拆分MultiWheelC并新增轨迹投影、Detour状态估计与Stanley跟踪控制
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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using System;
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using MyParking.Shared;
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namespace MultiWheelC.Trajectory
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{
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/// <summary>
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/// 将Detour给出的实际车体中心位姿投影到二维离散参考轨迹。
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/// </summary>
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public static class TrajectoryProjector
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{
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/// <summary>
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/// 在整条轨迹上查找距离实际车体中心最近的线段投影结果。
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/// </summary>
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public static TrajectoryProjection Project(
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Trajectory2D trajectory,
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Pose2D vehiclePoseInWorld)
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{
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if (trajectory == null)
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{
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throw new ArgumentNullException(
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nameof(trajectory));
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}
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EnsureFinitePose(
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vehiclePoseInWorld,
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nameof(vehiclePoseInWorld));
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var bestSegmentStartIndex = 0;
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var bestInterpolationRatio = 0.0;
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var bestProjectedX = 0.0;
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var bestProjectedY = 0.0;
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var bestDistanceSquared =
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double.PositiveInfinity;
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for (var segmentStartIndex = 0;
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segmentStartIndex < trajectory.Count - 1;
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segmentStartIndex++)
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{
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var segmentStart =
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trajectory[segmentStartIndex];
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var segmentEnd =
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trajectory[segmentStartIndex + 1];
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var segmentX =
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segmentEnd.PoseInWorld.XMeters -
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segmentStart.PoseInWorld.XMeters;
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var segmentY =
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segmentEnd.PoseInWorld.YMeters -
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segmentStart.PoseInWorld.YMeters;
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var segmentLengthSquared =
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segmentX * segmentX +
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segmentY * segmentY;
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var vehicleFromSegmentStartX =
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vehiclePoseInWorld.XMeters -
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segmentStart.PoseInWorld.XMeters;
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var vehicleFromSegmentStartY =
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vehiclePoseInWorld.YMeters -
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segmentStart.PoseInWorld.YMeters;
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var interpolationRatio =
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InterpolationMath.Clamp01(
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(vehicleFromSegmentStartX * segmentX +
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vehicleFromSegmentStartY * segmentY) /
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segmentLengthSquared);
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var projectedX =
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InterpolationMath.Lerp(
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segmentStart.PoseInWorld.XMeters,
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segmentEnd.PoseInWorld.XMeters,
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interpolationRatio);
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var projectedY =
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InterpolationMath.Lerp(
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segmentStart.PoseInWorld.YMeters,
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segmentEnd.PoseInWorld.YMeters,
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interpolationRatio);
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var projectionErrorX =
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projectedX -
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vehiclePoseInWorld.XMeters;
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var projectionErrorY =
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projectedY -
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vehiclePoseInWorld.YMeters;
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var distanceSquared =
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projectionErrorX * projectionErrorX +
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projectionErrorY * projectionErrorY;
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if (distanceSquared >= bestDistanceSquared)
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{
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continue;
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}
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bestSegmentStartIndex =
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segmentStartIndex;
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bestInterpolationRatio =
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interpolationRatio;
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bestProjectedX = projectedX;
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bestProjectedY = projectedY;
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bestDistanceSquared = distanceSquared;
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}
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return BuildProjection(
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trajectory,
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vehiclePoseInWorld,
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bestSegmentStartIndex,
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bestInterpolationRatio,
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bestProjectedX,
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bestProjectedY,
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bestDistanceSquared);
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}
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/// <summary>
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/// 根据最近线段和插值比例生成控制器使用的完整投影结果。
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/// </summary>
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private static TrajectoryProjection BuildProjection(
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Trajectory2D trajectory,
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Pose2D vehiclePoseInWorld,
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int segmentStartIndex,
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double interpolationRatio,
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double projectedX,
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double projectedY,
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double distanceSquared)
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{
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var segmentStart =
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trajectory[segmentStartIndex];
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var segmentEnd =
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trajectory[segmentStartIndex + 1];
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var referenceYawRadians =
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AngleMath.LerpRadians(
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segmentStart.PoseInWorld.YawRadians,
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segmentEnd.PoseInWorld.YawRadians,
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interpolationRatio);
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var referenceArcLengthMeters =
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InterpolationMath.Lerp(
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segmentStart.ArcLengthMeters,
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segmentEnd.ArcLengthMeters,
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interpolationRatio);
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var referenceCurvaturePerMeter =
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InterpolationMath.Lerp(
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segmentStart.CurvaturePerMeter,
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segmentEnd.CurvaturePerMeter,
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interpolationRatio);
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var referenceSpeedMetersPerSecond =
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InterpolationMath.Lerp(
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segmentStart.ReferenceSpeedMetersPerSecond,
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segmentEnd.ReferenceSpeedMetersPerSecond,
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interpolationRatio);
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var referencePoint =
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new TrajectoryPoint(
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referenceArcLengthMeters,
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new Pose2D(
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projectedX,
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projectedY,
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referenceYawRadians),
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referenceCurvaturePerMeter,
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referenceSpeedMetersPerSecond);
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var segmentX =
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segmentEnd.PoseInWorld.XMeters -
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segmentStart.PoseInWorld.XMeters;
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var segmentY =
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segmentEnd.PoseInWorld.YMeters -
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segmentStart.PoseInWorld.YMeters;
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var segmentLength =
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Math.Sqrt(
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segmentX * segmentX +
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segmentY * segmentY);
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// 以轨迹线段的前进方向判断左右:
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// 从车辆指向参考轨迹的向量位于轨迹左侧时为正。
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var vehicleToProjectionX =
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projectedX -
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vehiclePoseInWorld.XMeters;
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var vehicleToProjectionY =
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projectedY -
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vehiclePoseInWorld.YMeters;
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var lateralErrorMeters =
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(segmentX * vehicleToProjectionY -
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segmentY * vehicleToProjectionX) /
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segmentLength;
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var headingErrorRadians =
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AngleMath.ShortestDifferenceRadians(
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referenceYawRadians,
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vehiclePoseInWorld.YawRadians);
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return new TrajectoryProjection(
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segmentStartIndex,
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referencePoint,
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lateralErrorMeters,
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headingErrorRadians,
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Math.Sqrt(distanceSquared),
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trajectory.GetRemainingDistanceMeters(
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referenceArcLengthMeters));
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}
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/// <summary>
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/// 检查用于投影的实际车体中心位姿是否包含有限数值。
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/// </summary>
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private static void EnsureFinitePose(
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Pose2D pose,
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string parameterName)
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{
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if (double.IsNaN(pose.XMeters) ||
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double.IsInfinity(pose.XMeters) ||
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double.IsNaN(pose.YMeters) ||
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double.IsInfinity(pose.YMeters) ||
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double.IsNaN(pose.YawRadians) ||
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double.IsInfinity(pose.YawRadians))
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{
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throw new ArgumentOutOfRangeException(
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parameterName,
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"用于轨迹投影的车体位姿必须是有限值。");
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}
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}
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}
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}
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