新增倒车以及项目结构优化

This commit is contained in:
2026-08-11 17:06:26 +08:00
parent a59499e638
commit 33a33af710
41 changed files with 817 additions and 2654 deletions
+131 -64
View File
@@ -4,10 +4,13 @@ using MyParking.Shared;
namespace MultiWheelC.Trajectory
{
/// <summary>
/// 将Detour给出的实际车体中心位姿投影到二维离散参考轨迹。
/// 将实际车体中心位姿投影到二维离散参考轨迹,并支持按上次进度限制搜索范围
/// </summary>
public static class TrajectoryProjector
{
private const double DistanceTieToleranceSquaredMeters =
1e-12;
/// <summary>
/// 在整条轨迹上查找距离实际车体中心最近的线段投影结果。
/// </summary>
@@ -15,25 +18,98 @@ namespace MultiWheelC.Trajectory
Trajectory2D trajectory,
Pose2D vehiclePoseInWorld)
{
if (trajectory == null)
{
throw new ArgumentNullException(
nameof(trajectory));
}
EnsureFinitePose(
ValidateProjectionInput(
trajectory,
vehiclePoseInWorld,
nameof(vehiclePoseInWorld));
return ProjectRange(
trajectory,
vehiclePoseInWorld,
firstSegmentStartIndex: 0,
lastSegmentStartIndex:
trajectory.Count - 2,
preferredArcLengthMeters: null);
}
/// <summary>
/// 以上次投影弧长为中心,仅在指定前后物理距离窗口内查找最近线段。
/// </summary>
public static TrajectoryProjection Project(
Trajectory2D trajectory,
Pose2D vehiclePoseInWorld,
double previousArcLengthMeters,
double maximumBackwardSearchDistanceMeters,
double maximumForwardSearchDistanceMeters)
{
ValidateProjectionInput(
trajectory,
vehiclePoseInWorld,
nameof(vehiclePoseInWorld));
NumericGuard.EnsureFiniteNonNegative(
previousArcLengthMeters,
nameof(previousArcLengthMeters));
NumericGuard.EnsureFiniteNonNegative(
maximumBackwardSearchDistanceMeters,
nameof(maximumBackwardSearchDistanceMeters));
NumericGuard.EnsureFinitePositive(
maximumForwardSearchDistanceMeters,
nameof(maximumForwardSearchDistanceMeters));
if (previousArcLengthMeters >
trajectory.TotalLengthMeters)
{
throw new ArgumentOutOfRangeException(
nameof(previousArcLengthMeters),
"上次投影弧长不能超过轨迹总长度。");
}
var searchStartArcLengthMeters =
Math.Max(
0.0,
previousArcLengthMeters -
maximumBackwardSearchDistanceMeters);
var searchEndArcLengthMeters =
Math.Min(
trajectory.TotalLengthMeters,
previousArcLengthMeters +
maximumForwardSearchDistanceMeters);
var firstSegmentStartIndex =
trajectory.FindSegmentStartIndex(
searchStartArcLengthMeters);
var lastSegmentStartIndex =
trajectory.FindSegmentStartIndex(
searchEndArcLengthMeters);
return ProjectRange(
trajectory,
vehiclePoseInWorld,
firstSegmentStartIndex,
lastSegmentStartIndex,
previousArcLengthMeters);
}
/// <summary>
/// 在闭区间线段索引范围内查找最近投影,并在距离并列时优先保持原进度。
/// </summary>
private static TrajectoryProjection ProjectRange(
Trajectory2D trajectory,
Pose2D vehiclePoseInWorld,
int firstSegmentStartIndex,
int lastSegmentStartIndex,
double? preferredArcLengthMeters)
{
var bestSegmentStartIndex = 0;
var bestInterpolationRatio = 0.0;
var bestProjectedX = 0.0;
var bestProjectedY = 0.0;
var bestDistanceSquared =
double.PositiveInfinity;
var bestProgressDifferenceMeters =
double.PositiveInfinity;
for (var segmentStartIndex = 0;
segmentStartIndex < trajectory.Count - 1;
for (var segmentStartIndex =
firstSegmentStartIndex;
segmentStartIndex <=
lastSegmentStartIndex;
segmentStartIndex++)
{
var segmentStart =
@@ -85,7 +161,30 @@ namespace MultiWheelC.Trajectory
projectionErrorX * projectionErrorX +
projectionErrorY * projectionErrorY;
if (distanceSquared >= bestDistanceSquared)
var progressDifferenceMeters =
preferredArcLengthMeters.HasValue
? Math.Abs(
InterpolationMath.Lerp(
segmentStart.ArcLengthMeters,
segmentEnd.ArcLengthMeters,
interpolationRatio) -
preferredArcLengthMeters.Value)
: 0.0;
var hasMeaningfullyShorterDistance =
distanceSquared <
bestDistanceSquared -
DistanceTieToleranceSquaredMeters;
var hasEquivalentDistanceAndCloserProgress =
preferredArcLengthMeters.HasValue &&
Math.Abs(
distanceSquared -
bestDistanceSquared) <=
DistanceTieToleranceSquaredMeters &&
progressDifferenceMeters <
bestProgressDifferenceMeters;
if (!hasMeaningfullyShorterDistance &&
!hasEquivalentDistanceAndCloserProgress)
{
continue;
}
@@ -94,9 +193,9 @@ namespace MultiWheelC.Trajectory
segmentStartIndex;
bestInterpolationRatio =
interpolationRatio;
bestProjectedX = projectedX;
bestProjectedY = projectedY;
bestDistanceSquared = distanceSquared;
bestProgressDifferenceMeters =
progressDifferenceMeters;
}
return BuildProjection(
@@ -104,8 +203,6 @@ namespace MultiWheelC.Trajectory
vehiclePoseInWorld,
bestSegmentStartIndex,
bestInterpolationRatio,
bestProjectedX,
bestProjectedY,
bestDistanceSquared);
}
@@ -117,45 +214,16 @@ namespace MultiWheelC.Trajectory
Pose2D vehiclePoseInWorld,
int segmentStartIndex,
double interpolationRatio,
double projectedX,
double projectedY,
double distanceSquared)
{
var segmentStart =
trajectory[segmentStartIndex];
var segmentEnd =
trajectory[segmentStartIndex + 1];
var referenceYawRadians =
AngleMath.LerpRadians(
segmentStart.PoseInWorld.YawRadians,
segmentEnd.PoseInWorld.YawRadians,
interpolationRatio);
var referenceArcLengthMeters =
InterpolationMath.Lerp(
segmentStart.ArcLengthMeters,
segmentEnd.ArcLengthMeters,
interpolationRatio);
var referenceCurvaturePerMeter =
InterpolationMath.Lerp(
segmentStart.CurvaturePerMeter,
segmentEnd.CurvaturePerMeter,
interpolationRatio);
var referenceSpeedMetersPerSecond =
InterpolationMath.Lerp(
segmentStart.ReferenceSpeedMetersPerSecond,
segmentEnd.ReferenceSpeedMetersPerSecond,
interpolationRatio);
var referencePoint =
new TrajectoryPoint(
referenceArcLengthMeters,
new Pose2D(
projectedX,
projectedY,
referenceYawRadians),
referenceCurvaturePerMeter,
referenceSpeedMetersPerSecond);
trajectory.InterpolateSegment(
segmentStartIndex,
interpolationRatio);
var segmentX =
segmentEnd.PoseInWorld.XMeters -
@@ -171,10 +239,10 @@ namespace MultiWheelC.Trajectory
// 以轨迹线段的前进方向判断左右:
// 从车辆指向参考轨迹的向量位于轨迹左侧时为正。
var vehicleToProjectionX =
projectedX -
referencePoint.PoseInWorld.XMeters -
vehiclePoseInWorld.XMeters;
var vehicleToProjectionY =
projectedY -
referencePoint.PoseInWorld.YMeters -
vehiclePoseInWorld.YMeters;
var lateralErrorMeters =
(segmentX * vehicleToProjectionY -
@@ -183,7 +251,7 @@ namespace MultiWheelC.Trajectory
var headingErrorRadians =
AngleMath.ShortestDifferenceRadians(
referenceYawRadians,
referencePoint.PoseInWorld.YawRadians,
vehiclePoseInWorld.YawRadians);
return new TrajectoryProjection(
@@ -193,27 +261,26 @@ namespace MultiWheelC.Trajectory
headingErrorRadians,
Math.Sqrt(distanceSquared),
trajectory.GetRemainingDistanceMeters(
referenceArcLengthMeters));
referencePoint.ArcLengthMeters));
}
/// <summary>
/// 检查用于投影的实际车体中心位姿是否包含有限数值
/// 检查轨迹对象和用于投影的实际车体中心位姿。
/// </summary>
private static void EnsureFinitePose(
private static void ValidateProjectionInput(
Trajectory2D trajectory,
Pose2D pose,
string parameterName)
{
if (double.IsNaN(pose.XMeters) ||
double.IsInfinity(pose.XMeters) ||
double.IsNaN(pose.YMeters) ||
double.IsInfinity(pose.YMeters) ||
double.IsNaN(pose.YawRadians) ||
double.IsInfinity(pose.YawRadians))
if (trajectory == null)
{
throw new ArgumentOutOfRangeException(
parameterName,
"用于轨迹投影的车体位姿必须是有限值。");
throw new ArgumentNullException(
nameof(trajectory));
}
NumericGuard.EnsureFinite(
pose,
parameterName);
}
}
}