Ready ||
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!PreparationMode.HasValue)
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{
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return RejectWhileStopped(
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"成员车尚未完成舵轮准备。");
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}
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bool stillAligned;
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try
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{
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stillAligned = ArePreparedWheelsStillAligned();
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}
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catch (InvalidOperationException exception)
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{
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return Fail(exception.Message);
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}
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catch (ArgumentException exception)
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{
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return Fail(exception.Message);
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}
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if (!stillAligned)
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{
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State = FleetMemberAgentState.Preparing;
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_alignedDurationSeconds = 0.0;
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return RejectWhileStopped(
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"成员车在激活前失去舵轮到位状态。");
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}
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try
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{
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if (PreparationMode.Value ==
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FleetMemberPreparationMode.Rolling)
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{
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_adapter.ActivateMotionFrame(
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MotionDirectionInBodyRadians);
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}
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else if (!_adapter.AdoptPreparedSpinForXYTh(
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_alignmentToleranceRadians))
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{
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return Fail(
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BuildAdapterFailureReason(
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"无法激活已经准备好的原地自转舵轮。"));
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}
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}
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catch (InvalidOperationException exception)
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{
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return Fail(exception.Message);
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}
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catch (ArgumentException exception)
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{
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return Fail(exception.Message);
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}
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State = FleetMemberAgentState.Active;
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LastFailureReason = string.Empty;
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return true;
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}
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/// <summary>校验任务和车号后执行分配给本车的车体系速度命令。</summary>
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public bool Execute(
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long planId,
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FleetMemberCommand command,
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TimeSpan? interval = null)
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{
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ValidatePlanId(planId);
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NumericGuard.EnsureFinite(
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command.TwistInVehicleBody,
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nameof(command));
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if (planId != CurrentPlanId)
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{
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return Fail(
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"速度命令任务编号与当前激活任务不一致。");
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}
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if (command.VehicleId != VehicleId)
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{
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return Fail(
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$"速度命令属于车辆{command.VehicleId}," +
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$"当前成员车号为{VehicleId}。");
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}
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if (State != FleetMemberAgentState.Active ||
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!PreparationMode.HasValue)
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{
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return RejectWhileStopped(
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"成员车尚未激活,不能执行速度命令。");
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}
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if (!IsCommandCompatibleWithPreparation(
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command.TwistInVehicleBody))
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{
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return Fail(
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"速度命令与本次舵轮准备方式不一致。");
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}
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try
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{
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if (!_adapter.SendBodyTwist(
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command.TwistInVehicleBody,
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interval))
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{
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return Fail(
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BuildAdapterFailureReason(
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"成员车底盘拒绝执行速度命令。"));
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}
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}
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catch (InvalidOperationException exception)
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{
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return Fail(exception.Message);
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}
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catch (ArgumentException exception)
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{
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return Fail(exception.Message);
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}
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LastFailureReason = string.Empty;
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return true;
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}
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/// <summary>正常取消当前任务并立即停止驱动轮。</summary>
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public void Stop()
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{
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_adapter.StopImmediately();
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State = FleetMemberAgentState.Idle;
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PreparationMode = null;
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CurrentPlanId = 0;
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MotionDirectionInBodyRadians = 0.0;
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_alignedDurationSeconds = 0.0;
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LastFailureReason = string.Empty;
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}
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/// <summary>重置上一动作并下发本次滚动或自转舵轮准备目标。</summary>
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private bool BeginPreparation(
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long planId,
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FleetMemberPreparationMode mode,
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double motionDirectionInBodyRadians)
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{
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try
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{
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_adapter.StopImmediately();
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_adapter.ResetToBodyFrame();
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CurrentPlanId = planId;
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PreparationMode = mode;
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MotionDirectionInBodyRadians =
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motionDirectionInBodyRadians;
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State = FleetMemberAgentState.Preparing;
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LastFailureReason = string.Empty;
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_alignedDurationSeconds = 0.0;
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var accepted = mode ==
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FleetMemberPreparationMode.Rolling
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? _adapter.PrepareParallelDirection(
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motionDirectionInBodyRadians)
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: _adapter.PrepareSpin(
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alignmentToleranceDegrees:
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AngleMath.RadiansToDegrees(
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_alignmentToleranceRadians));
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if (!accepted)
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{
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return Fail(
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BuildAdapterFailureReason(
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"成员车底盘拒绝舵轮准备目标。"));
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}
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return true;
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}
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catch (InvalidOperationException exception)
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{
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return Fail(exception.Message);
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}
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catch (ArgumentException exception)
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{
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return Fail(exception.Message);
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}
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}
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/// <summary>更新当前准备目标并读取舵轮到位状态。</summary>
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private bool UpdateAndCheckAlignment()
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{
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if (PreparationMode ==
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FleetMemberPreparationMode.Rolling)
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{
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return _adapter.AreParallelWheelsAligned(
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MotionDirectionInBodyRadians,
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_alignmentToleranceRadians);
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}
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if (!_adapter.PrepareSpin(
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alignmentToleranceDegrees:
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AngleMath.RadiansToDegrees(
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_alignmentToleranceRadians)))
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{
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Fail(
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BuildAdapterFailureReason(
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"成员车底盘无法继续更新原地自转准备。"));
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return false;
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}
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return _adapter.AreSpinWheelsAligned;
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}
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/// <summary>确认舵轮在全队释放前仍保持到位。</summary>
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private bool ArePreparedWheelsStillAligned()
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{
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return PreparationMode ==
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FleetMemberPreparationMode.Rolling
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? _adapter.AreParallelWheelsAligned(
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MotionDirectionInBodyRadians,
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_alignmentToleranceRadians)
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: _adapter.AreSpinWheelsAligned;
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}
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/// <summary>禁止滚动准备执行纯自转,也禁止自转准备执行平移。</summary>
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private bool IsCommandCompatibleWithPreparation(
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Twist2D bodyTwist)
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{
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var linearSpeed = Math.Sqrt(
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bodyTwist.VxMetersPerSecond *
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bodyTwist.VxMetersPerSecond +
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bodyTwist.VyMetersPerSecond *
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bodyTwist.VyMetersPerSecond);
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var hasLinearMotion =
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linearSpeed > MotionDeadband;
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var hasAngularMotion =
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Math.Abs(
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bodyTwist.OmegaRadiansPerSecond) >
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MotionDeadband;
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if (!hasLinearMotion && !hasAngularMotion)
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{
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return true;
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}
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return PreparationMode ==
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FleetMemberPreparationMode.Rolling
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? hasLinearMotion
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: !hasLinearMotion && hasAngularMotion;
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}
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/// <summary>拒绝未满足执行条件的命令并保持车辆零速。</summary>
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private bool RejectWhileStopped(string reason)
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{
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_adapter.StopImmediately();
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LastFailureReason = reason ?? string.Empty;
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return false;
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}
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/// <summary>锁存成员车故障并立即清零驱动轮速度。</summary>
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private bool Fail(string reason)
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{
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_adapter.StopImmediately();
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State = FleetMemberAgentState.Faulted;
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LastFailureReason = reason ?? string.Empty;
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return false;
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}
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/// <summary>优先返回底盘提供的具体失败原因。</summary>
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private string BuildAdapterFailureReason(
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string fallbackReason)
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{
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return string.IsNullOrWhiteSpace(
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_adapter.LastFailureReason)
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? fallbackReason
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: _adapter.LastFailureReason;
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}
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/// <summary>拒绝零值和负值任务编号。</summary>
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private static void ValidatePlanId(long planId)
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{
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if (planId <= 0)
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{
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throw new ArgumentOutOfRangeException(
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nameof(planId),
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"车队动作任务编号必须大于零。");
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}
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}
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}
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}
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Block a user