feat: add cubic b-spline path smoother
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@@ -277,7 +277,7 @@ internal sealed class SmoothingAlgorithmRunner
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MaximumCurvaturePerMeter = 100d,
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MinimumTurningRadiusMeters = 0.01d,
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};
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return new SmoothingAlgorithmInput(new PreparedPath(originalSegments), mapResult.Map, vehicle, 0.05d);
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return new SmoothingAlgorithmInput(new PreparedPath(originalSegments), mapResult.Map, vehicle, 0.05d, 0.02d);
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}
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private static SmoothingCandidate CreateAcceptedCandidate()
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