拆分MultiWheelC并新增轨迹投影、Detour状态估计与Stanley跟踪控制

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-08-05 18:07:01 +08:00
co-authored by Cursor
parent 7447317812
commit 47973cc94b
38 changed files with 3982 additions and 976 deletions
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Numerics;
using ClumsyCore;
using ClumsyCore.DTools;
using ClumsyCore.Pilot;
using CommonUsage.Chassis;
using MDCSToolBox.Clumsy.Tracks;
namespace MultiWheelC
{
//在世界坐标系下,从路径起点追踪到终点并停车
public class DstTracker : MovementDefinition
{
public Vector2 Src;
public Vector2 Dst;
// 本次轨迹的巡航速度上限,单位m/s。
public float MaxSpeed = PilotDefinition.Conf.DstTrackerMaxSpeed;
public float CarDirectionBias = 0f;
public Painter Painter = UI.GetPainter("DstTracker");
public override IEnumerable<bool> Get()
{
var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
DriveTask task = null;
try
{
Console.WriteLine($"DstTracker src:({Src.X:F2}, {Src.Y:F2}) dst:({Dst.X:F2}, {Dst.Y:F2})");
Painter.DrawLine(Color.Cyan, Src.X, Src.Y, Dst.X, Dst.Y, width: 3);
var tracker = new ChassisController
{
BaseSpeed = MaxSpeed
}.Get();
// 要求路径末端速度下降到零。
tracker.FinishSpeed = 0f;
var linePath = new LineTrack(Src, Dst)
{
CarDirectionBias = CarDirectionBias,
Speed = MaxSpeed
};
tracker.AddTrack(linePath);
task = new DriveTask(tracker.Track());
task.Wait();
yield return false;
}
finally
{
task?.Stop();
chassis.PredefinedDriveStop();
}
}
}
}