拆分MultiWheelC并新增轨迹投影、Detour状态估计与Stanley跟踪控制
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -0,0 +1,55 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Numerics;
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using ClumsyCore;
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using ClumsyCore.DTools;
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using ClumsyCore.Pilot;
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using CommonUsage.Chassis;
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using MDCSToolBox.Clumsy.Tracks;
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namespace MultiWheelC
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{
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//在世界坐标系下,从路径起点追踪到终点并停车
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public class DstTracker : MovementDefinition
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{
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public Vector2 Src;
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public Vector2 Dst;
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// 本次轨迹的巡航速度上限,单位m/s。
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public float MaxSpeed = PilotDefinition.Conf.DstTrackerMaxSpeed;
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public float CarDirectionBias = 0f;
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public Painter Painter = UI.GetPainter("DstTracker");
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public override IEnumerable<bool> Get()
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{
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var chassis = (MultiWheelChassis)PilotDefinition.Chassis;
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DriveTask task = null;
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try
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{
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Console.WriteLine($"DstTracker src:({Src.X:F2}, {Src.Y:F2}) dst:({Dst.X:F2}, {Dst.Y:F2})");
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Painter.DrawLine(Color.Cyan, Src.X, Src.Y, Dst.X, Dst.Y, width: 3);
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var tracker = new ChassisController
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{
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BaseSpeed = MaxSpeed
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}.Get();
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// 要求路径末端速度下降到零。
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tracker.FinishSpeed = 0f;
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var linePath = new LineTrack(Src, Dst)
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{
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CarDirectionBias = CarDirectionBias,
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Speed = MaxSpeed
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};
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tracker.AddTrack(linePath);
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task = new DriveTask(tracker.Track());
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task.Wait();
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yield return false;
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}
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finally
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{
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task?.Stop();
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chassis.PredefinedDriveStop();
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}
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}
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}
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}
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