fix: correct EM observation painter geometry
This commit is contained in:
+86
-12
@@ -58,9 +58,9 @@ public sealed class TrajectoryObservationLsPresentationModel
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new List<TrajectoryObservationLsPresentationPoint>(samples));
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}
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public string HorizontalAxisLabel => "path-S (m)";
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public string HorizontalAxisLabel => "ReferenceS (m)";
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public string VerticalAxisLabel => "lateral offset (m)";
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public string VerticalAxisLabel => "l (m)";
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public IReadOnlyList<TrajectoryObservationLsPresentationPoint> Samples { get; }
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@@ -98,13 +98,14 @@ public sealed class TrajectoryObservationPresentation
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return;
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}
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VehicleParameters vehicle = bootstrap.Vehicle;
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DrawMap(bootstrap.Map);
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DrawPose(bootstrap.Job == null ? null : bootstrap.Job.Start, Color.LimeGreen, "start");
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DrawPose(bootstrap.Job == null ? null : bootstrap.Job.Goal, Color.Orange, "goal");
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DrawPose(bootstrap.Job == null ? null : bootstrap.Job.Start, vehicle, Color.LimeGreen, "计划起点");
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DrawPose(bootstrap.Job == null ? null : bootstrap.Job.Goal, vehicle, Color.Orange, "终点");
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DrawCoarsePath(bootstrap.CoarseResult == null ? null : bootstrap.CoarseResult.PlanningResult.Path);
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DrawLocalG2Path(bootstrap.SmoothedPath == null ? null : bootstrap.SmoothedPath.Path);
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DrawPose(observation == null || observation.VehicleState == null ? null : observation.VehicleState.Pose,
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Color.DeepSkyBlue, "real pose");
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vehicle, Color.DeepSkyBlue, "车辆");
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if (runtimeState != null && runtimeState.WorldNotice.Length > 0)
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{
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float noticeX = bootstrap.Map == null ? 0f : bootstrap.Map.Bounds.XMin + 100f;
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@@ -117,11 +118,13 @@ public sealed class TrajectoryObservationPresentation
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{
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float diagnosticX = bootstrap.Map == null ? 0f : bootstrap.Map.Bounds.XMin + 100f;
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float diagnosticY = bootstrap.Map == null ? 0f : bootstrap.Map.Bounds.YMin + 300f;
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DrawBoundaryMarkers(bootstrap.Segments);
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worldPainter.DrawText(Color.LightYellow,
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EmptyChartMessage("No published trajectory available.\n", diagnosticText), diagnosticX, diagnosticY);
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return;
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}
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DrawEmPath(trajectory.Points);
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DrawBoundaryMarkers(bootstrap.Segments);
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}
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public void DrawLs(TrajectoryObservationCharts charts, string diagnosticText)
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@@ -167,6 +170,8 @@ public sealed class TrajectoryObservationPresentation
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stPainter.DrawLine(Color.Gainsboro, 0f, 0f, maxTime, 0f, width: 2);
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stPainter.DrawLine(Color.Gainsboro, 0f, 0f, 0f, maxS, width: 2);
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stPainter.DrawText(Color.White, "T-S", 0f, maxS + 150f);
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stPainter.DrawText(Color.White, "t (s)", maxTime + 100f, -200f);
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stPainter.DrawText(Color.White, "PathS (m)", 100f, maxS + 300f);
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DrawStSeries(charts.StSamples);
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stPainter.DrawLine(Color.Gainsboro, 0f, VelocitySeriesBaseMillimeters,
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@@ -225,14 +230,83 @@ public sealed class TrajectoryObservationPresentation
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}
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}
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private void DrawPose(Pose2D pose, Color color, string label)
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private void DrawPose(Pose2D pose, VehicleParameters vehicle, Color color, string label)
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{
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if (pose == null) return;
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double lengthMeters = vehicle == null || vehicle.LengthMeters <= 0d ? 0.8d : vehicle.LengthMeters;
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double widthMeters = vehicle == null || vehicle.WidthMeters <= 0d ? 0.6d : vehicle.WidthMeters;
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double heading = pose.Heading;
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double cosHeading = Math.Cos(heading);
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double sinHeading = Math.Sin(heading);
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float x = ToMillimeters(pose.X);
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float y = ToMillimeters(pose.Y);
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worldPainter.DrawCircle(color, x, y, 80f);
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worldPainter.DrawLine(color, x, y, x + (float)Math.Cos(pose.Heading) * 250f,
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y + (float)Math.Sin(pose.Heading) * 250f, endArrow: true, width: 3);
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float halfLengthMillimeters = (float)(lengthMeters * MillimetersPerMeter / 2d);
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float halfWidthMillimeters = (float)(widthMeters * MillimetersPerMeter / 2d);
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float frontLeftX = x + (float)(cosHeading * halfLengthMillimeters - sinHeading * halfWidthMillimeters);
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float frontLeftY = y + (float)(sinHeading * halfLengthMillimeters + cosHeading * halfWidthMillimeters);
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float frontRightX = x + (float)(cosHeading * halfLengthMillimeters + sinHeading * halfWidthMillimeters);
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float frontRightY = y + (float)(sinHeading * halfLengthMillimeters - cosHeading * halfWidthMillimeters);
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float rearRightX = x + (float)(-cosHeading * halfLengthMillimeters + sinHeading * halfWidthMillimeters);
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float rearRightY = y + (float)(-sinHeading * halfLengthMillimeters - cosHeading * halfWidthMillimeters);
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float rearLeftX = x + (float)(-cosHeading * halfLengthMillimeters - sinHeading * halfWidthMillimeters);
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float rearLeftY = y + (float)(-sinHeading * halfLengthMillimeters + cosHeading * halfWidthMillimeters);
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DrawVehicleOutline(frontLeftX, frontLeftY, frontRightX, frontRightY,
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rearRightX, rearRightY, rearLeftX, rearLeftY, color);
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float headingLengthMillimeters = (float)(lengthMeters * MillimetersPerMeter * 0.25d);
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worldPainter.DrawLine(color, x, y,
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x + (float)cosHeading * headingLengthMillimeters,
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y + (float)sinHeading * headingLengthMillimeters, endArrow: false, width: 1);
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worldPainter.DrawText(color, label, x + 100f, y + 100f);
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}
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private void DrawVehicleOutline(float frontLeftX, float frontLeftY, float frontRightX, float frontRightY,
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float rearRightX, float rearRightY, float rearLeftX, float rearLeftY, Color color)
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{
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worldPainter.DrawLine(color, frontLeftX, frontLeftY, frontRightX, frontRightY, width: 1);
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worldPainter.DrawLine(color, frontRightX, frontRightY, rearRightX, rearRightY, width: 1);
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worldPainter.DrawLine(color, rearRightX, rearRightY, rearLeftX, rearLeftY, width: 1);
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worldPainter.DrawLine(color, rearLeftX, rearLeftY, frontLeftX, frontLeftY, width: 1);
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}
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private void DrawBoundaryMarkers(IReadOnlyList<DirectionSegmentView> segments)
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{
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if (segments == null) return;
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for (int index = 0; index < segments.Count; index++)
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{
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DirectionSegmentView segment = segments[index];
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if (segment.Points.Count == 0) continue;
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var point = segment.Points[segment.Points.Count - 1];
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if (segment.EndBoundary.BoundaryType == EmBoundaryType.GearSwitchApproach)
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{
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DrawDiamondMarker(point, Color.Orange,
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"换向点 " + (segment.SegmentIndex + 1).ToString(CultureInfo.InvariantCulture) + " / s_end");
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}
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else if (segment.EndBoundary.BoundaryType == EmBoundaryType.Goal)
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{
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DrawCrossMarker(point, Color.OrangeRed, "终点 / s_end");
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}
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}
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}
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private void DrawDiamondMarker(SmoothedPathPoint point, Color color, string label)
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{
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float x = ToMillimeters(point.X);
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float y = ToMillimeters(point.Y);
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const float radius = 50f;
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worldPainter.DrawLine(color, x, y + radius, x + radius, y, width: 1);
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worldPainter.DrawLine(color, x + radius, y, x, y - radius, width: 1);
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worldPainter.DrawLine(color, x, y - radius, x - radius, y, width: 1);
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worldPainter.DrawLine(color, x - radius, y, x, y + radius, width: 1);
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worldPainter.DrawText(color, label, x + 100f, y + 100f);
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}
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private void DrawCrossMarker(SmoothedPathPoint point, Color color, string label)
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{
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float x = ToMillimeters(point.X);
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float y = ToMillimeters(point.Y);
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const float radius = 50f;
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worldPainter.DrawLine(color, x - radius, y - radius, x + radius, y + radius, width: 1);
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worldPainter.DrawLine(color, x - radius, y + radius, x + radius, y - radius, width: 1);
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worldPainter.DrawText(color, label, x + 100f, y + 100f);
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}
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@@ -241,7 +315,7 @@ public sealed class TrajectoryObservationPresentation
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if (path == null || path.Count == 0) return;
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for (int index = 1; index < path.Count; index++)
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worldPainter.DrawLine(Color.LimeGreen, ToMillimeters(path[index - 1].X), ToMillimeters(path[index - 1].Y),
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ToMillimeters(path[index].X), ToMillimeters(path[index].Y), width: 4);
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ToMillimeters(path[index].X), ToMillimeters(path[index].Y), width: 2);
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}
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private void DrawLocalG2Path(IReadOnlyList<SmoothedPathPoint> path)
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@@ -249,14 +323,14 @@ public sealed class TrajectoryObservationPresentation
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if (path == null || path.Count == 0) return;
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for (int index = 1; index < path.Count; index++)
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worldPainter.DrawLine(Color.Gold, ToMillimeters(path[index - 1].X), ToMillimeters(path[index - 1].Y),
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ToMillimeters(path[index].X), ToMillimeters(path[index].Y), width: 3);
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ToMillimeters(path[index].X), ToMillimeters(path[index].Y), width: 1);
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}
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private void DrawEmPath(IReadOnlyList<EmTrajectoryPoint> path)
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{
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for (int index = 1; index < path.Count; index++)
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worldPainter.DrawLine(Color.DeepPink, ToMillimeters(path[index - 1].X), ToMillimeters(path[index - 1].Y),
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ToMillimeters(path[index].X), ToMillimeters(path[index].Y), width: 4);
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ToMillimeters(path[index].X), ToMillimeters(path[index].Y), width: 2);
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}
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private void DrawRectangle(Color color, float xMin, float yMin, float xMax, float yMax, int width)
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